/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ // win_main.h #include "../client/client.h" #include "../qcommon/qcommon.h" #include "win_local.h" #include "resource.h" #include #include #include #include #include #include #include //#define CD_BASEDIR "wolf" #define CD_BASEDIR "" //#define CD_EXE "wolf.exe" #define CD_EXE "setup\\setup.exe" //#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1" #define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1" //#define CD_EXE_LINUX "wolf" #define CD_EXE_LINUX "setup\\setup" #define MEM_THRESHOLD 96 * 1024 * 1024 static char sys_cmdline[MAX_STRING_CHARS]; /* ================== Sys_LowPhysicalMemory() ================== */ qboolean Sys_LowPhysicalMemory() { MEMORYSTATUS stat; GlobalMemoryStatus( &stat ); return ( stat.dwTotalPhys <= MEM_THRESHOLD ) ? qtrue : qfalse; } //NOTE TTimo: heavily NON PORTABLE, PLZ DON'T USE // show_bug.cgi?id=447 #if 0 //----(SA) added /* ============== Sys_ShellExecute - Windows only Performs an operation on a specified file. See info on ShellExecute() for details ============== */ int Sys_ShellExecute( char *op, char *file, qboolean doexit, char *params, char *dir ) { unsigned int retval; char *se_op; // set default operation to "open" if ( op ) { se_op = op; } else { se_op = "open";} // probably need to protect this some in the future so people have // less chance of system invasion with this powerful interface // (okay, not so invasive, but could be annoying/rude) retval = (UINT)ShellExecute( NULL, se_op, file, params, dir, SW_NORMAL ); // only option forced by game is 'sw_normal' if ( retval <= 32 ) { // ERROR Com_DPrintf( "Sys_ShellExecuteERROR: %d\n", retval ); return retval; } if ( doexit ) { // (SA) this works better for exiting cleanly... Cbuf_ExecuteText( EXEC_APPEND, "quit" ); } return 999; // success } //----(SA) end #endif //----(SA) from NERVE MP codebase (10/15/01) (checkins at time of this file should be related) /* ================== Sys_StartProcess ================== */ void Sys_StartProcess( char *exeName, qboolean doexit ) { // NERVE - SMF TCHAR szPathOrig[_MAX_PATH]; STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof( si ) ); si.cb = sizeof( si ); GetCurrentDirectory( _MAX_PATH, szPathOrig ); if ( !CreateProcess( NULL, va( "%s\\%s", szPathOrig, exeName ), NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi ) ) { // couldn't start it, popup error box Com_Error( ERR_DROP, "Could not start process: '%s\\%s' ", szPathOrig, exeName ); return; } // TTimo: similar way of exiting as used in Sys_OpenURL below if ( doexit ) { Cbuf_ExecuteText( EXEC_APPEND, "quit" ); } } /* ================== Sys_OpenURL ================== */ void Sys_OpenURL( char *url, qboolean doexit ) { // NERVE - SMF HWND wnd; if ( !ShellExecute( NULL, "open", url, NULL, NULL, SW_RESTORE ) ) { // couldn't start it, popup error box Com_Error( ERR_DROP, "Could not open url: '%s' ", url ); return; } wnd = GetForegroundWindow(); if ( wnd ) { ShowWindow( wnd, SW_MAXIMIZE ); } if ( doexit ) { Cbuf_ExecuteText( EXEC_APPEND, "quit" ); } } //----(SA) end /* ================== Sys_BeginProfiling ================== */ void Sys_BeginProfiling( void ) { // this is just used on the mac build } /* ============= Sys_Error Show the early console as an error dialog ============= */ void QDECL Sys_Error( const char *error, ... ) { va_list argptr; char text[4096]; MSG msg; va_start( argptr, error ); vsprintf( text, error, argptr ); va_end( argptr ); Conbuf_AppendText( text ); Conbuf_AppendText( "\n" ); Sys_SetErrorText( text ); Sys_ShowConsole( 1, qtrue ); timeEndPeriod( 1 ); IN_Shutdown(); // wait for the user to quit while ( 1 ) { if ( !GetMessage( &msg, NULL, 0, 0 ) ) { Com_Quit_f(); } TranslateMessage( &msg ); DispatchMessage( &msg ); } Sys_DestroyConsole(); exit( 1 ); } /* ============== Sys_Quit ============== */ void Sys_Quit( void ) { timeEndPeriod( 1 ); IN_Shutdown(); Sys_DestroyConsole(); exit( 0 ); } /* ============== Sys_Print ============== */ void Sys_Print( const char *msg ) { Conbuf_AppendText( msg ); } /* ============== Sys_Mkdir ============== */ void Sys_Mkdir( const char *path ) { _mkdir( path ); } /* ============== Sys_Cwd ============== */ char *Sys_Cwd( void ) { static char cwd[MAX_OSPATH]; _getcwd( cwd, sizeof( cwd ) - 1 ); cwd[MAX_OSPATH - 1] = 0; return cwd; } /* ============== Sys_DefaultCDPath ============== */ char *Sys_DefaultCDPath( void ) { return ""; } /* ============== Sys_DefaultBasePath ============== */ char *Sys_DefaultBasePath( void ) { return Sys_Cwd(); } /* ============================================================== DIRECTORY SCANNING ============================================================== */ #define MAX_FOUND_FILES 0x1000 void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) { char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; char filename[MAX_OSPATH]; int findhandle; struct _finddata_t findinfo; if ( *numfiles >= MAX_FOUND_FILES - 1 ) { return; } if ( strlen( subdirs ) ) { Com_sprintf( search, sizeof( search ), "%s\\%s\\*", basedir, subdirs ); } else { Com_sprintf( search, sizeof( search ), "%s\\*", basedir ); } findhandle = _findfirst( search, &findinfo ); if ( findhandle == -1 ) { return; } do { if ( findinfo.attrib & _A_SUBDIR ) { if ( Q_stricmp( findinfo.name, "." ) && Q_stricmp( findinfo.name, ".." ) ) { if ( strlen( subdirs ) ) { Com_sprintf( newsubdirs, sizeof( newsubdirs ), "%s\\%s", subdirs, findinfo.name ); } else { Com_sprintf( newsubdirs, sizeof( newsubdirs ), "%s", findinfo.name ); } Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles ); } } if ( *numfiles >= MAX_FOUND_FILES - 1 ) { break; } Com_sprintf( filename, sizeof( filename ), "%s\\%s", subdirs, findinfo.name ); if ( !Com_FilterPath( filter, filename, qfalse ) ) { continue; } list[ *numfiles ] = CopyString( filename ); ( *numfiles )++; } while ( _findnext( findhandle, &findinfo ) != -1 ); _findclose( findhandle ); } static qboolean strgtr( const char *s0, const char *s1 ) { int l0, l1, i; l0 = strlen( s0 ); l1 = strlen( s1 ); if ( l1 < l0 ) { l0 = l1; } for ( i = 0; i < l0; i++ ) { if ( s1[i] > s0[i] ) { return qtrue; } if ( s1[i] < s0[i] ) { return qfalse; } } return qfalse; } char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) { char search[MAX_OSPATH]; int nfiles; char **listCopy; char *list[MAX_FOUND_FILES]; struct _finddata_t findinfo; int findhandle; int flag; int i; if ( filter ) { nfiles = 0; Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); list[ nfiles ] = 0; *numfiles = nfiles; if ( !nfiles ) { return NULL; } listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; return listCopy; } if ( !extension ) { extension = ""; } // passing a slash as extension will find directories if ( extension[0] == '/' && extension[1] == 0 ) { extension = ""; flag = 0; } else { flag = _A_SUBDIR; } Com_sprintf( search, sizeof( search ), "%s\\*%s", directory, extension ); // search nfiles = 0; findhandle = _findfirst( search, &findinfo ); if ( findhandle == -1 ) { *numfiles = 0; return NULL; } do { if ( ( !wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR ) ) || ( wantsubs && findinfo.attrib & _A_SUBDIR ) ) { if ( nfiles == MAX_FOUND_FILES - 1 ) { break; } list[ nfiles ] = CopyString( findinfo.name ); nfiles++; } } while ( _findnext( findhandle, &findinfo ) != -1 ); list[ nfiles ] = 0; _findclose( findhandle ); // return a copy of the list *numfiles = nfiles; if ( !nfiles ) { return NULL; } listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; do { flag = 0; for ( i = 1; i < nfiles; i++ ) { if ( strgtr( listCopy[i - 1], listCopy[i] ) ) { char *temp = listCopy[i]; listCopy[i] = listCopy[i - 1]; listCopy[i - 1] = temp; flag = 1; } } } while ( flag ); return listCopy; } void Sys_FreeFileList( char **list ) { int i; if ( !list ) { return; } for ( i = 0 ; list[i] ; i++ ) { Z_Free( list[i] ); } Z_Free( list ); } //======================================================== /* ================ Sys_ScanForCD Search all the drives to see if there is a valid CD to grab the cddir from ================ */ qboolean Sys_ScanForCD( void ) { static char cddir[MAX_OSPATH]; char drive[4]; FILE *f; char test[MAX_OSPATH]; #if 0 // don't override a cdpath on the command line if ( strstr( sys_cmdline, "cdpath" ) ) { return; } #endif drive[0] = 'c'; drive[1] = ':'; drive[2] = '\\'; drive[3] = 0; // scan the drives for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) { if ( GetDriveType( drive ) != DRIVE_CDROM ) { continue; } sprintf( cddir, "%s%s", drive, CD_BASEDIR ); sprintf( test, "%s\\%s", cddir, CD_EXE ); f = fopen( test, "r" ); if ( f ) { fclose( f ); return qtrue; } else { sprintf( cddir, "%s%s", drive, CD_BASEDIR_LINUX ); sprintf( test, "%s\\%s", cddir, CD_EXE_LINUX ); f = fopen( test, "r" ); if ( f ) { fclose( f ); return qtrue; } } } return qfalse; } /* ================ Sys_CheckCD Return true if the proper CD is in the drive ================ */ qboolean Sys_CheckCD( void ) { // FIXME: mission pack return qtrue; // return Sys_ScanForCD(); } /* ================ Sys_GetClipboardData ================ */ char *Sys_GetClipboardData( void ) { char *data = NULL; char *cliptext; if ( OpenClipboard( NULL ) != 0 ) { HANDLE hClipboardData; if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) { if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) { data = Z_Malloc( GlobalSize( hClipboardData ) + 1 ); Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) ); GlobalUnlock( hClipboardData ); strtok( data, "\n\r\b" ); } } CloseClipboard(); } return data; } /* ======================================================================== LOAD/UNLOAD DLL ======================================================================== */ /* ================= Sys_UnloadDll ================= */ void Sys_UnloadDll( void *dllHandle ) { if ( !dllHandle ) { return; } if ( !FreeLibrary( dllHandle ) ) { Com_Error( ERR_FATAL, "Sys_UnloadDll FreeLibrary failed" ); } } /* ================= Sys_LoadDll Used to load a development dll instead of a virtual machine ================= */ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); void * QDECL Sys_LoadDll( const char *name, int( QDECL **entryPoint ) ( int, ... ), int ( QDECL *systemcalls )( int, ... ) ) { static int lastWarning = 0; HINSTANCE libHandle; void ( QDECL * dllEntry )( int ( QDECL *syscallptr )( int, ... ) ); char *basepath; char *cdpath; char *gamedir; char *fn; #ifdef NDEBUG int timestamp; int ret; #endif char filename[MAX_QPATH]; #ifdef WOLF_SP_DEMO Com_sprintf( filename, sizeof( filename ), "%sx86_d.dll", name ); #else Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name ); #endif #ifdef NDEBUG timestamp = Sys_Milliseconds(); if ( ( ( timestamp - lastWarning ) > ( 5 * 60000 ) ) && !Cvar_VariableIntegerValue( "dedicated" ) && !Cvar_VariableIntegerValue( "com_blindlyLoadDLLs" ) ) { if ( FS_FileExists( filename ) ) { lastWarning = timestamp; ret = MessageBoxEx( NULL, "You are about to load a .DLL executable that\n" "has not been verified for use with Wolfenstein.\n" "This type of file can compromise the security of\n" "your computer.\n\n" "Select 'OK' if you choose to load it anyway.", "Security Warning", MB_OKCANCEL | MB_ICONEXCLAMATION | MB_DEFBUTTON2 | MB_TOPMOST | MB_SETFOREGROUND, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ) ); if ( ret != IDOK ) { return NULL; } } } #endif // check current folder only if we are a developer if ( 1 ) { //----(SA) always dll // if (Cvar_VariableIntegerValue( "devdll" )) { libHandle = LoadLibrary( filename ); if ( libHandle ) { goto found_dll; } } basepath = Cvar_VariableString( "fs_basepath" ); cdpath = Cvar_VariableString( "fs_cdpath" ); gamedir = Cvar_VariableString( "fs_game" ); fn = FS_BuildOSPath( basepath, gamedir, filename ); libHandle = LoadLibrary( fn ); if ( !libHandle ) { if ( cdpath[0] ) { fn = FS_BuildOSPath( cdpath, gamedir, filename ); libHandle = LoadLibrary( fn ); } if ( !libHandle ) { return NULL; } } found_dll: dllEntry = ( void ( QDECL * )( int ( QDECL * )( int, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); *entryPoint = ( int ( QDECL * )( int,... ) )GetProcAddress( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( libHandle ); return NULL; } dllEntry( systemcalls ); return libHandle; } /* ======================================================================== BACKGROUND FILE STREAMING ======================================================================== */ typedef struct { fileHandle_t file; byte *buffer; qboolean eof; qboolean active; int bufferSize; int streamPosition; // next byte to be returned by Sys_StreamRead int threadPosition; // next byte to be read from file } streamsIO_t; typedef struct { HANDLE threadHandle; int threadId; HANDLE musicThreadHandle; int musicThreadId; CRITICAL_SECTION crit; streamsIO_t sIO[64]; } streamState_t; static streamState_t stream; int FS_ReadDirect( void *buffer, int len, fileHandle_t f ); void Sys_MusicThread( void ) { while ( 1 ) { Sleep( 33 ); S_UpdateThread(); } } #if 1 void Sys_InitStreamThread( void ) { } void Sys_ShutdownStreamThread( void ) { } void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { } void Sys_EndStreamedFile( fileHandle_t f ) { } int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { return FS_Read( buffer, size * count, f ); } void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { FS_Seek( f, offset, origin ); } void *Sys_InitializeCriticalSection() { return (void*)-1; } void Sys_EnterCriticalSection( void *ptr ) { } void Sys_LeaveCriticalSection( void *ptr ) { } #else void Sys_StreamFillBuffer( int i ) { int count; int r; int buffer; int readCount; int bufferPoint; // if there is any space left in the buffer, fill it up if ( stream.sIO[i].active && !stream.sIO[i].eof ) { count = stream.sIO[i].bufferSize - ( stream.sIO[i].threadPosition - stream.sIO[i].streamPosition ); if ( !count ) { return; } bufferPoint = stream.sIO[i].threadPosition % stream.sIO[i].bufferSize; buffer = stream.sIO[i].bufferSize - bufferPoint; readCount = buffer < count ? buffer : count; r = FS_ReadDirect( stream.sIO[i].buffer + bufferPoint, readCount, stream.sIO[i].file ); if ( r != readCount ) { stream.sIO[i].eof = qtrue; } stream.sIO[i].threadPosition += r; } } /* =============== Sys_StreamThread A thread will be sitting in this loop forever ================ */ void Sys_StreamThread( void ) { int i; while ( 1 ) { Sleep( 10 ); EnterCriticalSection( &stream.crit ); for ( i = 1; i < 64; i++ ) { Sys_StreamFillBuffer( i ); } LeaveCriticalSection( &stream.crit ); } } /* =============== Sys_InitStreamThread ================ */ void Sys_InitStreamThread( void ) { int i; InitializeCriticalSection( &stream.crit ); stream.threadHandle = CreateThread( NULL, // LPSECURITY_ATTRIBUTES lpsa, 0, // DWORD cbStack, (LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr, 0, // LPVOID lpvThreadParm, 0, // DWORD fdwCreate, &stream.threadId ); for ( i = 0; i < 64; i++ ) { stream.sIO[i].active = qfalse; } stream.musicThreadHandle = CreateThread( NULL, // LPSECURITY_ATTRIBUTES lpsa, 0, // DWORD cbStack, (LPTHREAD_START_ROUTINE)Sys_MusicThread, // LPTHREAD_START_ROUTINE lpStartAddr, 0, // LPVOID lpvThreadParm, 0, // DWORD fdwCreate, &stream.musicThreadId ); } /* =============== Sys_ShutdownStreamThread ================ */ void Sys_ShutdownStreamThread( void ) { } /* =============== Sys_BeginStreamedFile ================ */ void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) { if ( stream.sIO[f].file ) { Sys_EndStreamedFile( stream.sIO[f].file ); } stream.sIO[f].buffer = Z_Malloc( readAhead ); stream.sIO[f].bufferSize = readAhead; stream.sIO[f].streamPosition = 0; stream.sIO[f].threadPosition = 0; stream.sIO[f].eof = qfalse; stream.sIO[f].file = f; stream.sIO[f].active = qtrue; EnterCriticalSection( &stream.crit ); Sys_StreamFillBuffer( f ); LeaveCriticalSection( &stream.crit ); } /* =============== Sys_EndStreamedFile ================ */ void Sys_EndStreamedFile( fileHandle_t f ) { if ( f != stream.sIO[f].file ) { Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file" ); } EnterCriticalSection( &stream.crit ); stream.sIO[f].active = qfalse; stream.sIO[f].file = 0; Z_Free( stream.sIO[f].buffer ); stream.sIO[f].buffer = NULL; LeaveCriticalSection( &stream.crit ); } /* =============== Sys_StreamedRead ================ */ int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) { int available; int remaining; int sleepCount; int copy; int bufferCount; int bufferPoint; byte *dest; if ( stream.sIO[f].active == qfalse ) { Com_Error( ERR_FATAL, "Streamed read with non-streaming file" ); } dest = (byte *)buffer; remaining = size * count; if ( remaining <= 0 ) { Com_Error( ERR_FATAL, "Streamed read with non-positive size" ); } sleepCount = 0; while ( remaining > 0 ) { available = stream.sIO[f].threadPosition - stream.sIO[f].streamPosition; if ( !available ) { if ( stream.sIO[f].eof ) { break; } if ( sleepCount == 1 ) { Com_DPrintf( "Sys_StreamedRead: waiting\n" ); } if ( ++sleepCount > 100 ) { Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died" ); } Sleep( 10 ); continue; } bufferPoint = stream.sIO[f].streamPosition % stream.sIO[f].bufferSize; bufferCount = stream.sIO[f].bufferSize - bufferPoint; copy = available < bufferCount ? available : bufferCount; if ( copy > remaining ) { copy = remaining; } memcpy( dest, stream.sIO[f].buffer + bufferPoint, copy ); stream.sIO[f].streamPosition += copy; dest += copy; remaining -= copy; } return ( count * size - remaining ) / size; } /* =============== Sys_StreamSeek ================ */ void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) { // halt the thread EnterCriticalSection( &stream.crit ); // clear to that point FS_Seek( f, offset, origin ); stream.sIO[f].streamPosition = 0; stream.sIO[f].threadPosition = 0; stream.sIO[f].eof = qfalse; // let the thread start running at the new position LeaveCriticalSection( &stream.crit ); } void *Sys_InitializeCriticalSection() { LPCRITICAL_SECTION crit; crit = malloc( sizeof( CRITICAL_SECTION ) ); InitializeCriticalSection( crit ); return crit; } void Sys_EnterCriticalSection( void *ptr ) { LPCRITICAL_SECTION crit; crit = ptr; EnterCriticalSection( crit ); } void Sys_LeaveCriticalSection( void *ptr ) { LPCRITICAL_SECTION crit; crit = ptr; LeaveCriticalSection( crit ); } #endif /* ======================================================================== EVENT LOOP ======================================================================== */ #define MAX_QUED_EVENTS 256 #define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 ) sysEvent_t eventQue[MAX_QUED_EVENTS]; int eventHead, eventTail; byte sys_packetReceived[MAX_MSGLEN]; /* ================ Sys_QueEvent A time of 0 will get the current time Ptr should either be null, or point to a block of data that can be freed by the game later. ================ */ void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) { sysEvent_t *ev; ev = &eventQue[ eventHead & MASK_QUED_EVENTS ]; if ( eventHead - eventTail >= MAX_QUED_EVENTS ) { Com_Printf( "Sys_QueEvent: overflow\n" ); // we are discarding an event, but don't leak memory if ( ev->evPtr ) { Z_Free( ev->evPtr ); } eventTail++; } eventHead++; if ( time == 0 ) { time = Sys_Milliseconds(); } ev->evTime = time; ev->evType = type; ev->evValue = value; ev->evValue2 = value2; ev->evPtrLength = ptrLength; ev->evPtr = ptr; } /* ================ Sys_GetEvent ================ */ sysEvent_t Sys_GetEvent( void ) { MSG msg; sysEvent_t ev; char *s; msg_t netmsg; netadr_t adr; // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // pump the message loop while ( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) ) { if ( !GetMessage( &msg, NULL, 0, 0 ) ) { Com_Quit_f(); } // save the msg time, because wndprocs don't have access to the timestamp g_wv.sysMsgTime = msg.time; TranslateMessage( &msg ); DispatchMessage( &msg ); } // check for console commands s = Sys_ConsoleInput(); if ( s ) { char *b; int len; len = strlen( s ) + 1; b = Z_Malloc( len ); Q_strncpyz( b, s, len - 1 ); Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b ); } // check for network packets MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) ); if ( Sys_GetPacket( &adr, &netmsg ) ) { netadr_t *buf; int len; // copy out to a seperate buffer for qeueing // the readcount stepahead is for SOCKS support len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount; buf = Z_Malloc( len ); *buf = adr; memcpy( buf + 1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount ); Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf ); } // return if we have data if ( eventHead > eventTail ) { eventTail++; return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ]; } // create an empty event to return memset( &ev, 0, sizeof( ev ) ); ev.evTime = timeGetTime(); return ev; } //================================================================ /* ================= Sys_In_Restart_f Restart the input subsystem ================= */ void Sys_In_Restart_f( void ) { IN_Shutdown(); IN_Init(); } /* ================= Sys_Net_Restart_f Restart the network subsystem ================= */ void Sys_Net_Restart_f( void ) { NET_Restart(); } /* ================ Sys_Init Called after the common systems (cvars, files, etc) are initialized ================ */ #define OSR2_BUILD_NUMBER 1111 #define WIN98_BUILD_NUMBER 1998 void Sys_Init( void ) { int cpuid; // make sure the timer is high precision, otherwise // NT gets 18ms resolution timeBeginPeriod( 1 ); Cmd_AddCommand( "in_restart", Sys_In_Restart_f ); Cmd_AddCommand( "net_restart", Sys_Net_Restart_f ); g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion ); if ( !GetVersionEx( &g_wv.osversion ) ) { Sys_Error( "Couldn't get OS info" ); } if ( g_wv.osversion.dwMajorVersion < 4 ) { Sys_Error( "Wolf requires Windows version 4 or greater" ); } if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s ) { Sys_Error( "Wolf doesn't run on Win32s" ); } if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT ) { Cvar_Set( "arch", "winnt" ); } else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER ) { Cvar_Set( "arch", "win98" ); } else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER ) { Cvar_Set( "arch", "win95 osr2.x" ); } else { Cvar_Set( "arch", "win95" ); } } else { Cvar_Set( "arch", "unknown Windows variant" ); } // save out a couple things in rom cvars for the renderer to access Cvar_Get( "win_hinstance", va( "%i", (int)g_wv.hInstance ), CVAR_ROM ); Cvar_Get( "win_wndproc", va( "%i", (int)MainWndProc ), CVAR_ROM ); // // figure out our CPU // Cvar_Get( "sys_cpustring", "detect", 0 ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "detect" ) ) { Com_Printf( "...detecting CPU, found " ); cpuid = Sys_GetProcessorId(); switch ( cpuid ) { case CPUID_GENERIC: Cvar_Set( "sys_cpustring", "generic" ); break; case CPUID_INTEL_UNSUPPORTED: Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" ); break; case CPUID_INTEL_PENTIUM: Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" ); break; case CPUID_INTEL_MMX: Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" ); break; case CPUID_INTEL_KATMAI: Cvar_Set( "sys_cpustring", "Intel Pentium III" ); break; case CPUID_AMD_3DNOW: Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" ); break; case CPUID_AXP: Cvar_Set( "sys_cpustring", "Alpha AXP" ); break; default: Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid ); break; } } else { Com_Printf( "...forcing CPU type to " ); if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) ) { cpuid = CPUID_GENERIC; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) ) { cpuid = CPUID_INTEL_PENTIUM; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) ) { cpuid = CPUID_INTEL_MMX; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) ) { cpuid = CPUID_AMD_3DNOW; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) ) { cpuid = CPUID_INTEL_KATMAI; } else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) ) { cpuid = CPUID_AXP; } else { Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) ); cpuid = CPUID_GENERIC; } } Cvar_SetValue( "sys_cpuid", cpuid ); Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) ); Cvar_Set( "username", Sys_GetCurrentUser() ); IN_Init(); // FIXME: not in dedicated? } //======================================================================= int totalMsec, countMsec; /* ================== WinMain ================== */ int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { char cwd[MAX_OSPATH]; int startTime, endTime; // should never get a previous instance in Win32 if ( hPrevInstance ) { return 0; } g_wv.hInstance = hInstance; Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) ); // done before Com/Sys_Init since we need this for error output Sys_CreateConsole(); // no abort/retry/fail errors SetErrorMode( SEM_FAILCRITICALERRORS ); // get the initial time base Sys_Milliseconds(); // re-enabled CD checking for proper 'setup.exe' file on game cd // (SA) enable to do cd check for setup\setup.exe //#if 1 #if 0 // if we find the CD, add a +set cddir xxx command line if ( !Sys_ScanForCD() ) { Sys_Error( "Game CD not in drive" ); } #endif Sys_InitStreamThread(); Com_Init( sys_cmdline ); NET_Init(); _getcwd( cwd, sizeof( cwd ) ); Com_Printf( "Working directory: %s\n", cwd ); // hide the early console since we've reached the point where we // have a working graphics subsystems if ( !com_dedicated->integer && !com_viewlog->integer ) { Sys_ShowConsole( 0, qfalse ); } SetFocus( g_wv.hWnd ); // main game loop while ( 1 ) { // if not running as a game client, sleep a bit if ( g_wv.isMinimized || ( com_dedicated && com_dedicated->integer ) ) { Sleep( 5 ); } // set low precision every frame, because some system calls // reset it arbitrarily // _controlfp( _PC_24, _MCW_PC ); // _controlfp( -1, _MCW_EM ); // no exceptions, even if some crappy // syscall turns them back on! startTime = Sys_Milliseconds(); // make sure mouse and joystick are only called once a frame IN_Frame(); // run the game Com_Frame(); endTime = Sys_Milliseconds(); totalMsec += endTime - startTime; countMsec++; } // never gets here }