/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ // tr_noise.c #include "tr_local.h" #define NOISE_SIZE 256 #define NOISE_MASK ( NOISE_SIZE - 1 ) #define VAL( a ) s_noise_perm[ ( a ) & ( NOISE_MASK )] #define INDEX( x, y, z, t ) VAL( x + VAL( y + VAL( z + VAL( t ) ) ) ) static float s_noise_table[NOISE_SIZE]; static int s_noise_perm[NOISE_SIZE]; #define LERP( a, b, w ) ( a * ( 1.0f - w ) + b * w ) static float GetNoiseValue( int x, int y, int z, int t ) { int index = INDEX( ( int ) x, ( int ) y, ( int ) z, ( int ) t ); return s_noise_table[index]; } void R_NoiseInit( void ) { int i; srand( 1001 ); for ( i = 0; i < NOISE_SIZE; i++ ) { s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) ); s_noise_perm[i] = ( unsigned char )( rand() / ( float ) RAND_MAX * 255 ); } } float R_NoiseGet4f( float x, float y, float z, float t ) { int i; int ix, iy, iz, it; float fx, fy, fz, ft; float front[4]; float back[4]; float fvalue, bvalue, value[2], finalvalue; ix = ( int ) floor( x ); fx = x - ix; iy = ( int ) floor( y ); fy = y - iy; iz = ( int ) floor( z ); fz = z - iz; it = ( int ) floor( t ); ft = t - it; for ( i = 0; i < 2; i++ ) { front[0] = GetNoiseValue( ix, iy, iz, it + i ); front[1] = GetNoiseValue( ix + 1, iy, iz, it + i ); front[2] = GetNoiseValue( ix, iy + 1, iz, it + i ); front[3] = GetNoiseValue( ix + 1, iy + 1, iz, it + i ); back[0] = GetNoiseValue( ix, iy, iz + 1, it + i ); back[1] = GetNoiseValue( ix + 1, iy, iz + 1, it + i ); back[2] = GetNoiseValue( ix, iy + 1, iz + 1, it + i ); back[3] = GetNoiseValue( ix + 1, iy + 1, iz + 1, it + i ); fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); value[i] = LERP( fvalue, bvalue, fz ); } finalvalue = LERP( value[0], value[1], ft ); return finalvalue; }