/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see .
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "server.h"
#if DO_NET_ENCODE
/*
==============
SV_Netchan_Encode
// first four bytes of the data are always:
long reliableAcknowledge;
==============
*/
static void SV_Netchan_Encode( client_t *client, msg_t *msg ) {
long reliableAcknowledge, i, index;
byte key, *string;
int srdc, sbit, soob;
if ( msg->cursize < SV_ENCODE_START ) {
return;
}
srdc = msg->readcount;
sbit = msg->bit;
soob = msg->oob;
msg->bit = 0;
msg->readcount = 0;
msg->oob = 0;
reliableAcknowledge = MSG_ReadLong( msg );
msg->oob = soob;
msg->bit = sbit;
msg->readcount = srdc;
string = (byte *)client->lastClientCommandString;
index = 0;
// xor the client challenge with the netchan sequence number
key = client->challenge ^ client->netchan.outgoingSequence;
for ( i = SV_ENCODE_START; i < msg->cursize; i++ ) {
// modify the key with the last received and with this message acknowledged client command
if ( !string[index] ) {
index = 0;
}
if ( string[index] > 127 || string[index] == '%' ) {
key ^= '.' << ( i & 1 );
} else {
key ^= string[index] << ( i & 1 );
}
index++;
// encode the data with this key
*( msg->data + i ) = *( msg->data + i ) ^ key;
}
}
/*
==============
SV_Netchan_Decode
// first 12 bytes of the data are always:
long serverId;
long messageAcknowledge;
long reliableAcknowledge;
==============
*/
static void SV_Netchan_Decode( client_t *client, msg_t *msg ) {
int serverId, messageAcknowledge, reliableAcknowledge;
int i, index, srdc, sbit, soob;
byte key, *string;
srdc = msg->readcount;
sbit = msg->bit;
soob = msg->oob;
msg->oob = 0;
serverId = MSG_ReadLong( msg );
messageAcknowledge = MSG_ReadLong( msg );
reliableAcknowledge = MSG_ReadLong( msg );
msg->oob = soob;
msg->bit = sbit;
msg->readcount = srdc;
string = (byte *)SV_GetReliableCommand( client, reliableAcknowledge & ( MAX_RELIABLE_COMMANDS - 1 ) );
index = 0;
//
key = client->challenge ^ serverId ^ messageAcknowledge;
for ( i = msg->readcount + SV_DECODE_START; i < msg->cursize; i++ ) {
// modify the key with the last sent and acknowledged server command
if ( !string[index] ) {
index = 0;
}
if ( string[index] > 127 || string[index] == '%' ) {
key ^= '.' << ( i & 1 );
} else {
key ^= string[index] << ( i & 1 );
}
index++;
// decode the data with this key
*( msg->data + i ) = *( msg->data + i ) ^ key;
}
}
#endif
/*
=================
SV_Netchan_TransmitNextFragment
=================
*/
void SV_Netchan_TransmitNextFragment( netchan_t *chan ) {
Netchan_TransmitNextFragment( chan );
}
/*
===============
SV_Netchan_Transmit
================
*/
//extern byte chksum[65536];
void SV_Netchan_Transmit( client_t *client, msg_t *msg ) { //int length, const byte *data ) {
// int i;
MSG_WriteByte( msg, svc_EOF );
// for(i=SV_ENCODE_START;icursize;i++) {
// chksum[i-SV_ENCODE_START] = msg->data[i];
// }
// Huff_Compress( msg, SV_ENCODE_START );
#if DO_NET_ENCODE
SV_Netchan_Encode( client, msg );
#endif
Netchan_Transmit( &client->netchan, msg->cursize, msg->data );
}
/*
=================
Netchan_SV_Process
=================
*/
qboolean SV_Netchan_Process( client_t *client, msg_t *msg ) {
int ret;
// int i;
ret = Netchan_Process( &client->netchan, msg );
if ( !ret ) {
return qfalse;
}
#if DO_NET_ENCODE
SV_Netchan_Decode( client, msg );
#endif
// Huff_Decompress( msg, SV_DECODE_START );
// for(i=SV_DECODE_START+msg->readcount;icursize;i++) {
// if (msg->data[i] != chksum[i-(SV_DECODE_START+msg->readcount)]) {
// Com_Error(ERR_DROP,"bad\n");
// }
// }
return qtrue;
}