[GLOBAL] workingdir=. version=6.0 packname=GNU gcc or g++ MACRO=\n [CONFIGURATIONS] activeconfig=,Release config=,Release [COMPILER.Release] compile=copts: concur|capture|menu: Compile:&Compilecmd: make %n.ootheropts: make=copts: concur|capture|savemodified|menu: Build:&Buildcmd: ./consotheropts: rebuild=copts: concur|capture|menu: Rebuild:&Rebuildcmd: otheropts: debug=copts: |menu: Debug:&Debugcmd: xxgdb [exename-here]otheropts: execute=copts: |menu: Execute:E&xecutecmd: clientotheropts: includedirs=%(INCLUDE) reffile= [ASSOCIATION] [FILES] ChangeLog Conscript-client Conscript-setup Construct linux_common.c linux_glimp.c linux_joystick.c linux_local.h linux_snd.c snd_mixa.s unix_glw.h unix_main.c unix_net.c unix_shared.c ../botai/ai_cmd.c ../botai/ai_cmd.h ../botai/ai_main.c ../botai/ai_main.h ../botai/ai_team.c ../botai/ai_team.h ../botai/botai.h ../botlib/l_script.h ../client/cl_cgame.c ../client/cl_cin.c ../client/cl_console.c ../client/cl_input.c ../client/cl_keys.c ../client/cl_main.c ../client/cl_net_chan.c ../client/cl_parse.c ../client/cl_scrn.c ../client/cl_ui.c ../client/client.h ../client/snd_dma.c ../client/snd_mem.c ../client/snd_mix.c ../client/snd_public.h ../game/q_shared.h ../qcommon/cm_load.c ../qcommon/cm_local.h ../qcommon/cm_patch.c ../qcommon/cm_patch.h ../qcommon/cm_polylib.c ../qcommon/cm_polylib.h ../qcommon/cm_public.h ../qcommon/cm_test.c ../qcommon/cm_trace.c ../qcommon/cmd.c ../qcommon/common.c ../qcommon/cvar.c ../qcommon/files.c ../qcommon/md4.c ../qcommon/msg.c ../qcommon/net_chan.c ../qcommon/qcommon.h ../qcommon/qfiles.h ../qcommon/unzip.c ../qcommon/unzip.h ../qcommon/vm.c ../qcommon/vm_local.h ../renderer/qgl.h ../renderer/tr_animation.c ../renderer/tr_backend.c ../renderer/tr_bsp.c ../renderer/tr_cmds.c ../renderer/tr_cmesh.c ../renderer/tr_curve.c ../renderer/tr_flares.c ../renderer/tr_font.c ../renderer/tr_image.c ../renderer/tr_init.c ../renderer/tr_light.c ../renderer/tr_local.h ../renderer/tr_main.c ../renderer/tr_marks.c ../renderer/tr_mesh.c ../renderer/tr_model.c ../renderer/tr_noise.c ../renderer/tr_public.h ../renderer/tr_scene.c ../renderer/tr_shade.c ../renderer/tr_shade_calc.c ../renderer/tr_shader.c ../renderer/tr_shadows.c ../renderer/tr_sky.c ../renderer/tr_surface.c ../renderer/tr_world.c ../server/sv_client.c ../splines/q_shared.cpp ../splines/splines.cpp ../splines/splines.h