[GLOBAL] workingdir=. version=6.0 packname=GNU gcc or g++ MACRO=\n [CONFIGURATIONS] activeconfig=,Release config=,Release [COMPILER.Release] compile=copts: concur|capture|menu: Compile:&Compilecmd: make %n.ootheropts: make=copts: concur|capture|savemodified|menu: Build:&Buildcmd: consotheropts: rebuild=copts: concur|capture|menu: Rebuild:&Rebuildcmd: otheropts: debug=copts: |menu: Debug:&Debugcmd: xxgdb [exename-here]otheropts: execute=copts: |menu: Execute:E&xecutecmd: cgameotheropts: includedirs=%(INCLUDE) reffile= [FILES] Conscript-cgame ../cgame/cg_consolecmds.c ../cgame/cg_draw.c ../cgame/cg_drawtools.c ../cgame/cg_effects.c ../cgame/cg_ents.c ../cgame/cg_event.c ../cgame/cg_flamethrower.c ../cgame/cg_info.c ../cgame/cg_local.h ../cgame/cg_localents.c ../cgame/cg_main.c ../cgame/cg_marks.c ../cgame/cg_newDraw.c ../cgame/cg_particles.c ../cgame/cg_players.c ../cgame/cg_playerstate.c ../cgame/cg_predict.c ../cgame/cg_public.h ../cgame/cg_scoreboard.c ../cgame/cg_servercmds.c ../cgame/cg_snapshot.c ../cgame/cg_sound.c ../cgame/cg_syscalls.c ../cgame/cg_trails.c ../cgame/cg_view.c ../cgame/cg_weapons.c ../cgame/tr_types.h ../game/bg_animation.c [ASSOCIATION]