[GLOBAL] workingdir=. version=6.0 packname=GNU gcc or g++ MACRO=\n [CONFIGURATIONS] activeconfig=,Release config=,Release [COMPILER.Release] compile=copts: concur|capture|menu: Compile:&Compilecmd: make %n.ootheropts: make=copts: concur|capture|savemodified|menu: Build:&Buildcmd: ./consotheropts: rebuild=copts: concur|capture|menu: Rebuild:&Rebuildcmd: otheropts: debug=copts: |menu: Debug:&Debugcmd: xxgdb [exename-here]otheropts: execute=copts: |menu: Execute:E&xecutecmd: gameotheropts: includedirs=%(INCLUDE) reffile= [FILES] Conscript-game ../game/ai_cast.c ../game/ai_cast.h ../game/ai_cast_characters.c ../game/ai_cast_debug.c ../game/ai_cast_events.c ../game/ai_cast_fight.c ../game/ai_cast_fight.h ../game/ai_cast_func_attack.c ../game/ai_cast_func_boss1.c ../game/ai_cast_funcs.c ../game/ai_cast_global.h ../game/ai_cast_script.c ../game/ai_cast_script_actions.c ../game/ai_cast_script_ents.c ../game/ai_cast_sight.c ../game/ai_cast_think.c ../game/be_aas.h ../game/be_ai_char.h ../game/be_ai_chat.h ../game/be_ai_gen.h ../game/be_ai_goal.h ../game/be_ai_move.h ../game/be_ai_weap.h ../game/be_ea.h ../game/bg_animation.c ../game/bg_lib.c ../game/bg_local.h ../game/bg_misc.c ../game/bg_pmove.c ../game/bg_public.h ../game/bg_slidemove.c ../game/botlib.h ../game/g_active.c ../game/g_alarm.c ../game/g_arenas.c ../game/g_bot.c ../game/g_client.c ../game/g_cmds.c ../game/g_combat.c ../game/g_items.c ../game/g_local.h ../game/g_main.c ../game/g_mem.c ../game/g_misc.c ../game/g_missile.c ../game/g_mover.c ../game/g_props.c ../game/g_public.h ../game/g_save.c ../game/g_script.c ../game/g_script_actions.c ../game/g_session.c ../game/g_spawn.c ../game/g_svcmds.c ../game/g_syscalls.c ../game/g_target.c ../game/g_team.c ../game/g_team.h ../game/g_tramcar.c ../game/g_trigger.c ../game/g_utils.c ../game/g_vehicles.c ../game/g_weapon.c ../game/q_math.c ../game/q_shared.c ../game/q_shared.h ../game/surfaceflags.h [ASSOCIATION]