/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ======================================================================= USER INTERFACE MAIN ======================================================================= */ #include "ui_local.h" uiInfo_t uiInfo; static const char *MonthAbbrev[] = { "Jan","Feb","Mar", "Apr","May","Jun", "Jul","Aug","Sep", "Oct","Nov","Dec" }; static const char *skillLevels[] = { "I Can Win", "Bring It On", "Hurt Me Plenty", "Hardcore", "Nightmare" }; static const int numSkillLevels = sizeof( skillLevels ) / sizeof( const char* ); static const char *netSources[] = { "Local", "Mplayer", "Internet", "Favorites" }; static const int numNetSources = sizeof( netSources ) / sizeof( const char* ); static const serverFilter_t serverFilters[] = { {"All", "" }, {"Quake 3 Arena", "" }, {"Team Arena", "missionpack" }, {"Rocket Arena", "arena" }, {"Alliance", "alliance" }, }; static const char *teamArenaGameTypes[] = { "FFA", "TOURNAMENT", "SP", "TEAM DM", "CTF", "1FCTF", "OVERLOAD", "HARVESTER", "TEAMTOURNAMENT" }; static int const numTeamArenaGameTypes = sizeof( teamArenaGameTypes ) / sizeof( const char* ); static const char *teamArenaGameNames[] = { "Free For All", "Tournament", "Single Player", "Team Deathmatch", "Capture the Flag", "One Flag CTF", "Overload", "Harvester", "Team Tournament", }; static int const numTeamArenaGameNames = sizeof( teamArenaGameNames ) / sizeof( const char* ); static const int numServerFilters = sizeof( serverFilters ) / sizeof( serverFilter_t ); static const char *sortKeys[] = { "Server Name", "Map Name", "Open Player Spots", "Game Type", "Ping Time" }; static const int numSortKeys = sizeof( sortKeys ) / sizeof( const char* ); static char* netnames[] = { "???", "UDP", "IPX", NULL }; // TTimo: unused //static char quake3worldMessage[] = "Visit www.quake3world.com - News, Community, Events, Files"; static int gamecodetoui[] = {4,2,3,0,5,1,6}; static int uitogamecode[] = {4,6,2,3,1,5,7}; // NERVE - SMF - enabled for multiplayer static void UI_StartServerRefresh( qboolean full ); static void UI_StopServerRefresh( void ); static void UI_DoServerRefresh( void ); static void UI_FeederSelection( float feederID, int index ); static void UI_BuildServerDisplayList( qboolean force ); static void UI_BuildServerStatus( qboolean force ); static void UI_BuildFindPlayerList( qboolean force ); static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ); static int UI_MapCountByGameType( qboolean singlePlayer ); static const char *UI_SelectedMap( int index, int *actual ); static int UI_GetIndexFromSelection( int actual ); // -NERVE - SMF - enabled for multiplayer static void UI_ParseGameInfo( const char *teamFile ); //static void UI_ParseTeamInfo(const char *teamFile); //int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ); static uiMenuCommand_t menutype = UIMENU_NONE; // externs extern displayContextDef_t *DC; //----(SA) added for savegame sorting static int QDECL UI_SavegamesQsortCompare( const void *arg1, const void *arg2 ); //----(SA) end void Text_PaintCenter( float x, float y, int font, float scale, vec4_t color, const char *text, float adjust ); /* ================ vmMain This is the only way control passes into the module. This must be the very first function compiled into the .qvm file ================ */ vmCvar_t ui_new; vmCvar_t ui_debug; vmCvar_t ui_initialized; vmCvar_t ui_WolfFirstRun; void _UI_Init( qboolean ); void _UI_Shutdown( void ); void _UI_KeyEvent( int key, qboolean down ); void _UI_MouseEvent( int dx, int dy ); void _UI_Refresh( int realtime ); qboolean _UI_IsFullscreen( void ); #if defined( __MACOS__ ) #pragma export on #endif int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { #if defined( __MACOS__ ) #pragma export off #endif switch ( command ) { case UI_GETAPIVERSION: return UI_API_VERSION; case UI_INIT: _UI_Init( arg0 ); return 0; case UI_SHUTDOWN: _UI_Shutdown(); return 0; case UI_KEY_EVENT: _UI_KeyEvent( arg0, arg1 ); return 0; case UI_MOUSE_EVENT: _UI_MouseEvent( arg0, arg1 ); return 0; case UI_REFRESH: _UI_Refresh( arg0 ); return 0; case UI_IS_FULLSCREEN: return _UI_IsFullscreen(); case UI_SET_ACTIVE_MENU: _UI_SetActiveMenu( arg0 ); return 0; case UI_GET_ACTIVE_MENU: return _UI_GetActiveMenu(); case UI_CONSOLE_COMMAND: return UI_ConsoleCommand( arg0 ); case UI_DRAW_CONNECT_SCREEN: UI_DrawConnectScreen( arg0 ); return 0; case UI_HASUNIQUECDKEY: // mod authors need to observe this return qtrue; } return -1; } void AssetCache() { int n; //if (Assets.textFont == NULL) { //} //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND ); //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus)); uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE ); uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW ); uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN ); uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL ); uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE ); uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN ); uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE ); uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); for ( n = 0; n < NUM_CROSSHAIRS; n++ ) { uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va( "gfx/2d/crosshair%c", 'a' + n ) ); } // uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav"); } void _UI_DrawSides( float x, float y, float w, float h, float size ) { UI_AdjustFrom640( &x, &y, &w, &h ); size *= uiInfo.uiDC.xscale; trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } void _UI_DrawTopBottom( float x, float y, float w, float h, float size ) { UI_AdjustFrom640( &x, &y, &w, &h ); size *= uiInfo.uiDC.yscale; trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { trap_R_SetColor( color ); _UI_DrawTopBottom( x, y, width, height, size ); _UI_DrawSides( x, y, width, height, size ); trap_R_SetColor( NULL ); } int Text_Width( const char *text, int font, float scale, int limit ) { int count,len; float out; glyphInfo_t *glyph; float useScale; const char *s = text; fontInfo_t *fnt = &uiInfo.uiDC.Assets.textFont; if ( font == UI_FONT_DEFAULT ) { if ( scale <= ui_smallFont.value ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( scale > ui_bigFont.value ) { fnt = &uiInfo.uiDC.Assets.bigFont; } } else if ( font == UI_FONT_BIG ) { fnt = &uiInfo.uiDC.Assets.bigFont; } else if ( font == UI_FONT_SMALL ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( font == UI_FONT_HANDWRITING ) { fnt = &uiInfo.uiDC.Assets.handwritingFont; } useScale = scale * fnt->glyphScale; out = 0; if ( text ) { len = strlen( text ); if ( limit > 0 && len > limit ) { len = limit; } count = 0; while ( s && *s && count < len ) { if ( Q_IsColorString( s ) ) { s += 2; continue; } else { glyph = &fnt->glyphs[(unsigned char)*s]; out += glyph->xSkip; s++; count++; } } } return out * useScale; } int Text_Height( const char *text, int font, float scale, int limit ) { int len, count; float max; glyphInfo_t *glyph; float useScale; const unsigned char *s = text; fontInfo_t *fnt = &uiInfo.uiDC.Assets.textFont; if ( font == UI_FONT_DEFAULT ) { if ( scale <= ui_smallFont.value ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( scale > ui_bigFont.value ) { fnt = &uiInfo.uiDC.Assets.bigFont; } } else if ( font == UI_FONT_BIG ) { fnt = &uiInfo.uiDC.Assets.bigFont; } else if ( font == UI_FONT_SMALL ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( font == UI_FONT_HANDWRITING ) { fnt = &uiInfo.uiDC.Assets.handwritingFont; } useScale = scale * fnt->glyphScale; max = 0; if ( text ) { len = strlen( text ); if ( limit > 0 && len > limit ) { len = limit; } count = 0; while ( s && *s && count < len ) { if ( Q_IsColorString( s ) ) { s += 2; continue; } else { glyph = &fnt->glyphs[*s]; if ( max < glyph->height ) { max = glyph->height; } s++; count++; } } } return max * useScale; } void Text_PaintChar( float x, float y, float width, float height, int font, float scale, float s, float t, float s2, float t2, qhandle_t hShader ) { float w, h; w = width * scale; h = height * scale; UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader ); } void Text_Paint( float x, float y, int font, float scale, vec4_t color, const char *text, float adjust, int limit, int style ) { int len, count; vec4_t newColor; glyphInfo_t *glyph; float useScale; fontInfo_t *fnt = &uiInfo.uiDC.Assets.textFont; if ( font == UI_FONT_DEFAULT ) { if ( scale <= ui_smallFont.value ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( scale > ui_bigFont.value ) { fnt = &uiInfo.uiDC.Assets.bigFont; } } else if ( font == UI_FONT_BIG ) { fnt = &uiInfo.uiDC.Assets.bigFont; } else if ( font == UI_FONT_SMALL ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( font == UI_FONT_HANDWRITING ) { fnt = &uiInfo.uiDC.Assets.handwritingFont; } useScale = scale * fnt->glyphScale; if ( text ) { const unsigned char *s = text; trap_R_SetColor( color ); memcpy( &newColor[0], &color[0], sizeof( vec4_t ) ); len = strlen( text ); if ( limit > 0 && len > limit ) { len = limit; } count = 0; while ( s && *s && count < len ) { glyph = &fnt->glyphs[*s]; //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); if ( Q_IsColorString( s ) ) { memcpy( newColor, g_color_table[ColorIndex( *( s + 1 ) )], sizeof( newColor ) ); newColor[3] = color[3]; trap_R_SetColor( newColor ); s += 2; continue; } else { float yadj = useScale * glyph->top; if ( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE ) { int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; colorBlack[3] = newColor[3]; trap_R_SetColor( colorBlack ); Text_PaintChar( x + ofs, y - yadj + ofs, glyph->imageWidth, glyph->imageHeight, font, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); trap_R_SetColor( newColor ); colorBlack[3] = 1.0; } Text_PaintChar( x, y - yadj, glyph->imageWidth, glyph->imageHeight, font, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); x += ( glyph->xSkip * useScale ) + adjust; s++; count++; } } trap_R_SetColor( NULL ); } } void Text_PaintWithCursor( float x, float y, int font, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style ) { int len, count; vec4_t newColor; glyphInfo_t *glyph, *glyph2; float yadj; float useScale; fontInfo_t *fnt = &uiInfo.uiDC.Assets.textFont; if ( font == UI_FONT_DEFAULT ) { if ( scale <= ui_smallFont.value ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( scale > ui_bigFont.value ) { fnt = &uiInfo.uiDC.Assets.bigFont; } } else if ( font == UI_FONT_BIG ) { fnt = &uiInfo.uiDC.Assets.bigFont; } else if ( font == UI_FONT_SMALL ) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if ( font == UI_FONT_HANDWRITING ) { fnt = &uiInfo.uiDC.Assets.handwritingFont; } useScale = scale * fnt->glyphScale; if ( text ) { const unsigned char *s = text; trap_R_SetColor( color ); memcpy( &newColor[0], &color[0], sizeof( vec4_t ) ); len = strlen( text ); if ( limit > 0 && len > limit ) { len = limit; } count = 0; glyph2 = &fnt->glyphs[(unsigned char)cursor]; while ( s && *s && count < len ) { glyph = &fnt->glyphs[*s]; //int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top; //float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height); if ( Q_IsColorString( s ) ) { memcpy( newColor, g_color_table[ColorIndex( *( s + 1 ) )], sizeof( newColor ) ); newColor[3] = color[3]; trap_R_SetColor( newColor ); s += 2; continue; } else { yadj = useScale * glyph->top; if ( style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE ) { int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; colorBlack[3] = newColor[3]; trap_R_SetColor( colorBlack ); Text_PaintChar( x + ofs, y - yadj + ofs, glyph->imageWidth, glyph->imageHeight, font, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); colorBlack[3] = 1.0; trap_R_SetColor( newColor ); } Text_PaintChar( x, y - yadj, glyph->imageWidth, glyph->imageHeight, font, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph); yadj = useScale * glyph2->top; if ( count == cursorPos && !( ( uiInfo.uiDC.realTime / BLINK_DIVISOR ) & 1 ) ) { Text_PaintChar( x, y - yadj, glyph2->imageWidth, glyph2->imageHeight, font, useScale, glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph ); } x += ( glyph->xSkip * useScale ); s++; count++; } } // need to paint cursor at end of text if ( cursorPos == len && !( ( uiInfo.uiDC.realTime / BLINK_DIVISOR ) & 1 ) ) { yadj = useScale * glyph2->top; Text_PaintChar( x, y - yadj, glyph2->imageWidth, glyph2->imageHeight, font, useScale, glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph ); } trap_R_SetColor( NULL ); } } // TTimo: unused /* static void Text_Paint_Limit(float *maxX, float x, float y, int font, float scale, vec4_t color, const char* text, float adjust, int limit) { int len, count; vec4_t newColor; glyphInfo_t *glyph; if (text) { const unsigned char *s = text; float max = *maxX; float useScale; fontInfo_t *fnt = &uiInfo.uiDC.Assets.textFont; if(font == UI_FONT_DEFAULT) { if (scale <= ui_smallFont.value) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if (scale > ui_bigFont.value) { fnt = &uiInfo.uiDC.Assets.bigFont; } } else if(font == UI_FONT_BIG) { fnt = &uiInfo.uiDC.Assets.bigFont; } else if(font == UI_FONT_SMALL) { fnt = &uiInfo.uiDC.Assets.smallFont; } else if(font == UI_FONT_HANDWRITING) { fnt = &uiInfo.uiDC.Assets.handwritingFont; } useScale = scale * fnt->glyphScale; trap_R_SetColor( color ); len = strlen(text); if (limit > 0 && len > limit) { len = limit; } count = 0; while (s && *s && count < len) { glyph = &fnt->glyphs[*s]; if ( Q_IsColorString( s ) ) { memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); newColor[3] = color[3]; trap_R_SetColor( newColor ); s += 2; continue; } else { float yadj = useScale * glyph->top; if (Text_Width(s, font, useScale, 1) + x > max) { *maxX = 0; break; } Text_PaintChar(x, y - yadj, glyph->imageWidth, glyph->imageHeight, font, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph); x += (glyph->xSkip * useScale) + adjust; *maxX = x; count++; s++; } } trap_R_SetColor( NULL ); } } */ void UI_ShowPostGame( qboolean newHigh ) { trap_Cvar_Set( "cg_cameraOrbit", "0" ); trap_Cvar_Set( "cg_thirdPerson", "0" ); trap_Cvar_Set( "sv_killserver", "1" ); uiInfo.soundHighScore = newHigh; _UI_SetActiveMenu( UIMENU_POSTGAME ); } /* ================= _UI_Refresh ================= */ void UI_DrawCenteredPic( qhandle_t image, int w, int h ) { int x, y; x = ( SCREEN_WIDTH - w ) / 2; y = ( SCREEN_HEIGHT - h ) / 2; UI_DrawHandlePic( x, y, w, h, image ); } int frameCount = 0; int startTime; #define UI_FPS_FRAMES 4 void _UI_Refresh( int realtime ) { static int index; static int previousTimes[UI_FPS_FRAMES]; //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { // return; //} uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realtime; previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; index++; if ( index > UI_FPS_FRAMES ) { int i, total; // average multiple frames together to smooth changes out a bit total = 0; for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { total += previousTimes[i]; } if ( !total ) { total = 1; } uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; } UI_UpdateCvars(); if ( Menu_Count() > 0 ) { // paint all the menus Menu_PaintAll(); // refresh server browser list UI_DoServerRefresh(); // refresh server status UI_BuildServerStatus( qfalse ); // refresh find player list UI_BuildFindPlayerList( qfalse ); } // draw cursor UI_SetColor( NULL ); if ( Menu_Count() > 0 ) { uiMenuCommand_t mymenu = _UI_GetActiveMenu(); if ( mymenu != UIMENU_BRIEFING ) { UI_DrawHandlePic( uiInfo.uiDC.cursorx - 16, uiInfo.uiDC.cursory - 16, 32, 32, uiInfo.uiDC.Assets.cursor ); } } #ifndef NDEBUG if ( uiInfo.uiDC.debug ) { // cursor coordinates //FIXME //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); } #endif } /* ================= _UI_Shutdown ================= */ void _UI_Shutdown( void ) { trap_LAN_SaveCachedServers(); } char *defaultMenu = NULL; char *GetMenuBuffer( const char *filename ) { int len; fileHandle_t f; static char buf[MAX_MENUFILE]; len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); return defaultMenu; } if ( len >= MAX_MENUFILE ) { trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); trap_FS_FCloseFile( f ); return defaultMenu; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); //COM_Compress(buf); return buf; } qboolean Asset_Parse( int handle ) { pc_token_t token; const char *tempStr; if ( !trap_PC_ReadToken( handle, &token ) ) { return qfalse; } if ( Q_stricmp( token.string, "{" ) != 0 ) { return qfalse; } while ( 1 ) { memset( &token, 0, sizeof( pc_token_t ) ); if ( !trap_PC_ReadToken( handle, &token ) ) { return qfalse; } if ( Q_stricmp( token.string, "}" ) == 0 ) { return qtrue; } // font if ( Q_stricmp( token.string, "font" ) == 0 ) { int pointSize; if ( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle,&pointSize ) ) { return qfalse; } trap_R_RegisterFont( tempStr, pointSize, &uiInfo.uiDC.Assets.textFont ); uiInfo.uiDC.Assets.fontRegistered = qtrue; continue; } if ( Q_stricmp( token.string, "smallFont" ) == 0 ) { int pointSize; if ( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle,&pointSize ) ) { return qfalse; } trap_R_RegisterFont( tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont ); continue; } if ( Q_stricmp( token.string, "bigFont" ) == 0 ) { int pointSize; if ( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle,&pointSize ) ) { return qfalse; } trap_R_RegisterFont( tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont ); continue; } // handwriting if ( Q_stricmp( token.string, "handwritingFont" ) == 0 ) { int pointSize; if ( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle,&pointSize ) ) { return qfalse; } trap_R_RegisterFont( tempStr, pointSize, &uiInfo.uiDC.Assets.handwritingFont ); continue; } // gradientbar if ( Q_stricmp( token.string, "gradientbar" ) == 0 ) { if ( !PC_String_Parse( handle, &tempStr ) ) { return qfalse; } uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr ); continue; } // enterMenuSound if ( Q_stricmp( token.string, "menuEnterSound" ) == 0 ) { if ( !PC_String_Parse( handle, &tempStr ) ) { return qfalse; } uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr ); continue; } // exitMenuSound if ( Q_stricmp( token.string, "menuExitSound" ) == 0 ) { if ( !PC_String_Parse( handle, &tempStr ) ) { return qfalse; } uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr ); continue; } // itemFocusSound if ( Q_stricmp( token.string, "itemFocusSound" ) == 0 ) { if ( !PC_String_Parse( handle, &tempStr ) ) { return qfalse; } uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr ); continue; } // menuBuzzSound if ( Q_stricmp( token.string, "menuBuzzSound" ) == 0 ) { if ( !PC_String_Parse( handle, &tempStr ) ) { return qfalse; } uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr ); continue; } if ( Q_stricmp( token.string, "cursor" ) == 0 ) { if ( !PC_String_Parse( handle, &uiInfo.uiDC.Assets.cursorStr ) ) { return qfalse; } uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr ); continue; } if ( Q_stricmp( token.string, "fadeClamp" ) == 0 ) { if ( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.fadeClamp ) ) { return qfalse; } continue; } if ( Q_stricmp( token.string, "fadeCycle" ) == 0 ) { if ( !PC_Int_Parse( handle, &uiInfo.uiDC.Assets.fadeCycle ) ) { return qfalse; } continue; } if ( Q_stricmp( token.string, "fadeAmount" ) == 0 ) { if ( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.fadeAmount ) ) { return qfalse; } continue; } if ( Q_stricmp( token.string, "shadowX" ) == 0 ) { if ( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.shadowX ) ) { return qfalse; } continue; } if ( Q_stricmp( token.string, "shadowY" ) == 0 ) { if ( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.shadowY ) ) { return qfalse; } continue; } if ( Q_stricmp( token.string, "shadowColor" ) == 0 ) { if ( !PC_Color_Parse( handle, &uiInfo.uiDC.Assets.shadowColor ) ) { return qfalse; } uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; continue; } } return qfalse; } void Font_Report() { int i; Com_Printf( "Font Info\n" ); Com_Printf( "=========\n" ); for ( i = 32; i < 96; i++ ) { Com_Printf( "Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph ); } } void UI_Report() { String_Report(); //Font_Report(); } void UI_ParseMenu( const char *menuFile ) { int handle; pc_token_t token; Com_Printf( "Parsing menu file:%s\n", menuFile ); handle = trap_PC_LoadSource( menuFile ); if ( !handle ) { return; } while ( 1 ) { memset( &token, 0, sizeof( pc_token_t ) ); if ( !trap_PC_ReadToken( handle, &token ) ) { break; } //if ( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; //} //if ( menuCount == MAX_MENUS ) { // Com_Printf( "Too many menus!\n" ); // break; //} if ( token.string[0] == '}' ) { break; } if ( Q_stricmp( token.string, "assetGlobalDef" ) == 0 ) { if ( Asset_Parse( handle ) ) { continue; } else { break; } } if ( Q_stricmp( token.string, "menudef" ) == 0 ) { // start a new menu Menu_New( handle ); } } trap_PC_FreeSource( handle ); } qboolean Load_Menu( int handle ) { pc_token_t token; if ( !trap_PC_ReadToken( handle, &token ) ) { return qfalse; } if ( token.string[0] != '{' ) { return qfalse; } while ( 1 ) { if ( !trap_PC_ReadToken( handle, &token ) ) { return qfalse; } if ( token.string[0] == 0 ) { return qfalse; } if ( token.string[0] == '}' ) { return qtrue; } UI_ParseMenu( token.string ); } return qfalse; } void UI_LoadMenus( const char *menuFile, qboolean reset ) { pc_token_t token; int handle; int start; start = trap_Milliseconds(); handle = trap_PC_LoadSource( menuFile ); if ( !handle ) { trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); #ifdef WOLF_SP_DEMO handle = trap_PC_LoadSource( "ui/menus.txt" ); #else handle = trap_PC_LoadSource( "ui/demomenus.txt" ); #endif if ( !handle ) { trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) ); } } ui_new.integer = 1; if ( reset ) { Menu_Reset(); } while ( 1 ) { if ( !trap_PC_ReadToken( handle, &token ) ) { break; } if ( token.string[0] == 0 || token.string[0] == '}' ) { break; } if ( token.string[0] == '}' ) { break; } if ( Q_stricmp( token.string, "loadmenu" ) == 0 ) { if ( Load_Menu( handle ) ) { continue; } else { break; } } } Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds() - start ); trap_PC_FreeSource( handle ); } /* ============== UI_LoadTranslationStrings ============== */ #define MAX_BUFFER 20000 static void UI_LoadTranslationStrings( void ) { char buffer[MAX_BUFFER]; char *text; char filename[MAX_QPATH]; fileHandle_t f; int len, i, numStrings; char *token; Com_sprintf( filename, MAX_QPATH, "text/strings.txt" ); len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( len <= 0 ) { // CG_Printf( S_COLOR_RED "WARNING: string translation file (strings.txt not found in main/text)\n" ); return; } if ( len > MAX_BUFFER ) { // CG_Error( "%s is too big, make it smaller (max = %i bytes)\n", filename, MAX_BUFFER ); } // load the file into memory trap_FS_Read( buffer, len, f ); buffer[len] = 0; trap_FS_FCloseFile( f ); // parse the list text = buffer; numStrings = sizeof( translateStrings ) / sizeof( translateStrings[0] ) - 1; for ( i = 0; i < numStrings; i++ ) { token = COM_ParseExt( &text, qtrue ); if ( !token[0] ) { break; } translateStrings[i].localname = malloc( strlen( token ) + 1 ); strcpy( translateStrings[i].localname, token ); } } void UI_Load() { char lastName[1024]; menuDef_t *menu = Menu_GetFocused(); char *menuSet = UI_Cvar_VariableString( "ui_menuFiles" ); if ( menu && menu->window.name ) { strcpy( lastName, menu->window.name ); } if ( menuSet == NULL || menuSet[0] == '\0' ) { #ifdef WOLF_SP_DEMO menuSet = "ui/demomenus.txt"; #else menuSet = "ui/menus.txt"; #endif } String_Init(); // load translation text UI_LoadTranslationStrings(); // UI_ParseGameInfo("gameinfo.txt"); // UI_LoadArenas(); UI_LoadMenus( menuSet, qtrue ); Menus_CloseAll(); Menus_ActivateByName( lastName ); } static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL}; // TTimo: unused //static int numHandicaps = sizeof(handicapValues) / sizeof(const char*); static void UI_DrawHandicap( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { int i, h; h = Com_Clamp( 5, 100, trap_Cvar_VariableValue( "handicap" ) ); i = 20 - h / 5; Text_Paint( rect->x, rect->y, font, scale, color, handicapValues[i], 0, 0, textStyle ); } //----(SA) added /* ============== UI_DrawSavegameName ============== */ static void UI_DrawSavegameName( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { Text_PaintCenter( rect->x, rect->y, font, scale, color, ui_savegameName.string, textStyle ); } /* ============== UI_DrawClanName ============== */ static void UI_DrawClanName( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { Text_Paint( rect->x, rect->y, font, scale, color, UI_Cvar_VariableString( "ui_teamName" ), 0, 0, textStyle ); } static void UI_SetCapFragLimits( qboolean uiVars ) { int cap = 5; int frag = 10; #ifdef MISSIONPACK if ( uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_OBELISK ) { cap = 4; } else if ( uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_HARVESTER ) { cap = 15; } #endif // #ifdef MISSIONPACK if ( uiVars ) { trap_Cvar_Set( "ui_captureLimit", va( "%d", cap ) ); trap_Cvar_Set( "ui_fragLimit", va( "%d", frag ) ); } else { trap_Cvar_Set( "capturelimit", va( "%d", cap ) ); trap_Cvar_Set( "fraglimit", va( "%d", frag ) ); } } // ui_gameType assumes gametype 0 is -1 ALL and will not show static void UI_DrawGameType( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { Text_Paint( rect->x, rect->y, font, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, textStyle ); } static void UI_DrawNetGameType( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { if ( ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes ) { trap_Cvar_Set( "ui_netGameType", "0" ); trap_Cvar_Set( "ui_actualNetGameType", "0" ); } Text_Paint( rect->x, rect->y, font, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType, 0, 0, textStyle ); } static void UI_DrawJoinGameType( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { if ( ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes ) { trap_Cvar_Set( "ui_joinGameType", "0" ); } Text_Paint( rect->x, rect->y, font, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType, 0, 0, textStyle ); } /* ============== UI_SavegameIndexFromName sorted index in feeder ============== */ static int UI_SavegameIndexFromName( const char *name ) { int i; if ( name && *name ) { for ( i = 0; i < uiInfo.savegameCount; i++ ) { // if (Q_stricmp(name, uiInfo.savegameList[i].savegameName) == 0) { if ( Q_stricmp( name, uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[i]].savegameName ) == 0 ) { return i; } } } return 0; } /* ============== UI_SavegameIndexFromName2 return the index in t ============== */ static int UI_SavegameIndexFromName2( const char *name ) { int index; index = UI_SavegameIndexFromName( name ); return uiInfo.savegameStatus.displaySavegames[index]; } /* ============== UI_DrawSaveGameShot ============== */ static void UI_DrawSaveGameShot( rectDef_t *rect, float scale, vec4_t color ) { int i; qhandle_t image; trap_R_SetColor( color ); if ( !strlen( ui_savegameName.string ) || ui_savegameName.string[0] == '0' ) { image = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" ); } else { i = UI_SavegameIndexFromName2( ui_savegameName.string ); // mapName if ( uiInfo.savegameList[i].sshotImage == -1 ) { uiInfo.savegameList[i].sshotImage = trap_R_RegisterShaderNoMip( uiInfo.savegameList[i].imageName ); } image = uiInfo.savegameList[i].sshotImage; } UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, image ); trap_R_SetColor( NULL ); } /* ============== UI_DrawMessageIcon ============== */ // TTimo: unused /* //----(SA) added static void UI_DrawMessageIcon(rectDef_t *rect, float scale, vec4_t color) { trap_R_SetColor( color ); // UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.savegameList[uiInfo.savegameIndex].sshotImage); trap_R_SetColor(NULL); } */ static int UI_TeamIndexFromName( const char *name ) { int i; if ( name && *name ) { for ( i = 0; i < uiInfo.teamCount; i++ ) { if ( Q_stricmp( name, uiInfo.teamList[i].teamName ) == 0 ) { return i; } } } return 0; } /* ============== UI_DrawClanLogo ============== */ static void UI_DrawClanLogo( rectDef_t *rect, float scale, vec4_t color ) { int i; i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); if ( i >= 0 && i < uiInfo.teamCount ) { trap_R_SetColor( color ); if ( uiInfo.teamList[i].teamIcon == -1 ) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip( uiInfo.teamList[i].imageName ); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip( va( "%s_metal",uiInfo.teamList[i].imageName ) ); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip( va( "%s_name", uiInfo.teamList[i].imageName ) ); } UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); trap_R_SetColor( NULL ); } } /* ============== UI_DrawClanCinematic ============== */ static void UI_DrawClanCinematic( rectDef_t *rect, float scale, vec4_t color ) { int i; i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); if ( i >= 0 && i < uiInfo.teamCount ) { if ( uiInfo.teamList[i].cinematic >= -2 ) { if ( uiInfo.teamList[i].cinematic == -1 ) { uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.teamList[i].imageName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); } if ( uiInfo.teamList[i].cinematic >= 0 ) { trap_CIN_RunCinematic( uiInfo.teamList[i].cinematic ); trap_CIN_SetExtents( uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h ); trap_CIN_DrawCinematic( uiInfo.teamList[i].cinematic ); } else { uiInfo.teamList[i].cinematic = -2; } } else { trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); trap_R_SetColor( NULL ); } } } static void UI_DrawPregameCinematic( rectDef_t *rect, float scale, vec4_t color ) { if ( uiInfo.previewMovie > -2 ) { uiInfo.previewMovie = trap_CIN_PlayCinematic( va( "%s.roq", "assault" ), 0, 0, 0, 0, ( CIN_loop | CIN_silent | CIN_system ) ); if ( uiInfo.previewMovie >= 0 ) { trap_CIN_RunCinematic( uiInfo.previewMovie ); trap_CIN_SetExtents( uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h ); trap_CIN_DrawCinematic( uiInfo.previewMovie ); } else { uiInfo.previewMovie = -2; } } } static void UI_DrawPreviewCinematic( rectDef_t *rect, float scale, vec4_t color ) { if ( uiInfo.previewMovie > -2 ) { uiInfo.previewMovie = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.movieList[uiInfo.movieIndex] ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); if ( uiInfo.previewMovie >= 0 ) { trap_CIN_RunCinematic( uiInfo.previewMovie ); trap_CIN_SetExtents( uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h ); trap_CIN_DrawCinematic( uiInfo.previewMovie ); } else { uiInfo.previewMovie = -2; } } } static void UI_DrawSkill( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { int i; i = trap_Cvar_VariableValue( "g_spSkill" ); if ( i < 1 || i > numSkillLevels ) { i = 1; } Text_Paint( rect->x, rect->y, font, scale, color, skillLevels[i - 1],0, 0, textStyle ); } static void UI_DrawTeamName( rectDef_t *rect, int font, float scale, vec4_t color, qboolean blue, int textStyle ) { int i; i = UI_TeamIndexFromName( UI_Cvar_VariableString( ( blue ) ? "ui_blueTeam" : "ui_redTeam" ) ); if ( i >= 0 && i < uiInfo.teamCount ) { Text_Paint( rect->x, rect->y, font, scale, color, va( "%s: %s", ( blue ) ? "Blue" : "Red", uiInfo.teamList[i].teamName ),0, 0, textStyle ); } } static void UI_DrawTeamMember( rectDef_t *rect, int font, float scale, vec4_t color, qboolean blue, int num, int textStyle ) { #ifdef MISSIONPACK // 0 - None // 1 - Human // 2..NumCharacters - Bot int value = trap_Cvar_VariableValue( va( blue ? "ui_blueteam%i" : "ui_redteam%i", num ) ); const char *text; if ( value <= 0 ) { text = "Closed"; } else if ( value == 1 ) { text = "Human"; } else { value -= 2; if ( ui_actualNetGameType.integer >= GT_TEAM ) { if ( value >= uiInfo.characterCount ) { value = 0; } text = uiInfo.characterList[value].name; } else { if ( value >= UI_GetNumBots() ) { value = 0; } text = UI_GetBotNameByNumber( value ); } } Text_Paint( rect->x, rect->y, font, scale, color, text, 0, 0, textStyle ); #endif // #ifdef MISSIONPACK } static void UI_DrawEffects( rectDef_t *rect, float scale, vec4_t color ) { UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic ); UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] ); } //----(SA) added /* ============== UI_DrawMapLevelshot Draws the levelshot for the current map. ============== */ static void UI_DrawMapLevelshot( rectDef_t *rect ) { char levelname[64]; qhandle_t levelshot = 0; DC->getCVarString( "mapname", levelname, sizeof( levelname ) ); if ( levelname && levelname[0] != 0 ) { levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", levelname ) ); } if ( !levelshot ) { levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" ); } UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, levelshot ); } /* ============== CG_HorizontalPercentBar Generic routine for pretty much all status indicators that show a fractional value to the palyer by virtue of how full a drawn box is. flags: left - 1 center - 2 // direction is 'right' by default and orientation is 'horizontal' vert - 4 nohudalpha - 8 // don't adjust bar's alpha value by the cg_hudalpha value bg - 16 // background contrast box (bg set with bgColor of 'NULL' means use default bg color (1,1,1,0.25) spacing - 32 // some bars use different sorts of spacing when drawing both an inner and outer box lerp color - 256 // use an average of the start and end colors to set the fill color ============== */ // TODO: these flags will be shared, but it was easier to work on stuff if I wasn't changing header files a lot #define BAR_LEFT 0x0001 #define BAR_CENTER 0x0002 #define BAR_VERT 0x0004 #define BAR_NOHUDALPHA 0x0008 #define BAR_BG 0x0010 // different spacing modes for use w/ BAR_BG #define BAR_BGSPACING_X0Y5 0x0020 #define BAR_BGSPACING_X0Y0 0x0040 #define BAR_LERP_COLOR 0x0100 #define BAR_BORDERSIZE 2 void UI_FilledBar( float x, float y, float w, float h, float *startColor, float *endColor, const float *bgColor, float frac, int flags ) { vec4_t backgroundcolor = {1, 1, 1, 0.25f}, colorAtPos; // colorAtPos is the lerped color if necessary int indent = BAR_BORDERSIZE; if ( ( flags & BAR_BG ) && bgColor ) { // BAR_BG set, and color specified, use specified bg color Vector4Copy( bgColor, backgroundcolor ); } // hud alpha if ( !( flags & BAR_NOHUDALPHA ) ) { startColor[3] *= ui_hudAlpha.value; if ( endColor ) { endColor[3] *= ui_hudAlpha.value; } if ( backgroundcolor ) { backgroundcolor[3] *= ui_hudAlpha.value; } } if ( flags & BAR_LERP_COLOR ) { Vector4Average( startColor, endColor, frac, colorAtPos ); } // background if ( ( flags & BAR_BG ) ) { // draw background at full size and shrink the remaining box to fit inside with a border. (alternate border may be specified by a BAR_BGSPACING_xx) UI_FillRect( x, y, w, h, backgroundcolor ); if ( flags & BAR_BGSPACING_X0Y0 ) { // fill the whole box (no border) } else if ( flags & BAR_BGSPACING_X0Y5 ) { // spacing created for weapon heat indent *= 3; y += indent; h -= ( 2 * indent ); } else { // default spacing of 2 units on each side x += indent; y += indent; w -= ( 2 * indent ); h -= ( 2 * indent ); } } // adjust for horiz/vertical and draw the fractional box if ( flags & BAR_VERT ) { if ( flags & BAR_LEFT ) { // TODO: remember to swap colors on the ends here y += ( h * ( 1 - frac ) ); } else if ( flags & BAR_CENTER ) { y += ( h * ( 1 - frac ) / 2 ); } if ( flags & BAR_LERP_COLOR ) { UI_FillRect( x, y, w, h * frac, colorAtPos ); } else { UI_FillRect( x, y, w, h * frac, startColor ); } } else { if ( flags & BAR_LEFT ) { // TODO: remember to swap colors on the ends here x += ( w * ( 1 - frac ) ); } else if ( flags & BAR_CENTER ) { x += ( w * ( 1 - frac ) / 2 ); } if ( flags & BAR_LERP_COLOR ) { UI_FillRect( x, y, w * frac, h, colorAtPos ); } else { UI_FillRect( x, y, w * frac, h, startColor ); } } } /* ============== UI_DrawLoadStatus ============== */ static void UI_DrawLoadStatus( rectDef_t *rect, vec4_t color, int align ) { int expectedHunk; float percentDone = 0.0f; char hunkBuf[MAX_QPATH]; int flags = 0; if ( align != HUD_HORIZONTAL ) { flags |= 4; // BAR_VERT // flags|=1; // BAR_LEFT (left, when vertical means grow 'up') } flags |= 16; // BAR_BG - draw the filled contrast box trap_Cvar_VariableStringBuffer( "com_expectedhunkusage", hunkBuf, MAX_QPATH ); expectedHunk = atoi( hunkBuf ); if ( expectedHunk > 0 ) { percentDone = (float)( ui_hunkUsed.integer ) / (float)( expectedHunk ); if ( percentDone > 0.97 ) { // never actually show 100%, since we are not in the game yet percentDone = 0.97; } UI_FilledBar( rect->x, rect->y, rect->w, rect->h, color, NULL, NULL, percentDone, flags ); // flags (BAR_CENTER|BAR_VERT|BAR_LERP_COLOR) } else { // Text_Paint( rect->x, rect->y, UI_FONT_DEFAULT, 0.2f, color, "Please Wait...", 0, 0, 0); Text_Paint( rect->x, rect->y, UI_FONT_DEFAULT, 0.2f, color, DC->getTranslatedString( "pleasewait" ), 0, 0, 0 ); } } //----(SA) end static void UI_DrawMapPreview( rectDef_t *rect, float scale, vec4_t color, qboolean net ) { int map = ( net ) ? ui_currentNetMap.integer : ui_currentMap.integer; if ( map < 0 || map > uiInfo.mapCount ) { if ( net ) { ui_currentNetMap.integer = 0; trap_Cvar_Set( "ui_currentNetMap", "0" ); } else { ui_currentMap.integer = 0; trap_Cvar_Set( "ui_currentMap", "0" ); } map = 0; } if ( uiInfo.mapList[map].levelShot == -1 ) { uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip( uiInfo.mapList[map].imageName ); } if ( uiInfo.mapList[map].levelShot > 0 ) { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot ); } else { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip( "menu/art/unknownmap" ) ); } } static void UI_DrawMapTimeToBeat( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { int minutes, seconds, time; if ( ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount ) { ui_currentMap.integer = 0; trap_Cvar_Set( "ui_currentMap", "0" ); } time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum]; minutes = time / 60; seconds = time % 60; Text_Paint( rect->x, rect->y, font, scale, color, va( "%02i:%02i", minutes, seconds ), 0, 0, textStyle ); } static void UI_DrawMapCinematic( rectDef_t *rect, float scale, vec4_t color, qboolean net ) { int map = ( net ) ? ui_currentNetMap.integer : ui_currentMap.integer; if ( map < 0 || map > uiInfo.mapCount ) { if ( net ) { ui_currentNetMap.integer = 0; trap_Cvar_Set( "ui_currentNetMap", "0" ); } else { ui_currentMap.integer = 0; trap_Cvar_Set( "ui_currentMap", "0" ); } map = 0; } if ( uiInfo.mapList[map].cinematic >= -1 ) { if ( uiInfo.mapList[map].cinematic == -1 ) { uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.mapList[map].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); } if ( uiInfo.mapList[map].cinematic >= 0 ) { trap_CIN_RunCinematic( uiInfo.mapList[map].cinematic ); trap_CIN_SetExtents( uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h ); trap_CIN_DrawCinematic( uiInfo.mapList[map].cinematic ); } else { uiInfo.mapList[map].cinematic = -2; } } else { UI_DrawMapPreview( rect, scale, color, net ); } } static qboolean updateModel = qtrue; static qboolean q3Model = qfalse; static void UI_DrawPlayerModel( rectDef_t *rect ) { static playerInfo_t info; char model[MAX_QPATH]; char team[256]; char head[256]; vec3_t viewangles; static vec3_t moveangles = { 0, 0, 0 }; if ( trap_Cvar_VariableValue( "ui_Q3Model" ) ) { // strcpy(model, UI_Cvar_VariableString("model")); strcpy( model, "multi" ); strcpy( head, UI_Cvar_VariableString( "headmodel" ) ); if ( !q3Model ) { q3Model = qtrue; updateModel = qtrue; } team[0] = '\0'; } else { strcpy( model, UI_Cvar_VariableString( "team_model" ) ); strcpy( head, UI_Cvar_VariableString( "team_headmodel" ) ); strcpy( team, UI_Cvar_VariableString( "ui_teamName" ) ); if ( q3Model ) { q3Model = qfalse; updateModel = qtrue; } } moveangles[YAW] += 1; // NERVE - SMF - TEMPORARY // compare new cvars to old cvars and see if we need to update { int v1, v2; v1 = trap_Cvar_VariableValue( "mp_team" ); v2 = trap_Cvar_VariableValue( "ui_prevTeam" ); if ( v1 != v2 ) { trap_Cvar_Set( "ui_prevTeam", va( "%i", v1 ) ); updateModel = qtrue; } v1 = trap_Cvar_VariableValue( "mp_playerType" ); v2 = trap_Cvar_VariableValue( "ui_prevClass" ); if ( v1 != v2 ) { trap_Cvar_Set( "ui_prevClass", va( "%i", v1 ) ); updateModel = qtrue; } v1 = trap_Cvar_VariableValue( "mp_weapon" ); v2 = trap_Cvar_VariableValue( "ui_prevWeapon" ); if ( v1 != v2 ) { trap_Cvar_Set( "ui_prevWeapon", va( "%i", v1 ) ); updateModel = qtrue; } } if ( updateModel ) { // NERVE - SMF - TEMPORARY memset( &info, 0, sizeof( playerInfo_t ) ); viewangles[YAW] = 180 - 10; viewangles[PITCH] = 0; viewangles[ROLL] = 0; // VectorClear( moveangles ); #ifdef MISSIONPACK UI_PlayerInfo_SetModel( &info, model, head, team ); #else UI_PlayerInfo_SetModel( &info, model ); #endif // MISSIONPACK UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, -1, qfalse ); // UI_RegisterClientModelname( &info, model, head, team); updateModel = qfalse; } else { VectorCopy( moveangles, info.moveAngles ); } // info.moveAngles[YAW] += 1; // UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_MP40, qfalse ); UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2 ); } static void UI_DrawNetSource( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { if ( ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numGameTypes ) { ui_netSource.integer = 0; } Text_Paint( rect->x, rect->y, font, scale, color, va( "Source: %s", netSources[ui_netSource.integer] ), 0, 0, textStyle ); } static void UI_DrawNetMapPreview( rectDef_t *rect, float scale, vec4_t color ) { if ( uiInfo.serverStatus.currentServerPreview > 0 ) { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview ); } else { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip( "menu/art/unknownmap" ) ); } } static void UI_DrawNetMapCinematic( rectDef_t *rect, float scale, vec4_t color ) { if ( ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount ) { ui_currentNetMap.integer = 0; trap_Cvar_Set( "ui_currentNetMap", "0" ); } if ( uiInfo.serverStatus.currentServerCinematic >= 0 ) { trap_CIN_RunCinematic( uiInfo.serverStatus.currentServerCinematic ); trap_CIN_SetExtents( uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h ); trap_CIN_DrawCinematic( uiInfo.serverStatus.currentServerCinematic ); } else { UI_DrawNetMapPreview( rect, scale, color ); } } static void UI_DrawNetFilter( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { if ( ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters ) { ui_serverFilterType.integer = 0; } Text_Paint( rect->x, rect->y, font, scale, color, va( "Filter: %s", serverFilters[ui_serverFilterType.integer].description ), 0, 0, textStyle ); } static void UI_DrawTier( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { int i; i = trap_Cvar_VariableValue( "ui_currentTier" ); if ( i < 0 || i >= uiInfo.tierCount ) { i = 0; } Text_Paint( rect->x, rect->y, font, scale, color, va( "Tier: %s", uiInfo.tierList[i].tierName ),0, 0, textStyle ); } static void UI_DrawTierMap( rectDef_t *rect, int index ) { int i; i = trap_Cvar_VariableValue( "ui_currentTier" ); if ( i < 0 || i >= uiInfo.tierCount ) { i = 0; } if ( uiInfo.tierList[i].mapHandles[index] == -1 ) { uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip( va( "levelshots/%s", uiInfo.tierList[i].maps[index] ) ); } UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index] ); } static const char *UI_EnglishMapName( const char *map ) { int i; for ( i = 0; i < uiInfo.mapCount; i++ ) { if ( Q_stricmp( map, uiInfo.mapList[i].mapLoadName ) == 0 ) { return uiInfo.mapList[i].mapName; } } return ""; } static void UI_DrawTierMapName( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { int i, j; i = trap_Cvar_VariableValue( "ui_currentTier" ); if ( i < 0 || i >= uiInfo.tierCount ) { i = 0; } j = trap_Cvar_VariableValue( "ui_currentMap" ); if ( j < 0 || j > MAPS_PER_TIER ) { j = 0; } Text_Paint( rect->x, rect->y, font, scale, color, UI_EnglishMapName( uiInfo.tierList[i].maps[j] ), 0, 0, textStyle ); } static void UI_DrawTierGameType( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { int i, j; i = trap_Cvar_VariableValue( "ui_currentTier" ); if ( i < 0 || i >= uiInfo.tierCount ) { i = 0; } j = trap_Cvar_VariableValue( "ui_currentMap" ); if ( j < 0 || j > MAPS_PER_TIER ) { j = 0; } Text_Paint( rect->x, rect->y, font, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType, 0, 0, textStyle ); } // TTimo: unused /* static const char *UI_OpponentLeaderName() { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); return uiInfo.teamList[i].teamMembers[0]; } static const char *UI_AIFromName(const char *name) { int j; for (j = 0; j < uiInfo.aliasCount; j++) { if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { return uiInfo.aliasList[j].ai; } } return "James"; } static const int UI_AIIndex(const char *name) { int j; for (j = 0; j < uiInfo.characterCount; j++) { if (Q_stricmp(name, uiInfo.characterList[j].name) == 0) { return j; } } return 0; } static const int UI_AIIndexFromName(const char *name) { int j; for (j = 0; j < uiInfo.aliasCount; j++) { if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { return UI_AIIndex(uiInfo.aliasList[j].ai); } } return 0; } static const char *UI_OpponentLeaderHead() { const char *leader = UI_OpponentLeaderName(); return UI_AIFromName(leader); } static const char *UI_OpponentLeaderModel() { int i; const char *head = UI_OpponentLeaderHead(); for (i = 0; i < uiInfo.characterCount; i++) { if (Q_stricmp(head, uiInfo.characterList[i].name) == 0) { if (uiInfo.characterList[i].female) { return "Janet"; } else { return "James"; } } } return "James"; } */ static qboolean updateOpponentModel = qtrue; static void UI_DrawOpponent( rectDef_t *rect ) { static playerInfo_t info2; char model[MAX_QPATH]; char headmodel[MAX_QPATH]; char team[256]; vec3_t viewangles; vec3_t moveangles; if ( updateOpponentModel ) { strcpy( model, UI_Cvar_VariableString( "ui_opponentModel" ) ); strcpy( headmodel, UI_Cvar_VariableString( "ui_opponentModel" ) ); team[0] = '\0'; memset( &info2, 0, sizeof( playerInfo_t ) ); viewangles[YAW] = 180 - 10; viewangles[PITCH] = 0; viewangles[ROLL] = 0; VectorClear( moveangles ); #ifdef MISSIONPACK UI_PlayerInfo_SetModel( &info2, model, headmodel, "" ); #else UI_PlayerInfo_SetModel( &info2, model ); #endif // #ifdef MISSIONPACK UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MP40, qfalse ); #ifdef MISSIONPACK UI_RegisterClientModelname( &info2, model, headmodel, team ); #else UI_RegisterClientModelname( &info2, model ); #endif // #ifdef MISSIONPACK updateOpponentModel = qfalse; } UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2 ); } static void UI_NextOpponent() { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_opponentName" ) ); int j = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); i++; if ( i >= uiInfo.teamCount ) { i = 0; } if ( i == j ) { i++; if ( i >= uiInfo.teamCount ) { i = 0; } } trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); } static void UI_PriorOpponent() { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_opponentName" ) ); int j = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); i--; if ( i < 0 ) { i = uiInfo.teamCount - 1; } if ( i == j ) { i--; if ( i < 0 ) { i = uiInfo.teamCount - 1; } } trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); } static void UI_DrawPlayerLogo( rectDef_t *rect, vec3_t color ) { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); if ( uiInfo.teamList[i].teamIcon == -1 ) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip( uiInfo.teamList[i].imageName ); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip( va( "%s_metal",uiInfo.teamList[i].imageName ) ); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip( va( "%s_name", uiInfo.teamList[i].imageName ) ); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); trap_R_SetColor( NULL ); } static void UI_DrawPlayerLogoMetal( rectDef_t *rect, vec3_t color ) { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); if ( uiInfo.teamList[i].teamIcon == -1 ) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip( uiInfo.teamList[i].imageName ); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip( va( "%s_metal",uiInfo.teamList[i].imageName ) ); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip( va( "%s_name", uiInfo.teamList[i].imageName ) ); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); trap_R_SetColor( NULL ); } static void UI_DrawPlayerLogoName( rectDef_t *rect, vec3_t color ) { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); if ( uiInfo.teamList[i].teamIcon == -1 ) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip( uiInfo.teamList[i].imageName ); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip( va( "%s_metal",uiInfo.teamList[i].imageName ) ); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip( va( "%s_name", uiInfo.teamList[i].imageName ) ); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); trap_R_SetColor( NULL ); } static void UI_DrawOpponentLogo( rectDef_t *rect, vec3_t color ) { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_opponentName" ) ); if ( uiInfo.teamList[i].teamIcon == -1 ) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip( uiInfo.teamList[i].imageName ); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip( va( "%s_metal",uiInfo.teamList[i].imageName ) ); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip( va( "%s_name", uiInfo.teamList[i].imageName ) ); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); trap_R_SetColor( NULL ); } static void UI_DrawOpponentLogoMetal( rectDef_t *rect, vec3_t color ) { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_opponentName" ) ); if ( uiInfo.teamList[i].teamIcon == -1 ) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip( uiInfo.teamList[i].imageName ); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip( va( "%s_metal",uiInfo.teamList[i].imageName ) ); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip( va( "%s_name", uiInfo.teamList[i].imageName ) ); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); trap_R_SetColor( NULL ); } static void UI_DrawOpponentLogoName( rectDef_t *rect, vec3_t color ) { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_opponentName" ) ); if ( uiInfo.teamList[i].teamIcon == -1 ) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip( uiInfo.teamList[i].imageName ); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip( va( "%s_metal",uiInfo.teamList[i].imageName ) ); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip( va( "%s_name", uiInfo.teamList[i].imageName ) ); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); trap_R_SetColor( NULL ); } static void UI_DrawAllMapsSelection( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle, qboolean net ) { #ifdef MISSIONPACK int map = ( net ) ? ui_currentNetMap.integer : ui_currentMap.integer; if ( map >= 0 && map < uiInfo.mapCount ) { Text_Paint( rect->x, rect->y, font, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle ); } #endif // #ifdef MISSIONPACK } static void UI_DrawOpponentName( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { Text_Paint( rect->x, rect->y, font, scale, color, UI_Cvar_VariableString( "ui_opponentName" ), 0, 0, textStyle ); } static int UI_OwnerDrawWidth( int ownerDraw, int font, float scale ) { int i, h, value; const char *text; const char *s = NULL; switch ( ownerDraw ) { case UI_HANDICAP: h = Com_Clamp( 5, 100, trap_Cvar_VariableValue( "handicap" ) ); i = 20 - h / 5; s = handicapValues[i]; break; //----(SA) added case UI_SAVEGAMENAME: s = ui_savegameName.string; break; case UI_SAVEGAMEINFO: i = UI_SavegameIndexFromName2( ui_savegameName.string ); s = uiInfo.savegameList[i].savegameInfoText; break; //----(SA) end case UI_CLANNAME: s = UI_Cvar_VariableString( "ui_teamName" ); break; case UI_GAMETYPE: s = uiInfo.gameTypes[ui_gameType.integer].gameType; break; case UI_SKILL: i = trap_Cvar_VariableValue( "g_spSkill" ); if ( i < 1 || i > numSkillLevels ) { i = 1; } s = skillLevels[i - 1]; break; case UI_BLUETEAMNAME: i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_blueTeam" ) ); if ( i >= 0 && i < uiInfo.teamCount ) { s = va( "%s: %s", "Blue", uiInfo.teamList[i].teamName ); } break; case UI_REDTEAMNAME: i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_redTeam" ) ); if ( i >= 0 && i < uiInfo.teamCount ) { s = va( "%s: %s", "Red", uiInfo.teamList[i].teamName ); } break; case UI_BLUETEAM1: case UI_BLUETEAM2: case UI_BLUETEAM3: case UI_BLUETEAM4: case UI_BLUETEAM5: value = trap_Cvar_VariableValue( va( "ui_blueteam%i", ownerDraw - UI_BLUETEAM1 + 1 ) ); if ( value <= 0 ) { text = "Closed"; } else if ( value == 1 ) { text = "Human"; } else { value -= 2; if ( value >= uiInfo.aliasCount ) { value = 0; } text = uiInfo.aliasList[value].name; } s = va( "%i. %s", ownerDraw - UI_BLUETEAM1 + 1, text ); break; case UI_REDTEAM1: case UI_REDTEAM2: case UI_REDTEAM3: case UI_REDTEAM4: case UI_REDTEAM5: value = trap_Cvar_VariableValue( va( "ui_redteam%i", ownerDraw - UI_REDTEAM1 + 1 ) ); if ( value <= 0 ) { text = "Closed"; } else if ( value == 1 ) { text = "Human"; } else { value -= 2; if ( value >= uiInfo.aliasCount ) { value = 0; } text = uiInfo.aliasList[value].name; } s = va( "%i. %s", ownerDraw - UI_REDTEAM1 + 1, text ); break; case UI_NETSOURCE: if ( ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes ) { ui_netSource.integer = 0; } s = va( "Source: %s", netSources[ui_netSource.integer] ); break; case UI_NETFILTER: if ( ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters ) { ui_serverFilterType.integer = 0; } s = va( "Filter: %s", serverFilters[ui_serverFilterType.integer].description ); break; case UI_TIER: break; case UI_TIER_MAPNAME: break; case UI_TIER_GAMETYPE: break; case UI_ALLMAPS_SELECTION: break; case UI_OPPONENT_NAME: break; case UI_KEYBINDSTATUS: if ( Display_KeyBindPending() ) { // s = "Waiting for new key... Press ESCAPE to cancel"; s = DC->getTranslatedString( "keywait" ); } else { // s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; s = DC->getTranslatedString( "keychange" ); } break; case UI_SERVERREFRESHDATE: #ifdef MISSIONPACK s = UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i", ui_netSource.integer ) ); #endif // #ifdef MISSIONPACK break; default: break; } if ( s ) { return Text_Width( s, font, scale, 0 ); } return 0; } static void UI_DrawBotName( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { #ifdef MISSIONPACK int value = uiInfo.botIndex; int game = trap_Cvar_VariableValue( "g_gametype" ); const char *text = ""; if ( game >= GT_TEAM ) { if ( value >= uiInfo.characterCount ) { value = 0; } text = uiInfo.characterList[value].name; } else { if ( value >= UI_GetNumBots() ) { value = 0; } text = UI_GetBotNameByNumber( value ); } Text_Paint( rect->x, rect->y, font, scale, color, text, 0, 0, textStyle ); #endif // #ifdef MISSIONPACK } static void UI_DrawBotSkill( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { if ( uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels ) { Text_Paint( rect->x, rect->y, font, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle ); } } static void UI_DrawRedBlue( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { Text_Paint( rect->x, rect->y, font, scale, color, ( uiInfo.redBlue == 0 ) ? "Red" : "Blue", 0, 0, textStyle ); } static void UI_DrawCrosshair( rectDef_t *rect, float scale, vec4_t color ) { int ch; ch = ( uiInfo.currentCrosshair % NUM_CROSSHAIRS ); if ( !ch ) { return; } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y - rect->h, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[ch] ); trap_R_SetColor( NULL ); } /* =============== UI_BuildPlayerList =============== */ static void UI_BuildPlayerList() { uiClientState_t cs; int n, count, team, team2, playerTeamNumber; char info[MAX_INFO_STRING]; trap_GetClientState( &cs ); trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); uiInfo.playerNumber = cs.clientNum; uiInfo.teamLeader = atoi( Info_ValueForKey( info, "tl" ) ); team = atoi( Info_ValueForKey( info, "t" ) ); trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ); count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); uiInfo.playerCount = 0; uiInfo.myTeamCount = 0; playerTeamNumber = 0; for ( n = 0; n < count; n++ ) { trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); if ( info[0] ) { Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); uiInfo.playerCount++; team2 = atoi( Info_ValueForKey( info, "t" ) ); if ( team2 == team ) { Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); uiInfo.teamClientNums[uiInfo.myTeamCount] = n; if ( uiInfo.playerNumber == n ) { playerTeamNumber = uiInfo.myTeamCount; } uiInfo.myTeamCount++; } } } if ( !uiInfo.teamLeader ) { trap_Cvar_Set( "cg_selectedPlayer", va( "%d", playerTeamNumber ) ); } n = trap_Cvar_VariableValue( "cg_selectedPlayer" ); if ( n < 0 || n > uiInfo.myTeamCount ) { n = 0; } if ( n < uiInfo.myTeamCount ) { trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[n] ); } } static void UI_DrawSelectedPlayer( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { if ( uiInfo.uiDC.realTime > uiInfo.playerRefresh ) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } Text_Paint( rect->x, rect->y, font, scale, color, ( uiInfo.teamLeader ) ? UI_Cvar_VariableString( "cg_selectedPlayerName" ) : UI_Cvar_VariableString( "name" ), 0, 0, textStyle ); } static void UI_DrawServerRefreshDate( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { #ifdef MISSIONPACK if ( uiInfo.serverStatus.refreshActive ) { vec4_t lowLight, newColor; lowLight[0] = 0.8 * color[0]; lowLight[1] = 0.8 * color[1]; lowLight[2] = 0.8 * color[2]; lowLight[3] = 0.8 * color[3]; LerpColor( color,lowLight,newColor,0.5 + 0.5 * sin( uiInfo.uiDC.realTime / PULSE_DIVISOR ) ); Text_Paint( rect->x, rect->y, font, scale, newColor, va( "Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount( ui_netSource.integer ) ), 0, 0, textStyle ); } else { char buff[64]; Q_strncpyz( buff, UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i", ui_netSource.integer ) ), 64 ); Text_Paint( rect->x, rect->y, font, scale, color, va( "Refresh Time: %s", buff ), 0, 0, textStyle ); } #endif // #ifdef MISSIONPACK } static void UI_DrawServerMOTD( rectDef_t *rect, int font, float scale, vec4_t color ) { #ifdef MISSIONPACK if ( uiInfo.serverStatus.motdLen ) { float maxX; if ( uiInfo.serverStatus.motdWidth == -1 ) { uiInfo.serverStatus.motdWidth = 0; uiInfo.serverStatus.motdPaintX = rect->x + 1; uiInfo.serverStatus.motdPaintX2 = -1; } if ( uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen ) { uiInfo.serverStatus.motdOffset = 0; uiInfo.serverStatus.motdPaintX = rect->x + 1; uiInfo.serverStatus.motdPaintX2 = -1; } if ( uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime ) { uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10; if ( uiInfo.serverStatus.motdPaintX <= rect->x + 2 ) { if ( uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen ) { uiInfo.serverStatus.motdPaintX += Text_Width( &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], font, scale, 1 ) - 1; uiInfo.serverStatus.motdOffset++; } else { uiInfo.serverStatus.motdOffset = 0; if ( uiInfo.serverStatus.motdPaintX2 >= 0 ) { uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2; } else { uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2; } uiInfo.serverStatus.motdPaintX2 = -1; } } else { //serverStatus.motdPaintX--; uiInfo.serverStatus.motdPaintX -= 2; if ( uiInfo.serverStatus.motdPaintX2 >= 0 ) { //serverStatus.motdPaintX2--; uiInfo.serverStatus.motdPaintX2 -= 2; } } } maxX = rect->x + rect->w - 2; Text_Paint_Limit( &maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, font, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0 ); if ( uiInfo.serverStatus.motdPaintX2 >= 0 ) { float maxX2 = rect->x + rect->w - 2; Text_Paint_Limit( &maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, font, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset ); } if ( uiInfo.serverStatus.motdOffset && maxX > 0 ) { // if we have an offset ( we are skipping the first part of the string ) and we fit the string if ( uiInfo.serverStatus.motdPaintX2 == -1 ) { uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2; } } else { uiInfo.serverStatus.motdPaintX2 = -1; } } #endif // #ifdef MISSIONPACK } static void UI_DrawKeyBindStatus( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { //int ofs = 0; // TTimo: unused if ( Display_KeyBindPending() ) { // Text_Paint(rect->x, rect->y, font, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle); Text_Paint( rect->x, rect->y, font, scale, color, DC->getTranslatedString( "keywait" ), 0, 0, textStyle ); } else { // Text_Paint(rect->x, rect->y, font, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle); Text_Paint( rect->x, rect->y, font, scale, color, DC->getTranslatedString( "keychange" ), 0, 0, textStyle ); } } static void UI_DrawGLInfo( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { char * eptr; char buff[4096]; const char *lines[64]; int y, numLines, i; Text_Paint( rect->x + 2, rect->y, font, scale, color, va( "VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string ), 0, 30, textStyle ); Text_Paint( rect->x + 2, rect->y + 15, font, scale, color, va( "VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string ), 0, 30, textStyle ); Text_Paint( rect->x + 2, rect->y + 30, font, scale, color, va( "PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits ), 0, 30, textStyle ); // build null terminated extension strings Q_strncpyz( buff, uiInfo.uiDC.glconfig.extensions_string, 4096 ); eptr = buff; y = rect->y + 45; numLines = 0; while ( y < rect->y + rect->h && *eptr ) { while ( *eptr && *eptr == ' ' ) *eptr++ = '\0'; // track start of valid string if ( *eptr && *eptr != ' ' ) { lines[numLines++] = eptr; } while ( *eptr && *eptr != ' ' ) eptr++; } i = 0; while ( i < numLines ) { Text_Paint( rect->x + 2, y, font, scale, color, lines[i++], 0, 36, textStyle ); if ( i < numLines ) { Text_Paint( rect->x + rect->w / 3.0f, y, font, scale, color, lines[i++], 0, 36, textStyle ); } if ( i < numLines ) { Text_Paint( rect->x + ( 2.0f * ( rect->w / 3.0f ) ), y, font, scale, color, lines[i++], 0, 36, textStyle ); } y += 10; if ( y > rect->y + rect->h - 11 ) { break; } } // i = 0; // while (i < numLines) { // Text_Paint(rect->x + 2, y, font, scale, color, lines[i++], 0, 20, textStyle); // if (i < numLines) { // Text_Paint(rect->x + rect->w / 2, y, font, scale, color, lines[i++], 0, 20, textStyle); // } // y += 10; // if (y > rect->y + rect->h - 11) { // break; // } // } } // NERVE - SMF static void UI_DrawLimboChat( rectDef_t *rect, int font, float scale, vec4_t color, int textStyle ) { int i, count; char buf[140]; float x, y, w, h; memset( buf, 0, 140 ); // first count strings for ( i = 0, count = 0; ; i++, count++ ) { if ( !trap_GetLimboString( i, buf ) ) { break; } } // now draw strings for ( i = 0; i < count; i++ ) { x = rect->x; y = rect->y + 9 * i; w = 1; h = 1; trap_GetLimboString( i, buf ); Text_Paint( x, y, font, scale, color, buf, 0, 0, textStyle ); } } // -NERVE - SMF // FIXME: table drive // static void UI_OwnerDraw( float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, int font, float scale, vec4_t color, qhandle_t shader, int textStyle ) { rectDef_t rect; rect.x = x + text_x; rect.y = y + text_y; rect.w = w; rect.h = h; switch ( ownerDraw ) { case UI_HANDICAP: UI_DrawHandicap( &rect, font, scale, color, textStyle ); break; case UI_EFFECTS: UI_DrawEffects( &rect, scale, color ); break; case UI_PLAYERMODEL: UI_DrawPlayerModel( &rect ); break; case UI_CLANNAME: UI_DrawClanName( &rect, font, scale, color, textStyle ); break; case UI_SAVEGAME_SHOT: // (SA) UI_DrawSaveGameShot( &rect, scale, color ); break; case UI_CLANLOGO: UI_DrawClanLogo( &rect, scale, color ); break; case UI_CLANCINEMATIC: UI_DrawClanCinematic( &rect, scale, color ); break; case UI_STARTMAPCINEMATIC: UI_DrawPregameCinematic( &rect, scale, color ); break; case UI_PREVIEWCINEMATIC: UI_DrawPreviewCinematic( &rect, scale, color ); break; case UI_GAMETYPE: UI_DrawGameType( &rect, font, scale, color, textStyle ); break; case UI_NETGAMETYPE: UI_DrawNetGameType( &rect, font, scale, color, textStyle ); break; case UI_JOINGAMETYPE: UI_DrawJoinGameType( &rect, font, scale, color, textStyle ); break; case UI_MAPPREVIEW: UI_DrawMapPreview( &rect, scale, color, qtrue ); break; //----(SA) added case UI_SAVEGAMENAME: UI_DrawSavegameName( &rect, font, scale, color, textStyle ); break; case UI_SAVEGAMEINFO: break; case UI_LEVELSHOT: UI_DrawMapLevelshot( &rect ); break; case UI_LOADSTATUSBAR: UI_DrawLoadStatus( &rect, color, align ); break; //----(SA) end case UI_MAP_TIMETOBEAT: UI_DrawMapTimeToBeat( &rect, font, scale, color, textStyle ); break; case UI_MAPCINEMATIC: UI_DrawMapCinematic( &rect, scale, color, qfalse ); break; case UI_SKILL: UI_DrawSkill( &rect, font, scale, color, textStyle ); break; case UI_BLUETEAMNAME: UI_DrawTeamName( &rect, font, scale, color, qtrue, textStyle ); break; case UI_REDTEAMNAME: UI_DrawTeamName( &rect, font, scale, color, qfalse, textStyle ); break; case UI_BLUETEAM1: case UI_BLUETEAM2: case UI_BLUETEAM3: case UI_BLUETEAM4: case UI_BLUETEAM5: UI_DrawTeamMember( &rect, font, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle ); break; case UI_REDTEAM1: case UI_REDTEAM2: case UI_REDTEAM3: case UI_REDTEAM4: case UI_REDTEAM5: UI_DrawTeamMember( &rect, font, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle ); break; case UI_NETSOURCE: UI_DrawNetSource( &rect, font, scale, color, textStyle ); break; case UI_NETMAPPREVIEW: UI_DrawNetMapPreview( &rect, scale, color ); break; case UI_NETMAPCINEMATIC: UI_DrawNetMapCinematic( &rect, scale, color ); break; case UI_NETFILTER: UI_DrawNetFilter( &rect, font, scale, color, textStyle ); break; case UI_TIER: UI_DrawTier( &rect, font, scale, color, textStyle ); break; case UI_OPPONENTMODEL: UI_DrawOpponent( &rect ); break; case UI_TIERMAP1: UI_DrawTierMap( &rect, 0 ); break; case UI_TIERMAP2: UI_DrawTierMap( &rect, 1 ); break; case UI_TIERMAP3: UI_DrawTierMap( &rect, 2 ); break; case UI_PLAYERLOGO: UI_DrawPlayerLogo( &rect, color ); break; case UI_PLAYERLOGO_METAL: UI_DrawPlayerLogoMetal( &rect, color ); break; case UI_PLAYERLOGO_NAME: UI_DrawPlayerLogoName( &rect, color ); break; case UI_OPPONENTLOGO: UI_DrawOpponentLogo( &rect, color ); break; case UI_OPPONENTLOGO_METAL: UI_DrawOpponentLogoMetal( &rect, color ); break; case UI_OPPONENTLOGO_NAME: UI_DrawOpponentLogoName( &rect, color ); break; case UI_TIER_MAPNAME: UI_DrawTierMapName( &rect, font, scale, color, textStyle ); break; case UI_TIER_GAMETYPE: UI_DrawTierGameType( &rect, font, scale, color, textStyle ); break; case UI_ALLMAPS_SELECTION: UI_DrawAllMapsSelection( &rect, font, scale, color, textStyle, qtrue ); break; case UI_MAPS_SELECTION: UI_DrawAllMapsSelection( &rect, font, scale, color, textStyle, qfalse ); break; case UI_OPPONENT_NAME: UI_DrawOpponentName( &rect, font, scale, color, textStyle ); break; case UI_BOTNAME: UI_DrawBotName( &rect, font, scale, color, textStyle ); break; case UI_BOTSKILL: UI_DrawBotSkill( &rect, font, scale, color, textStyle ); break; case UI_REDBLUE: UI_DrawRedBlue( &rect, font, scale, color, textStyle ); break; case UI_CROSSHAIR: UI_DrawCrosshair( &rect, scale, color ); break; case UI_SELECTEDPLAYER: UI_DrawSelectedPlayer( &rect, font, scale, color, textStyle ); break; case UI_SERVERREFRESHDATE: UI_DrawServerRefreshDate( &rect, font, scale, color, textStyle ); break; case UI_SERVERMOTD: UI_DrawServerMOTD( &rect, font, scale, color ); break; case UI_GLINFO: UI_DrawGLInfo( &rect, font, scale, color, textStyle ); break; case UI_KEYBINDSTATUS: UI_DrawKeyBindStatus( &rect, font, scale, color, textStyle ); break; // NERVE - SMF case UI_LIMBOCHAT: UI_DrawLimboChat( &rect, font, scale, color, textStyle ); break; // -NERVE - SMF default: break; } } static qboolean UI_OwnerDrawVisible( int flags ) { qboolean vis = qtrue; while ( flags ) { if ( flags & UI_SHOW_FFA ) { if ( trap_Cvar_VariableValue( "g_gametype" ) != GT_FFA ) { vis = qfalse; } flags &= ~UI_SHOW_FFA; } if ( flags & UI_SHOW_NOTFFA ) { if ( trap_Cvar_VariableValue( "g_gametype" ) == GT_FFA ) { vis = qfalse; } flags &= ~UI_SHOW_NOTFFA; } if ( flags & UI_SHOW_LEADER ) { // these need to show when this client can give orders to a player or a group if ( !uiInfo.teamLeader ) { vis = qfalse; } else { // if showing yourself if ( ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber ) { vis = qfalse; } } flags &= ~UI_SHOW_LEADER; } if ( flags & UI_SHOW_NOTLEADER ) { // these need to show when this client is assigning their own status or they are NOT the leader if ( uiInfo.teamLeader ) { // if not showing yourself if ( !( ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber ) ) { vis = qfalse; } } flags &= ~UI_SHOW_NOTLEADER; } if ( flags & UI_SHOW_FAVORITESERVERS ) { // this assumes you only put this type of display flag on something showing in the proper context if ( ui_netSource.integer != AS_FAVORITES ) { vis = qfalse; } flags &= ~UI_SHOW_FAVORITESERVERS; } if ( flags & UI_SHOW_NOTFAVORITESERVERS ) { // this assumes you only put this type of display flag on something showing in the proper context if ( ui_netSource.integer == AS_FAVORITES ) { vis = qfalse; } flags &= ~UI_SHOW_NOTFAVORITESERVERS; } if ( flags & UI_SHOW_ANYTEAMGAME ) { if ( uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_ANYTEAMGAME; } if ( flags & UI_SHOW_ANYNONTEAMGAME ) { if ( uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_ANYNONTEAMGAME; } if ( flags & UI_SHOW_NETANYTEAMGAME ) { if ( uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_NETANYTEAMGAME; } if ( flags & UI_SHOW_NETANYNONTEAMGAME ) { if ( uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) { vis = qfalse; } flags &= ~UI_SHOW_NETANYNONTEAMGAME; } if ( flags & UI_SHOW_NEWHIGHSCORE ) { if ( uiInfo.newHighScoreTime < uiInfo.uiDC.realTime ) { vis = qfalse; } else { if ( uiInfo.soundHighScore ) { if ( trap_Cvar_VariableValue( "sv_killserver" ) == 0 ) { // wait on server to go down before playing sound trap_S_StartLocalSound( uiInfo.newHighScoreSound, CHAN_ANNOUNCER ); uiInfo.soundHighScore = qfalse; } } } flags &= ~UI_SHOW_NEWHIGHSCORE; } if ( flags & UI_SHOW_NEWBESTTIME ) { if ( uiInfo.newBestTime < uiInfo.uiDC.realTime ) { vis = qfalse; } flags &= ~UI_SHOW_NEWBESTTIME; } if ( flags & UI_SHOW_DEMOAVAILABLE ) { if ( !uiInfo.demoAvailable ) { vis = qfalse; } flags &= ~UI_SHOW_DEMOAVAILABLE; } else { flags = 0; } } return vis; } static qboolean UI_Handicap_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int h; h = Com_Clamp( 5, 100, trap_Cvar_VariableValue( "handicap" ) ); if ( key == K_MOUSE2 ) { h -= 5; } else { h += 5; } if ( h > 100 ) { h = 5; } else if ( h < 0 ) { h = 100; } trap_Cvar_Set( "handicap", va( "%i", h ) ); return qtrue; } return qfalse; } static qboolean UI_Effects_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { uiInfo.effectsColor--; } else { uiInfo.effectsColor++; } if ( uiInfo.effectsColor > 6 ) { uiInfo.effectsColor = 0; } else if ( uiInfo.effectsColor < 0 ) { uiInfo.effectsColor = 6; } trap_Cvar_SetValue( "color", uitogamecode[uiInfo.effectsColor] ); return qtrue; } return qfalse; } //----(SA) added static qboolean UI_SavegameName_HandleKey( int flags, float *special, int key ) { // disable return qfalse; if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int i; i = UI_SavegameIndexFromName( ui_savegameName.string ); if ( key == K_MOUSE2 ) { i--; } else { i++; } if ( i >= uiInfo.savegameCount ) { i = 0; } else if ( i < 0 ) { i = uiInfo.savegameCount - 1; } // set feeder highlight Menu_SetFeederSelection( NULL, FEEDER_SAVEGAMES, i, NULL ); trap_Cvar_Set( "ui_savegameName", uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[i]].savegameName ); trap_Cvar_Set( "ui_savegameInfo", uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[i]].savegameInfoText ); return qtrue; } return qfalse; } //----(SA) end static qboolean UI_ClanName_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int i; i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); if ( uiInfo.teamList[i].cinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.teamList[i].cinematic ); uiInfo.teamList[i].cinematic = -1; } if ( key == K_MOUSE2 ) { i--; } else { i++; } if ( i >= uiInfo.teamCount ) { i = 0; } else if ( i < 0 ) { i = uiInfo.teamCount - 1; } trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName ); updateModel = qtrue; return qtrue; } return qfalse; } static qboolean UI_GameType_HandleKey( int flags, float *special, int key, qboolean resetMap ) { #ifdef MISSIONPACK if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int oldCount = UI_MapCountByGameType( qtrue ); // hard coded mess here if ( key == K_MOUSE2 ) { ui_gameType.integer--; if ( ui_gameType.integer == 2 ) { ui_gameType.integer = 1; } else if ( ui_gameType.integer < 2 ) { ui_gameType.integer = uiInfo.numGameTypes - 1; } } else { ui_gameType.integer++; if ( ui_gameType.integer >= uiInfo.numGameTypes ) { ui_gameType.integer = 1; } else if ( ui_gameType.integer == 2 ) { ui_gameType.integer = 3; } } if ( uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_TOURNAMENT ) { trap_Cvar_Set( "ui_Q3Model", "1" ); } else { trap_Cvar_Set( "ui_Q3Model", "0" ); } trap_Cvar_Set( "ui_gameType", va( "%d", ui_gameType.integer ) ); UI_SetCapFragLimits( qtrue ); UI_LoadBestScores( uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum ); if ( resetMap && oldCount != UI_MapCountByGameType( qtrue ) ) { trap_Cvar_Set( "ui_currentMap", "0" ); Menu_SetFeederSelection( NULL, FEEDER_MAPS, 0, NULL ); } return qtrue; } #endif // #ifdef MISSIONPACK return qfalse; } static qboolean UI_NetGameType_HandleKey( int flags, float *special, int key ) { #ifdef MISSIONPACK if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { ui_netGameType.integer--; } else { ui_netGameType.integer++; } if ( ui_netGameType.integer < 0 ) { ui_netGameType.integer = uiInfo.numGameTypes - 1; } else if ( ui_netGameType.integer >= uiInfo.numGameTypes ) { ui_netGameType.integer = 0; } trap_Cvar_Set( "ui_netGameType", va( "%d", ui_netGameType.integer ) ); trap_Cvar_Set( "ui_actualnetGameType", va( "%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); trap_Cvar_Set( "ui_currentNetMap", "0" ); UI_MapCountByGameType( qfalse ); Menu_SetFeederSelection( NULL, FEEDER_ALLMAPS, 0, NULL ); return qtrue; } #endif // #ifdef MISSIONPACK return qfalse; } static qboolean UI_JoinGameType_HandleKey( int flags, float *special, int key ) { #ifdef MISSIONPACK if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { ui_joinGameType.integer--; } else { ui_joinGameType.integer++; } if ( ui_joinGameType.integer < 0 ) { ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; } else if ( ui_joinGameType.integer >= uiInfo.numJoinGameTypes ) { ui_joinGameType.integer = 0; } trap_Cvar_Set( "ui_joinGameType", va( "%d", ui_joinGameType.integer ) ); UI_BuildServerDisplayList( qtrue ); return qtrue; } #endif // #ifdef MISSIONPACK return qfalse; } static qboolean UI_Skill_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int i = trap_Cvar_VariableValue( "g_spSkill" ); if ( key == K_MOUSE2 ) { i--; } else { i++; } if ( i < 1 ) { i = numSkillLevels; } else if ( i > numSkillLevels ) { i = 1; } trap_Cvar_Set( "g_spSkill", va( "%i", i ) ); return qtrue; } return qfalse; } static qboolean UI_TeamName_HandleKey( int flags, float *special, int key, qboolean blue ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int i; i = UI_TeamIndexFromName( UI_Cvar_VariableString( ( blue ) ? "ui_blueTeam" : "ui_redTeam" ) ); if ( key == K_MOUSE2 ) { i--; } else { i++; } if ( i >= uiInfo.teamCount ) { i = 0; } else if ( i < 0 ) { i = uiInfo.teamCount - 1; } trap_Cvar_Set( ( blue ) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName ); return qtrue; } return qfalse; } static qboolean UI_TeamMember_HandleKey( int flags, float *special, int key, qboolean blue, int num ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { // 0 - None // 1 - Human // 2..NumCharacters - Bot char *cvar = va( blue ? "ui_blueteam%i" : "ui_redteam%i", num ); int value = trap_Cvar_VariableValue( cvar ); if ( key == K_MOUSE2 ) { value--; } else { value++; } if ( ui_actualNetGameType.integer >= GT_TEAM ) { if ( value >= uiInfo.characterCount + 2 ) { value = 0; } else if ( value < 0 ) { value = uiInfo.characterCount + 2 - 1; } } else { if ( value >= UI_GetNumBots() + 2 ) { value = 0; } else if ( value < 0 ) { value = UI_GetNumBots() + 2 - 1; } } trap_Cvar_Set( cvar, va( "%i", value ) ); return qtrue; } return qfalse; } static qboolean UI_NetSource_HandleKey( int flags, float *special, int key ) { #ifdef MISSIONPACK if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { ui_netSource.integer--; } else { ui_netSource.integer++; } if ( ui_netSource.integer >= numNetSources ) { ui_netSource.integer = 0; } else if ( ui_netSource.integer < 0 ) { ui_netSource.integer = numNetSources - 1; } UI_BuildServerDisplayList( qtrue ); if ( ui_netSource.integer != AS_GLOBAL ) { UI_StartServerRefresh( qtrue ); } trap_Cvar_Set( "ui_netSource", va( "%d", ui_netSource.integer ) ); return qtrue; } #endif // #ifdef MISSIONPACK return qfalse; } static qboolean UI_NetFilter_HandleKey( int flags, float *special, int key ) { #ifdef MISSIONPACK if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { ui_serverFilterType.integer--; } else { ui_serverFilterType.integer++; } if ( ui_serverFilterType.integer >= numServerFilters ) { ui_serverFilterType.integer = 0; } else if ( ui_serverFilterType.integer < 0 ) { ui_serverFilterType.integer = numServerFilters - 1; } UI_BuildServerDisplayList( qtrue ); return qtrue; } #endif // #ifdef MISSIONPACK return qfalse; } static qboolean UI_OpponentName_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { UI_PriorOpponent(); } else { UI_NextOpponent(); } return qtrue; } return qfalse; } static qboolean UI_BotName_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int game = trap_Cvar_VariableValue( "g_gametype" ); int value = uiInfo.botIndex; if ( key == K_MOUSE2 ) { value--; } else { value++; } if ( game >= GT_TEAM ) { if ( value >= uiInfo.characterCount + 2 ) { value = 0; } else if ( value < 0 ) { value = uiInfo.characterCount + 2 - 1; } } else { if ( value >= UI_GetNumBots() + 2 ) { value = 0; } else if ( value < 0 ) { value = UI_GetNumBots() + 2 - 1; } } uiInfo.botIndex = value; return qtrue; } return qfalse; } static qboolean UI_BotSkill_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { uiInfo.skillIndex--; } else { uiInfo.skillIndex++; } if ( uiInfo.skillIndex >= numSkillLevels ) { uiInfo.skillIndex = 0; } else if ( uiInfo.skillIndex < 0 ) { uiInfo.skillIndex = numSkillLevels - 1; } return qtrue; } return qfalse; } static qboolean UI_RedBlue_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { uiInfo.redBlue ^= 1; return qtrue; } return qfalse; } static qboolean UI_Crosshair_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if ( key == K_MOUSE2 ) { uiInfo.currentCrosshair--; } else { uiInfo.currentCrosshair++; } if ( uiInfo.currentCrosshair >= NUM_CROSSHAIRS ) { uiInfo.currentCrosshair = 0; } else if ( uiInfo.currentCrosshair < 0 ) { uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1; } trap_Cvar_Set( "cg_drawCrosshair", va( "%d", uiInfo.currentCrosshair ) ); return qtrue; } return qfalse; } static qboolean UI_SelectedPlayer_HandleKey( int flags, float *special, int key ) { if ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { int selected; UI_BuildPlayerList(); if ( !uiInfo.teamLeader ) { return qfalse; } selected = trap_Cvar_VariableValue( "cg_selectedPlayer" ); if ( key == K_MOUSE2 ) { selected--; } else { selected++; } if ( selected > uiInfo.myTeamCount ) { selected = 0; } else if ( selected < 0 ) { selected = uiInfo.myTeamCount; } if ( selected == uiInfo.myTeamCount ) { trap_Cvar_Set( "cg_selectedPlayerName", "Everyone" ); } else { trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected] ); } trap_Cvar_Set( "cg_selectedPlayer", va( "%d", selected ) ); } return qfalse; } static qboolean UI_OwnerDrawHandleKey( int ownerDraw, int flags, float *special, int key ) { switch ( ownerDraw ) { case UI_HANDICAP: return UI_Handicap_HandleKey( flags, special, key ); break; case UI_EFFECTS: return UI_Effects_HandleKey( flags, special, key ); break; //----(SA) added case UI_SAVEGAMENAME: case UI_SAVEGAMEINFO: return UI_SavegameName_HandleKey( flags, special, key ); //----(SA) end case UI_CLANNAME: return UI_ClanName_HandleKey( flags, special, key ); break; case UI_GAMETYPE: return UI_GameType_HandleKey( flags, special, key, qtrue ); break; case UI_NETGAMETYPE: return UI_NetGameType_HandleKey( flags, special, key ); break; case UI_JOINGAMETYPE: return UI_JoinGameType_HandleKey( flags, special, key ); break; case UI_SKILL: return UI_Skill_HandleKey( flags, special, key ); break; case UI_BLUETEAMNAME: return UI_TeamName_HandleKey( flags, special, key, qtrue ); break; case UI_REDTEAMNAME: return UI_TeamName_HandleKey( flags, special, key, qfalse ); break; case UI_BLUETEAM1: case UI_BLUETEAM2: case UI_BLUETEAM3: case UI_BLUETEAM4: case UI_BLUETEAM5: UI_TeamMember_HandleKey( flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1 ); break; case UI_REDTEAM1: case UI_REDTEAM2: case UI_REDTEAM3: case UI_REDTEAM4: case UI_REDTEAM5: UI_TeamMember_HandleKey( flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1 ); break; case UI_NETSOURCE: UI_NetSource_HandleKey( flags, special, key ); break; case UI_NETFILTER: UI_NetFilter_HandleKey( flags, special, key ); break; case UI_OPPONENT_NAME: UI_OpponentName_HandleKey( flags, special, key ); break; case UI_BOTNAME: return UI_BotName_HandleKey( flags, special, key ); break; case UI_BOTSKILL: return UI_BotSkill_HandleKey( flags, special, key ); break; case UI_REDBLUE: UI_RedBlue_HandleKey( flags, special, key ); break; case UI_CROSSHAIR: UI_Crosshair_HandleKey( flags, special, key ); break; case UI_SELECTEDPLAYER: UI_SelectedPlayer_HandleKey( flags, special, key ); break; default: break; } return qfalse; } static float UI_GetValue( int ownerDraw, int type ) { return 0; } /* ================= UI_ServersQsortCompare ================= */ static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) { #ifdef MISSIONPACK return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2 ); #else return qfalse; #endif // #ifdef MISSIONPACK } /* ================= UI_ServersSort ================= */ void UI_ServersSort( int column, qboolean force ) { if ( !force ) { if ( uiInfo.serverStatus.sortKey == column ) { return; } } uiInfo.serverStatus.sortKey = column; qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof( int ), UI_ServersQsortCompare ); } //----(SA) added /* ============== UI_SavegamesQsortCompare ============== */ static int QDECL UI_SavegamesQsortCompare( const void *arg1, const void *arg2 ) { int *ea, *eb, ret; savegameInfo *sg, *sg2; int i, j; ea = (int *)arg1; eb = (int *)arg2; if ( *ea == *eb ) { return 0; } sg = &uiInfo.savegameList[*eb]; sg2 = &uiInfo.savegameList[*ea]; if ( uiInfo.savegameStatus.sortKey == SORT_SAVENAME ) { ret = Q_stricmp( &sg->savegameName[0], &sg2->savegameName[0] ); } else if ( uiInfo.savegameStatus.sortKey == SORT_SAVETIME ) { // (SA) better way to do this? (i was adding up seconds, but that seems slower than a bunch of comparisons) i = sg->tm.tm_year; j = sg2->tm.tm_year; if ( i < j ) { ret = -1; } else if ( i > j ) { ret = 1; } else { i = sg->tm.tm_yday; j = sg2->tm.tm_yday; if ( i < j ) { ret = -1; } else if ( i > j ) { ret = 1; } else { i = sg->tm.tm_hour; j = sg2->tm.tm_hour; if ( i < j ) { ret = -1; } else if ( i > j ) { ret = 1; } else { i = sg->tm.tm_min; j = sg2->tm.tm_min; if ( i < j ) { ret = -1; } else if ( i > j ) { ret = 1; } else { i = sg->tm.tm_sec; j = sg2->tm.tm_sec; if ( i < j ) { ret = -1; } else if ( i > j ) { ret = 1; } else { ret = 0;} } } } } } else { ret = 0; } if ( uiInfo.savegameStatus.sortDir ) { return ret; } else { return -ret; } } /* ============== UI_SavegameSort ============== */ void UI_SavegameSort( int column, qboolean force ) { int cursel; if ( !force ) { if ( uiInfo.savegameStatus.sortKey == column ) { return; } } uiInfo.savegameStatus.sortKey = column; if ( uiInfo.savegameCount ) { qsort( &uiInfo.savegameStatus.displaySavegames[0], uiInfo.savegameCount, sizeof( int ), UI_SavegamesQsortCompare ); // re-select the one that was selected before sorting cursel = UI_SavegameIndexFromName( ui_savegameName.string ); UI_FeederSelection( FEEDER_SAVEGAMES, cursel ); Menu_SetFeederSelection( NULL, FEEDER_SAVEGAMES, cursel, NULL ); // and clear out the text entry trap_Cvar_Set( "ui_savegame", "" ); } else { trap_Cvar_Set( "ui_savegameName", "" ); trap_Cvar_Set( "ui_savegameInfo", "(no savegames)" ); } } //----(SA) end /* =============== UI_LoadMods =============== */ static void UI_LoadMods() { int numdirs; char dirlist[2048]; char *dirptr; char *descptr; int i; int dirlen; uiInfo.modCount = 0; numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof( dirlist ) ); dirptr = dirlist; for ( i = 0; i < numdirs; i++ ) { dirlen = strlen( dirptr ) + 1; descptr = dirptr + dirlen; uiInfo.modList[uiInfo.modCount].modName = String_Alloc( dirptr ); uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc( descptr ); dirptr += dirlen + strlen( descptr ) + 1; uiInfo.modCount++; if ( uiInfo.modCount >= MAX_MODS ) { break; } } } /* =============== UI_LoadTeams =============== */ // TTimo: unused /* static void UI_LoadTeams() { char teamList[4096]; char *teamName; int i, len, count; count = trap_FS_GetFileList( "", "team", teamList, 4096 ); if (count) { teamName = teamList; for ( i = 0; i < count; i++ ) { len = strlen( teamName ); UI_ParseTeamInfo(teamName); teamName += len + 1; } } } */ /* ============== UI_DelSavegame ============== */ static void UI_DelSavegame() { int ret, i; i = UI_SavegameIndexFromName2( ui_savegameName.string ); ret = trap_FS_Delete( va( "save/%s.svg", uiInfo.savegameList[i].savegameFile ) ); if ( ret ) { Com_Printf( "Deleted savegame: %s.svg\n", uiInfo.savegameList[i].savegameName ); } else { Com_Printf( "Unable to delete savegame: %s.svg\n", uiInfo.savegameList[i].savegameName ); } UI_SavegameSort( uiInfo.savegameStatus.sortKey, qtrue ); // re-sort } #define SAVE_INFOSTRING_LENGTH 256 // defined in g_save.c /* ============== UI_ParseSavegame ============== */ static char *monthStr[12] = { "JAN", "FEB", "MAR", "APR", "MAY", "JUN", "JUL", "AUG", "SEP", "OCT", "NOV", "DEC" }; /* ============== UI_ParseSavegame ============== */ void UI_ParseSavegame( int index ) { fileHandle_t f; qtime_t *tm; int i, ver; static char buf[SAVE_INFOSTRING_LENGTH]; char mapname[MAX_QPATH]; trap_FS_FOpenFile( va( "save/%s.svg", uiInfo.savegameList[index].savegameFile ), &f, FS_READ ); if ( !f ) { return; } // read the version trap_FS_Read( &ver, sizeof( i ), f ); // 'info' if > 11 // 'mission' if > 12 // 'skill' if >13 // 'time' if > 14 // if the version is wrong, just set some defaults and get out if ( ver < 9 ) { // don't try anything for really old savegames trap_FS_FCloseFile( f ); uiInfo.savegameList[index].mapName = "unknownmap"; uiInfo.savegameList[index].episode = -1; uiInfo.savegameList[index].savegameInfoText = "Gametime: (unknown)\nHealth: (unknown)\n(old savegame)"; uiInfo.savegameList[index].date = "temp_date"; uiInfo.savegameList[index].time = "(old savegame)"; memset( &uiInfo.savegameList[index].tm, 0, sizeof( qtime_t ) ); uiInfo.savegameList[index].time = String_Alloc( va( "(old savegame ver: %d)", ver ) ); return; } // read the mapname trap_FS_Read( mapname, MAX_QPATH, f ); uiInfo.savegameList[index].mapName = String_Alloc( &mapname[0] ); // read the level time trap_FS_Read( &i, sizeof( i ), f ); // read the totalPlayTime trap_FS_Read( &i, sizeof( i ), f ); // read the episode trap_FS_Read( &i, sizeof( i ), f ); uiInfo.savegameList[index].episode = i; if ( ver < 12 ) { trap_FS_FCloseFile( f ); uiInfo.savegameList[index].savegameInfoText = "Gametime: (unknown)\nHealth: (unknown)\n(old savegame)"; uiInfo.savegameList[index].date = "temp_date"; memset( &uiInfo.savegameList[index].tm, 0, sizeof( qtime_t ) ); uiInfo.savegameList[index].time = String_Alloc( va( "(old savegame ver: %d)", ver ) ); return; } // read the info string length trap_FS_Read( &i, sizeof( i ), f ); // read the info string trap_FS_Read( buf, i, f ); buf[i] = '\0'; //DAJ made it a char uiInfo.savegameList[index].savegameInfoText = String_Alloc( buf ); // time if ( ver > 14 ) { tm = &uiInfo.savegameList[index].tm; trap_FS_Read( &tm->tm_sec, sizeof( tm->tm_sec ), f ); // secs after the min trap_FS_Read( &tm->tm_min, sizeof( tm->tm_min ), f ); // mins after the hour trap_FS_Read( &tm->tm_hour, sizeof( tm->tm_hour ), f ); // hrs since midnight trap_FS_Read( &tm->tm_mday, sizeof( tm->tm_mday ), f ); trap_FS_Read( &tm->tm_mon, sizeof( tm->tm_mon ), f ); trap_FS_Read( &tm->tm_year, sizeof( tm->tm_year ), f ); // yrs from 1900 trap_FS_Read( &tm->tm_wday, sizeof( tm->tm_wday ), f ); trap_FS_Read( &tm->tm_yday, sizeof( tm->tm_yday ), f ); // days since jan1 (0-365) trap_FS_Read( &tm->tm_isdst, sizeof( tm->tm_isdst ), f ); uiInfo.savegameList[index].time = String_Alloc( va( "%s %i, %i %02i:%02i", monthStr[tm->tm_mon], tm->tm_mday, 1900 + tm->tm_year, tm->tm_hour, tm->tm_min ) ); } else { memset( &uiInfo.savegameList[index].tm, 0, sizeof( qtime_t ) ); uiInfo.savegameList[index].time = String_Alloc( va( "(old save ver: %d)", ver ) ); } trap_FS_FCloseFile( f ); } /* ============== UI_LoadSavegames ============== */ static void UI_LoadSavegames( char *dir ) { char sglist[4096]; char *sgname; int i, len; if ( dir ) { uiInfo.savegameCount = trap_FS_GetFileList( va( "save/%s", dir ), "svg", sglist, 4096 ); } else { uiInfo.savegameCount = trap_FS_GetFileList( "save", "svg", sglist, 4096 ); } if ( uiInfo.savegameCount ) { if ( uiInfo.savegameCount > MAX_SAVEGAMES ) { uiInfo.savegameCount = MAX_SAVEGAMES; } sgname = sglist; for ( i = 0; i < uiInfo.savegameCount; i++ ) { len = strlen( sgname ); if ( !Q_stricmp( sgname, "current.svg" ) ) { // ignore some savegames that have special uses and shouldn't be loaded by the user directly i--; uiInfo.savegameCount -= 1; sgname += len + 1; continue; } if ( !Q_stricmp( sgname + len - 4,".svg" ) ) { sgname[len - 4] = '\0'; } // Q_strupr(sgname); if ( dir ) { uiInfo.savegameList[i].savegameFile = String_Alloc( va( "%s/%s", dir, sgname ) ); } else { uiInfo.savegameList[i].savegameFile = String_Alloc( sgname ); } uiInfo.savegameList[i].savegameName = String_Alloc( sgname ); // get string into list for sorting too uiInfo.savegameStatus.displaySavegames[i] = i; // qsort( &uiInfo.savegameStatus.displaySavegames[0], uiInfo.savegameCount, sizeof(int), UI_SavegamesQsortCompare); // read savegame and get needed info UI_ParseSavegame( i ); if ( uiInfo.savegameList[i].episode != -1 ) { uiInfo.savegameList[i].sshotImage = trap_R_RegisterShaderNoMip( va( "levelshots/episodeshots/e%d.tga", uiInfo.savegameList[i].episode + 1 ) ); } else { uiInfo.savegameList[i].sshotImage = trap_R_RegisterShaderNoMip( "levelshots/episodeshots/e_unknown.tga" ); } sgname += len + 1; } // sort it UI_SavegameSort( 0, qtrue ); // set current selection // i = UI_SavegameIndexFromName(ui_savegameName.string); // Menu_SetFeederSelection(NULL, FEEDER_SAVEGAMES, i, NULL); } } /* =============== UI_LoadMovies =============== */ static void UI_LoadMovies() { char movielist[4096]; char *moviename; int i, len; uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); if ( uiInfo.movieCount ) { if ( uiInfo.movieCount > MAX_MOVIES ) { uiInfo.movieCount = MAX_MOVIES; } moviename = movielist; for ( i = 0; i < uiInfo.movieCount; i++ ) { len = strlen( moviename ); if ( !Q_stricmp( moviename + len - 4,".roq" ) ) { moviename[len - 4] = '\0'; } Q_strupr( moviename ); uiInfo.movieList[i] = String_Alloc( moviename ); moviename += len + 1; } } } /* =============== UI_LoadDemos =============== */ static void UI_LoadDemos() { char demolist[4096]; char demoExt[32]; char *demoname; int i, len; Com_sprintf( demoExt, sizeof( demoExt ), "dm_%d", (int)trap_Cvar_VariableValue( "protocol" ) ); uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); Com_sprintf( demoExt, sizeof( demoExt ), ".dm_%d", (int)trap_Cvar_VariableValue( "protocol" ) ); if ( uiInfo.demoCount ) { if ( uiInfo.demoCount > MAX_DEMOS ) { uiInfo.demoCount = MAX_DEMOS; } demoname = demolist; for ( i = 0; i < uiInfo.demoCount; i++ ) { len = strlen( demoname ); if ( !Q_stricmp( demoname + len - strlen( demoExt ), demoExt ) ) { demoname[len - strlen( demoExt )] = '\0'; } Q_strupr( demoname ); uiInfo.demoList[i] = String_Alloc( demoname ); demoname += len + 1; } } } /* ============== UI_SetNextMap ============== */ // TTimo: unused /* static qboolean UI_SetNextMap(int actual, int index) { int i; for (i = actual + 1; i < uiInfo.mapCount; i++) { if (uiInfo.mapList[i].active) { Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish"); return qtrue; } } return qfalse; } */ /* ============== UI_StartSkirmish ============== */ static void UI_StartSkirmish( qboolean next ) { #ifdef MISSIONPACK int i, k, g, delay, temp; float skill; char buff[MAX_STRING_CHARS]; if ( next ) { int actual; int index = trap_Cvar_VariableValue( "ui_mapIndex" ); UI_MapCountByGameType( qtrue ); UI_SelectedMap( index, &actual ); if ( UI_SetNextMap( actual, index ) ) { } else { UI_GameType_HandleKey( 0, 0, K_MOUSE1, qfalse ); UI_MapCountByGameType( qtrue ); Menu_SetFeederSelection( NULL, FEEDER_MAPS, 0, "skirmish" ); } } g = uiInfo.gameTypes[ui_gameType.integer].gtEnum; trap_Cvar_SetValue( "g_gametype", g ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName ) ); skill = trap_Cvar_VariableValue( "g_spSkill" ); trap_Cvar_Set( "ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName ); k = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_opponentName" ) ); trap_Cvar_Set( "ui_singlePlayerActive", "1" ); // set up sp overrides, will be replaced on postgame temp = trap_Cvar_VariableValue( "capturelimit" ); trap_Cvar_Set( "ui_saveCaptureLimit", va( "%i", temp ) ); temp = trap_Cvar_VariableValue( "fraglimit" ); trap_Cvar_Set( "ui_saveFragLimit", va( "%i", temp ) ); UI_SetCapFragLimits( qfalse ); temp = trap_Cvar_VariableValue( "cg_drawTimer" ); trap_Cvar_Set( "ui_drawTimer", va( "%i", temp ) ); temp = trap_Cvar_VariableValue( "g_doWarmup" ); trap_Cvar_Set( "ui_doWarmup", va( "%i", temp ) ); temp = trap_Cvar_VariableValue( "g_friendlyFire" ); trap_Cvar_Set( "ui_friendlyFire", va( "%i", temp ) ); temp = trap_Cvar_VariableValue( "sv_maxClients" ); trap_Cvar_Set( "ui_maxClients", va( "%i", temp ) ); temp = trap_Cvar_VariableValue( "g_warmup" ); trap_Cvar_Set( "ui_Warmup", va( "%i", temp ) ); temp = trap_Cvar_VariableValue( "sv_pure" ); trap_Cvar_Set( "ui_pure", va( "%i", temp ) ); trap_Cvar_Set( "cg_cameraOrbit", "0" ); trap_Cvar_Set( "cg_thirdPerson", "0" ); trap_Cvar_Set( "cg_drawTimer", "1" ); trap_Cvar_Set( "g_doWarmup", "1" ); trap_Cvar_Set( "g_warmup", "15" ); trap_Cvar_Set( "sv_pure", "0" ); trap_Cvar_Set( "g_friendlyFire", "0" ); trap_Cvar_Set( "g_redTeam", UI_Cvar_VariableString( "ui_teamName" ) ); trap_Cvar_Set( "g_blueTeam", UI_Cvar_VariableString( "ui_opponentName" ) ); if ( trap_Cvar_VariableValue( "ui_recordSPDemo" ) ) { Com_sprintf( buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g ); trap_Cvar_Set( "ui_recordSPDemoName", buff ); } delay = 500; if ( g == GT_TOURNAMENT ) { trap_Cvar_Set( "sv_maxClients", "2" ); Com_sprintf( buff, sizeof( buff ), "wait ; addbot %s %f " ", %i \n", uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay ); trap_Cmd_ExecuteText( EXEC_APPEND, buff ); } else { temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2; trap_Cvar_Set( "sv_maxClients", va( "%d", temp ) ); for ( i = 0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++ ) { Com_sprintf( buff, sizeof( buff ), "addbot %s %f %s %i %s\n", UI_AIFromName( uiInfo.teamList[k].teamMembers[i] ), skill, ( g == GT_FFA ) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i] ); trap_Cmd_ExecuteText( EXEC_APPEND, buff ); delay += 500; } k = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); for ( i = 0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers - 1; i++ ) { Com_sprintf( buff, sizeof( buff ), "addbot %s %f %s %i %s\n", UI_AIFromName( uiInfo.teamList[k].teamMembers[i] ), skill, ( g == GT_FFA ) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i] ); trap_Cmd_ExecuteText( EXEC_APPEND, buff ); delay += 500; } } if ( g >= GT_TEAM ) { trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" ); } #endif // #ifdef MISSIONPACK } // NERVE - SMF /* ============== WM_ChangePlayerType ============== */ itemDef_t *Menu_FindItemByName( menuDef_t *menu, const char *p ); void Menu_ShowItemByName( menuDef_t *menu, const char *p, qboolean bShow ); #define ITEM_GRENADES 1 #define ITEM_MEDKIT 2 #define ITEM_PISTOL 1 #define DEFAULT_PISTOL #define PT_KNIFE ( 1 ) #define PT_PISTOL ( 1 << 2 ) #define PT_RIFLE ( 1 << 3 ) #define PT_LIGHTONLY ( 1 << 4 ) #define PT_GRENADES ( 1 << 5 ) #define PT_EXPLOSIVES ( 1 << 6 ) #define PT_MEDKIT ( 1 << 7 ) typedef struct { const char *name; int items; } playerType_t; static playerType_t playerTypes[] = { { "player_window_soldier", PT_KNIFE | PT_PISTOL | PT_RIFLE | PT_GRENADES }, { "player_window_medic", PT_KNIFE | PT_PISTOL | PT_MEDKIT }, { "player_window_engineer", PT_KNIFE | PT_PISTOL | PT_LIGHTONLY | PT_EXPLOSIVES | PT_GRENADES }, { "player_window_lieutenant", PT_KNIFE | PT_PISTOL | PT_RIFLE | PT_EXPLOSIVES } }; typedef struct { int weapindex; const char *desc; int flags; const char *cvar; int value; const char *name; const char *torso_anim; const char *legs_anim; } weaponType_t; // NERVE - SMF - this is the weapon info list [what can and can't be used by character classes] // - This list is seperate from the actual text names in the listboxes for localization purposes. // - The list boxes look up this list by the cvar value. static weaponType_t weaponTypes[] = { { 0, "NULL", 0, "none", 0, "none", "", "" }, { WP_COLT, "1911 pistol", PT_PISTOL, "mp_weapon", 0, "ui/assets/weapon_colt1911.tga", "firing_pistolB_1", "stand_pistolB" }, { WP_LUGER, "Luger pistol", PT_PISTOL, "mp_weapon", 1, "ui/assets/weapon_luger.tga", "firing_pistolB_1", "stand_pistolB" }, // { 0, "Medkit", PT_MEDKIT, "mp_item2", 2, "ui/assets/item_medkit.tga", "firing_pistolB_1", "stand_pistolB" }, { WP_MP40, "MP40 submachinegun", PT_LIGHTONLY | PT_RIFLE, "mp_weapon", 3, "ui/assets/weapon_mp40.tga", "relaxed_idle_2h_1", "relaxed_idle_2h_1" }, { WP_THOMPSON, "Thompson submachinegun", PT_LIGHTONLY | PT_RIFLE, "mp_weapon", 4, "ui/assets/weapon_thompson.tga", "relaxed_idle_2h_1", "relaxed_idle_2h_1" }, { WP_STEN, "Sten submachinegun", PT_LIGHTONLY | PT_RIFLE, "mp_weapon", 5, "ui/assets/weapon_sten.tga", "relaxed_idle_2h_1", "relaxed_idle_2h_1" }, { WP_MAUSER, "Mauser sniper rifle", PT_RIFLE, "mp_weapon", 6, "ui/assets/weapon_mauser.tga", "stand_rifle", "stand_rifle" }, { WP_GARAND, "Garand rifle", PT_RIFLE, "mp_weapon", 7, "ui/assets/weapon_mauser.tga", "stand_rifle", "stand_rifle" }, { WP_PANZERFAUST, "Panzerfaust", PT_RIFLE, "mp_weapon", 8, "ui/assets/weapon_panzerfaust.tga", "stand_machinegun", "stand_machinegun" }, { WP_VENOM, "Minigun", PT_RIFLE, "mp_weapon", 9, "ui/assets/weapon_venom.tga", "stand_machinegun", "stand_machinegun" }, { WP_FLAMETHROWER, "Flamethrower", PT_RIFLE, "mp_weapon", 10, "ui/assets/weapon_flamethrower.tga","stand_machinegun", "stand_machinegun" }, { WP_GRENADE_PINEAPPLE, "Pineapple grenade", PT_GRENADES, "mp_item1", 11, "ui/assets/weapon_grenade.tga", "firing_pistolB_1", "stand_pistolB" }, { WP_GRENADE_LAUNCHER, "Stick grenade", PT_GRENADES, "mp_item1", 12, "ui/assets/weapon_grenade_ger.tga", "firing_pistolB_1", "stand_pistolB" }, { WP_DYNAMITE, "Explosives", PT_EXPLOSIVES, "mp_item2", 13, "ui/assets/weapon_dynamite.tga", "firing_pistolB_1", "stand_pistolB" }, { 0, NULL, 0, NULL, 0, NULL, NULL, NULL } }; typedef struct { char *name; int flags; char *shader; } uiitemType_t; #define UI_KNIFE_PIC "window_knife_pic" #define UI_PISTOL_PIC "window_pistol_pic" #define UI_WEAPON_PIC "window_weapon_pic" #define UI_ITEM1_PIC "window_item1_pic" #define UI_ITEM2_PIC "window_item2_pic" static uiitemType_t itemTypes[] = { { UI_KNIFE_PIC, PT_KNIFE, "ui/assets/weapon_knife.tga" }, { UI_PISTOL_PIC, PT_PISTOL, "ui/assets/weapon_colt1911.tga" }, { UI_WEAPON_PIC, PT_RIFLE, "ui/assets/weapon_mauser.tga" }, { UI_ITEM1_PIC, PT_MEDKIT, "ui/assets/item_medkit.tga" }, { UI_ITEM1_PIC, PT_GRENADES, "ui/assets/weapon_grenade.tga" }, { UI_ITEM2_PIC, PT_EXPLOSIVES, "ui/assets/weapon_dynamite.tga" }, { NULL, 0, NULL } }; int WM_getWeaponIndex() { int lookupIndex, i; lookupIndex = trap_Cvar_VariableValue( "mp_weapon" ); for ( i = 1; weaponTypes[i].name; i++ ) { if ( weaponTypes[i].value == lookupIndex ) { return weaponTypes[i].weapindex; } } return 0; } void WM_getWeaponAnim( const char **torso_anim, const char **legs_anim ) { int lookupIndex, i; lookupIndex = trap_Cvar_VariableValue( "mp_weapon" ); for ( i = 1; weaponTypes[i].name; i++ ) { if ( weaponTypes[i].value == lookupIndex ) { *torso_anim = weaponTypes[i].torso_anim; *legs_anim = weaponTypes[i].legs_anim; return; } } } static void WM_ChangePlayerType() { int i, j, playerType; menuDef_t *menu = Menu_GetFocused(); itemDef_t *itemdef, *itemdef2; playerType = trap_Cvar_VariableValue( "mp_playerType" ); for ( i = 0; i < 4; i++ ) { itemdef = Menu_FindItemByName( menu, playerTypes[i].name ); if ( !itemdef ) { continue; } if ( i == playerType ) { Menu_ShowItemByName( itemdef->parent, playerTypes[i].name, qtrue ); } else { Menu_ShowItemByName( itemdef->parent, playerTypes[i].name, qfalse ); } // selected only settings if ( i != playerType ) { continue; } // force all to none first for ( j = 0; itemTypes[j].name; j++ ) { itemdef2 = Menu_FindItemByName( menu, itemTypes[j].name ); if ( itemdef2 ) { itemdef2->window.background = DC->registerShaderNoMip( "ui/assets/item_none.tga" ); } } // set values for ( j = 0; itemTypes[j].name; j++ ) { itemdef2 = Menu_FindItemByName( menu, itemTypes[j].name ); if ( itemdef2 && ( playerTypes[i].items & itemTypes[j].flags ) ) { itemdef2->window.background = DC->registerShaderNoMip( itemTypes[j].shader ); } } } } void WM_GetSpawnPoints() { char cs[MAX_STRING_CHARS]; const char *s; int i; trap_GetConfigString( CS_MULTI_INFO, cs, sizeof( cs ) ); s = Info_ValueForKey( cs, "numspawntargets" ); if ( !s ) { return; } // first index is for autopicking Q_strncpyz( uiInfo.spawnPoints[0], "Auto Pick", MAX_SPAWNDESC ); uiInfo.spawnCount = atoi( s ) + 1; for ( i = 1; i < uiInfo.spawnCount; i++ ) { trap_GetConfigString( CS_MULTI_SPAWNTARGETS + i, cs, sizeof( cs ) ); s = Info_ValueForKey( cs, "spawn_targ" ); if ( !s ) { return; } Q_strncpyz( uiInfo.spawnPoints[i], s, MAX_SPAWNDESC ); } } void WM_HideItems() { menuDef_t *menu = Menu_GetFocused(); Menu_ShowItemByName( menu, "window_pickplayer", qfalse ); Menu_ShowItemByName( menu, "window_weap", qfalse ); Menu_ShowItemByName( menu, "weap_*", qfalse ); Menu_ShowItemByName( menu, "pistol_*", qfalse ); Menu_ShowItemByName( menu, "grenade_*", qfalse ); Menu_ShowItemByName( menu, "player_type", qfalse ); } void WM_PickItem( int selectionType, int itemIndex ) { menuDef_t *menu = Menu_GetFocused(); int playerType; if ( selectionType == WM_SELECT_TEAM ) { switch ( itemIndex ) { case WM_AXIS: trap_Cvar_Set( "mp_team", "0" ); break; case WM_ALLIES: trap_Cvar_Set( "mp_team", "1" ); break; case WM_SPECTATOR: trap_Cvar_Set( "mp_team", "2" ); break; } } else if ( selectionType == WM_SELECT_CLASS ) { switch ( itemIndex ) { case WM_START_SELECT: break; case WM_SOLDIER: trap_Cvar_Set( "mp_playerType", "0" ); trap_Cvar_Set( "mp_weapon", "0" ); break; case WM_MEDIC: trap_Cvar_Set( "mp_playerType", "1" ); trap_Cvar_Set( "mp_weapon", "0" ); break; case WM_ENGINEER: trap_Cvar_Set( "mp_playerType", "2" ); trap_Cvar_Set( "mp_weapon", "0" ); break; case WM_LIEUTENANT: trap_Cvar_Set( "mp_playerType", "3" ); trap_Cvar_Set( "mp_weapon", "0" ); break; } } else if ( selectionType == WM_SELECT_WEAPON ) { if ( itemIndex == WM_START_SELECT ) { } else { trap_Cvar_Set( weaponTypes[itemIndex].cvar, va( "%i", weaponTypes[itemIndex].value ) ); } } else if ( selectionType == WM_SELECT_PISTOL ) { if ( itemIndex == WM_START_SELECT ) { // hide all other menus first WM_HideItems(); // show this menu Menu_ShowItemByName( menu, "window_weap", qtrue ); Menu_ShowItemByName( menu, "pistol_*", qtrue ); } else { itemDef_t *itemdef = Menu_FindItemByName( menu, UI_PISTOL_PIC ); trap_Cvar_Set( weaponTypes[itemIndex].cvar, va( "%i", weaponTypes[itemIndex].value ) ); if ( itemdef ) { itemdef->window.background = DC->registerShaderNoMip( weaponTypes[itemIndex].name ); } Menu_ShowItemByName( menu, "window_weap", qfalse ); Menu_ShowItemByName( menu, "pistol_*", qfalse ); } } else if ( selectionType == WM_SELECT_GRENADE ) { if ( itemIndex == WM_START_SELECT ) { // hide all other menus first WM_HideItems(); // show this menu playerType = trap_Cvar_VariableValue( "mp_playerType" ); if ( playerType == 1 || playerType == 3 ) { return; } Menu_ShowItemByName( menu, "window_weap", qtrue ); Menu_ShowItemByName( menu, "grenade_*", qtrue ); } else { itemDef_t *itemdef = Menu_FindItemByName( menu, UI_ITEM1_PIC ); trap_Cvar_Set( weaponTypes[itemIndex].cvar, va( "%i", weaponTypes[itemIndex].value ) ); if ( itemdef ) { itemdef->window.background = DC->registerShaderNoMip( weaponTypes[itemIndex].name ); } Menu_ShowItemByName( menu, "window_weap", qfalse ); Menu_ShowItemByName( menu, "grenade_*", qfalse ); } } } void WM_LimboChat() { char buf[200]; trap_Cvar_VariableStringBuffer( "ui_cmd", buf, 200 ); if ( strlen( buf ) ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_limbo %s\n", buf ) ); } trap_Cvar_Set( "ui_cmd", "" ); } extern qboolean g_waitingForKey; extern qboolean g_editingField; extern itemDef_t *g_editItem; void WM_ActivateLimboChat() { menuDef_t *menu; itemDef_t *itemdef; menu = Menu_GetFocused(); menu = Menus_ActivateByName( "wm_limboChat" ); if ( !menu || g_editItem ) { return; } itemdef = Menu_FindItemByName( menu, "window_limbo_chat" ); if ( itemdef ) { itemdef->cursorPos = 0; g_editingField = qtrue; g_editItem = itemdef; DC->setOverstrikeMode( qtrue ); } } // -NERVE - SMF /* ============== UI_Update ============== */ static void UI_Update( const char *name ) { int val = trap_Cvar_VariableValue( name ); if ( Q_stricmp( name, "ui_SetName" ) == 0 ) { trap_Cvar_Set( "name", UI_Cvar_VariableString( "ui_Name" ) ); } else if ( Q_stricmp( name, "ui_setRate" ) == 0 ) { float rate = trap_Cvar_VariableValue( "rate" ); if ( rate >= 5000 ) { trap_Cvar_Set( "cl_maxpackets", "30" ); trap_Cvar_Set( "cl_packetdup", "1" ); } else if ( rate >= 4000 ) { trap_Cvar_Set( "cl_maxpackets", "15" ); trap_Cvar_Set( "cl_packetdup", "2" ); // favor less prediction errors when there's packet loss } else { trap_Cvar_Set( "cl_maxpackets", "15" ); trap_Cvar_Set( "cl_packetdup", "1" ); // favor lower bandwidth } } else if ( Q_stricmp( name, "ui_GetName" ) == 0 ) { trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString( "name" ) ); } else if ( Q_stricmp( name, "r_colorbits" ) == 0 ) { switch ( val ) { case 0: trap_Cvar_SetValue( "r_depthbits", 0 ); trap_Cvar_SetValue( "r_stencilbits", 0 ); break; case 16: trap_Cvar_SetValue( "r_depthbits", 16 ); trap_Cvar_SetValue( "r_stencilbits", 0 ); break; case 32: trap_Cvar_SetValue( "r_depthbits", 24 ); break; } } else if ( Q_stricmp( name, "r_lodbias" ) == 0 ) { switch ( val ) { case 0: trap_Cvar_SetValue( "r_subdivisions", 4 ); break; case 1: trap_Cvar_SetValue( "r_subdivisions", 12 ); break; case 2: trap_Cvar_SetValue( "r_subdivisions", 20 ); break; } } else if ( Q_stricmp( name, "ui_glCustom" ) == 0 ) { switch ( val ) { case 0: // high quality trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 4 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 0 ); trap_Cvar_SetValue( "r_colorbits", 32 ); trap_Cvar_SetValue( "r_depthbits", 24 ); trap_Cvar_SetValue( "r_picmip", 0 ); trap_Cvar_SetValue( "r_picmip2", 0 ); trap_Cvar_SetValue( "r_mode", 4 ); trap_Cvar_SetValue( "r_texturebits", 32 ); trap_Cvar_SetValue( "r_fastSky", 0 ); trap_Cvar_SetValue( "r_inGameVideo", 1 ); trap_Cvar_SetValue( "cg_shadows", 1 ); trap_Cvar_SetValue( "cg_brassTime", 2500 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); break; case 1: // normal trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 12 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 0 ); trap_Cvar_SetValue( "r_colorbits", 0 ); trap_Cvar_SetValue( "r_depthbits", 24 ); trap_Cvar_SetValue( "r_picmip", 0 ); trap_Cvar_SetValue( "r_picmip2", 1 ); trap_Cvar_SetValue( "r_mode", 3 ); trap_Cvar_SetValue( "r_texturebits", 0 ); trap_Cvar_SetValue( "r_fastSky", 0 ); trap_Cvar_SetValue( "r_inGameVideo", 1 ); trap_Cvar_SetValue( "cg_brassTime", 2500 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); //----(SA) modified so wolf never sets trilinear automatically trap_Cvar_SetValue( "cg_shadows", 0 ); break; case 2: // fast trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 8 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 1 ); trap_Cvar_SetValue( "r_colorbits", 0 ); trap_Cvar_SetValue( "r_depthbits", 0 ); trap_Cvar_SetValue( "r_picmip", 1 ); trap_Cvar_SetValue( "r_picmip2", 2 ); trap_Cvar_SetValue( "r_mode", 3 ); trap_Cvar_SetValue( "r_texturebits", 0 ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "r_fastSky", 1 ); trap_Cvar_SetValue( "r_inGameVideo", 0 ); trap_Cvar_SetValue( "cg_brassTime", 0 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; case 3: // fastest trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 20 ); trap_Cvar_SetValue( "r_vertexlight", 1 ); trap_Cvar_SetValue( "r_lodbias", 2 ); trap_Cvar_SetValue( "r_colorbits", 16 ); trap_Cvar_SetValue( "r_depthbits", 16 ); trap_Cvar_SetValue( "r_mode", 3 ); trap_Cvar_SetValue( "r_picmip", 2 ); trap_Cvar_SetValue( "r_picmip2", 3 ); trap_Cvar_SetValue( "r_texturebits", 16 ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "cg_brassTime", 0 ); trap_Cvar_SetValue( "r_fastSky", 1 ); trap_Cvar_SetValue( "r_inGameVideo", 0 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; case 999: // 999 is reserved for having set default values ("recommended") break; } } else if ( Q_stricmp( name, "ui_mousePitch" ) == 0 ) { if ( val == 0 ) { trap_Cvar_SetValue( "m_pitch", 0.022f ); } else { trap_Cvar_SetValue( "m_pitch", -0.022f ); } //----(SA) added } else if ( Q_stricmp( name, "ui_savegameListAutosave" ) == 0 ) { if ( val == 0 ) { UI_LoadSavegames( NULL ); } else { // TODO: get this from a cvar, so more complicated // directory structures can be set up later if desired // cvar = getcvar("ui_savegameSubdir"); // UI_LoadSavegames(cvar.value); UI_LoadSavegames( "autosave" ); // get from default directory 'main/save/autosave/*.svg' } } //----(SA) end } /* ============== UI_RunMenuScript ============== */ static void UI_RunMenuScript( char **args ) { const char *name, *name2; char buff[1024]; if ( String_Parse( args, &name ) ) { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer if ( Q_stricmp( name, "StartServer" ) == 0 ) { int i, clients; float skill; trap_Cvar_Set( "cg_thirdPerson", "0" ); trap_Cvar_Set( "cg_cameraOrbit", "0" ); trap_Cvar_Set( "ui_singlePlayerActive", "0" ); trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); skill = trap_Cvar_VariableValue( "g_spSkill" ); // set max clients based on spots clients = 0; for ( i = 0; i < PLAYERS_PER_TEAM; i++ ) { int bot = trap_Cvar_VariableValue( va( "ui_blueteam%i", i + 1 ) ); if ( bot >= 0 ) { clients++; } bot = trap_Cvar_VariableValue( va( "ui_redteam%i", i + 1 ) ); if ( bot >= 0 ) { clients++; } } if ( clients == 0 ) { clients = 8; } trap_Cvar_Set( "sv_maxClients", va( "%d",clients ) ); for ( i = 0; i < PLAYERS_PER_TEAM; i++ ) { int bot = trap_Cvar_VariableValue( va( "ui_blueteam%i", i + 1 ) ); if ( bot > 1 ) { if ( ui_actualNetGameType.integer >= GT_TEAM ) { Com_sprintf( buff, sizeof( buff ), "addbot %s %f %s\n", uiInfo.characterList[bot - 2].name, skill, "Blue" ); } else { // NERVE - SMF - no bots in wolf multiplayer // Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); } trap_Cmd_ExecuteText( EXEC_APPEND, buff ); } bot = trap_Cvar_VariableValue( va( "ui_redteam%i", i + 1 ) ); if ( bot > 1 ) { if ( ui_actualNetGameType.integer >= GT_TEAM ) { Com_sprintf( buff, sizeof( buff ), "addbot %s %f %s\n", uiInfo.characterList[bot - 2].name, skill, "Red" ); } else { // NERVE - SMF - no bots in wolf multiplayer // Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); } trap_Cmd_ExecuteText( EXEC_APPEND, buff ); } } } else if ( Q_stricmp( name, "updateSPMenu" ) == 0 ) { UI_SetCapFragLimits( qtrue ); UI_MapCountByGameType( qtrue ); ui_mapIndex.integer = UI_GetIndexFromSelection( ui_currentMap.integer ); trap_Cvar_Set( "ui_mapIndex", va( "%d", ui_mapIndex.integer ) ); Menu_SetFeederSelection( NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish" ); UI_GameType_HandleKey( 0, 0, K_MOUSE1, qfalse ); UI_GameType_HandleKey( 0, 0, K_MOUSE2, qfalse ); } else if ( Q_stricmp( name, "resetDefaults" ) == 0 ) { // SP was like... // trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); // trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); // Controls_SetDefaults(); // trap_Cvar_Set("com_introPlayed", "1" ); // trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); // from MP 11/12/01 trap_Cmd_ExecuteText( EXEC_NOW, "cvar_restart\n" ); // NERVE - SMF - changed order trap_Cmd_ExecuteText( EXEC_NOW, "exec default.cfg\n" ); trap_Cmd_ExecuteText( EXEC_NOW, "exec language.cfg\n" ); // NERVE - SMF trap_Cmd_ExecuteText( EXEC_NOW, "setRecommended\n" ); // NERVE - SMF Controls_SetDefaults(); trap_Cvar_Set( "com_introPlayed", "1" ); trap_Cvar_Set( "com_recommendedSet", "1" ); // NERVE - SMF trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); // end from MP } else if ( Q_stricmp( name, "getCDKey" ) == 0 ) { char out[17]; trap_GetCDKey( buff, 17 ); trap_Cvar_Set( "cdkey1", "" ); trap_Cvar_Set( "cdkey2", "" ); trap_Cvar_Set( "cdkey3", "" ); trap_Cvar_Set( "cdkey4", "" ); if ( strlen( buff ) == CDKEY_LEN ) { Q_strncpyz( out, buff, 5 ); trap_Cvar_Set( "cdkey1", out ); Q_strncpyz( out, buff + 4, 5 ); trap_Cvar_Set( "cdkey2", out ); Q_strncpyz( out, buff + 8, 5 ); trap_Cvar_Set( "cdkey3", out ); Q_strncpyz( out, buff + 12, 5 ); trap_Cvar_Set( "cdkey4", out ); } } else if ( Q_stricmp( name, "verifyCDKey" ) == 0 ) { buff[0] = '\0'; Q_strcat( buff, 1024, UI_Cvar_VariableString( "cdkey1" ) ); Q_strcat( buff, 1024, UI_Cvar_VariableString( "cdkey2" ) ); Q_strcat( buff, 1024, UI_Cvar_VariableString( "cdkey3" ) ); Q_strcat( buff, 1024, UI_Cvar_VariableString( "cdkey4" ) ); trap_Cvar_Set( "cdkey", buff ); if ( trap_VerifyCDKey( buff, UI_Cvar_VariableString( "cdkeychecksum" ) ) ) { trap_Cvar_Set( "ui_cdkeyvalid", "CD Key Appears to be valid." ); trap_SetCDKey( buff ); } else { trap_Cvar_Set( "ui_cdkeyvalid", "CD Key does not appear to be valid." ); } //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( Q_stricmp( name, "loadArenas" ) == 0 ) { UI_LoadArenas(); UI_MapCountByGameType( qfalse ); Menu_SetFeederSelection( NULL, FEEDER_ALLMAPS, 0, "createserver" ); //#endif // #ifdef MISSIONPACK } else if ( Q_stricmp( name, "saveControls" ) == 0 ) { Controls_SetConfig( qtrue ); } else if ( Q_stricmp( name, "loadControls" ) == 0 ) { Controls_GetConfig(); } else if ( Q_stricmp( name, "clearError" ) == 0 ) { trap_Cvar_Set( "com_errorMessage", "" ); //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( Q_stricmp( name, "loadGameInfo" ) == 0 ) { UI_ParseGameInfo( "gameinfo.txt" ); UI_LoadBestScores( uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum ); //#endif // #ifdef MISSIONPACK } else if ( Q_stricmp( name, "resetScores" ) == 0 ) { UI_ClearScores(); //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( Q_stricmp( name, "RefreshServers" ) == 0 ) { UI_StartServerRefresh( qtrue ); UI_BuildServerDisplayList( qtrue ); } else if ( Q_stricmp( name, "RefreshFilter" ) == 0 ) { UI_StartServerRefresh( qfalse ); UI_BuildServerDisplayList( qtrue ); } else if ( Q_stricmp( name, "RunSPDemo" ) == 0 ) { if ( uiInfo.demoAvailable ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "demo %s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum ) ); } //#endif // #ifdef MISSIONPACK` } else if ( Q_stricmp( name, "LoadDemos" ) == 0 ) { UI_LoadDemos(); } else if ( Q_stricmp( name, "LoadMovies" ) == 0 ) { UI_LoadMovies(); //----(SA) added } else if ( Q_stricmp( name, "LoadSaveGames" ) == 0 ) { // get the list UI_LoadSavegames( NULL ); } else if ( Q_stricmp( name, "Loadgame" ) == 0 ) { int i = UI_SavegameIndexFromName2( ui_savegameName.string ); // in developer, don't actually load the game if ( DC->getCVarValue( "developer" ) ) { Com_Printf( "would load game (developer 0):\n %s\n", uiInfo.savegameList[i].savegameFile ); } else { trap_Cmd_ExecuteText( EXEC_APPEND, va( "loadgame %s\n", uiInfo.savegameList[i].savegameFile ) ); } // save. throw dialog box if file exists } else if ( Q_stricmp( name, "Savegame" ) == 0 ) { int i; char name[MAX_NAME_LENGTH]; name[0] = '\0'; Q_strncpyz( name, UI_Cvar_VariableString( "ui_savegame" ), MAX_NAME_LENGTH ); if ( !strlen( name ) ) { Menus_OpenByName( "save_name_popmenu" ); } else { // find out if there's an existing savegame with that name for ( i = 0; i < uiInfo.savegameCount; i++ ) { if ( Q_stricmp( name, uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[i]].savegameName ) == 0 ) { Menus_OpenByName( "save_overwrite_popmenu" ); break; } } if ( i == uiInfo.savegameCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "savegame %s\n", UI_Cvar_VariableString( "ui_savegame" ), MAX_NAME_LENGTH ) ); Menus_CloseAll(); } } // save with no confirm for overwrite } else if ( Q_stricmp( name, "Savegame2" ) == 0 ) { if ( !strlen( name ) ) { Menus_OpenByName( "save_name_popmenu" ); } else { trap_Cmd_ExecuteText( EXEC_APPEND, va( "savegame %s\n", UI_Cvar_VariableString( "ui_savegame" ), MAX_NAME_LENGTH ) ); Menus_CloseAll(); } } else if ( Q_stricmp( name, "DelSavegame" ) == 0 ) { int i = UI_SavegameIndexFromName2( ui_savegameName.string ); if ( DC->getCVarValue( "developer" ) ) { Com_Printf( "would delete game (developer 0):\n %s\n", uiInfo.savegameList[i].savegameFile ); } else { UI_DelSavegame(); } } else if ( Q_stricmp( name, "SavegameSort" ) == 0 ) { int sortColumn; if ( Int_Parse( args, &sortColumn ) ) { // if same column we're already sorting on then flip the direction if ( sortColumn == uiInfo.savegameStatus.sortKey ) { uiInfo.savegameStatus.sortDir = !uiInfo.savegameStatus.sortDir; } // make sure we sort again UI_SavegameSort( sortColumn, qtrue ); } //----(SA) end //----(SA) added } else if ( Q_stricmp( name, "playerstart" ) == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, "fade 0 0 0 0 3\n" ); // fade screen up trap_Cvar_Set( "g_playerstart", "1" ); // set cvar which will trigger "playerstart" in script Menus_CloseAll(); //----(SA) end } else if ( Q_stricmp( name, "LoadMods" ) == 0 ) { UI_LoadMods(); } else if ( Q_stricmp( name, "playMovie" ) == 0 ) { if ( uiInfo.previewMovie >= 0 ) { trap_CIN_StopCinematic( uiInfo.previewMovie ); } trap_Cmd_ExecuteText( EXEC_APPEND, va( "cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex] ) ); } else if ( Q_stricmp( name, "RunMod" ) == 0 ) { trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName ); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); } else if ( Q_stricmp( name, "RunDemo" ) == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "demo %s\n", uiInfo.demoList[uiInfo.demoIndex] ) ); } else if ( Q_stricmp( name, "Wolf" ) == 0 ) { trap_Cvar_Set( "fs_game", "" ); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( Q_stricmp( name, "closeJoin" ) == 0 ) { if ( uiInfo.serverStatus.refreshActive ) { UI_StopServerRefresh(); uiInfo.serverStatus.nextDisplayRefresh = 0; uiInfo.nextServerStatusRefresh = 0; uiInfo.nextFindPlayerRefresh = 0; UI_BuildServerDisplayList( qtrue ); } else { Menus_CloseByName( "joinserver" ); Menus_OpenByName( "main" ); } //#endif } else if ( Q_stricmp( name, "StopRefresh" ) == 0 ) { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer UI_StopServerRefresh(); uiInfo.serverStatus.nextDisplayRefresh = 0; uiInfo.nextServerStatusRefresh = 0; uiInfo.nextFindPlayerRefresh = 0; } else if ( Q_stricmp( name, "UpdateFilter" ) == 0 ) { if ( ui_netSource.integer == AS_LOCAL ) { UI_StartServerRefresh( qtrue ); } UI_BuildServerDisplayList( qtrue ); UI_FeederSelection( FEEDER_SERVERS, 0 ); } else if ( Q_stricmp( name, "ServerStatus" ) == 0 ) { trap_LAN_GetServerAddressString( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof( uiInfo.serverStatusAddress ) ); UI_BuildServerStatus( qtrue ); } else if ( Q_stricmp( name, "FoundPlayerServerStatus" ) == 0 ) { Q_strncpyz( uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof( uiInfo.serverStatusAddress ) ); UI_BuildServerStatus( qtrue ); Menu_SetFeederSelection( NULL, FEEDER_FINDPLAYER, 0, NULL ); } else if ( Q_stricmp( name, "FindPlayer" ) == 0 ) { UI_BuildFindPlayerList( qtrue ); // clear the displayed server status info uiInfo.serverStatusInfo.numLines = 0; Menu_SetFeederSelection( NULL, FEEDER_FINDPLAYER, 0, NULL ); } else if ( Q_stricmp( name, "JoinServer" ) == 0 ) { trap_Cvar_Set( "cg_thirdPerson", "0" ); trap_Cvar_Set( "cg_cameraOrbit", "0" ); trap_Cvar_Set( "ui_singlePlayerActive", "0" ); if ( uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers ) { trap_LAN_GetServerAddressString( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024 ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); } } else if ( Q_stricmp( name, "FoundPlayerJoinServer" ) == 0 ) { trap_Cvar_Set( "ui_singlePlayerActive", "0" ); if ( uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); } //#endif // #ifdef MISSIONPACK } else if ( Q_stricmp( name, "Quit" ) == 0 ) { trap_Cvar_Set( "ui_singlePlayerActive", "0" ); trap_Cmd_ExecuteText( EXEC_NOW, "quit" ); } else if ( Q_stricmp( name, "Controls" ) == 0 ) { trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName( "setup_menu2" ); } else if ( Q_stricmp( name, "Leave" ) == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName( "main" ); } else if ( Q_stricmp( name, "ServerSort" ) == 0 ) { int sortColumn; if ( Int_Parse( args, &sortColumn ) ) { // if same column we're already sorting on then flip the direction if ( sortColumn == uiInfo.serverStatus.sortKey ) { uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; } // make sure we sort again UI_ServersSort( sortColumn, qtrue ); } } else if ( Q_stricmp( name, "nextSkirmish" ) == 0 ) { UI_StartSkirmish( qtrue ); } else if ( Q_stricmp( name, "SkirmishStart" ) == 0 ) { UI_StartSkirmish( qfalse ); } else if ( Q_stricmp( name, "closeingame" ) == 0 ) { trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( Q_stricmp( name, "voteMap" ) == 0 ) { if ( ui_currentNetMap.integer >= 0 && ui_currentNetMap.integer < uiInfo.mapCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); } //#endif // #ifdef MISSIONPACK } else if ( Q_stricmp( name, "voteKick" ) == 0 ) { if ( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex] ) ); } } else if ( Q_stricmp( name, "voteGame" ) == 0 ) { if ( ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); } } else if ( Q_stricmp( name, "voteLeader" ) == 0 ) { if ( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex] ) ); } //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( Q_stricmp( name, "addBot" ) == 0 ) { if ( trap_Cvar_VariableValue( "g_gametype" ) >= GT_TEAM ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex + 1, ( uiInfo.redBlue == 0 ) ? "Red" : "Blue" ) ); } else { // NERVE - SMF - no bots in wolf multiplayer // trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") ); } } else if ( Q_stricmp( name, "addFavorite" ) == 0 ) { if ( ui_netSource.integer != AS_FAVORITES ) { char name[MAX_NAME_LENGTH]; char addr[MAX_NAME_LENGTH]; int res; trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS ); name[0] = addr[0] = '\0'; Q_strncpyz( name, Info_ValueForKey( buff, "hostname" ), MAX_NAME_LENGTH ); Q_strncpyz( addr, Info_ValueForKey( buff, "addr" ), MAX_NAME_LENGTH ); if ( strlen( name ) > 0 && strlen( addr ) > 0 ) { res = trap_LAN_AddServer( AS_FAVORITES, name, addr ); if ( res == 0 ) { // server already in the list Com_Printf( "Favorite already in list\n" ); } else if ( res == -1 ) { // list full Com_Printf( "Favorite list full\n" ); } else { // successfully added Com_Printf( "Added favorite server %s\n", addr ); } } } } else if ( Q_stricmp( name, "deleteFavorite" ) == 0 ) { if ( ui_netSource.integer == AS_FAVORITES ) { char addr[MAX_NAME_LENGTH]; trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS ); addr[0] = '\0'; Q_strncpyz( addr, Info_ValueForKey( buff, "addr" ), MAX_NAME_LENGTH ); if ( strlen( addr ) > 0 ) { trap_LAN_RemoveServer( AS_FAVORITES, addr ); } } } else if ( Q_stricmp( name, "createFavorite" ) == 0 ) { if ( ui_netSource.integer == AS_FAVORITES ) { char name[MAX_NAME_LENGTH]; char addr[MAX_NAME_LENGTH]; int res; name[0] = addr[0] = '\0'; Q_strncpyz( name, UI_Cvar_VariableString( "ui_favoriteName" ), MAX_NAME_LENGTH ); Q_strncpyz( addr, UI_Cvar_VariableString( "ui_favoriteAddress" ), MAX_NAME_LENGTH ); if ( strlen( name ) > 0 && strlen( addr ) > 0 ) { res = trap_LAN_AddServer( AS_FAVORITES, name, addr ); if ( res == 0 ) { // server already in the list Com_Printf( "Favorite already in list\n" ); } else if ( res == -1 ) { // list full Com_Printf( "Favorite list full\n" ); } else { // successfully added Com_Printf( "Added favorite server %s\n", addr ); } } } } else if ( Q_stricmp( name, "orders" ) == 0 ) { const char *orders; if ( String_Parse( args, &orders ) ) { int selectedPlayer = trap_Cvar_VariableValue( "cg_selectedPlayer" ); if ( selectedPlayer < uiInfo.myTeamCount ) { strcpy( buff, orders ); trap_Cmd_ExecuteText( EXEC_APPEND, va( buff, uiInfo.teamClientNums[selectedPlayer] ) ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } else { int i; for ( i = 0; i < uiInfo.myTeamCount; i++ ) { if ( Q_stricmp( UI_Cvar_VariableString( "name" ), uiInfo.teamNames[i] ) == 0 ) { continue; } strcpy( buff, orders ); trap_Cmd_ExecuteText( EXEC_APPEND, va( buff, uiInfo.teamNames[i] ) ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } } trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); } } else if ( Q_stricmp( name, "voiceOrdersTeam" ) == 0 ) { const char *orders; if ( String_Parse( args, &orders ) ) { int selectedPlayer = trap_Cvar_VariableValue( "cg_selectedPlayer" ); if ( selectedPlayer == uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, orders ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); } } else if ( Q_stricmp( name, "voiceOrders" ) == 0 ) { const char *orders; if ( String_Parse( args, &orders ) ) { int selectedPlayer = trap_Cvar_VariableValue( "cg_selectedPlayer" ); if ( selectedPlayer < uiInfo.myTeamCount ) { strcpy( buff, orders ); trap_Cmd_ExecuteText( EXEC_APPEND, va( buff, uiInfo.teamClientNums[selectedPlayer] ) ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); } //#endif // #ifdef MISSIONPACK } else if ( Q_stricmp( name, "glCustom" ) == 0 ) { trap_Cvar_Set( "ui_glCustom", "4" ); } else if ( Q_stricmp( name, "update" ) == 0 ) { if ( String_Parse( args, &name2 ) ) { UI_Update( name2 ); } // NERVE - SMF //----(SA) // start other .exe } else if ( Q_stricmp( name, "startSingleplayer" ) == 0 ) { // so it doesn't barf if it gets a mp menu trap_Cmd_ExecuteText( EXEC_APPEND, "startMultiplayer\n" ); } else if ( Q_stricmp( name, "startMultiplayer" ) == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, "startMultiplayer\n" ); //----(SA) } else if ( Q_stricmp( name, "wm_showPickPlayer" ) == 0 ) { Menus_CloseAll(); Menus_OpenByName( "wm_pickplayer" ); } else if ( Q_stricmp( name, "wm_showPickTeam" ) == 0 ) { Menus_CloseAll(); Menus_OpenByName( "wm_pickteam" ); } else if ( Q_stricmp( name, "changePlayerType" ) == 0 ) { WM_ChangePlayerType(); } else if ( Q_stricmp( name, "getSpawnPoints" ) == 0 ) { WM_GetSpawnPoints(); } else if ( Q_stricmp( name, "wm_pickitem2" ) == 0 ) { const char *param, *param2; int selectType = 0, itemIndex = 0; if ( String_Parse( args, ¶m ) && String_Parse( args, ¶m2 ) ) { selectType = atoi( param ); itemIndex = atoi( param2 ); WM_PickItem( selectType, itemIndex ); } } else if ( Q_stricmp( name, "startMultiplayer" ) == 0 ) { int team, playerType, weapon, pistol, item1, i; const char *teamStr, *classStr, *weapStr; Menus_CloseAll(); // get cvars team = trap_Cvar_VariableValue( "mp_team" ); playerType = trap_Cvar_VariableValue( "mp_playerType" ); weapon = trap_Cvar_VariableValue( "mp_weapon" ); pistol = trap_Cvar_VariableValue( "mp_pistol" ); item1 = trap_Cvar_VariableValue( "mp_item1" ); // print center message if ( team == 0 ) { teamStr = "nazi"; } else if ( team == 1 ) { teamStr = "allied"; } else { teamStr = "spectator"; } if ( playerType == 0 ) { classStr = "soldier"; } else if ( playerType == 1 ) { classStr = "medic"; } else if ( playerType == 2 ) { classStr = "engineer"; } else { classStr = "lieutenant"; } weapStr = ""; for ( i = 0; weaponTypes[i].name; i++ ) { if ( weaponTypes[i].value == weapon ) { weapStr = weaponTypes[i].desc; } } if ( team != 2 ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "limbomessage %s %s %s\n", teamStr, classStr, weapStr ) ); } // join team if ( team == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "team %s %i %i %i %i 1\n", "red", playerType, weapon, pistol, item1 ) ); } else if ( team == 1 ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "team %s %i %i %i %i 1\n", "blue", playerType, weapon, pistol, item1 ) ); } else { trap_Cmd_ExecuteText( EXEC_APPEND, va( "team %s %i %i %i %i 1\n", "s", playerType, weapon, pistol, item1 ) ); } } else if ( Q_stricmp( name, "limboChat" ) == 0 ) { WM_LimboChat(); } else if ( Q_stricmp( name, "activateLimboChat" ) == 0 ) { WM_ActivateLimboChat(); // -NERVE - SMF } else if ( Q_stricmp( name, "setrecommended" ) == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, "setRecommended 1\n" ); } else { Com_Printf( "unknown UI script %s\n", name ); } } } static void UI_GetTeamColor( vec4_t *color ) { } /* ================== UI_MapCountByGameType ================== */ static int UI_MapCountByGameType( qboolean singlePlayer ) { int i, c, game; c = 0; game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum; if ( game == GT_SINGLE_PLAYER ) { game++; } if ( game == GT_TEAM ) { game = GT_FFA; } for ( i = 0; i < uiInfo.mapCount; i++ ) { uiInfo.mapList[i].active = qfalse; if ( uiInfo.mapList[i].typeBits & ( 1 << game ) ) { if ( singlePlayer ) { if ( !( uiInfo.mapList[i].typeBits & ( 1 << GT_SINGLE_PLAYER ) ) ) { continue; } } c++; uiInfo.mapList[i].active = qtrue; } } return c; } /* ================== UI_InsertServerIntoDisplayList ================== */ static void UI_InsertServerIntoDisplayList( int num, int position ) { int i; if ( position < 0 || position > uiInfo.serverStatus.numDisplayServers ) { return; } // uiInfo.serverStatus.numDisplayServers++; for ( i = uiInfo.serverStatus.numDisplayServers; i > position; i-- ) { uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i - 1]; } uiInfo.serverStatus.displayServers[position] = num; } /* ================== UI_RemoveServerFromDisplayList ================== */ static void UI_RemoveServerFromDisplayList( int num ) { int i, j; for ( i = 0; i < uiInfo.serverStatus.numDisplayServers; i++ ) { if ( uiInfo.serverStatus.displayServers[i] == num ) { uiInfo.serverStatus.numDisplayServers--; for ( j = i; j < uiInfo.serverStatus.numDisplayServers; j++ ) { uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j + 1]; } return; } } } /* ================== UI_BinaryServerInsertion ================== */ static void UI_BinaryServerInsertion( int num ) { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer int mid, offset, res, len; // use binary search to insert server len = uiInfo.serverStatus.numDisplayServers; mid = len; offset = 0; res = 0; while ( mid > 0 ) { mid = len >> 1; // res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset + mid] ); // if equal if ( res == 0 ) { UI_InsertServerIntoDisplayList( num, offset + mid ); return; } // if larger else if ( res == 1 ) { offset += mid; len -= mid; } // if smaller else { len -= mid; } } if ( res == 1 ) { offset++; } UI_InsertServerIntoDisplayList( num, offset ); //#endif // #ifdef MISSIONPACK } /* ================== UI_BuildServerDisplayList ================== */ static void UI_BuildServerDisplayList( qboolean force ) { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer int i, count, clients, maxClients, ping, game, len, visible; char info[MAX_STRING_CHARS]; //qboolean startRefresh = qtrue;// TTimo: unused static int numinvisible; game = 0; // NERVE - SMF - shut up compiler warning if ( !( force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh ) ) { return; } // if we shouldn't reset if ( force == 2 ) { force = 0; } // do motd updates here too trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof( uiInfo.serverStatus.motd ) ); len = strlen( uiInfo.serverStatus.motd ); if ( len == 0 ) { strcpy( uiInfo.serverStatus.motd, "Welcome to Team Arena!" ); len = strlen( uiInfo.serverStatus.motd ); } if ( len != uiInfo.serverStatus.motdLen ) { uiInfo.serverStatus.motdLen = len; uiInfo.serverStatus.motdWidth = -1; } if ( force ) { numinvisible = 0; // clear number of displayed servers uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; // set list box index to zero Menu_SetFeederSelection( NULL, FEEDER_SERVERS, 0, NULL ); // mark all servers as visible so we store ping updates for them trap_LAN_MarkServerVisible( ui_netSource.integer, -1, qtrue ); } // get the server count (comes from the master) count = trap_LAN_GetServerCount( ui_netSource.integer ); if ( count == -1 || ( ui_netSource.integer == AS_LOCAL && count == 0 ) ) { // still waiting on a response from the master uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; return; } visible = qfalse; for ( i = 0; i < count; i++ ) { // if we already got info for this server if ( !trap_LAN_ServerIsVisible( ui_netSource.integer, i ) ) { continue; } visible = qtrue; // get the ping for this server ping = trap_LAN_GetServerPing( ui_netSource.integer, i ); if ( ping > 0 || ui_netSource.integer == AS_FAVORITES ) { trap_LAN_GetServerInfo( ui_netSource.integer, i, info, MAX_STRING_CHARS ); clients = atoi( Info_ValueForKey( info, "clients" ) ); uiInfo.serverStatus.numPlayersOnServers += clients; if ( ui_browserShowEmpty.integer == 0 ) { if ( clients == 0 ) { trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); continue; } } if ( ui_browserShowFull.integer == 0 ) { maxClients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); if ( clients == maxClients ) { trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); continue; } } /* // NERVE - SMF - comment out for now, not recognizing "gametype" properly if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { game = atoi(Info_ValueForKey(info, "gametype")); if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); continue; } } */ if ( ui_serverFilterType.integer > 0 ) { if ( Q_stricmp( Info_ValueForKey( info, "game" ), serverFilters[ui_serverFilterType.integer].basedir ) != 0 ) { trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); continue; } } // make sure we never add a favorite server twice if ( ui_netSource.integer == AS_FAVORITES ) { UI_RemoveServerFromDisplayList( i ); } // insert the server into the list UI_BinaryServerInsertion( i ); // done with this server if ( ping > 0 ) { trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); numinvisible++; } } } uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; // if there were no servers visible for ping updates if ( !visible ) { // UI_StopServerRefresh(); // uiInfo.serverStatus.nextDisplayRefresh = 0; } //#endif // #ifdef MISSIONPACK } typedef struct { char *name, *altName; } serverStatusCvar_t; serverStatusCvar_t serverStatusCvars[] = { {"sv_hostname", "Name"}, {"Address", ""}, {"gamename", "Game name"}, {"g_gametype", "Game type"}, {"mapname", "Map"}, {"version", ""}, {"protocol", ""}, {"timelimit", ""}, {"fraglimit", ""}, {NULL, NULL} }; /* ================== UI_SortServerStatusInfo ================== */ static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) { int i, j, index; char *tmp1, *tmp2; // FIXME: if "gamename" == "baseq3" or "missionpack" then // replace the gametype number by FFA, CTF etc. // index = 0; for ( i = 0; serverStatusCvars[i].name; i++ ) { for ( j = 0; j < info->numLines; j++ ) { if ( !info->lines[j][1] || info->lines[j][1][0] ) { continue; } if ( !Q_stricmp( serverStatusCvars[i].name, info->lines[j][0] ) ) { // swap lines tmp1 = info->lines[index][0]; tmp2 = info->lines[index][3]; info->lines[index][0] = info->lines[j][0]; info->lines[index][3] = info->lines[j][3]; info->lines[j][0] = tmp1; info->lines[j][3] = tmp2; // if ( strlen( serverStatusCvars[i].altName ) ) { info->lines[index][0] = serverStatusCvars[i].altName; } index++; } } } } /* ================== UI_GetServerStatusInfo ================== */ static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer char *p, *score, *ping, *name; int i, len; if ( !info ) { trap_LAN_ServerStatus( serverAddress, NULL, 0 ); return qfalse; } memset( info, 0, sizeof( *info ) ); if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof( info->text ) ) ) { Q_strncpyz( info->address, serverAddress, sizeof( info->address ) ); p = info->text; info->numLines = 0; info->lines[info->numLines][0] = "Address"; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; info->lines[info->numLines][3] = info->address; info->numLines++; // get the cvars while ( p && *p ) { p = strchr( p, '\\' ); if ( !p ) { break; } *p++ = '\0'; if ( *p == '\\' ) { break; } info->lines[info->numLines][0] = p; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; p = strchr( p, '\\' ); if ( !p ) { break; } *p++ = '\0'; info->lines[info->numLines][3] = p; info->numLines++; if ( info->numLines >= MAX_SERVERSTATUS_LINES ) { break; } } // get the player list if ( info->numLines < MAX_SERVERSTATUS_LINES - 3 ) { // empty line info->lines[info->numLines][0] = ""; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; info->lines[info->numLines][3] = ""; info->numLines++; // header info->lines[info->numLines][0] = "num"; info->lines[info->numLines][1] = "score"; info->lines[info->numLines][2] = "ping"; info->lines[info->numLines][3] = "name"; info->numLines++; // parse players i = 0; len = 0; while ( p && *p ) { if ( *p == '\\' ) { *p++ = '\0'; } if ( !p ) { break; } score = p; p = strchr( p, ' ' ); if ( !p ) { break; } *p++ = '\0'; ping = p; p = strchr( p, ' ' ); if ( !p ) { break; } *p++ = '\0'; name = p; Com_sprintf( &info->pings[len], sizeof( info->pings ) - len, "%d", i ); info->lines[info->numLines][0] = &info->pings[len]; len += strlen( &info->pings[len] ) + 1; info->lines[info->numLines][1] = score; info->lines[info->numLines][2] = ping; info->lines[info->numLines][3] = name; info->numLines++; if ( info->numLines >= MAX_SERVERSTATUS_LINES ) { break; } p = strchr( p, '\\' ); if ( !p ) { break; } *p++ = '\0'; // i++; } } UI_SortServerStatusInfo( info ); return qtrue; } //#endif // #ifdef MISSIONPACK return qfalse; } /* ================== stristr ================== */ static char *stristr( char *str, char *charset ) { int i; while ( *str ) { for ( i = 0; charset[i] && str[i]; i++ ) { if ( toupper( charset[i] ) != toupper( str[i] ) ) { break; } } if ( !charset[i] ) { return str; } str++; } return NULL; } /* ================== UI_BuildFindPlayerList ================== */ static void UI_BuildFindPlayerList( qboolean force ) { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer static int numFound, numTimeOuts; int i, j, resend; serverStatusInfo_t info; char name[MAX_NAME_LENGTH + 2]; char infoString[MAX_STRING_CHARS]; if ( !force ) { if ( !uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime ) { return; } } else { memset( &uiInfo.pendingServerStatus, 0, sizeof( uiInfo.pendingServerStatus ) ); uiInfo.numFoundPlayerServers = 0; uiInfo.currentFoundPlayerServer = 0; trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof( uiInfo.findPlayerName ) ); Q_CleanStr( uiInfo.findPlayerName ); // should have a string of some length if ( !strlen( uiInfo.findPlayerName ) ) { uiInfo.nextFindPlayerRefresh = 0; return; } // set resend time resend = ui_serverStatusTimeOut.integer / 2 - 10; if ( resend < 50 ) { resend = 50; } trap_Cvar_Set( "cl_serverStatusResendTime", va( "%d", resend ) ); // reset all server status requests trap_LAN_ServerStatus( NULL, NULL, 0 ); // uiInfo.numFoundPlayerServers = 1; Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], sizeof( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1] ), "searching %d...", uiInfo.pendingServerStatus.num ); numFound = 0; numTimeOuts++; } for ( i = 0; i < MAX_SERVERSTATUSREQUESTS; i++ ) { // if this pending server is valid if ( uiInfo.pendingServerStatus.server[i].valid ) { // try to get the server status for this server if ( UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { // numFound++; // parse through the server status lines for ( j = 0; j < info.numLines; j++ ) { // should have ping info if ( !info.lines[j][2] || !info.lines[j][2][0] ) { continue; } // clean string first Q_strncpyz( name, info.lines[j][3], sizeof( name ) ); Q_CleanStr( name ); // if the player name is a substring if ( stristr( name, uiInfo.findPlayerName ) ) { // add to found server list if we have space (always leave space for a line with the number found) if ( uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS - 1 ) { // Q_strncpyz( uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers - 1], uiInfo.pendingServerStatus.server[i].adrstr, sizeof( uiInfo.foundPlayerServerAddresses[0] ) ); Q_strncpyz( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], uiInfo.pendingServerStatus.server[i].name, sizeof( uiInfo.foundPlayerServerNames[0] ) ); uiInfo.numFoundPlayerServers++; } else { // can't add any more so we're done uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; } } } Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], sizeof( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1] ), "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound ); // retrieved the server status so reuse this spot uiInfo.pendingServerStatus.server[i].valid = qfalse; } } // if empty pending slot or timed out if ( !uiInfo.pendingServerStatus.server[i].valid || uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer ) { if ( uiInfo.pendingServerStatus.server[i].valid ) { numTimeOuts++; } // reset server status request for this address UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); // reuse pending slot uiInfo.pendingServerStatus.server[i].valid = qfalse; // if we didn't try to get the status of all servers in the main browser yet if ( uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers ) { uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; trap_LAN_GetServerAddressString( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], uiInfo.pendingServerStatus.server[i].adrstr, sizeof( uiInfo.pendingServerStatus.server[i].adrstr ) ); trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof( infoString ) ); Q_strncpyz( uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey( infoString, "hostname" ), sizeof( uiInfo.pendingServerStatus.server[0].name ) ); uiInfo.pendingServerStatus.server[i].valid = qtrue; uiInfo.pendingServerStatus.num++; Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], sizeof( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1] ), "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound ); } } } for ( i = 0; i < MAX_SERVERSTATUSREQUESTS; i++ ) { if ( uiInfo.pendingServerStatus.server[i].valid ) { break; } } // if still trying to retrieve server status info if ( i < MAX_SERVERSTATUSREQUESTS ) { uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; } else { // add a line that shows the number of servers found if ( !uiInfo.numFoundPlayerServers ) { Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], sizeof( uiInfo.foundPlayerServerAddresses[0] ), "no servers found" ); } else { Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers - 1], sizeof( uiInfo.foundPlayerServerAddresses[0] ), "%d server%s found with player %s", uiInfo.numFoundPlayerServers - 1, uiInfo.numFoundPlayerServers == 2 ? "" : "s", uiInfo.findPlayerName ); } uiInfo.nextFindPlayerRefresh = 0; // show the server status info for the selected server UI_FeederSelection( FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer ); } //#endif // #ifdef MISSIONPACK } /* ================== UI_BuildServerStatus ================== */ static void UI_BuildServerStatus( qboolean force ) { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer if ( uiInfo.nextFindPlayerRefresh ) { return; } if ( !force ) { if ( !uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime ) { return; } } else { Menu_SetFeederSelection( NULL, FEEDER_SERVERSTATUS, 0, NULL ); uiInfo.serverStatusInfo.numLines = 0; // reset all server status requests trap_LAN_ServerStatus( NULL, NULL, 0 ); } if ( uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0 ) { return; } if ( UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { uiInfo.nextServerStatusRefresh = 0; UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); } else { uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; } //#endif // #ifdef MISSIONPACK } /* ================== UI_FeederCount ================== */ static int UI_FeederCount( float feederID ) { if ( feederID == FEEDER_HEADS ) { return uiInfo.characterCount; } else if ( feederID == FEEDER_Q3HEADS ) { return uiInfo.q3HeadCount; } else if ( feederID == FEEDER_CINEMATICS ) { return uiInfo.movieCount; } else if ( feederID == FEEDER_SAVEGAMES ) { return uiInfo.savegameCount; } else if ( feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS ) { return UI_MapCountByGameType( feederID == FEEDER_MAPS ? qtrue : qfalse ); } else if ( feederID == FEEDER_SERVERS ) { return uiInfo.serverStatus.numDisplayServers; } else if ( feederID == FEEDER_SERVERSTATUS ) { return uiInfo.serverStatusInfo.numLines; } else if ( feederID == FEEDER_FINDPLAYER ) { return uiInfo.numFoundPlayerServers; } else if ( feederID == FEEDER_PLAYER_LIST ) { if ( uiInfo.uiDC.realTime > uiInfo.playerRefresh ) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } return uiInfo.playerCount; } else if ( feederID == FEEDER_TEAM_LIST ) { if ( uiInfo.uiDC.realTime > uiInfo.playerRefresh ) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } return uiInfo.myTeamCount; } else if ( feederID == FEEDER_MODS ) { return uiInfo.modCount; } else if ( feederID == FEEDER_DEMOS ) { return uiInfo.demoCount; // NERVE - SMF } else if ( feederID == FEEDER_PICKSPAWN ) { return uiInfo.spawnCount; } // -NERVE - SMF return 0; } static const char *UI_SelectedMap( int index, int *actual ) { int i, c; c = 0; *actual = 0; for ( i = 0; i < uiInfo.mapCount; i++ ) { if ( uiInfo.mapList[i].active ) { if ( c == index ) { *actual = i; return uiInfo.mapList[i].mapName; } else { c++; } } } return ""; } static int UI_GetIndexFromSelection( int actual ) { int i, c; c = 0; for ( i = 0; i < uiInfo.mapCount; i++ ) { if ( uiInfo.mapList[i].active ) { if ( i == actual ) { return c; } c++; } } return 0; } static void UI_UpdatePendingPings() { //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer trap_LAN_ResetPings( ui_netSource.integer ); uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; //#endif // #ifdef MISSIONPACK } // NERVE - SMF static void UI_FeederAddItem( float feederID, const char *name, int index ) { } // -NERVE - SMF /* ============== UI_FileText ============== */ static const char *UI_FileText( char *fileName ) { int len; fileHandle_t f; static char buf[MAX_MENUDEFFILE]; len = trap_FS_FOpenFile( fileName, &f, FS_READ ); if ( !f ) { return NULL; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); return &buf[0]; } //----(SA) added /* ============== UI_translateString ============== */ static const char *UI_translateString( const char *inString ) { int i, numStrings; numStrings = sizeof( translateStrings ) / sizeof( translateStrings[0] ) - 1; for ( i = 0; i < numStrings; i++ ) { if ( !translateStrings[i].name || !strlen( translateStrings[i].name ) ) { return inString; } if ( !strcmp( inString, translateStrings[i].name ) ) { if ( translateStrings[i].localname && strlen( translateStrings[i].localname ) ) { return translateStrings[i].localname; } break; } } return inString; } //----(SA) end /* ============== UI_FeederItemText ============== */ static const char *UI_FeederItemText( float feederID, int index, int column, qhandle_t *handle ) { static char info[MAX_STRING_CHARS]; static char hostname[1024]; static char clientBuff[32]; static int lastServerColumn = -1, lastSaveColumn = -1; static int lastServerTime = 0, lastSaveTime = 0; *handle = -1; if ( feederID == FEEDER_HEADS ) { if ( index >= 0 && index < uiInfo.characterCount ) { return uiInfo.characterList[index].name; } } else if ( feederID == FEEDER_Q3HEADS ) { if ( index >= 0 && index < uiInfo.q3HeadCount ) { return uiInfo.q3HeadNames[index]; } } else if ( feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS ) { int actual; return UI_SelectedMap( index, &actual ); //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( feederID == FEEDER_SERVERS ) { if ( index >= 0 && index < uiInfo.serverStatus.numDisplayServers ) { int ping, game; if ( lastServerColumn != column || lastServerTime > uiInfo.uiDC.realTime + 5000 ) { trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS ); lastServerColumn = column; lastServerTime = uiInfo.uiDC.realTime; } ping = atoi( Info_ValueForKey( info, "ping" ) ); if ( ping == -1 ) { // if we ever see a ping that is out of date, do a server refresh // UI_UpdatePendingPings(); } switch ( column ) { case SORT_HOST: if ( ping <= 0 ) { return Info_ValueForKey( info, "addr" ); } else { if ( ui_netSource.integer == AS_LOCAL ) { Com_sprintf( hostname, sizeof( hostname ), "%s [%s]", Info_ValueForKey( info, "hostname" ), netnames[atoi( Info_ValueForKey( info, "nettype" ) )] ); return hostname; } else { return Info_ValueForKey( info, "hostname" ); } } case SORT_MAP: return Info_ValueForKey( info, "mapname" ); case SORT_CLIENTS: Com_sprintf( clientBuff, sizeof( clientBuff ), "%s (%s)", Info_ValueForKey( info, "clients" ), Info_ValueForKey( info, "sv_maxclients" ) ); return clientBuff; case SORT_GAME: game = atoi( Info_ValueForKey( info, "gametype" ) ); if ( game >= 0 && game < numTeamArenaGameTypes ) { return teamArenaGameTypes[game]; } else { return "Unknown"; } case SORT_PING: if ( ping <= 0 ) { return "..."; } else { return Info_ValueForKey( info, "ping" ); } } } } else if ( feederID == FEEDER_SERVERSTATUS ) { if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { if ( column >= 0 && column < 4 ) { return uiInfo.serverStatusInfo.lines[index][column]; } } } else if ( feederID == FEEDER_FINDPLAYER ) { if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) { //return uiInfo.foundPlayerServerAddresses[index]; return uiInfo.foundPlayerServerNames[index]; } //#endif // #ifdef MISSIONPACK } else if ( feederID == FEEDER_PLAYER_LIST ) { if ( index >= 0 && index < uiInfo.playerCount ) { return uiInfo.playerNames[index]; } } else if ( feederID == FEEDER_TEAM_LIST ) { if ( index >= 0 && index < uiInfo.myTeamCount ) { return uiInfo.teamNames[index]; } } else if ( feederID == FEEDER_MODS ) { if ( index >= 0 && index < uiInfo.modCount ) { if ( uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr ) { return uiInfo.modList[index].modDescr; } else { return uiInfo.modList[index].modName; } } } else if ( feederID == FEEDER_CINEMATICS ) { if ( index >= 0 && index < uiInfo.movieCount ) { return uiInfo.movieList[index]; } } else if ( feederID == FEEDER_SAVEGAMES ) { if ( index >= 0 && index < uiInfo.savegameCount ) { // int ping, game; if ( lastSaveColumn != column ) { // trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); lastSaveColumn = column; lastSaveTime = uiInfo.uiDC.realTime; } switch ( column ) { case SORT_SAVENAME: return uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].savegameName; break; case SORT_SAVETIME: return uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].time; break; } } } else if ( feederID == FEEDER_DEMOS ) { if ( index >= 0 && index < uiInfo.demoCount ) { return uiInfo.demoList[index]; } } // NERVE - SMF else if ( feederID == FEEDER_PICKSPAWN ) { return uiInfo.spawnPoints[index]; } // -NERVE - SMF return ""; } static qhandle_t UI_FeederItemImage( float feederID, int index ) { if ( feederID == FEEDER_HEADS ) { if ( index >= 0 && index < uiInfo.characterCount ) { if ( uiInfo.characterList[index].headImage == -1 ) { uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip( uiInfo.characterList[index].imageName ); } return uiInfo.characterList[index].headImage; } } else if ( feederID == FEEDER_Q3HEADS ) { if ( index >= 0 && index < uiInfo.q3HeadCount ) { return uiInfo.q3HeadIcons[index]; } } else if ( feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS ) { int actual; UI_SelectedMap( index, &actual ); index = actual; if ( index >= 0 && index < uiInfo.mapCount ) { if ( uiInfo.mapList[index].levelShot == -1 ) { uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip( uiInfo.mapList[index].imageName ); } return uiInfo.mapList[index].levelShot; } } else if ( feederID == FEEDER_SAVEGAMES ) { if ( index >= 0 && index < uiInfo.savegameCount ) { if ( uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].sshotImage == -1 ) { uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].sshotImage = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga",uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].mapName ) ); } return uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].sshotImage; } } return 0; } static void UI_FeederSelection( float feederID, int index ) { static char info[MAX_STRING_CHARS]; if ( feederID == FEEDER_HEADS ) { if ( index >= 0 && index < uiInfo.characterCount ) { trap_Cvar_Set( "team_model", uiInfo.characterList[index].female ? "janet" : "james" ); trap_Cvar_Set( "team_headmodel", va( "*%s", uiInfo.characterList[index].name ) ); updateModel = qtrue; } } else if ( feederID == FEEDER_Q3HEADS ) { if ( index >= 0 && index < uiInfo.q3HeadCount ) { trap_Cvar_Set( "model", uiInfo.q3HeadNames[index] ); trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index] ); updateModel = qtrue; } //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer } else if ( feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS ) { int actual, map; map = ( feederID == FEEDER_ALLMAPS ) ? ui_currentNetMap.integer : ui_currentMap.integer; if ( uiInfo.mapList[map].cinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.mapList[map].cinematic ); uiInfo.mapList[map].cinematic = -1; } UI_SelectedMap( index, &actual ); trap_Cvar_Set( "ui_mapIndex", va( "%d", index ) ); ui_mapIndex.integer = index; if ( feederID == FEEDER_MAPS ) { ui_currentMap.integer = actual; trap_Cvar_Set( "ui_currentMap", va( "%d", actual ) ); uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); UI_LoadBestScores( uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum ); trap_Cvar_Set( "ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName ); updateOpponentModel = qtrue; } else { ui_currentNetMap.integer = actual; trap_Cvar_Set( "ui_currentNetMap", va( "%d", actual ) ); uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); } } else if ( feederID == FEEDER_SERVERS ) { const char *mapName = NULL; uiInfo.serverStatus.currentServer = index; trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS ); uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip( va( "levelshots/%s", Info_ValueForKey( info, "mapname" ) ) ); if ( uiInfo.serverStatus.currentServerCinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.serverStatus.currentServerCinematic ); uiInfo.serverStatus.currentServerCinematic = -1; } mapName = Info_ValueForKey( info, "mapname" ); if ( mapName && *mapName ) { uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic( va( "%s.roq", mapName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); } } else if ( feederID == FEEDER_SERVERSTATUS ) { // } else if ( feederID == FEEDER_FINDPLAYER ) { uiInfo.currentFoundPlayerServer = index; // if ( index < uiInfo.numFoundPlayerServers - 1 ) { // build a new server status for this server Q_strncpyz( uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof( uiInfo.serverStatusAddress ) ); Menu_SetFeederSelection( NULL, FEEDER_SERVERSTATUS, 0, NULL ); UI_BuildServerStatus( qtrue ); } //#endif // #ifdef MISSIONPACK } else if ( feederID == FEEDER_PLAYER_LIST ) { uiInfo.playerIndex = index; } else if ( feederID == FEEDER_TEAM_LIST ) { uiInfo.teamIndex = index; } else if ( feederID == FEEDER_MODS ) { uiInfo.modIndex = index; } else if ( feederID == FEEDER_CINEMATICS ) { uiInfo.movieIndex = index; if ( uiInfo.previewMovie >= 0 ) { trap_CIN_StopCinematic( uiInfo.previewMovie ); } uiInfo.previewMovie = -1; } else if ( feederID == FEEDER_SAVEGAMES ) { // menuDef_t *menu; // itemDef_t *itemdef; if ( index >= 0 && index < uiInfo.savegameCount ) { if ( DC->getCVarValue( "developer" ) ) { Com_Printf( "setting sel save to: %s\n (savename: %s)\n", uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].savegameName, uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].savegameFile ); } // the text entry box trap_Cvar_Set( "ui_savegame", uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].savegameName ); trap_Cvar_Set( "ui_savegameName", uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].savegameName ); trap_Cvar_Set( "ui_savegameInfo", uiInfo.savegameList[uiInfo.savegameStatus.displaySavegames[index]].savegameInfoText ); // menu = Menu_GetFocused(); // itemdef = Menu_FindItemByName( menu, "savename" ); // itemdef->cursorPos = 0; } } else if ( feederID == FEEDER_DEMOS ) { uiInfo.demoIndex = index; // NERVE - SMF } else if ( feederID == FEEDER_PICKSPAWN ) { trap_Cmd_ExecuteText( EXEC_NOW, va( "setspawnpt %i\n", index ) ); } // -NERVE - SMF } // TTimo: unused /* static qboolean Team_Parse(char **p) { char *token; const char *tempStr; int i; token = COM_ParseExt(p, qtrue); if (token[0] != '{') { return qfalse; } while ( 1 ) { token = COM_ParseExt(p, qtrue); if (Q_stricmp(token, "}") == 0) { return qtrue; } if ( !token || token[0] == 0 ) { return qfalse; } if (token[0] == '{') { // seven tokens per line, team name and icon, and 5 team member names if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamName) || !String_Parse(p, &tempStr)) { return qfalse; } uiInfo.teamList[uiInfo.teamCount].imageName = tempStr; uiInfo.teamList[uiInfo.teamCount].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[uiInfo.teamCount].imageName); uiInfo.teamList[uiInfo.teamCount].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[uiInfo.teamCount].imageName)); uiInfo.teamList[uiInfo.teamCount].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[uiInfo.teamCount].imageName)); uiInfo.teamList[uiInfo.teamCount].cinematic = -1; for (i = 0; i < TEAM_MEMBERS; i++) { uiInfo.teamList[uiInfo.teamCount].teamMembers[i] = NULL; if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamMembers[i])) { return qfalse; } } Com_Printf("Loaded team %s with team icon %s.\n", uiInfo.teamList[uiInfo.teamCount].teamName, tempStr); if (uiInfo.teamCount < MAX_TEAMS) { uiInfo.teamCount++; } else { Com_Printf("Too many teams, last team replaced!\n"); } token = COM_ParseExt(p, qtrue); if (token[0] != '}') { return qfalse; } } } return qfalse; } static qboolean Character_Parse(char **p) { char *token; const char *tempStr; token = COM_ParseExt(p, qtrue); if (token[0] != '{') { return qfalse; } while ( 1 ) { token = COM_ParseExt(p, qtrue); if (Q_stricmp(token, "}") == 0) { return qtrue; } if ( !token || token[0] == 0 ) { return qfalse; } if (token[0] == '{') { // two tokens per line, character name and sex if (!String_Parse(p, &uiInfo.characterList[uiInfo.characterCount].name) || !String_Parse(p, &tempStr)) { return qfalse; } uiInfo.characterList[uiInfo.characterCount].headImage = -1; uiInfo.characterList[uiInfo.characterCount].imageName = String_Alloc(va("models/players/heads/%s/icon_default.tga", uiInfo.characterList[uiInfo.characterCount].name)); if (tempStr && (tempStr[0] == 'f' || tempStr[0] == 'F')) { uiInfo.characterList[uiInfo.characterCount].female = qtrue; } else { uiInfo.characterList[uiInfo.characterCount].female = qfalse; } Com_Printf("Loaded %s character %s.\n", tempStr, uiInfo.characterList[uiInfo.characterCount].name); if (uiInfo.characterCount < MAX_HEADS) { uiInfo.characterCount++; } else { Com_Printf("Too many characters, last character replaced!\n"); } token = COM_ParseExt(p, qtrue); if (token[0] != '}') { return qfalse; } } } return qfalse; } static qboolean Alias_Parse(char **p) { char *token; token = COM_ParseExt(p, qtrue); if (token[0] != '{') { return qfalse; } while ( 1 ) { token = COM_ParseExt(p, qtrue); if (Q_stricmp(token, "}") == 0) { return qtrue; } if ( !token || token[0] == 0 ) { return qfalse; } if (token[0] == '{') { // three tokens per line, character name, bot alias, and preferred action a - all purpose, d - defense, o - offense if (!String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].name) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].ai) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].action)) { return qfalse; } Com_Printf("Loaded character alias %s using character ai %s.\n", uiInfo.aliasList[uiInfo.aliasCount].name, uiInfo.aliasList[uiInfo.aliasCount].ai); if (uiInfo.aliasCount < MAX_ALIASES) { uiInfo.aliasCount++; } else { Com_Printf("Too many aliases, last alias replaced!\n"); } token = COM_ParseExt(p, qtrue); if (token[0] != '}') { return qfalse; } } } return qfalse; } */ // mode // 0 - high level parsing // 1 - team parsing // 2 - character parsing // TTimo: unused /* static void UI_ParseTeamInfo(const char *teamFile) { char *token; char *p; char *buff = NULL; //int mode = 0; // TTimo: unused buff = GetMenuBuffer(teamFile); if (!buff) { return; } p = buff; while ( 1 ) { token = COM_ParseExt( &p, qtrue ); if( !token || token[0] == 0 || token[0] == '}') { break; } if ( Q_stricmp( token, "}" ) == 0 ) { break; } if (Q_stricmp(token, "teams") == 0) { if (Team_Parse(&p)) { continue; } else { break; } } if (Q_stricmp(token, "characters") == 0) { Character_Parse(&p); } if (Q_stricmp(token, "aliases") == 0) { Alias_Parse(&p); } } } */ /* ============== GameType_Parse ============== */ static qboolean GameType_Parse( char **p, qboolean join ) { char *token; token = COM_ParseExt( p, qtrue ); if ( token[0] != '{' ) { return qfalse; } if ( join ) { uiInfo.numJoinGameTypes = 0; } else { uiInfo.numGameTypes = 0; } while ( 1 ) { token = COM_ParseExt( p, qtrue ); if ( Q_stricmp( token, "}" ) == 0 ) { return qtrue; } if ( !token || token[0] == 0 ) { return qfalse; } if ( token[0] == '{' ) { // two tokens per line, character name and sex if ( join ) { if ( !String_Parse( p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType ) || !Int_Parse( p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum ) ) { return qfalse; } } else { if ( !String_Parse( p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType ) || !Int_Parse( p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum ) ) { return qfalse; } } if ( join ) { if ( uiInfo.numJoinGameTypes < MAX_GAMETYPES ) { uiInfo.numJoinGameTypes++; } else { Com_Printf( "Too many net game types, last one replace!\n" ); } } else { if ( uiInfo.numGameTypes < MAX_GAMETYPES ) { uiInfo.numGameTypes++; } else { Com_Printf( "Too many game types, last one replace!\n" ); } } token = COM_ParseExt( p, qtrue ); if ( token[0] != '}' ) { return qfalse; } } } return qfalse; } static qboolean MapList_Parse( char **p ) { char *token; token = COM_ParseExt( p, qtrue ); if ( token[0] != '{' ) { return qfalse; } uiInfo.mapCount = 0; while ( 1 ) { token = COM_ParseExt( p, qtrue ); if ( Q_stricmp( token, "}" ) == 0 ) { return qtrue; } if ( !token || token[0] == 0 ) { return qfalse; } if ( token[0] == '{' ) { if ( !String_Parse( p, &uiInfo.mapList[uiInfo.mapCount].mapName ) || !String_Parse( p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName ) || !Int_Parse( p, &uiInfo.mapList[uiInfo.mapCount].teamMembers ) ) { return qfalse; } if ( !String_Parse( p, &uiInfo.mapList[uiInfo.mapCount].opponentName ) ) { return qfalse; } uiInfo.mapList[uiInfo.mapCount].typeBits = 0; while ( 1 ) { token = COM_ParseExt( p, qtrue ); if ( Q_isnumeric( token[0] ) ) { uiInfo.mapList[uiInfo.mapCount].typeBits |= ( 1 << ( token[0] - 0x030 ) ); if ( !Int_Parse( p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30] ) ) { return qfalse; } } else { break; } } //mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName)); //if (uiInfo.mapCount == 0) { // only load the first cinematic, selection loads the others // uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0); //} uiInfo.mapList[uiInfo.mapCount].cinematic = -1; uiInfo.mapList[uiInfo.mapCount].levelShot = trap_R_RegisterShaderNoMip( va( "levelshots/%s_small", uiInfo.mapList[uiInfo.mapCount].mapLoadName ) ); if ( uiInfo.mapCount < MAX_MAPS ) { uiInfo.mapCount++; } else { Com_Printf( "Too many maps, last one replaced!\n" ); } } } return qfalse; } static void UI_ParseGameInfo( const char *teamFile ) { char *token; char *p; char *buff = NULL; //int mode = 0; // TTimo: unused buff = GetMenuBuffer( teamFile ); if ( !buff ) { return; } p = buff; while ( 1 ) { token = COM_ParseExt( &p, qtrue ); if ( !token || token[0] == 0 || token[0] == '}' ) { break; } if ( Q_stricmp( token, "}" ) == 0 ) { break; } if ( Q_stricmp( token, "gametypes" ) == 0 ) { if ( GameType_Parse( &p, qfalse ) ) { continue; } else { break; } } if ( Q_stricmp( token, "joingametypes" ) == 0 ) { if ( GameType_Parse( &p, qtrue ) ) { continue; } else { break; } } if ( Q_stricmp( token, "maps" ) == 0 ) { // start a new menu MapList_Parse( &p ); } } } static void UI_Pause( qboolean b ) { if ( b ) { // pause the game and set the ui keycatcher trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); } else { // unpause the game and clear the ui keycatcher trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } } // TTimo: unused /* static int UI_OwnerDraw_Width(int ownerDraw) { // TTimo: end of non-void return 0; } */ static int UI_PlayCinematic( const char *name, float x, float y, float w, float h ) { return trap_CIN_PlayCinematic( name, x, y, w, h, ( CIN_loop | CIN_silent ) ); } static void UI_StopCinematic( int handle ) { if ( handle >= 0 ) { trap_CIN_StopCinematic( handle ); } else { handle = abs( handle ); if ( handle == UI_MAPCINEMATIC ) { if ( uiInfo.mapList[ui_currentMap.integer].cinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.mapList[ui_currentMap.integer].cinematic ); uiInfo.mapList[ui_currentMap.integer].cinematic = -1; } } else if ( handle == UI_NETMAPCINEMATIC ) { if ( uiInfo.serverStatus.currentServerCinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.serverStatus.currentServerCinematic ); uiInfo.serverStatus.currentServerCinematic = -1; } } else if ( handle == UI_CLANCINEMATIC ) { int i = UI_TeamIndexFromName( UI_Cvar_VariableString( "ui_teamName" ) ); if ( i >= 0 && i < uiInfo.teamCount ) { if ( uiInfo.teamList[i].cinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.teamList[i].cinematic ); uiInfo.teamList[i].cinematic = -1; } } } } } static void UI_DrawCinematic( int handle, float x, float y, float w, float h ) { trap_CIN_SetExtents( handle, x, y, w, h ); trap_CIN_DrawCinematic( handle ); } static void UI_RunCinematicFrame( int handle ) { trap_CIN_RunCinematic( handle ); } /* ================= PlayerModel_BuildList ================= */ static void UI_BuildQ3Model_List( void ) { int numdirs; int numfiles; char dirlist[2048]; char filelist[2048]; char skinname[64]; char* dirptr; char* fileptr; int i; int j; int dirlen; int filelen; uiInfo.q3HeadCount = 0; // iterate directory of all player models numdirs = trap_FS_GetFileList( "models/players", "/", dirlist, 2048 ); dirptr = dirlist; for ( i = 0; i < numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr += dirlen + 1 ) { dirlen = strlen( dirptr ); if ( dirlen && dirptr[dirlen - 1] == '/' ) { dirptr[dirlen - 1] = '\0'; } if ( !strcmp( dirptr,"." ) || !strcmp( dirptr,".." ) ) { continue; } // iterate all skin files in directory numfiles = trap_FS_GetFileList( va( "models/players/%s",dirptr ), "tga", filelist, 2048 ); fileptr = filelist; for ( j = 0; j < numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS; j++,fileptr += filelen + 1 ) { filelen = strlen( fileptr ); COM_StripExtension( fileptr,skinname ); // look for icon_???? if ( Q_stricmpn( skinname, "icon_", 5 ) == 0 && !( Q_stricmp( skinname,"icon_blue" ) == 0 || Q_stricmp( skinname,"icon_red" ) == 0 ) ) { if ( Q_stricmp( skinname, "icon_default" ) == 0 ) { Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof( uiInfo.q3HeadNames[uiInfo.q3HeadCount] ), dirptr ); } else { Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof( uiInfo.q3HeadNames[uiInfo.q3HeadCount] ), "%s/%s",dirptr, skinname + 5 ); } uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = trap_R_RegisterShaderNoMip( va( "models/players/%s/%s",dirptr,skinname ) ); } } } } /* ================= UI_Init ================= */ void _UI_Init( qboolean inGameLoad ) { const char *menuSet; int start; //uiInfo.inGameLoad = inGameLoad; UI_RegisterCvars(); UI_InitMemory(); // cache redundant calulations trap_GetGlconfig( &uiInfo.uiDC.glconfig ); // for 640x480 virtualized screen uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * ( 1.0 / 480.0 ); uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * ( 1.0 / 640.0 ); if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) { // wide screen uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * ( 640.0 / 480.0 ) ) ); } else { // no wide screen uiInfo.uiDC.bias = 0; } //UI_Load(); uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; uiInfo.uiDC.setColor = &UI_SetColor; uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; uiInfo.uiDC.drawText = &Text_Paint; uiInfo.uiDC.textWidth = &Text_Width; uiInfo.uiDC.textHeight = &Text_Height; uiInfo.uiDC.registerModel = &trap_R_RegisterModel; uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; uiInfo.uiDC.fillRect = &UI_FillRect; uiInfo.uiDC.drawRect = &_UI_DrawRect; uiInfo.uiDC.drawSides = &_UI_DrawSides; uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; uiInfo.uiDC.clearScene = &trap_R_ClearScene; uiInfo.uiDC.drawSides = &_UI_DrawSides; uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; uiInfo.uiDC.renderScene = &trap_R_RenderScene; uiInfo.uiDC.registerFont = &trap_R_RegisterFont; uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; uiInfo.uiDC.getValue = &UI_GetValue; uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; uiInfo.uiDC.runScript = &UI_RunMenuScript; uiInfo.uiDC.getTeamColor = &UI_GetTeamColor; uiInfo.uiDC.setCVar = trap_Cvar_Set; uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; uiInfo.uiDC.feederCount = &UI_FeederCount; uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; uiInfo.uiDC.feederItemText = &UI_FeederItemText; uiInfo.uiDC.fileText = &UI_FileText; //----(SA) uiInfo.uiDC.getTranslatedString = &UI_translateString; //----(SA) added uiInfo.uiDC.feederSelection = &UI_FeederSelection; uiInfo.uiDC.feederAddItem = &UI_FeederAddItem; // NERVE - SMF uiInfo.uiDC.setBinding = &trap_Key_SetBinding; uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; uiInfo.uiDC.Error = &Com_Error; uiInfo.uiDC.Print = &Com_Printf; uiInfo.uiDC.Pause = &UI_Pause; uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; uiInfo.uiDC.registerSound = &trap_S_RegisterSound; uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; uiInfo.uiDC.playCinematic = &UI_PlayCinematic; uiInfo.uiDC.stopCinematic = &UI_StopCinematic; uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; Init_Display( &uiInfo.uiDC ); String_Init(); // load translation text UI_LoadTranslationStrings(); // uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor3" ); uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); AssetCache(); start = trap_Milliseconds(); uiInfo.teamCount = 0; uiInfo.characterCount = 0; uiInfo.aliasCount = 0; // UI_ParseTeamInfo("teaminfo.txt"); // UI_LoadTeams(); // UI_ParseGameInfo("gameinfo.txt"); menuSet = UI_Cvar_VariableString( "ui_menuFiles" ); if ( menuSet == NULL || menuSet[0] == '\0' ) { #ifdef WOLF_SP_DEMO menuSet = "ui/demomenus.txt"; #else menuSet = "ui/menus.txt"; #endif } #if 0 if ( uiInfo.inGameLoad ) { UI_LoadMenus( "ui/ingame.txt", qtrue ); } else { } #else UI_LoadMenus( menuSet, qtrue ); UI_LoadMenus( "ui/ingame.txt", qfalse ); #endif Menus_CloseAll(); //#ifdef MISSIONPACK // NERVE - SMF - enabled for multiplayer trap_LAN_LoadCachedServers(); UI_LoadBestScores( uiInfo.mapList[0].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum ); //#endif // #ifdef MISSIONPACK UI_BuildQ3Model_List(); #ifdef MISSIONPACK UI_LoadBots(); #endif // #ifdef MISSIONPACK // sets defaults for ui temp cvars uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue( "color" ) - 1]; uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue( "cg_drawCrosshair" ); trap_Cvar_Set( "ui_mousePitch", ( trap_Cvar_VariableValue( "m_pitch" ) >= 0 ) ? "0" : "1" ); uiInfo.serverStatus.currentServerCinematic = -1; uiInfo.previewMovie = -1; if ( trap_Cvar_VariableValue( "ui_WolfFirstRun" ) == 0 ) { trap_Cvar_Set( "s_volume", "0.8" ); trap_Cvar_Set( "s_musicvolume", "0.8" ); trap_Cvar_Set( "ui_WolfFirstRun", "1" ); } trap_Cvar_Register( NULL, "debug_protocol", "", 0 ); } /* ================= UI_KeyEvent ================= */ void _UI_KeyEvent( int key, qboolean down ) { if ( Menu_Count() > 0 ) { menuDef_t *menu = Menu_GetFocused(); if ( menu ) { if ( key == K_ESCAPE && down && !Menus_AnyFullScreenVisible() ) { Menus_CloseAll(); } else { Menu_HandleKey( menu, key, down ); } } else { trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } } //if ((s > 0) && (s != menu_null_sound)) { // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); //} } /* ================= UI_MouseEvent ================= */ void _UI_MouseEvent( int dx, int dy ) { // update mouse screen position uiInfo.uiDC.cursorx += dx; if ( uiInfo.uiDC.cursorx < 0 ) { uiInfo.uiDC.cursorx = 0; } else if ( uiInfo.uiDC.cursorx > SCREEN_WIDTH ) { uiInfo.uiDC.cursorx = SCREEN_WIDTH; } uiInfo.uiDC.cursory += dy; if ( uiInfo.uiDC.cursory < 0 ) { uiInfo.uiDC.cursory = 0; } else if ( uiInfo.uiDC.cursory > SCREEN_HEIGHT ) { uiInfo.uiDC.cursory = SCREEN_HEIGHT; } if ( Menu_Count() > 0 ) { //menuDef_t *menu = Menu_GetFocused(); //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); Display_MouseMove( NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory ); } } void UI_LoadNonIngame() { const char *menuSet = UI_Cvar_VariableString( "ui_menuFiles" ); if ( menuSet == NULL || menuSet[0] == '\0' ) { #ifdef WOLF_SP_DEMO menuSet = "ui/demomenus.txt"; #else menuSet = "ui/menus.txt"; #endif } UI_LoadMenus( menuSet, qfalse ); uiInfo.inGameLoad = qfalse; } //----(SA) added /* ============== _UI_GetActiveMenu ============== */ uiMenuCommand_t _UI_GetActiveMenu( void ) { return menutype; } //----(SA) end void _UI_SetActiveMenu( uiMenuCommand_t menu ) { char buf[256]; // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached if ( Menu_Count() > 0 ) { vec3_t v; v[0] = v[1] = v[2] = 0; if ( menu == UIMENU_BRIEFING && menutype == menu ) { // don't let briefing be set multiple times return; } menutype = menu; //----(SA) added switch ( menu ) { case UIMENU_NONE: trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); return; case UIMENU_MAIN: //trap_Cvar_Set( "sv_killserver", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); if ( uiInfo.inGameLoad ) { UI_LoadNonIngame(); } Menus_CloseAll(); Menus_ActivateByName( "main" ); trap_Cvar_VariableStringBuffer( "com_errorMessage", buf, sizeof( buf ) ); if ( strlen( buf ) ) { #ifdef MISSIONPACK if ( !ui_singlePlayerActive.integer ) { #endif // #ifdef MISSIONPACK Menus_ActivateByName( "error_popmenu" ); #ifdef MISSIONPACK } else { trap_Cvar_Set( "com_errorMessage", "" ); } #endif // #ifdef MISSIONPACK } // ensure sound is there for the menu trap_S_FadeAllSound( 1.0f, 1000 ); // make sure sound fades up // ensure savegames are loadable trap_Cvar_Set( "g_reloading", "0" ); return; case UIMENU_TEAM: trap_Key_SetCatcher( KEYCATCH_UI ); Menus_ActivateByName( "team" ); return; //----(SA) added case UIMENU_ENDGAME: // ensure sound is there for the menu trap_S_FadeAllSound( 1.0f, 1000 ); // ensure savegames are loadable trap_Cvar_Set( "g_reloading", "0" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_ActivateByName( "credit" ); return; //----(SA) end case UIMENU_NEED_CD: trap_Key_SetCatcher( KEYCATCH_UI ); Menus_ActivateByName( "needcd" ); // UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction ); return; case UIMENU_BAD_CD_KEY: trap_Key_SetCatcher( KEYCATCH_UI ); Menus_ActivateByName( "badcd" ); // UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); return; case UIMENU_POSTGAME: //trap_Cvar_Set( "sv_killserver", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); if ( uiInfo.inGameLoad ) { UI_LoadNonIngame(); } Menus_CloseAll(); Menus_ActivateByName( "endofgame" ); //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); return; case UIMENU_INGAME: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); UI_BuildPlayerList(); Menus_CloseAll(); Menus_ActivateByName( "ingame" ); return; case UIMENU_PREGAME: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName( "pregame" ); return; case UIMENU_NOTEBOOK: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName( "notebook" ); return; case UIMENU_BOOK1: case UIMENU_BOOK2: case UIMENU_BOOK3: // trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName( va( "hbook%d", ( menu - UIMENU_BOOK1 ) + 1 ) ); return; case UIMENU_CLIPBOARD: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName( "clipboard" ); return; // case UIMENU_HELP: // trap_Cvar_Set( "cl_paused", "1" ); // trap_Key_SetCatcher( KEYCATCH_UI ); // Menus_CloseAll(); // Menus_ActivateByName("help"); // return; case UIMENU_BRIEFING: Menus_CloseAll(); Menus_ActivateByName( "briefing" ); return; // NERVE - SMF case UIMENU_WM_PICKTEAM: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_OpenByName( "wm_pickteam" ); return; case UIMENU_WM_PICKPLAYER: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_OpenByName( "wm_pickplayer" ); return; case UIMENU_WM_QUICKMESSAGE: trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_OpenByName( "wm_quickmessage" ); return; case UIMENU_WM_LIMBO: trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_OpenByName( "wm_limboView" ); Menus_OpenByName( "wm_limboChat" ); Menus_OpenByName( "wm_limboModel" ); Menus_OpenByName( "wm_limboOptions" ); Menus_OpenByName( "wm_limboButtonBar" ); return; // -NERVE - SMF default: break; } } } qboolean _UI_IsFullscreen( void ) { return Menus_AnyFullScreenVisible(); } static connstate_t lastConnState; static char lastLoadingText[MAX_INFO_VALUE]; static void UI_ReadableSize( char *buf, int bufsize, int value ) { if ( value > 1024 * 1024 * 1024 ) { // gigs Com_sprintf( buf, bufsize, "%d", value / ( 1024 * 1024 * 1024 ) ); Com_sprintf( buf + strlen( buf ), bufsize - strlen( buf ), ".%02d GB", ( value % ( 1024 * 1024 * 1024 ) ) * 100 / ( 1024 * 1024 * 1024 ) ); } else if ( value > 1024 * 1024 ) { // megs Com_sprintf( buf, bufsize, "%d", value / ( 1024 * 1024 ) ); Com_sprintf( buf + strlen( buf ), bufsize - strlen( buf ), ".%02d MB", ( value % ( 1024 * 1024 ) ) * 100 / ( 1024 * 1024 ) ); } else if ( value > 1024 ) { // kilos Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); } else { // bytes Com_sprintf( buf, bufsize, "%d bytes", value ); } } // Assumes time is in msec static void UI_PrintTime( char *buf, int bufsize, int time ) { time /= 1000; // change to seconds if ( time > 3600 ) { // in the hours range Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, ( time % 3600 ) / 60 ); } else if ( time > 60 ) { // mins Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); } else { // secs Com_sprintf( buf, bufsize, "%d sec", time ); } } void Text_PaintCenter( float x, float y, int font, float scale, vec4_t color, const char *text, float adjust ) { int len = Text_Width( text, font, scale, 0 ); Text_Paint( x - len / 2, y, font, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE ); } static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, int font, float scale ) { static char dlText[] = "Downloading:"; static char etaText[] = "Estimated time left:"; static char xferText[] = "Transfer rate:"; int downloadSize, downloadCount, downloadTime; char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; int xferRate; int leftWidth; const char *s; downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); leftWidth = 320; UI_SetColor( colorWhite ); Text_PaintCenter( centerPoint, yStart + 112, font, scale, colorWhite, dlText, 0 ); Text_PaintCenter( centerPoint, yStart + 144, font, scale, colorWhite, etaText, 0 ); Text_PaintCenter( centerPoint, yStart + 208, font, scale, colorWhite, xferText, 0 ); if ( downloadSize > 0 ) { s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); } else { s = downloadName; } Text_Paint( centerPoint, yStart + 244, font, 0.6f, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE ); UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); if ( downloadCount < 4096 || !downloadTime ) { Text_PaintCenter( leftWidth, 160, font, 0.6f, colorWhite, "estimating", 0 ); Text_PaintCenter( leftWidth, 192, font, 0.6f, colorWhite, va( "(%s of %s copied)", dlSizeBuf, totalSizeBuf ), 0 ); } else { if ( ( uiInfo.uiDC.realTime - downloadTime ) / 1000 ) { xferRate = downloadCount / ( ( uiInfo.uiDC.realTime - downloadTime ) / 1000 ); } else { xferRate = 0; } UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); // Extrapolate estimated completion time if ( downloadSize && xferRate ) { int n = downloadSize / xferRate; // estimated time for entire d/l in secs // We do it in K (/1024) because we'd overflow around 4MB UI_PrintTime( dlTimeBuf, sizeof dlTimeBuf, ( n - ( ( ( downloadCount / 1024 ) * n ) / ( downloadSize / 1024 ) ) ) * 1000 ); Text_PaintCenter( leftWidth, 160, font, 0.6f, colorWhite, dlTimeBuf, 0 ); Text_PaintCenter( leftWidth, 192, font, 0.6f, colorWhite, va( "(%s of %s copied)", dlSizeBuf, totalSizeBuf ), 0 ); } else { Text_PaintCenter( leftWidth, 160, font, 0.6f, colorWhite, "estimating", 0 ); if ( downloadSize ) { Text_PaintCenter( leftWidth, 160, font, 0.6f, colorWhite, va( "(%s of %s copied)", dlSizeBuf, totalSizeBuf ), 0 ); } else { Text_PaintCenter( leftWidth, 160, font, 0.6f, colorWhite, va( "(%s copied)", dlSizeBuf ), 0 ); } } if ( xferRate ) { Text_PaintCenter( leftWidth, 160, font, 0.6f, colorWhite, va( "%s/Sec", xferRateBuf ), 0 ); } } } /* ======================== UI_DrawConnectScreen This will also be overlaid on the cgame info screen during loading to prevent it from blinking away too rapidly on local or lan games. ======================== */ void UI_DrawConnectScreen( qboolean overlay ) { char *s; uiClientState_t cstate; char info[MAX_INFO_VALUE]; char text[256]; float centerPoint, yStart, scale; menuDef_t *menu = Menus_FindByName( "Connect" ); if ( !overlay && menu ) { Menu_Paint( menu, qtrue ); } if ( !overlay ) { centerPoint = 320; yStart = 130; scale = 0.5f; } else { centerPoint = 320; yStart = 32; scale = 0.6f; return; } // see what information we should display trap_GetClientState( &cstate ); info[0] = '\0'; if ( trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ) ) { Text_PaintCenter( centerPoint, yStart, UI_FONT_DEFAULT, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), 0 ); } if ( !Q_stricmp( cstate.servername,"localhost" ) ) { // Text_PaintCenter(centerPoint, yStart + 48, UI_FONT_DEFAULT, scale, colorWhite, va("Get Psyched!"), ITEM_TEXTSTYLE_SHADOWEDMORE); } else { strcpy( text, va( "Connecting to %s", cstate.servername ) ); Text_PaintCenter( centerPoint, yStart + 48, UI_FONT_DEFAULT, scale, colorWhite,text, ITEM_TEXTSTYLE_SHADOWEDMORE ); } //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color ); // display global MOTD at bottom Text_PaintCenter( centerPoint, 600, UI_FONT_DEFAULT, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0 ); // print any server info (server full, bad version, etc) if ( cstate.connState < CA_CONNECTED ) { Text_PaintCenter( centerPoint, yStart + 176, UI_FONT_DEFAULT, scale, colorWhite, cstate.messageString, 0 ); } if ( lastConnState > cstate.connState ) { lastLoadingText[0] = '\0'; } lastConnState = cstate.connState; switch ( cstate.connState ) { case CA_CONNECTING: s = va( "Awaiting connection...%i", cstate.connectPacketCount ); break; case CA_CHALLENGING: s = va( "Awaiting challenge...%i", cstate.connectPacketCount ); break; case CA_CONNECTED: { char downloadName[MAX_INFO_VALUE]; trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof( downloadName ) ); if ( *downloadName ) { UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, UI_FONT_DEFAULT, scale ); return; } } s = "Awaiting gamestate..."; break; case CA_LOADING: return; case CA_PRIMED: return; default: return; } if ( Q_stricmp( cstate.servername,"localhost" ) ) { Text_PaintCenter( centerPoint, yStart + 80, UI_FONT_DEFAULT, scale, colorWhite, s, 0 ); } // password required / connection rejected information goes here } /* ================ cvars ================ */ typedef struct { vmCvar_t *vmCvar; char *cvarName; char *defaultString; int cvarFlags; } cvarTable_t; vmCvar_t ui_ffa_fraglimit; vmCvar_t ui_ffa_timelimit; vmCvar_t ui_tourney_fraglimit; vmCvar_t ui_tourney_timelimit; vmCvar_t ui_team_fraglimit; vmCvar_t ui_team_timelimit; vmCvar_t ui_team_friendly; vmCvar_t ui_ctf_capturelimit; vmCvar_t ui_ctf_timelimit; vmCvar_t ui_ctf_friendly; vmCvar_t ui_arenasFile; vmCvar_t ui_botsFile; vmCvar_t ui_spScores1; vmCvar_t ui_spScores2; vmCvar_t ui_spScores3; vmCvar_t ui_spScores4; vmCvar_t ui_spScores5; vmCvar_t ui_spAwards; vmCvar_t ui_spVideos; vmCvar_t ui_spSkill; vmCvar_t ui_spSelection; vmCvar_t ui_master; vmCvar_t ui_brassTime; vmCvar_t ui_drawCrosshair; vmCvar_t ui_drawCrosshairNames; vmCvar_t ui_drawCrosshairPickups; //----(SA) added vmCvar_t ui_useSuggestedWeapons; //----(SA) added vmCvar_t ui_marks; // JOSEPH 12-3-99 vmCvar_t ui_autoactivate; vmCvar_t ui_emptyswitch; //----(SA) added // END JOSEPH vmCvar_t ui_server1; vmCvar_t ui_server2; vmCvar_t ui_server3; vmCvar_t ui_server4; vmCvar_t ui_server5; vmCvar_t ui_server6; vmCvar_t ui_server7; vmCvar_t ui_server8; vmCvar_t ui_server9; vmCvar_t ui_server10; vmCvar_t ui_server11; vmCvar_t ui_server12; vmCvar_t ui_server13; vmCvar_t ui_server14; vmCvar_t ui_server15; vmCvar_t ui_server16; vmCvar_t ui_cdkeychecked; vmCvar_t ui_smallFont; vmCvar_t ui_bigFont; vmCvar_t ui_selectedPlayer; vmCvar_t ui_selectedPlayerName; vmCvar_t ui_netSource; vmCvar_t ui_menuFiles; vmCvar_t ui_gameType; vmCvar_t ui_netGameType; vmCvar_t ui_actualNetGameType; vmCvar_t ui_joinGameType; vmCvar_t ui_dedicated; vmCvar_t ui_notebookCurrentPage; //----(SA) added vmCvar_t ui_clipboardName; // the name of the group for the current clipboard item //----(SA) added vmCvar_t ui_hudAlpha; vmCvar_t ui_hunkUsed; //----(SA) added vmCvar_t ui_cameraMode; //----(SA) added vmCvar_t ui_savegameListAutosave; //----(SA) added vmCvar_t ui_savegameName; // NERVE - SMF - cvars for multiplayer vmCvar_t ui_serverFilterType; vmCvar_t ui_currentNetMap; vmCvar_t ui_currentMap; vmCvar_t ui_mapIndex; vmCvar_t ui_browserMaster; vmCvar_t ui_browserGameType; vmCvar_t ui_browserSortKey; vmCvar_t ui_browserShowFull; vmCvar_t ui_browserShowEmpty; vmCvar_t ui_serverStatusTimeOut; vmCvar_t ui_Q3Model; vmCvar_t ui_headModel; vmCvar_t ui_model; vmCvar_t ui_limboOptions; vmCvar_t ui_cmd; vmCvar_t ui_prevTeam; vmCvar_t ui_prevClass; vmCvar_t ui_prevWeapon; vmCvar_t ui_limboMode; // -NERVE - SMF cvarTable_t cvarTable[] = { { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE }, { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE }, { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE }, { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE }, { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE }, { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE }, { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE }, { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE }, { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE }, { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE }, { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT | CVAR_ROM }, { &ui_botsFile, "g_botsFile", "", CVAR_INIT | CVAR_ROM }, { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE | CVAR_LATCH }, { &ui_spSelection, "ui_spSelection", "", CVAR_ROM }, { &ui_master, "ui_master", "0", CVAR_ARCHIVE }, { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE }, { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE }, { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE }, { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, { &ui_brassTime, "cg_brassTime", "1250", CVAR_ARCHIVE }, { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, { &ui_drawCrosshairPickups, "cg_drawCrosshairPickups", "1", CVAR_ARCHIVE }, //----(SA) added { &ui_marks, "cg_marktime", "20000", CVAR_ARCHIVE }, { &ui_autoactivate, "cg_autoactivate", "1", CVAR_ARCHIVE }, { &ui_useSuggestedWeapons, "cg_useSuggestedWeapons", "1", CVAR_ARCHIVE }, //----(SA) added { &ui_emptyswitch, "cg_emptyswitch", "0", CVAR_ARCHIVE }, //----(SA) added { &ui_server1, "server1", "", CVAR_ARCHIVE }, { &ui_server2, "server2", "", CVAR_ARCHIVE }, { &ui_server3, "server3", "", CVAR_ARCHIVE }, { &ui_server4, "server4", "", CVAR_ARCHIVE }, { &ui_server5, "server5", "", CVAR_ARCHIVE }, { &ui_server6, "server6", "", CVAR_ARCHIVE }, { &ui_server7, "server7", "", CVAR_ARCHIVE }, { &ui_server8, "server8", "", CVAR_ARCHIVE }, { &ui_server9, "server9", "", CVAR_ARCHIVE }, { &ui_server10, "server10", "", CVAR_ARCHIVE }, { &ui_server11, "server11", "", CVAR_ARCHIVE }, { &ui_server12, "server12", "", CVAR_ARCHIVE }, { &ui_server13, "server13", "", CVAR_ARCHIVE }, { &ui_server14, "server14", "", CVAR_ARCHIVE }, { &ui_server15, "server15", "", CVAR_ARCHIVE }, { &ui_server16, "server16", "", CVAR_ARCHIVE }, { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, { &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE}, { &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE}, { &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM }, { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE}, { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE}, { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, #ifdef WOLF_SP_DEMO { &ui_menuFiles, "ui_menuFiles", "ui/demomenus.txt", CVAR_ARCHIVE }, #else { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, #endif { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE }, { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE }, { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE }, { &ui_actualNetGameType, "ui_actualNetGametype", "0", CVAR_ARCHIVE }, { &ui_notebookCurrentPage, "ui_notebookCurrentPage", "1", CVAR_ROM}, { &ui_clipboardName, "cg_clipboardName", "", CVAR_ROM }, // NERVE - SMF - multiplayer cvars { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE }, { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE }, { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE }, { &ui_initialized, "ui_initialized", "0", CVAR_TEMP }, { &ui_debug, "ui_debug", "0", CVAR_TEMP }, { &ui_WolfFirstRun, "ui_WolfFirstRun", "0", CVAR_ARCHIVE}, { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, // { &ui_Q3Model, "ui_Q3Model", "1", 0 }, // { &ui_headModel, "headModel", "", 0 }, { &ui_limboOptions, "ui_limboOptions", "0", 0 }, { &ui_cmd, "ui_cmd", "", 0 }, { &ui_prevTeam, "ui_prevTeam", "-1", 0 }, { &ui_prevClass, "ui_prevClass", "-1", 0 }, { &ui_prevWeapon, "ui_prevWeapon", "-1", 0 }, { &ui_limboMode, "ui_limboMode", "0", 0 }, // -NERVE - SMF { &ui_hudAlpha, "cg_hudAlpha", "0.8", CVAR_ARCHIVE }, { &ui_hunkUsed, "com_hunkused", "0", 0 }, //----(SA) added { &ui_cameraMode, "com_cameraMode", "0", 0}, //----(SA) added { &ui_savegameName, "ui_savegameName", "", CVAR_ROM} }; int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); /* ================= UI_RegisterCvars ================= */ void UI_RegisterCvars( void ) { int i; cvarTable_t *cv; for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); } } /* ================= UI_UpdateCvars ================= */ void UI_UpdateCvars( void ) { int i; cvarTable_t *cv; for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { trap_Cvar_Update( cv->vmCvar ); } } // NERVE - SMF /* ================= ArenaServers_StopRefresh ================= */ static void UI_StopServerRefresh( void ) { int count; if ( !uiInfo.serverStatus.refreshActive ) { // not currently refreshing return; } uiInfo.serverStatus.refreshActive = qfalse; Com_Printf( "%d servers listed in browser with %d players.\n", uiInfo.serverStatus.numDisplayServers, uiInfo.serverStatus.numPlayersOnServers ); count = trap_LAN_GetServerCount( ui_netSource.integer ); if ( count - uiInfo.serverStatus.numDisplayServers > 0 ) { Com_Printf( "%d servers not listed due to packet loss or pings higher than %d\n", count - uiInfo.serverStatus.numDisplayServers, (int) trap_Cvar_VariableValue( "cl_maxPing" ) ); } } /* ================= UI_DoServerRefresh ================= */ static void UI_DoServerRefresh( void ) { qboolean wait = qfalse; if ( !uiInfo.serverStatus.refreshActive ) { return; } if ( ui_netSource.integer != AS_FAVORITES ) { if ( ui_netSource.integer == AS_LOCAL ) { if ( !trap_LAN_GetServerCount( ui_netSource.integer ) ) { wait = qtrue; } } else { if ( trap_LAN_GetServerCount( ui_netSource.integer ) < 0 ) { wait = qtrue; } } } if ( uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime ) { if ( wait ) { return; } } // if still trying to retrieve pings if ( trap_LAN_UpdateVisiblePings( ui_netSource.integer ) ) { uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; } else if ( !wait ) { // get the last servers in the list UI_BuildServerDisplayList( 2 ); // stop the refresh UI_StopServerRefresh(); } // UI_BuildServerDisplayList( qfalse ); } /* ================= UI_StartServerRefresh ================= */ static void UI_StartServerRefresh( qboolean full ) { int i; char *ptr; qtime_t q; trap_RealTime( &q ); trap_Cvar_Set( va( "ui_lastServerRefresh_%i", ui_netSource.integer ), va( "%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900 + q.tm_year,q.tm_hour,q.tm_min ) ); if ( !full ) { UI_UpdatePendingPings(); return; } uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; // clear number of displayed servers uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; // mark all servers as visible so we store ping updates for them trap_LAN_MarkServerVisible( ui_netSource.integer, -1, qtrue ); // reset all the pings trap_LAN_ResetPings( ui_netSource.integer ); // if ( ui_netSource.integer == AS_LOCAL ) { trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; return; } uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; if ( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { if ( ui_netSource.integer == AS_GLOBAL ) { i = 0; } else { i = 1; } ptr = UI_Cvar_VariableString( "debug_protocol" ); if ( strlen( ptr ) ) { trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr ) ); } else { trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); } } } // -NERVE - SMF