/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see .
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake3 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#include
#include "../renderer/tr_local.h"
#include "glw_win.h"
void QGL_EnableLogging( qboolean enable );
int ( WINAPI * qwglSwapIntervalEXT )( int interval );
BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX )( HDC, LPVOID );
BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX )( HDC, LPVOID );
int ( WINAPI * qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR * );
int ( WINAPI * qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR );
int ( WINAPI * qwglGetPixelFormat )( HDC );
BOOL ( WINAPI * qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR * );
BOOL ( WINAPI * qwglSwapBuffers )( HDC );
BOOL ( WINAPI * qwglCopyContext )( HGLRC, HGLRC, UINT );
HGLRC ( WINAPI * qwglCreateContext )( HDC );
HGLRC ( WINAPI * qwglCreateLayerContext )( HDC, int );
BOOL ( WINAPI * qwglDeleteContext )( HGLRC );
HGLRC ( WINAPI * qwglGetCurrentContext )( VOID );
HDC ( WINAPI * qwglGetCurrentDC )( VOID );
PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
BOOL ( WINAPI * qwglMakeCurrent )( HDC, HGLRC );
BOOL ( WINAPI * qwglShareLists )( HGLRC, HGLRC );
BOOL ( WINAPI * qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD );
BOOL ( WINAPI * qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT );
BOOL ( WINAPI * qwglDescribeLayerPlane )( HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR );
int ( WINAPI * qwglSetLayerPaletteEntries )( HDC, int, int, int,
CONST COLORREF * );
int ( WINAPI * qwglGetLayerPaletteEntries )( HDC, int, int, int,
COLORREF * );
BOOL ( WINAPI * qwglRealizeLayerPalette )( HDC, int, BOOL );
BOOL ( WINAPI * qwglSwapLayerBuffers )( HDC, UINT );
void ( APIENTRY * qglAccum )( GLenum op, GLfloat value );
void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref );
GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
void ( APIENTRY * qglArrayElement )( GLint i );
void ( APIENTRY * qglBegin )( GLenum mode );
void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture );
void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor );
void ( APIENTRY * qglCallList )( GLuint list );
void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
void ( APIENTRY * qglClear )( GLbitfield mask );
void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
void ( APIENTRY * qglClearDepth )( GLclampd depth );
void ( APIENTRY * qglClearIndex )( GLfloat c );
void ( APIENTRY * qglClearStencil )( GLint s );
void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation );
void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
void ( APIENTRY * qglColor3bv )( const GLbyte *v );
void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
void ( APIENTRY * qglColor3dv )( const GLdouble *v );
void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
void ( APIENTRY * qglColor3fv )( const GLfloat *v );
void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue );
void ( APIENTRY * qglColor3iv )( const GLint *v );
void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue );
void ( APIENTRY * qglColor3sv )( const GLshort *v );
void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
void ( APIENTRY * qglColor3ubv )( const GLubyte *v );
void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue );
void ( APIENTRY * qglColor3uiv )( const GLuint *v );
void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue );
void ( APIENTRY * qglColor3usv )( const GLushort *v );
void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
void ( APIENTRY * qglColor4bv )( const GLbyte *v );
void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
void ( APIENTRY * qglColor4dv )( const GLdouble *v );
void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void ( APIENTRY * qglColor4fv )( const GLfloat *v );
void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
void ( APIENTRY * qglColor4iv )( const GLint *v );
void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
void ( APIENTRY * qglColor4sv )( const GLshort *v );
void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void ( APIENTRY * qglColor4ubv )( const GLubyte *v );
void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void ( APIENTRY * qglColor4uiv )( const GLuint *v );
void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
void ( APIENTRY * qglColor4usv )( const GLushort *v );
void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode );
void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglCullFace )( GLenum mode );
void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range );
void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures );
void ( APIENTRY * qglDepthFunc )( GLenum func );
void ( APIENTRY * qglDepthMask )( GLboolean flag );
void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar );
void ( APIENTRY * qglDisable )( GLenum cap );
void ( APIENTRY * qglDisableClientState )( GLenum array );
void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
void ( APIENTRY * qglDrawBuffer )( GLenum mode );
void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglEdgeFlag )( GLboolean flag );
void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag );
void ( APIENTRY * qglEnable )( GLenum cap );
void ( APIENTRY * qglEnableClientState )( GLenum array );
void ( APIENTRY * qglEnd )( void );
void ( APIENTRY * qglEndList )( void );
void ( APIENTRY * qglEvalCoord1d )( GLdouble u );
void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u );
void ( APIENTRY * qglEvalCoord1f )( GLfloat u );
void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u );
void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v );
void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u );
void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v );
void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u );
void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
void ( APIENTRY * qglEvalPoint1 )( GLint i );
void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j );
void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
void ( APIENTRY * qglFinish )( void );
void ( APIENTRY * qglFlush )( void );
void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY * qglFogi )( GLenum pname, GLint param );
void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params );
void ( APIENTRY * qglFrontFace )( GLenum mode );
void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint ( APIENTRY * qglGenLists )( GLsizei range );
void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures );
void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params );
void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation );
void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params );
GLenum ( APIENTRY * qglGetError )( void );
void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params );
void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params );
void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v );
void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v );
void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v );
void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values );
void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values );
void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values );
void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params );
void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask );
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
void ( APIENTRY * qglHint )( GLenum target, GLenum mode );
void ( APIENTRY * qglIndexMask )( GLuint mask );
void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglIndexd )( GLdouble c );
void ( APIENTRY * qglIndexdv )( const GLdouble *c );
void ( APIENTRY * qglIndexf )( GLfloat c );
void ( APIENTRY * qglIndexfv )( const GLfloat *c );
void ( APIENTRY * qglIndexi )( GLint c );
void ( APIENTRY * qglIndexiv )( const GLint *c );
void ( APIENTRY * qglIndexs )( GLshort c );
void ( APIENTRY * qglIndexsv )( const GLshort *c );
void ( APIENTRY * qglIndexub )( GLubyte c );
void ( APIENTRY * qglIndexubv )( const GLubyte *c );
void ( APIENTRY * qglInitNames )( void );
void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap );
GLboolean ( APIENTRY * qglIsList )( GLuint list );
GLboolean ( APIENTRY * qglIsTexture )( GLuint texture );
void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params );
void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param );
void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params );
void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param );
void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param );
void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params );
void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern );
void ( APIENTRY * qglLineWidth )( GLfloat width );
void ( APIENTRY * qglListBase )( GLuint base );
void ( APIENTRY * qglLoadIdentity )( void );
void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m );
void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m );
void ( APIENTRY * qglLoadName )( GLuint name );
void ( APIENTRY * qglLogicOp )( GLenum opcode );
void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param );
void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params );
void ( APIENTRY * qglMatrixMode )( GLenum mode );
void ( APIENTRY * qglMultMatrixd )( const GLdouble *m );
void ( APIENTRY * qglMultMatrixf )( const GLfloat *m );
void ( APIENTRY * qglNewList )( GLuint list, GLenum mode );
void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
void ( APIENTRY * qglNormal3bv )( const GLbyte *v );
void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
void ( APIENTRY * qglNormal3dv )( const GLdouble *v );
void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
void ( APIENTRY * qglNormal3fv )( const GLfloat *v );
void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz );
void ( APIENTRY * qglNormal3iv )( const GLint *v );
void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
void ( APIENTRY * qglNormal3sv )( const GLshort *v );
void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
void ( APIENTRY * qglPassThrough )( GLfloat token );
void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param );
void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param );
void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param );
void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param );
void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
void ( APIENTRY * qglPointSize )( GLfloat size );
void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode );
void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units );
void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask );
void ( APIENTRY * qglPopAttrib )( void );
void ( APIENTRY * qglPopClientAttrib )( void );
void ( APIENTRY * qglPopMatrix )( void );
void ( APIENTRY * qglPopName )( void );
void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
void ( APIENTRY * qglPushAttrib )( GLbitfield mask );
void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask );
void ( APIENTRY * qglPushMatrix )( void );
void ( APIENTRY * qglPushName )( GLuint name );
void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y );
void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y );
void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y );
void ( APIENTRY * qglRasterPos2iv )( const GLint *v );
void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y );
void ( APIENTRY * qglRasterPos2sv )( const GLshort *v );
void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z );
void ( APIENTRY * qglRasterPos3iv )( const GLint *v );
void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY * qglRasterPos3sv )( const GLshort *v );
void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v );
void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v );
void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY * qglRasterPos4iv )( const GLint *v );
void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY * qglRasterPos4sv )( const GLshort *v );
void ( APIENTRY * qglReadBuffer )( GLenum mode );
void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 );
void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 );
void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 );
void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 );
GLint ( APIENTRY * qglRenderMode )( GLenum mode );
void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer );
void ( APIENTRY * qglShadeModel )( GLenum mode );
void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
void ( APIENTRY * qglStencilMask )( GLuint mask );
void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
void ( APIENTRY * qglTexCoord1d )( GLdouble s );
void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord1f )( GLfloat s );
void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord1i )( GLint s );
void ( APIENTRY * qglTexCoord1iv )( const GLint *v );
void ( APIENTRY * qglTexCoord1s )( GLshort s );
void ( APIENTRY * qglTexCoord1sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t );
void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t );
void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t );
void ( APIENTRY * qglTexCoord2iv )( const GLint *v );
void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t );
void ( APIENTRY * qglTexCoord2sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r );
void ( APIENTRY * qglTexCoord3iv )( const GLint *v );
void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
void ( APIENTRY * qglTexCoord3sv )( const GLshort *v );
void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v );
void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v );
void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
void ( APIENTRY * qglTexCoord4iv )( const GLint *v );
void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
void ( APIENTRY * qglTexCoord4sv )( const GLshort *v );
void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param );
void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param );
void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y );
void ( APIENTRY * qglVertex2dv )( const GLdouble *v );
void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y );
void ( APIENTRY * qglVertex2fv )( const GLfloat *v );
void ( APIENTRY * qglVertex2i )( GLint x, GLint y );
void ( APIENTRY * qglVertex2iv )( const GLint *v );
void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y );
void ( APIENTRY * qglVertex2sv )( const GLshort *v );
void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
void ( APIENTRY * qglVertex3dv )( const GLdouble *v );
void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
void ( APIENTRY * qglVertex3fv )( const GLfloat *v );
void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z );
void ( APIENTRY * qglVertex3iv )( const GLint *v );
void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z );
void ( APIENTRY * qglVertex3sv )( const GLshort *v );
void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void ( APIENTRY * qglVertex4dv )( const GLdouble *v );
void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void ( APIENTRY * qglVertex4fv )( const GLfloat *v );
void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
void ( APIENTRY * qglVertex4iv )( const GLint *v );
void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
void ( APIENTRY * qglVertex4sv )( const GLshort *v );
void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
static void ( APIENTRY * dllAccum )( GLenum op, GLfloat value );
static void ( APIENTRY * dllAlphaFunc )( GLenum func, GLclampf ref );
GLboolean ( APIENTRY * dllAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
static void ( APIENTRY * dllArrayElement )( GLint i );
static void ( APIENTRY * dllBegin )( GLenum mode );
static void ( APIENTRY * dllBindTexture )( GLenum target, GLuint texture );
static void ( APIENTRY * dllBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
static void ( APIENTRY * dllBlendFunc )( GLenum sfactor, GLenum dfactor );
static void ( APIENTRY * dllCallList )( GLuint list );
static void ( APIENTRY * dllCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
static void ( APIENTRY * dllClear )( GLbitfield mask );
static void ( APIENTRY * dllClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
static void ( APIENTRY * dllClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
static void ( APIENTRY * dllClearDepth )( GLclampd depth );
static void ( APIENTRY * dllClearIndex )( GLfloat c );
static void ( APIENTRY * dllClearStencil )( GLint s );
static void ( APIENTRY * dllClipPlane )( GLenum plane, const GLdouble *equation );
static void ( APIENTRY * dllColor3b )( GLbyte red, GLbyte green, GLbyte blue );
static void ( APIENTRY * dllColor3bv )( const GLbyte *v );
static void ( APIENTRY * dllColor3d )( GLdouble red, GLdouble green, GLdouble blue );
static void ( APIENTRY * dllColor3dv )( const GLdouble *v );
static void ( APIENTRY * dllColor3f )( GLfloat red, GLfloat green, GLfloat blue );
static void ( APIENTRY * dllColor3fv )( const GLfloat *v );
static void ( APIENTRY * dllColor3i )( GLint red, GLint green, GLint blue );
static void ( APIENTRY * dllColor3iv )( const GLint *v );
static void ( APIENTRY * dllColor3s )( GLshort red, GLshort green, GLshort blue );
static void ( APIENTRY * dllColor3sv )( const GLshort *v );
static void ( APIENTRY * dllColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
static void ( APIENTRY * dllColor3ubv )( const GLubyte *v );
static void ( APIENTRY * dllColor3ui )( GLuint red, GLuint green, GLuint blue );
static void ( APIENTRY * dllColor3uiv )( const GLuint *v );
static void ( APIENTRY * dllColor3us )( GLushort red, GLushort green, GLushort blue );
static void ( APIENTRY * dllColor3usv )( const GLushort *v );
static void ( APIENTRY * dllColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
static void ( APIENTRY * dllColor4bv )( const GLbyte *v );
static void ( APIENTRY * dllColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
static void ( APIENTRY * dllColor4dv )( const GLdouble *v );
static void ( APIENTRY * dllColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
static void ( APIENTRY * dllColor4fv )( const GLfloat *v );
static void ( APIENTRY * dllColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
static void ( APIENTRY * dllColor4iv )( const GLint *v );
static void ( APIENTRY * dllColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
static void ( APIENTRY * dllColor4sv )( const GLshort *v );
static void ( APIENTRY * dllColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
static void ( APIENTRY * dllColor4ubv )( const GLubyte *v );
static void ( APIENTRY * dllColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
static void ( APIENTRY * dllColor4uiv )( const GLuint *v );
static void ( APIENTRY * dllColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
static void ( APIENTRY * dllColor4usv )( const GLushort *v );
static void ( APIENTRY * dllColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
static void ( APIENTRY * dllColorMaterial )( GLenum face, GLenum mode );
static void ( APIENTRY * dllColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY * dllCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
static void ( APIENTRY * dllCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
static void ( APIENTRY * dllCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
static void ( APIENTRY * dllCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
static void ( APIENTRY * dllCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
static void ( APIENTRY * dllCullFace )( GLenum mode );
static void ( APIENTRY * dllDeleteLists )( GLuint list, GLsizei range );
static void ( APIENTRY * dllDeleteTextures )( GLsizei n, const GLuint *textures );
static void ( APIENTRY * dllDepthFunc )( GLenum func );
static void ( APIENTRY * dllDepthMask )( GLboolean flag );
static void ( APIENTRY * dllDepthRange )( GLclampd zNear, GLclampd zFar );
static void ( APIENTRY * dllDisable )( GLenum cap );
static void ( APIENTRY * dllDisableClientState )( GLenum array );
static void ( APIENTRY * dllDrawArrays )( GLenum mode, GLint first, GLsizei count );
static void ( APIENTRY * dllDrawBuffer )( GLenum mode );
static void ( APIENTRY * dllDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
static void ( APIENTRY * dllDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY * dllEdgeFlag )( GLboolean flag );
static void ( APIENTRY * dllEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY * dllEdgeFlagv )( const GLboolean *flag );
static void ( APIENTRY * dllEnable )( GLenum cap );
static void ( APIENTRY * dllEnableClientState )( GLenum array );
static void ( APIENTRY * dllEnd )( void );
static void ( APIENTRY * dllEndList )( void );
static void ( APIENTRY * dllEvalCoord1d )( GLdouble u );
static void ( APIENTRY * dllEvalCoord1dv )( const GLdouble *u );
static void ( APIENTRY * dllEvalCoord1f )( GLfloat u );
static void ( APIENTRY * dllEvalCoord1fv )( const GLfloat *u );
static void ( APIENTRY * dllEvalCoord2d )( GLdouble u, GLdouble v );
static void ( APIENTRY * dllEvalCoord2dv )( const GLdouble *u );
static void ( APIENTRY * dllEvalCoord2f )( GLfloat u, GLfloat v );
static void ( APIENTRY * dllEvalCoord2fv )( const GLfloat *u );
static void ( APIENTRY * dllEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
static void ( APIENTRY * dllEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
static void ( APIENTRY * dllEvalPoint1 )( GLint i );
static void ( APIENTRY * dllEvalPoint2 )( GLint i, GLint j );
static void ( APIENTRY * dllFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
static void ( APIENTRY * dllFinish )( void );
static void ( APIENTRY * dllFlush )( void );
static void ( APIENTRY * dllFogf )( GLenum pname, GLfloat param );
static void ( APIENTRY * dllFogfv )( GLenum pname, const GLfloat *params );
static void ( APIENTRY * dllFogi )( GLenum pname, GLint param );
static void ( APIENTRY * dllFogiv )( GLenum pname, const GLint *params );
static void ( APIENTRY * dllFrontFace )( GLenum mode );
static void ( APIENTRY * dllFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
GLuint ( APIENTRY * dllGenLists )( GLsizei range );
static void ( APIENTRY * dllGenTextures )( GLsizei n, GLuint *textures );
static void ( APIENTRY * dllGetBooleanv )( GLenum pname, GLboolean *params );
static void ( APIENTRY * dllGetClipPlane )( GLenum plane, GLdouble *equation );
static void ( APIENTRY * dllGetDoublev )( GLenum pname, GLdouble *params );
GLenum ( APIENTRY * dllGetError )( void );
static void ( APIENTRY * dllGetFloatv )( GLenum pname, GLfloat *params );
static void ( APIENTRY * dllGetIntegerv )( GLenum pname, GLint *params );
static void ( APIENTRY * dllGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
static void ( APIENTRY * dllGetLightiv )( GLenum light, GLenum pname, GLint *params );
static void ( APIENTRY * dllGetMapdv )( GLenum target, GLenum query, GLdouble *v );
static void ( APIENTRY * dllGetMapfv )( GLenum target, GLenum query, GLfloat *v );
static void ( APIENTRY * dllGetMapiv )( GLenum target, GLenum query, GLint *v );
static void ( APIENTRY * dllGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
static void ( APIENTRY * dllGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
static void ( APIENTRY * dllGetPixelMapfv )( GLenum map, GLfloat *values );
static void ( APIENTRY * dllGetPixelMapuiv )( GLenum map, GLuint *values );
static void ( APIENTRY * dllGetPixelMapusv )( GLenum map, GLushort *values );
static void ( APIENTRY * dllGetPointerv )( GLenum pname, GLvoid* *params );
static void ( APIENTRY * dllGetPolygonStipple )( GLubyte *mask );
const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
static void ( APIENTRY * dllGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
static void ( APIENTRY * dllGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
static void ( APIENTRY * dllGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
static void ( APIENTRY * dllGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
static void ( APIENTRY * dllGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
static void ( APIENTRY * dllGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
static void ( APIENTRY * dllGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
static void ( APIENTRY * dllGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
static void ( APIENTRY * dllGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
static void ( APIENTRY * dllGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
static void ( APIENTRY * dllHint )( GLenum target, GLenum mode );
static void ( APIENTRY * dllIndexMask )( GLuint mask );
static void ( APIENTRY * dllIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY * dllIndexd )( GLdouble c );
static void ( APIENTRY * dllIndexdv )( const GLdouble *c );
static void ( APIENTRY * dllIndexf )( GLfloat c );
static void ( APIENTRY * dllIndexfv )( const GLfloat *c );
static void ( APIENTRY * dllIndexi )( GLint c );
static void ( APIENTRY * dllIndexiv )( const GLint *c );
static void ( APIENTRY * dllIndexs )( GLshort c );
static void ( APIENTRY * dllIndexsv )( const GLshort *c );
static void ( APIENTRY * dllIndexub )( GLubyte c );
static void ( APIENTRY * dllIndexubv )( const GLubyte *c );
static void ( APIENTRY * dllInitNames )( void );
static void ( APIENTRY * dllInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
GLboolean ( APIENTRY * dllIsEnabled )( GLenum cap );
GLboolean ( APIENTRY * dllIsList )( GLuint list );
GLboolean ( APIENTRY * dllIsTexture )( GLuint texture );
static void ( APIENTRY * dllLightModelf )( GLenum pname, GLfloat param );
static void ( APIENTRY * dllLightModelfv )( GLenum pname, const GLfloat *params );
static void ( APIENTRY * dllLightModeli )( GLenum pname, GLint param );
static void ( APIENTRY * dllLightModeliv )( GLenum pname, const GLint *params );
static void ( APIENTRY * dllLightf )( GLenum light, GLenum pname, GLfloat param );
static void ( APIENTRY * dllLightfv )( GLenum light, GLenum pname, const GLfloat *params );
static void ( APIENTRY * dllLighti )( GLenum light, GLenum pname, GLint param );
static void ( APIENTRY * dllLightiv )( GLenum light, GLenum pname, const GLint *params );
static void ( APIENTRY * dllLineStipple )( GLint factor, GLushort pattern );
static void ( APIENTRY * dllLineWidth )( GLfloat width );
static void ( APIENTRY * dllListBase )( GLuint base );
static void ( APIENTRY * dllLoadIdentity )( void );
static void ( APIENTRY * dllLoadMatrixd )( const GLdouble *m );
static void ( APIENTRY * dllLoadMatrixf )( const GLfloat *m );
static void ( APIENTRY * dllLoadName )( GLuint name );
static void ( APIENTRY * dllLogicOp )( GLenum opcode );
static void ( APIENTRY * dllMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
static void ( APIENTRY * dllMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
static void ( APIENTRY * dllMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
static void ( APIENTRY * dllMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
static void ( APIENTRY * dllMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
static void ( APIENTRY * dllMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
static void ( APIENTRY * dllMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
static void ( APIENTRY * dllMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
static void ( APIENTRY * dllMaterialf )( GLenum face, GLenum pname, GLfloat param );
static void ( APIENTRY * dllMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
static void ( APIENTRY * dllMateriali )( GLenum face, GLenum pname, GLint param );
static void ( APIENTRY * dllMaterialiv )( GLenum face, GLenum pname, const GLint *params );
static void ( APIENTRY * dllMatrixMode )( GLenum mode );
static void ( APIENTRY * dllMultMatrixd )( const GLdouble *m );
static void ( APIENTRY * dllMultMatrixf )( const GLfloat *m );
static void ( APIENTRY * dllNewList )( GLuint list, GLenum mode );
static void ( APIENTRY * dllNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
static void ( APIENTRY * dllNormal3bv )( const GLbyte *v );
static void ( APIENTRY * dllNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
static void ( APIENTRY * dllNormal3dv )( const GLdouble *v );
static void ( APIENTRY * dllNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
static void ( APIENTRY * dllNormal3fv )( const GLfloat *v );
static void ( APIENTRY * dllNormal3i )( GLint nx, GLint ny, GLint nz );
static void ( APIENTRY * dllNormal3iv )( const GLint *v );
static void ( APIENTRY * dllNormal3s )( GLshort nx, GLshort ny, GLshort nz );
static void ( APIENTRY * dllNormal3sv )( const GLshort *v );
static void ( APIENTRY * dllNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY * dllOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
static void ( APIENTRY * dllPassThrough )( GLfloat token );
static void ( APIENTRY * dllPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
static void ( APIENTRY * dllPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
static void ( APIENTRY * dllPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
static void ( APIENTRY * dllPixelStoref )( GLenum pname, GLfloat param );
static void ( APIENTRY * dllPixelStorei )( GLenum pname, GLint param );
static void ( APIENTRY * dllPixelTransferf )( GLenum pname, GLfloat param );
static void ( APIENTRY * dllPixelTransferi )( GLenum pname, GLint param );
static void ( APIENTRY * dllPixelZoom )( GLfloat xfactor, GLfloat yfactor );
static void ( APIENTRY * dllPointSize )( GLfloat size );
static void ( APIENTRY * dllPolygonMode )( GLenum face, GLenum mode );
static void ( APIENTRY * dllPolygonOffset )( GLfloat factor, GLfloat units );
static void ( APIENTRY * dllPolygonStipple )( const GLubyte *mask );
static void ( APIENTRY * dllPopAttrib )( void );
static void ( APIENTRY * dllPopClientAttrib )( void );
static void ( APIENTRY * dllPopMatrix )( void );
static void ( APIENTRY * dllPopName )( void );
static void ( APIENTRY * dllPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
static void ( APIENTRY * dllPushAttrib )( GLbitfield mask );
static void ( APIENTRY * dllPushClientAttrib )( GLbitfield mask );
static void ( APIENTRY * dllPushMatrix )( void );
static void ( APIENTRY * dllPushName )( GLuint name );
static void ( APIENTRY * dllRasterPos2d )( GLdouble x, GLdouble y );
static void ( APIENTRY * dllRasterPos2dv )( const GLdouble *v );
static void ( APIENTRY * dllRasterPos2f )( GLfloat x, GLfloat y );
static void ( APIENTRY * dllRasterPos2fv )( const GLfloat *v );
static void ( APIENTRY * dllRasterPos2i )( GLint x, GLint y );
static void ( APIENTRY * dllRasterPos2iv )( const GLint *v );
static void ( APIENTRY * dllRasterPos2s )( GLshort x, GLshort y );
static void ( APIENTRY * dllRasterPos2sv )( const GLshort *v );
static void ( APIENTRY * dllRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY * dllRasterPos3dv )( const GLdouble *v );
static void ( APIENTRY * dllRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY * dllRasterPos3fv )( const GLfloat *v );
static void ( APIENTRY * dllRasterPos3i )( GLint x, GLint y, GLint z );
static void ( APIENTRY * dllRasterPos3iv )( const GLint *v );
static void ( APIENTRY * dllRasterPos3s )( GLshort x, GLshort y, GLshort z );
static void ( APIENTRY * dllRasterPos3sv )( const GLshort *v );
static void ( APIENTRY * dllRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
static void ( APIENTRY * dllRasterPos4dv )( const GLdouble *v );
static void ( APIENTRY * dllRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
static void ( APIENTRY * dllRasterPos4fv )( const GLfloat *v );
static void ( APIENTRY * dllRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
static void ( APIENTRY * dllRasterPos4iv )( const GLint *v );
static void ( APIENTRY * dllRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
static void ( APIENTRY * dllRasterPos4sv )( const GLshort *v );
static void ( APIENTRY * dllReadBuffer )( GLenum mode );
static void ( APIENTRY * dllReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
static void ( APIENTRY * dllRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
static void ( APIENTRY * dllRectdv )( const GLdouble *v1, const GLdouble *v2 );
static void ( APIENTRY * dllRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
static void ( APIENTRY * dllRectfv )( const GLfloat *v1, const GLfloat *v2 );
static void ( APIENTRY * dllRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
static void ( APIENTRY * dllRectiv )( const GLint *v1, const GLint *v2 );
static void ( APIENTRY * dllRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
static void ( APIENTRY * dllRectsv )( const GLshort *v1, const GLshort *v2 );
GLint ( APIENTRY * dllRenderMode )( GLenum mode );
static void ( APIENTRY * dllRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY * dllRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY * dllScaled )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY * dllScalef )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY * dllScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
static void ( APIENTRY * dllSelectBuffer )( GLsizei size, GLuint *buffer );
static void ( APIENTRY * dllShadeModel )( GLenum mode );
static void ( APIENTRY * dllStencilFunc )( GLenum func, GLint ref, GLuint mask );
static void ( APIENTRY * dllStencilMask )( GLuint mask );
static void ( APIENTRY * dllStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
static void ( APIENTRY * dllTexCoord1d )( GLdouble s );
static void ( APIENTRY * dllTexCoord1dv )( const GLdouble *v );
static void ( APIENTRY * dllTexCoord1f )( GLfloat s );
static void ( APIENTRY * dllTexCoord1fv )( const GLfloat *v );
static void ( APIENTRY * dllTexCoord1i )( GLint s );
static void ( APIENTRY * dllTexCoord1iv )( const GLint *v );
static void ( APIENTRY * dllTexCoord1s )( GLshort s );
static void ( APIENTRY * dllTexCoord1sv )( const GLshort *v );
static void ( APIENTRY * dllTexCoord2d )( GLdouble s, GLdouble t );
static void ( APIENTRY * dllTexCoord2dv )( const GLdouble *v );
static void ( APIENTRY * dllTexCoord2f )( GLfloat s, GLfloat t );
static void ( APIENTRY * dllTexCoord2fv )( const GLfloat *v );
static void ( APIENTRY * dllTexCoord2i )( GLint s, GLint t );
static void ( APIENTRY * dllTexCoord2iv )( const GLint *v );
static void ( APIENTRY * dllTexCoord2s )( GLshort s, GLshort t );
static void ( APIENTRY * dllTexCoord2sv )( const GLshort *v );
static void ( APIENTRY * dllTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
static void ( APIENTRY * dllTexCoord3dv )( const GLdouble *v );
static void ( APIENTRY * dllTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
static void ( APIENTRY * dllTexCoord3fv )( const GLfloat *v );
static void ( APIENTRY * dllTexCoord3i )( GLint s, GLint t, GLint r );
static void ( APIENTRY * dllTexCoord3iv )( const GLint *v );
static void ( APIENTRY * dllTexCoord3s )( GLshort s, GLshort t, GLshort r );
static void ( APIENTRY * dllTexCoord3sv )( const GLshort *v );
static void ( APIENTRY * dllTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
static void ( APIENTRY * dllTexCoord4dv )( const GLdouble *v );
static void ( APIENTRY * dllTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
static void ( APIENTRY * dllTexCoord4fv )( const GLfloat *v );
static void ( APIENTRY * dllTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
static void ( APIENTRY * dllTexCoord4iv )( const GLint *v );
static void ( APIENTRY * dllTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
static void ( APIENTRY * dllTexCoord4sv )( const GLshort *v );
static void ( APIENTRY * dllTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY * dllTexEnvf )( GLenum target, GLenum pname, GLfloat param );
static void ( APIENTRY * dllTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
static void ( APIENTRY * dllTexEnvi )( GLenum target, GLenum pname, GLint param );
static void ( APIENTRY * dllTexEnviv )( GLenum target, GLenum pname, const GLint *params );
static void ( APIENTRY * dllTexGend )( GLenum coord, GLenum pname, GLdouble param );
static void ( APIENTRY * dllTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
static void ( APIENTRY * dllTexGenf )( GLenum coord, GLenum pname, GLfloat param );
static void ( APIENTRY * dllTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
static void ( APIENTRY * dllTexGeni )( GLenum coord, GLenum pname, GLint param );
static void ( APIENTRY * dllTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
static void ( APIENTRY * dllTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY * dllTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY * dllTexParameterf )( GLenum target, GLenum pname, GLfloat param );
static void ( APIENTRY * dllTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
static void ( APIENTRY * dllTexParameteri )( GLenum target, GLenum pname, GLint param );
static void ( APIENTRY * dllTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
static void ( APIENTRY * dllTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY * dllTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
static void ( APIENTRY * dllTranslated )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY * dllTranslatef )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY * dllVertex2d )( GLdouble x, GLdouble y );
static void ( APIENTRY * dllVertex2dv )( const GLdouble *v );
static void ( APIENTRY * dllVertex2f )( GLfloat x, GLfloat y );
static void ( APIENTRY * dllVertex2fv )( const GLfloat *v );
static void ( APIENTRY * dllVertex2i )( GLint x, GLint y );
static void ( APIENTRY * dllVertex2iv )( const GLint *v );
static void ( APIENTRY * dllVertex2s )( GLshort x, GLshort y );
static void ( APIENTRY * dllVertex2sv )( const GLshort *v );
static void ( APIENTRY * dllVertex3d )( GLdouble x, GLdouble y, GLdouble z );
static void ( APIENTRY * dllVertex3dv )( const GLdouble *v );
static void ( APIENTRY * dllVertex3f )( GLfloat x, GLfloat y, GLfloat z );
static void ( APIENTRY * dllVertex3fv )( const GLfloat *v );
static void ( APIENTRY * dllVertex3i )( GLint x, GLint y, GLint z );
static void ( APIENTRY * dllVertex3iv )( const GLint *v );
static void ( APIENTRY * dllVertex3s )( GLshort x, GLshort y, GLshort z );
static void ( APIENTRY * dllVertex3sv )( const GLshort *v );
static void ( APIENTRY * dllVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
static void ( APIENTRY * dllVertex4dv )( const GLdouble *v );
static void ( APIENTRY * dllVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
static void ( APIENTRY * dllVertex4fv )( const GLfloat *v );
static void ( APIENTRY * dllVertex4i )( GLint x, GLint y, GLint z, GLint w );
static void ( APIENTRY * dllVertex4iv )( const GLint *v );
static void ( APIENTRY * dllVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
static void ( APIENTRY * dllVertex4sv )( const GLshort *v );
static void ( APIENTRY * dllVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
static void ( APIENTRY * dllViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
static const char * BooleanToString( GLboolean b ) {
if ( b == GL_FALSE ) {
return "GL_FALSE";
} else if ( b == GL_TRUE ) {
return "GL_TRUE";
} else {
return "OUT OF RANGE FOR BOOLEAN";
}
}
static const char * FuncToString( GLenum f ) {
switch ( f )
{
case GL_ALWAYS:
return "GL_ALWAYS";
case GL_NEVER:
return "GL_NEVER";
case GL_LEQUAL:
return "GL_LEQUAL";
case GL_LESS:
return "GL_LESS";
case GL_EQUAL:
return "GL_EQUAL";
case GL_GREATER:
return "GL_GREATER";
case GL_GEQUAL:
return "GL_GEQUAL";
case GL_NOTEQUAL:
return "GL_NOTEQUAL";
default:
return "!!! UNKNOWN !!!";
}
}
static const char * PrimToString( GLenum mode ) {
static char prim[1024];
if ( mode == GL_TRIANGLES ) {
strcpy( prim, "GL_TRIANGLES" );
} else if ( mode == GL_TRIANGLE_STRIP ) {
strcpy( prim, "GL_TRIANGLE_STRIP" );
} else if ( mode == GL_TRIANGLE_FAN ) {
strcpy( prim, "GL_TRIANGLE_FAN" );
} else if ( mode == GL_QUADS ) {
strcpy( prim, "GL_QUADS" );
} else if ( mode == GL_QUAD_STRIP ) {
strcpy( prim, "GL_QUAD_STRIP" );
} else if ( mode == GL_POLYGON ) {
strcpy( prim, "GL_POLYGON" );
} else if ( mode == GL_POINTS ) {
strcpy( prim, "GL_POINTS" );
} else if ( mode == GL_LINES ) {
strcpy( prim, "GL_LINES" );
} else if ( mode == GL_LINE_STRIP ) {
strcpy( prim, "GL_LINE_STRIP" );
} else if ( mode == GL_LINE_LOOP ) {
strcpy( prim, "GL_LINE_LOOP" );
} else {
sprintf( prim, "0x%x", mode );
}
return prim;
}
static const char * CapToString( GLenum cap ) {
static char buffer[1024];
switch ( cap )
{
case GL_TEXTURE_2D:
return "GL_TEXTURE_2D";
case GL_BLEND:
return "GL_BLEND";
case GL_DEPTH_TEST:
return "GL_DEPTH_TEST";
case GL_CULL_FACE:
return "GL_CULL_FACE";
case GL_CLIP_PLANE0:
return "GL_CLIP_PLANE0";
case GL_COLOR_ARRAY:
return "GL_COLOR_ARRAY";
case GL_TEXTURE_COORD_ARRAY:
return "GL_TEXTURE_COORD_ARRAY";
case GL_VERTEX_ARRAY:
return "GL_VERTEX_ARRAY";
case GL_ALPHA_TEST:
return "GL_ALPHA_TEST";
case GL_STENCIL_TEST:
return "GL_STENCIL_TEST";
default:
sprintf( buffer, "0x%x", cap );
}
return buffer;
}
static const char * TypeToString( GLenum t ) {
switch ( t )
{
case GL_BYTE:
return "GL_BYTE";
case GL_UNSIGNED_BYTE:
return "GL_UNSIGNED_BYTE";
case GL_SHORT:
return "GL_SHORT";
case GL_UNSIGNED_SHORT:
return "GL_UNSIGNED_SHORT";
case GL_INT:
return "GL_INT";
case GL_UNSIGNED_INT:
return "GL_UNSIGNED_INT";
case GL_FLOAT:
return "GL_FLOAT";
case GL_DOUBLE:
return "GL_DOUBLE";
default:
return "!!! UNKNOWN !!!";
}
}
static void APIENTRY logAccum( GLenum op, GLfloat value ) {
fprintf( glw_state.log_fp, "glAccum\n" );
dllAccum( op, value );
}
static void APIENTRY logAlphaFunc( GLenum func, GLclampf ref ) {
fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
dllAlphaFunc( func, ref );
}
static GLboolean APIENTRY logAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ) {
fprintf( glw_state.log_fp, "glAreTexturesResident\n" );
return dllAreTexturesResident( n, textures, residences );
}
static void APIENTRY logArrayElement( GLint i ) {
fprintf( glw_state.log_fp, "glArrayElement\n" );
dllArrayElement( i );
}
static void APIENTRY logBegin( GLenum mode ) {
fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode ) );
dllBegin( mode );
}
static void APIENTRY logBindTexture( GLenum target, GLuint texture ) {
fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
dllBindTexture( target, texture );
}
static void APIENTRY logBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) {
fprintf( glw_state.log_fp, "glBitmap\n" );
dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
}
static void BlendToName( char *n, GLenum f ) {
switch ( f )
{
case GL_ONE:
strcpy( n, "GL_ONE" );
break;
case GL_ZERO:
strcpy( n, "GL_ZERO" );
break;
case GL_SRC_ALPHA:
strcpy( n, "GL_SRC_ALPHA" );
break;
case GL_ONE_MINUS_SRC_ALPHA:
strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" );
break;
case GL_DST_COLOR:
strcpy( n, "GL_DST_COLOR" );
break;
case GL_ONE_MINUS_DST_COLOR:
strcpy( n, "GL_ONE_MINUS_DST_COLOR" );
break;
case GL_DST_ALPHA:
strcpy( n, "GL_DST_ALPHA" );
break;
default:
sprintf( n, "0x%x", f );
}
}
static void APIENTRY logBlendFunc( GLenum sfactor, GLenum dfactor ) {
char sf[128], df[128];
BlendToName( sf, sfactor );
BlendToName( df, dfactor );
fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df );
dllBlendFunc( sfactor, dfactor );
}
static void APIENTRY logCallList( GLuint list ) {
fprintf( glw_state.log_fp, "glCallList( %u )\n", list );
dllCallList( list );
}
static void APIENTRY logCallLists( GLsizei n, GLenum type, const void *lists ) {
fprintf( glw_state.log_fp, "glCallLists\n" );
dllCallLists( n, type, lists );
}
static void APIENTRY logClear( GLbitfield mask ) {
fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask );
if ( mask & GL_COLOR_BUFFER_BIT ) {
fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " );
}
if ( mask & GL_DEPTH_BUFFER_BIT ) {
fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " );
}
if ( mask & GL_STENCIL_BUFFER_BIT ) {
fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " );
}
if ( mask & GL_ACCUM_BUFFER_BIT ) {
fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " );
}
fprintf( glw_state.log_fp, ")\n" );
dllClear( mask );
}
static void APIENTRY logClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
fprintf( glw_state.log_fp, "glClearAccum\n" );
dllClearAccum( red, green, blue, alpha );
}
static void APIENTRY logClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
fprintf( glw_state.log_fp, "glClearColor\n" );
dllClearColor( red, green, blue, alpha );
}
static void APIENTRY logClearDepth( GLclampd depth ) {
fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth );
dllClearDepth( depth );
}
static void APIENTRY logClearIndex( GLfloat c ) {
fprintf( glw_state.log_fp, "glClearIndex\n" );
dllClearIndex( c );
}
static void APIENTRY logClearStencil( GLint s ) {
fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s );
dllClearStencil( s );
}
static void APIENTRY logClipPlane( GLenum plane, const GLdouble *equation ) {
fprintf( glw_state.log_fp, "glClipPlane\n" );
dllClipPlane( plane, equation );
}
static void APIENTRY logColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
fprintf( glw_state.log_fp, "glColor3b\n" );
dllColor3b( red, green, blue );
}
static void APIENTRY logColor3bv( const GLbyte *v ) {
fprintf( glw_state.log_fp, "glColor3bv\n" );
dllColor3bv( v );
}
static void APIENTRY logColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
fprintf( glw_state.log_fp, "glColor3d\n" );
dllColor3d( red, green, blue );
}
static void APIENTRY logColor3dv( const GLdouble *v ) {
fprintf( glw_state.log_fp, "glColor3dv\n" );
dllColor3dv( v );
}
static void APIENTRY logColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
fprintf( glw_state.log_fp, "glColor3f\n" );
dllColor3f( red, green, blue );
}
static void APIENTRY logColor3fv( const GLfloat *v ) {
fprintf( glw_state.log_fp, "glColor3fv\n" );
dllColor3fv( v );
}
static void APIENTRY logColor3i( GLint red, GLint green, GLint blue ) {
fprintf( glw_state.log_fp, "glColor3i\n" );
dllColor3i( red, green, blue );
}
static void APIENTRY logColor3iv( const GLint *v ) {
fprintf( glw_state.log_fp, "glColor3iv\n" );
dllColor3iv( v );
}
static void APIENTRY logColor3s( GLshort red, GLshort green, GLshort blue ) {
fprintf( glw_state.log_fp, "glColor3s\n" );
dllColor3s( red, green, blue );
}
static void APIENTRY logColor3sv( const GLshort *v ) {
fprintf( glw_state.log_fp, "glColor3sv\n" );
dllColor3sv( v );
}
static void APIENTRY logColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
fprintf( glw_state.log_fp, "glColor3ub\n" );
dllColor3ub( red, green, blue );
}
static void APIENTRY logColor3ubv( const GLubyte *v ) {
fprintf( glw_state.log_fp, "glColor3ubv\n" );
dllColor3ubv( v );
}
#define SIG( x ) fprintf( glw_state.log_fp, x "\n" )
static void APIENTRY logColor3ui( GLuint red, GLuint green, GLuint blue ) {
SIG( "glColor3ui" );
dllColor3ui( red, green, blue );
}
static void APIENTRY logColor3uiv( const GLuint *v ) {
SIG( "glColor3uiv" );
dllColor3uiv( v );
}
static void APIENTRY logColor3us( GLushort red, GLushort green, GLushort blue ) {
SIG( "glColor3us" );
dllColor3us( red, green, blue );
}
static void APIENTRY logColor3usv( const GLushort *v ) {
SIG( "glColor3usv" );
dllColor3usv( v );
}
static void APIENTRY logColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
SIG( "glColor4b" );
dllColor4b( red, green, blue, alpha );
}
static void APIENTRY logColor4bv( const GLbyte *v ) {
SIG( "glColor4bv" );
dllColor4bv( v );
}
static void APIENTRY logColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
SIG( "glColor4d" );
dllColor4d( red, green, blue, alpha );
}
static void APIENTRY logColor4dv( const GLdouble *v ) {
SIG( "glColor4dv" );
dllColor4dv( v );
}
static void APIENTRY logColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha );
dllColor4f( red, green, blue, alpha );
}
static void APIENTRY logColor4fv( const GLfloat *v ) {
fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] );
dllColor4fv( v );
}
static void APIENTRY logColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
SIG( "glColor4i" );
dllColor4i( red, green, blue, alpha );
}
static void APIENTRY logColor4iv( const GLint *v ) {
SIG( "glColor4iv" );
dllColor4iv( v );
}
static void APIENTRY logColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
SIG( "glColor4s" );
dllColor4s( red, green, blue, alpha );
}
static void APIENTRY logColor4sv( const GLshort *v ) {
SIG( "glColor4sv" );
dllColor4sv( v );
}
static void APIENTRY logColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
SIG( "glColor4b" );
dllColor4b( red, green, blue, alpha );
}
static void APIENTRY logColor4ubv( const GLubyte *v ) {
SIG( "glColor4ubv" );
dllColor4ubv( v );
}
static void APIENTRY logColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
SIG( "glColor4ui" );
dllColor4ui( red, green, blue, alpha );
}
static void APIENTRY logColor4uiv( const GLuint *v ) {
SIG( "glColor4uiv" );
dllColor4uiv( v );
}
static void APIENTRY logColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
SIG( "glColor4us" );
dllColor4us( red, green, blue, alpha );
}
static void APIENTRY logColor4usv( const GLushort *v ) {
SIG( "glColor4usv" );
dllColor4usv( v );
}
static void APIENTRY logColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
SIG( "glColorMask" );
dllColorMask( red, green, blue, alpha );
}
static void APIENTRY logColorMaterial( GLenum face, GLenum mode ) {
SIG( "glColorMaterial" );
dllColorMaterial( face, mode );
}
static void APIENTRY logColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) {
fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
dllColorPointer( size, type, stride, pointer );
}
static void APIENTRY logCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
SIG( "glCopyPixels" );
dllCopyPixels( x, y, width, height, type );
}
static void APIENTRY logCopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) {
SIG( "glCopyTexImage1D" );
dllCopyTexImage1D( target, level, internalFormat, x, y, width, border );
}
static void APIENTRY logCopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
SIG( "glCopyTexImage2D" );
dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
}
static void APIENTRY logCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
SIG( "glCopyTexSubImage1D" );
dllCopyTexSubImage1D( target, level, xoffset, x, y, width );
}
static void APIENTRY logCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
SIG( "glCopyTexSubImage2D" );
dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
}
static void APIENTRY logCullFace( GLenum mode ) {
fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" );
dllCullFace( mode );
}
static void APIENTRY logDeleteLists( GLuint list, GLsizei range ) {
SIG( "glDeleteLists" );
dllDeleteLists( list, range );
}
static void APIENTRY logDeleteTextures( GLsizei n, const GLuint *textures ) {
SIG( "glDeleteTextures" );
dllDeleteTextures( n, textures );
}
static void APIENTRY logDepthFunc( GLenum func ) {
fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) );
dllDepthFunc( func );
}
static void APIENTRY logDepthMask( GLboolean flag ) {
fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) );
dllDepthMask( flag );
}
static void APIENTRY logDepthRange( GLclampd zNear, GLclampd zFar ) {
fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar );
dllDepthRange( zNear, zFar );
}
static void APIENTRY logDisable( GLenum cap ) {
fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) );
dllDisable( cap );
}
static void APIENTRY logDisableClientState( GLenum array ) {
fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) );
dllDisableClientState( array );
}
static void APIENTRY logDrawArrays( GLenum mode, GLint first, GLsizei count ) {
SIG( "glDrawArrays" );
dllDrawArrays( mode, first, count );
}
static void APIENTRY logDrawBuffer( GLenum mode ) {
SIG( "glDrawBuffer" );
dllDrawBuffer( mode );
}
static void APIENTRY logDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices ) {
fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) );
dllDrawElements( mode, count, type, indices );
}
static void APIENTRY logDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) {
SIG( "glDrawPixels" );
dllDrawPixels( width, height, format, type, pixels );
}
static void APIENTRY logEdgeFlag( GLboolean flag ) {
SIG( "glEdgeFlag" );
dllEdgeFlag( flag );
}
static void APIENTRY logEdgeFlagPointer( GLsizei stride, const void *pointer ) {
SIG( "glEdgeFlagPointer" );
dllEdgeFlagPointer( stride, pointer );
}
static void APIENTRY logEdgeFlagv( const GLboolean *flag ) {
SIG( "glEdgeFlagv" );
dllEdgeFlagv( flag );
}
static void APIENTRY logEnable( GLenum cap ) {
fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) );
dllEnable( cap );
}
static void APIENTRY logEnableClientState( GLenum array ) {
fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) );
dllEnableClientState( array );
}
static void APIENTRY logEnd( void ) {
SIG( "glEnd" );
dllEnd();
}
static void APIENTRY logEndList( void ) {
SIG( "glEndList" );
dllEndList();
}
static void APIENTRY logEvalCoord1d( GLdouble u ) {
SIG( "glEvalCoord1d" );
dllEvalCoord1d( u );
}
static void APIENTRY logEvalCoord1dv( const GLdouble *u ) {
SIG( "glEvalCoord1dv" );
dllEvalCoord1dv( u );
}
static void APIENTRY logEvalCoord1f( GLfloat u ) {
SIG( "glEvalCoord1f" );
dllEvalCoord1f( u );
}
static void APIENTRY logEvalCoord1fv( const GLfloat *u ) {
SIG( "glEvalCoord1fv" );
dllEvalCoord1fv( u );
}
static void APIENTRY logEvalCoord2d( GLdouble u, GLdouble v ) {
SIG( "glEvalCoord2d" );
dllEvalCoord2d( u, v );
}
static void APIENTRY logEvalCoord2dv( const GLdouble *u ) {
SIG( "glEvalCoord2dv" );
dllEvalCoord2dv( u );
}
static void APIENTRY logEvalCoord2f( GLfloat u, GLfloat v ) {
SIG( "glEvalCoord2f" );
dllEvalCoord2f( u, v );
}
static void APIENTRY logEvalCoord2fv( const GLfloat *u ) {
SIG( "glEvalCoord2fv" );
dllEvalCoord2fv( u );
}
static void APIENTRY logEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
SIG( "glEvalMesh1" );
dllEvalMesh1( mode, i1, i2 );
}
static void APIENTRY logEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
SIG( "glEvalMesh2" );
dllEvalMesh2( mode, i1, i2, j1, j2 );
}
static void APIENTRY logEvalPoint1( GLint i ) {
SIG( "glEvalPoint1" );
dllEvalPoint1( i );
}
static void APIENTRY logEvalPoint2( GLint i, GLint j ) {
SIG( "glEvalPoint2" );
dllEvalPoint2( i, j );
}
static void APIENTRY logFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) {
SIG( "glFeedbackBuffer" );
dllFeedbackBuffer( size, type, buffer );
}
static void APIENTRY logFinish( void ) {
SIG( "glFinish" );
dllFinish();
}
static void APIENTRY logFlush( void ) {
SIG( "glFlush" );
dllFlush();
}
static void APIENTRY logFogf( GLenum pname, GLfloat param ) {
SIG( "glFogf" );
dllFogf( pname, param );
}
static void APIENTRY logFogfv( GLenum pname, const GLfloat *params ) {
SIG( "glFogfv" );
dllFogfv( pname, params );
}
static void APIENTRY logFogi( GLenum pname, GLint param ) {
SIG( "glFogi" );
dllFogi( pname, param );
}
static void APIENTRY logFogiv( GLenum pname, const GLint *params ) {
SIG( "glFogiv" );
dllFogiv( pname, params );
}
static void APIENTRY logFrontFace( GLenum mode ) {
SIG( "glFrontFace" );
dllFrontFace( mode );
}
static void APIENTRY logFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
SIG( "glFrustum" );
dllFrustum( left, right, bottom, top, zNear, zFar );
}
static GLuint APIENTRY logGenLists( GLsizei range ) {
SIG( "glGenLists" );
return dllGenLists( range );
}
static void APIENTRY logGenTextures( GLsizei n, GLuint *textures ) {
SIG( "glGenTextures" );
dllGenTextures( n, textures );
}
static void APIENTRY logGetBooleanv( GLenum pname, GLboolean *params ) {
SIG( "glGetBooleanv" );
dllGetBooleanv( pname, params );
}
static void APIENTRY logGetClipPlane( GLenum plane, GLdouble *equation ) {
SIG( "glGetClipPlane" );
dllGetClipPlane( plane, equation );
}
static void APIENTRY logGetDoublev( GLenum pname, GLdouble *params ) {
SIG( "glGetDoublev" );
dllGetDoublev( pname, params );
}
static GLenum APIENTRY logGetError( void ) {
SIG( "glGetError" );
return dllGetError();
}
static void APIENTRY logGetFloatv( GLenum pname, GLfloat *params ) {
SIG( "glGetFloatv" );
dllGetFloatv( pname, params );
}
static void APIENTRY logGetIntegerv( GLenum pname, GLint *params ) {
SIG( "glGetIntegerv" );
dllGetIntegerv( pname, params );
}
static void APIENTRY logGetLightfv( GLenum light, GLenum pname, GLfloat *params ) {
SIG( "glGetLightfv" );
dllGetLightfv( light, pname, params );
}
static void APIENTRY logGetLightiv( GLenum light, GLenum pname, GLint *params ) {
SIG( "glGetLightiv" );
dllGetLightiv( light, pname, params );
}
static void APIENTRY logGetMapdv( GLenum target, GLenum query, GLdouble *v ) {
SIG( "glGetMapdv" );
dllGetMapdv( target, query, v );
}
static void APIENTRY logGetMapfv( GLenum target, GLenum query, GLfloat *v ) {
SIG( "glGetMapfv" );
dllGetMapfv( target, query, v );
}
static void APIENTRY logGetMapiv( GLenum target, GLenum query, GLint *v ) {
SIG( "glGetMapiv" );
dllGetMapiv( target, query, v );
}
static void APIENTRY logGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) {
SIG( "glGetMaterialfv" );
dllGetMaterialfv( face, pname, params );
}
static void APIENTRY logGetMaterialiv( GLenum face, GLenum pname, GLint *params ) {
SIG( "glGetMaterialiv" );
dllGetMaterialiv( face, pname, params );
}
static void APIENTRY logGetPixelMapfv( GLenum map, GLfloat *values ) {
SIG( "glGetPixelMapfv" );
dllGetPixelMapfv( map, values );
}
static void APIENTRY logGetPixelMapuiv( GLenum map, GLuint *values ) {
SIG( "glGetPixelMapuiv" );
dllGetPixelMapuiv( map, values );
}
static void APIENTRY logGetPixelMapusv( GLenum map, GLushort *values ) {
SIG( "glGetPixelMapusv" );
dllGetPixelMapusv( map, values );
}
static void APIENTRY logGetPointerv( GLenum pname, GLvoid* *params ) {
SIG( "glGetPointerv" );
dllGetPointerv( pname, params );
}
static void APIENTRY logGetPolygonStipple( GLubyte *mask ) {
SIG( "glGetPolygonStipple" );
dllGetPolygonStipple( mask );
}
static const GLubyte * APIENTRY logGetString( GLenum name ) {
SIG( "glGetString" );
return dllGetString( name );
}
static void APIENTRY logGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) {
SIG( "glGetTexEnvfv" );
dllGetTexEnvfv( target, pname, params );
}
static void APIENTRY logGetTexEnviv( GLenum target, GLenum pname, GLint *params ) {
SIG( "glGetTexEnviv" );
dllGetTexEnviv( target, pname, params );
}
static void APIENTRY logGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) {
SIG( "glGetTexGendv" );
dllGetTexGendv( coord, pname, params );
}
static void APIENTRY logGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) {
SIG( "glGetTexGenfv" );
dllGetTexGenfv( coord, pname, params );
}
static void APIENTRY logGetTexGeniv( GLenum coord, GLenum pname, GLint *params ) {
SIG( "glGetTexGeniv" );
dllGetTexGeniv( coord, pname, params );
}
static void APIENTRY logGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels ) {
SIG( "glGetTexImage" );
dllGetTexImage( target, level, format, type, pixels );
}
static void APIENTRY logGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) {
SIG( "glGetTexLevelParameterfv" );
dllGetTexLevelParameterfv( target, level, pname, params );
}
static void APIENTRY logGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ) {
SIG( "glGetTexLevelParameteriv" );
dllGetTexLevelParameteriv( target, level, pname, params );
}
static void APIENTRY logGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) {
SIG( "glGetTexParameterfv" );
dllGetTexParameterfv( target, pname, params );
}
static void APIENTRY logGetTexParameteriv( GLenum target, GLenum pname, GLint *params ) {
SIG( "glGetTexParameteriv" );
dllGetTexParameteriv( target, pname, params );
}
static void APIENTRY logHint( GLenum target, GLenum mode ) {
fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
dllHint( target, mode );
}
static void APIENTRY logIndexMask( GLuint mask ) {
SIG( "glIndexMask" );
dllIndexMask( mask );
}
static void APIENTRY logIndexPointer( GLenum type, GLsizei stride, const void *pointer ) {
SIG( "glIndexPointer" );
dllIndexPointer( type, stride, pointer );
}
static void APIENTRY logIndexd( GLdouble c ) {
SIG( "glIndexd" );
dllIndexd( c );
}
static void APIENTRY logIndexdv( const GLdouble *c ) {
SIG( "glIndexdv" );
dllIndexdv( c );
}
static void APIENTRY logIndexf( GLfloat c ) {
SIG( "glIndexf" );
dllIndexf( c );
}
static void APIENTRY logIndexfv( const GLfloat *c ) {
SIG( "glIndexfv" );
dllIndexfv( c );
}
static void APIENTRY logIndexi( GLint c ) {
SIG( "glIndexi" );
dllIndexi( c );
}
static void APIENTRY logIndexiv( const GLint *c ) {
SIG( "glIndexiv" );
dllIndexiv( c );
}
static void APIENTRY logIndexs( GLshort c ) {
SIG( "glIndexs" );
dllIndexs( c );
}
static void APIENTRY logIndexsv( const GLshort *c ) {
SIG( "glIndexsv" );
dllIndexsv( c );
}
static void APIENTRY logIndexub( GLubyte c ) {
SIG( "glIndexub" );
dllIndexub( c );
}
static void APIENTRY logIndexubv( const GLubyte *c ) {
SIG( "glIndexubv" );
dllIndexubv( c );
}
static void APIENTRY logInitNames( void ) {
SIG( "glInitNames" );
dllInitNames();
}
static void APIENTRY logInterleavedArrays( GLenum format, GLsizei stride, const void *pointer ) {
SIG( "glInterleavedArrays" );
dllInterleavedArrays( format, stride, pointer );
}
static GLboolean APIENTRY logIsEnabled( GLenum cap ) {
SIG( "glIsEnabled" );
return dllIsEnabled( cap );
}
static GLboolean APIENTRY logIsList( GLuint list ) {
SIG( "glIsList" );
return dllIsList( list );
}
static GLboolean APIENTRY logIsTexture( GLuint texture ) {
SIG( "glIsTexture" );
return dllIsTexture( texture );
}
static void APIENTRY logLightModelf( GLenum pname, GLfloat param ) {
SIG( "glLightModelf" );
dllLightModelf( pname, param );
}
static void APIENTRY logLightModelfv( GLenum pname, const GLfloat *params ) {
SIG( "glLightModelfv" );
dllLightModelfv( pname, params );
}
static void APIENTRY logLightModeli( GLenum pname, GLint param ) {
SIG( "glLightModeli" );
dllLightModeli( pname, param );
}
static void APIENTRY logLightModeliv( GLenum pname, const GLint *params ) {
SIG( "glLightModeliv" );
dllLightModeliv( pname, params );
}
static void APIENTRY logLightf( GLenum light, GLenum pname, GLfloat param ) {
SIG( "glLightf" );
dllLightf( light, pname, param );
}
static void APIENTRY logLightfv( GLenum light, GLenum pname, const GLfloat *params ) {
SIG( "glLightfv" );
dllLightfv( light, pname, params );
}
static void APIENTRY logLighti( GLenum light, GLenum pname, GLint param ) {
SIG( "glLighti" );
dllLighti( light, pname, param );
}
static void APIENTRY logLightiv( GLenum light, GLenum pname, const GLint *params ) {
SIG( "glLightiv" );
dllLightiv( light, pname, params );
}
static void APIENTRY logLineStipple( GLint factor, GLushort pattern ) {
SIG( "glLineStipple" );
dllLineStipple( factor, pattern );
}
static void APIENTRY logLineWidth( GLfloat width ) {
SIG( "glLineWidth" );
dllLineWidth( width );
}
static void APIENTRY logListBase( GLuint base ) {
SIG( "glListBase" );
dllListBase( base );
}
static void APIENTRY logLoadIdentity( void ) {
SIG( "glLoadIdentity" );
dllLoadIdentity();
}
static void APIENTRY logLoadMatrixd( const GLdouble *m ) {
SIG( "glLoadMatrixd" );
dllLoadMatrixd( m );
}
static void APIENTRY logLoadMatrixf( const GLfloat *m ) {
SIG( "glLoadMatrixf" );
dllLoadMatrixf( m );
}
static void APIENTRY logLoadName( GLuint name ) {
SIG( "glLoadName" );
dllLoadName( name );
}
static void APIENTRY logLogicOp( GLenum opcode ) {
SIG( "glLogicOp" );
dllLogicOp( opcode );
}
static void APIENTRY logMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) {
SIG( "glMap1d" );
dllMap1d( target, u1, u2, stride, order, points );
}
static void APIENTRY logMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) {
SIG( "glMap1f" );
dllMap1f( target, u1, u2, stride, order, points );
}
static void APIENTRY logMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) {
SIG( "glMap2d" );
dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}
static void APIENTRY logMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) {
SIG( "glMap2f" );
dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}
static void APIENTRY logMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
SIG( "glMapGrid1d" );
dllMapGrid1d( un, u1, u2 );
}
static void APIENTRY logMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
SIG( "glMapGrid1f" );
dllMapGrid1f( un, u1, u2 );
}
static void APIENTRY logMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
SIG( "glMapGrid2d" );
dllMapGrid2d( un, u1, u2, vn, v1, v2 );
}
static void APIENTRY logMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
SIG( "glMapGrid2f" );
dllMapGrid2f( un, u1, u2, vn, v1, v2 );
}
static void APIENTRY logMaterialf( GLenum face, GLenum pname, GLfloat param ) {
SIG( "glMaterialf" );
dllMaterialf( face, pname, param );
}
static void APIENTRY logMaterialfv( GLenum face, GLenum pname, const GLfloat *params ) {
SIG( "glMaterialfv" );
dllMaterialfv( face, pname, params );
}
static void APIENTRY logMateriali( GLenum face, GLenum pname, GLint param ) {
SIG( "glMateriali" );
dllMateriali( face, pname, param );
}
static void APIENTRY logMaterialiv( GLenum face, GLenum pname, const GLint *params ) {
SIG( "glMaterialiv" );
dllMaterialiv( face, pname, params );
}
static void APIENTRY logMatrixMode( GLenum mode ) {
SIG( "glMatrixMode" );
dllMatrixMode( mode );
}
static void APIENTRY logMultMatrixd( const GLdouble *m ) {
SIG( "glMultMatrixd" );
dllMultMatrixd( m );
}
static void APIENTRY logMultMatrixf( const GLfloat *m ) {
SIG( "glMultMatrixf" );
dllMultMatrixf( m );
}
static void APIENTRY logNewList( GLuint list, GLenum mode ) {
SIG( "glNewList" );
dllNewList( list, mode );
}
static void APIENTRY logNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
SIG( "glNormal3b" );
dllNormal3b( nx, ny, nz );
}
static void APIENTRY logNormal3bv( const GLbyte *v ) {
SIG( "glNormal3bv" );
dllNormal3bv( v );
}
static void APIENTRY logNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
SIG( "glNormal3d" );
dllNormal3d( nx, ny, nz );
}
static void APIENTRY logNormal3dv( const GLdouble *v ) {
SIG( "glNormal3dv" );
dllNormal3dv( v );
}
static void APIENTRY logNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
SIG( "glNormal3f" );
dllNormal3f( nx, ny, nz );
}
static void APIENTRY logNormal3fv( const GLfloat *v ) {
SIG( "glNormal3fv" );
dllNormal3fv( v );
}
static void APIENTRY logNormal3i( GLint nx, GLint ny, GLint nz ) {
SIG( "glNormal3i" );
dllNormal3i( nx, ny, nz );
}
static void APIENTRY logNormal3iv( const GLint *v ) {
SIG( "glNormal3iv" );
dllNormal3iv( v );
}
static void APIENTRY logNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
SIG( "glNormal3s" );
dllNormal3s( nx, ny, nz );
}
static void APIENTRY logNormal3sv( const GLshort *v ) {
SIG( "glNormal3sv" );
dllNormal3sv( v );
}
static void APIENTRY logNormalPointer( GLenum type, GLsizei stride, const void *pointer ) {
SIG( "glNormalPointer" );
dllNormalPointer( type, stride, pointer );
}
static void APIENTRY logOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
SIG( "glOrtho" );
dllOrtho( left, right, bottom, top, zNear, zFar );
}
static void APIENTRY logPassThrough( GLfloat token ) {
SIG( "glPassThrough" );
dllPassThrough( token );
}
static void APIENTRY logPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) {
SIG( "glPixelMapfv" );
dllPixelMapfv( map, mapsize, values );
}
static void APIENTRY logPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values ) {
SIG( "glPixelMapuiv" );
dllPixelMapuiv( map, mapsize, values );
}
static void APIENTRY logPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values ) {
SIG( "glPixelMapusv" );
dllPixelMapusv( map, mapsize, values );
}
static void APIENTRY logPixelStoref( GLenum pname, GLfloat param ) {
SIG( "glPixelStoref" );
dllPixelStoref( pname, param );
}
static void APIENTRY logPixelStorei( GLenum pname, GLint param ) {
SIG( "glPixelStorei" );
dllPixelStorei( pname, param );
}
static void APIENTRY logPixelTransferf( GLenum pname, GLfloat param ) {
SIG( "glPixelTransferf" );
dllPixelTransferf( pname, param );
}
static void APIENTRY logPixelTransferi( GLenum pname, GLint param ) {
SIG( "glPixelTransferi" );
dllPixelTransferi( pname, param );
}
static void APIENTRY logPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
SIG( "glPixelZoom" );
dllPixelZoom( xfactor, yfactor );
}
static void APIENTRY logPointSize( GLfloat size ) {
SIG( "glPointSize" );
dllPointSize( size );
}
static void APIENTRY logPolygonMode( GLenum face, GLenum mode ) {
fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
dllPolygonMode( face, mode );
}
static void APIENTRY logPolygonOffset( GLfloat factor, GLfloat units ) {
SIG( "glPolygonOffset" );
dllPolygonOffset( factor, units );
}
static void APIENTRY logPolygonStipple( const GLubyte *mask ) {
SIG( "glPolygonStipple" );
dllPolygonStipple( mask );
}
static void APIENTRY logPopAttrib( void ) {
SIG( "glPopAttrib" );
dllPopAttrib();
}
static void APIENTRY logPopClientAttrib( void ) {
SIG( "glPopClientAttrib" );
dllPopClientAttrib();
}
static void APIENTRY logPopMatrix( void ) {
SIG( "glPopMatrix" );
dllPopMatrix();
}
static void APIENTRY logPopName( void ) {
SIG( "glPopName" );
dllPopName();
}
static void APIENTRY logPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ) {
SIG( "glPrioritizeTextures" );
dllPrioritizeTextures( n, textures, priorities );
}
static void APIENTRY logPushAttrib( GLbitfield mask ) {
SIG( "glPushAttrib" );
dllPushAttrib( mask );
}
static void APIENTRY logPushClientAttrib( GLbitfield mask ) {
SIG( "glPushClientAttrib" );
dllPushClientAttrib( mask );
}
static void APIENTRY logPushMatrix( void ) {
SIG( "glPushMatrix" );
dllPushMatrix();
}
static void APIENTRY logPushName( GLuint name ) {
SIG( "glPushName" );
dllPushName( name );
}
static void APIENTRY logRasterPos2d( GLdouble x, GLdouble y ) {
SIG( "glRasterPot2d" );
dllRasterPos2d( x, y );
}
static void APIENTRY logRasterPos2dv( const GLdouble *v ) {
SIG( "glRasterPos2dv" );
dllRasterPos2dv( v );
}
static void APIENTRY logRasterPos2f( GLfloat x, GLfloat y ) {
SIG( "glRasterPos2f" );
dllRasterPos2f( x, y );
}
static void APIENTRY logRasterPos2fv( const GLfloat *v ) {
SIG( "glRasterPos2dv" );
dllRasterPos2fv( v );
}
static void APIENTRY logRasterPos2i( GLint x, GLint y ) {
SIG( "glRasterPos2if" );
dllRasterPos2i( x, y );
}
static void APIENTRY logRasterPos2iv( const GLint *v ) {
SIG( "glRasterPos2iv" );
dllRasterPos2iv( v );
}
static void APIENTRY logRasterPos2s( GLshort x, GLshort y ) {
SIG( "glRasterPos2s" );
dllRasterPos2s( x, y );
}
static void APIENTRY logRasterPos2sv( const GLshort *v ) {
SIG( "glRasterPos2sv" );
dllRasterPos2sv( v );
}
static void APIENTRY logRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glRasterPos3d" );
dllRasterPos3d( x, y, z );
}
static void APIENTRY logRasterPos3dv( const GLdouble *v ) {
SIG( "glRasterPos3dv" );
dllRasterPos3dv( v );
}
static void APIENTRY logRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glRasterPos3f" );
dllRasterPos3f( x, y, z );
}
static void APIENTRY logRasterPos3fv( const GLfloat *v ) {
SIG( "glRasterPos3fv" );
dllRasterPos3fv( v );
}
static void APIENTRY logRasterPos3i( GLint x, GLint y, GLint z ) {
SIG( "glRasterPos3i" );
dllRasterPos3i( x, y, z );
}
static void APIENTRY logRasterPos3iv( const GLint *v ) {
SIG( "glRasterPos3iv" );
dllRasterPos3iv( v );
}
static void APIENTRY logRasterPos3s( GLshort x, GLshort y, GLshort z ) {
SIG( "glRasterPos3s" );
dllRasterPos3s( x, y, z );
}
static void APIENTRY logRasterPos3sv( const GLshort *v ) {
SIG( "glRasterPos3sv" );
dllRasterPos3sv( v );
}
static void APIENTRY logRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
SIG( "glRasterPos4d" );
dllRasterPos4d( x, y, z, w );
}
static void APIENTRY logRasterPos4dv( const GLdouble *v ) {
SIG( "glRasterPos4dv" );
dllRasterPos4dv( v );
}
static void APIENTRY logRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
SIG( "glRasterPos4f" );
dllRasterPos4f( x, y, z, w );
}
static void APIENTRY logRasterPos4fv( const GLfloat *v ) {
SIG( "glRasterPos4fv" );
dllRasterPos4fv( v );
}
static void APIENTRY logRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
SIG( "glRasterPos4i" );
dllRasterPos4i( x, y, z, w );
}
static void APIENTRY logRasterPos4iv( const GLint *v ) {
SIG( "glRasterPos4iv" );
dllRasterPos4iv( v );
}
static void APIENTRY logRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
SIG( "glRasterPos4s" );
dllRasterPos4s( x, y, z, w );
}
static void APIENTRY logRasterPos4sv( const GLshort *v ) {
SIG( "glRasterPos4sv" );
dllRasterPos4sv( v );
}
static void APIENTRY logReadBuffer( GLenum mode ) {
SIG( "glReadBuffer" );
dllReadBuffer( mode );
}
static void APIENTRY logReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ) {
SIG( "glReadPixels" );
dllReadPixels( x, y, width, height, format, type, pixels );
}
static void APIENTRY logRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
SIG( "glRectd" );
dllRectd( x1, y1, x2, y2 );
}
static void APIENTRY logRectdv( const GLdouble *v1, const GLdouble *v2 ) {
SIG( "glRectdv" );
dllRectdv( v1, v2 );
}
static void APIENTRY logRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
SIG( "glRectf" );
dllRectf( x1, y1, x2, y2 );
}
static void APIENTRY logRectfv( const GLfloat *v1, const GLfloat *v2 ) {
SIG( "glRectfv" );
dllRectfv( v1, v2 );
}
static void APIENTRY logRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
SIG( "glRecti" );
dllRecti( x1, y1, x2, y2 );
}
static void APIENTRY logRectiv( const GLint *v1, const GLint *v2 ) {
SIG( "glRectiv" );
dllRectiv( v1, v2 );
}
static void APIENTRY logRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
SIG( "glRects" );
dllRects( x1, y1, x2, y2 );
}
static void APIENTRY logRectsv( const GLshort *v1, const GLshort *v2 ) {
SIG( "glRectsv" );
dllRectsv( v1, v2 );
}
static GLint APIENTRY logRenderMode( GLenum mode ) {
SIG( "glRenderMode" );
return dllRenderMode( mode );
}
static void APIENTRY logRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glRotated" );
dllRotated( angle, x, y, z );
}
static void APIENTRY logRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glRotatef" );
dllRotatef( angle, x, y, z );
}
static void APIENTRY logScaled( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glScaled" );
dllScaled( x, y, z );
}
static void APIENTRY logScalef( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glScalef" );
dllScalef( x, y, z );
}
static void APIENTRY logScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height );
dllScissor( x, y, width, height );
}
static void APIENTRY logSelectBuffer( GLsizei size, GLuint *buffer ) {
SIG( "glSelectBuffer" );
dllSelectBuffer( size, buffer );
}
static void APIENTRY logShadeModel( GLenum mode ) {
SIG( "glShadeModel" );
dllShadeModel( mode );
}
static void APIENTRY logStencilFunc( GLenum func, GLint ref, GLuint mask ) {
SIG( "glStencilFunc" );
dllStencilFunc( func, ref, mask );
}
static void APIENTRY logStencilMask( GLuint mask ) {
SIG( "glStencilMask" );
dllStencilMask( mask );
}
static void APIENTRY logStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
SIG( "glStencilOp" );
dllStencilOp( fail, zfail, zpass );
}
static void APIENTRY logTexCoord1d( GLdouble s ) {
SIG( "glTexCoord1d" );
dllTexCoord1d( s );
}
static void APIENTRY logTexCoord1dv( const GLdouble *v ) {
SIG( "glTexCoord1dv" );
dllTexCoord1dv( v );
}
static void APIENTRY logTexCoord1f( GLfloat s ) {
SIG( "glTexCoord1f" );
dllTexCoord1f( s );
}
static void APIENTRY logTexCoord1fv( const GLfloat *v ) {
SIG( "glTexCoord1fv" );
dllTexCoord1fv( v );
}
static void APIENTRY logTexCoord1i( GLint s ) {
SIG( "glTexCoord1i" );
dllTexCoord1i( s );
}
static void APIENTRY logTexCoord1iv( const GLint *v ) {
SIG( "glTexCoord1iv" );
dllTexCoord1iv( v );
}
static void APIENTRY logTexCoord1s( GLshort s ) {
SIG( "glTexCoord1s" );
dllTexCoord1s( s );
}
static void APIENTRY logTexCoord1sv( const GLshort *v ) {
SIG( "glTexCoord1sv" );
dllTexCoord1sv( v );
}
static void APIENTRY logTexCoord2d( GLdouble s, GLdouble t ) {
SIG( "glTexCoord2d" );
dllTexCoord2d( s, t );
}
static void APIENTRY logTexCoord2dv( const GLdouble *v ) {
SIG( "glTexCoord2dv" );
dllTexCoord2dv( v );
}
static void APIENTRY logTexCoord2f( GLfloat s, GLfloat t ) {
SIG( "glTexCoord2f" );
dllTexCoord2f( s, t );
}
static void APIENTRY logTexCoord2fv( const GLfloat *v ) {
SIG( "glTexCoord2fv" );
dllTexCoord2fv( v );
}
static void APIENTRY logTexCoord2i( GLint s, GLint t ) {
SIG( "glTexCoord2i" );
dllTexCoord2i( s, t );
}
static void APIENTRY logTexCoord2iv( const GLint *v ) {
SIG( "glTexCoord2iv" );
dllTexCoord2iv( v );
}
static void APIENTRY logTexCoord2s( GLshort s, GLshort t ) {
SIG( "glTexCoord2s" );
dllTexCoord2s( s, t );
}
static void APIENTRY logTexCoord2sv( const GLshort *v ) {
SIG( "glTexCoord2sv" );
dllTexCoord2sv( v );
}
static void APIENTRY logTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
SIG( "glTexCoord3d" );
dllTexCoord3d( s, t, r );
}
static void APIENTRY logTexCoord3dv( const GLdouble *v ) {
SIG( "glTexCoord3dv" );
dllTexCoord3dv( v );
}
static void APIENTRY logTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
SIG( "glTexCoord3f" );
dllTexCoord3f( s, t, r );
}
static void APIENTRY logTexCoord3fv( const GLfloat *v ) {
SIG( "glTexCoord3fv" );
dllTexCoord3fv( v );
}
static void APIENTRY logTexCoord3i( GLint s, GLint t, GLint r ) {
SIG( "glTexCoord3i" );
dllTexCoord3i( s, t, r );
}
static void APIENTRY logTexCoord3iv( const GLint *v ) {
SIG( "glTexCoord3iv" );
dllTexCoord3iv( v );
}
static void APIENTRY logTexCoord3s( GLshort s, GLshort t, GLshort r ) {
SIG( "glTexCoord3s" );
dllTexCoord3s( s, t, r );
}
static void APIENTRY logTexCoord3sv( const GLshort *v ) {
SIG( "glTexCoord3sv" );
dllTexCoord3sv( v );
}
static void APIENTRY logTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
SIG( "glTexCoord4d" );
dllTexCoord4d( s, t, r, q );
}
static void APIENTRY logTexCoord4dv( const GLdouble *v ) {
SIG( "glTexCoord4dv" );
dllTexCoord4dv( v );
}
static void APIENTRY logTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
SIG( "glTexCoord4f" );
dllTexCoord4f( s, t, r, q );
}
static void APIENTRY logTexCoord4fv( const GLfloat *v ) {
SIG( "glTexCoord4fv" );
dllTexCoord4fv( v );
}
static void APIENTRY logTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
SIG( "glTexCoord4i" );
dllTexCoord4i( s, t, r, q );
}
static void APIENTRY logTexCoord4iv( const GLint *v ) {
SIG( "glTexCoord4iv" );
dllTexCoord4iv( v );
}
static void APIENTRY logTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
SIG( "glTexCoord4s" );
dllTexCoord4s( s, t, r, q );
}
static void APIENTRY logTexCoord4sv( const GLshort *v ) {
SIG( "glTexCoord4sv" );
dllTexCoord4sv( v );
}
static void APIENTRY logTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) {
fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
dllTexCoordPointer( size, type, stride, pointer );
}
static void APIENTRY logTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
dllTexEnvf( target, pname, param );
}
static void APIENTRY logTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) {
SIG( "glTexEnvfv" );
dllTexEnvfv( target, pname, params );
}
static void APIENTRY logTexEnvi( GLenum target, GLenum pname, GLint param ) {
fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
dllTexEnvi( target, pname, param );
}
static void APIENTRY logTexEnviv( GLenum target, GLenum pname, const GLint *params ) {
SIG( "glTexEnviv" );
dllTexEnviv( target, pname, params );
}
static void APIENTRY logTexGend( GLenum coord, GLenum pname, GLdouble param ) {
SIG( "glTexGend" );
dllTexGend( coord, pname, param );
}
static void APIENTRY logTexGendv( GLenum coord, GLenum pname, const GLdouble *params ) {
SIG( "glTexGendv" );
dllTexGendv( coord, pname, params );
}
static void APIENTRY logTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
SIG( "glTexGenf" );
dllTexGenf( coord, pname, param );
}
static void APIENTRY logTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) {
SIG( "glTexGenfv" );
dllTexGenfv( coord, pname, params );
}
static void APIENTRY logTexGeni( GLenum coord, GLenum pname, GLint param ) {
SIG( "glTexGeni" );
dllTexGeni( coord, pname, param );
}
static void APIENTRY logTexGeniv( GLenum coord, GLenum pname, const GLint *params ) {
SIG( "glTexGeniv" );
dllTexGeniv( coord, pname, params );
}
static void APIENTRY logTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexImage1D" );
dllTexImage1D( target, level, internalformat, width, border, format, type, pixels );
}
static void APIENTRY logTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexImage2D" );
dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
}
static void APIENTRY logTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
dllTexParameterf( target, pname, param );
}
static void APIENTRY logTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) {
SIG( "glTexParameterfv" );
dllTexParameterfv( target, pname, params );
}
static void APIENTRY logTexParameteri( GLenum target, GLenum pname, GLint param ) {
fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
dllTexParameteri( target, pname, param );
}
static void APIENTRY logTexParameteriv( GLenum target, GLenum pname, const GLint *params ) {
SIG( "glTexParameteriv" );
dllTexParameteriv( target, pname, params );
}
static void APIENTRY logTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexSubImage1D" );
dllTexSubImage1D( target, level, xoffset, width, format, type, pixels );
}
static void APIENTRY logTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) {
SIG( "glTexSubImage2D" );
dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
}
static void APIENTRY logTranslated( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glTranslated" );
dllTranslated( x, y, z );
}
static void APIENTRY logTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glTranslatef" );
dllTranslatef( x, y, z );
}
static void APIENTRY logVertex2d( GLdouble x, GLdouble y ) {
SIG( "glVertex2d" );
dllVertex2d( x, y );
}
static void APIENTRY logVertex2dv( const GLdouble *v ) {
SIG( "glVertex2dv" );
dllVertex2dv( v );
}
static void APIENTRY logVertex2f( GLfloat x, GLfloat y ) {
SIG( "glVertex2f" );
dllVertex2f( x, y );
}
static void APIENTRY logVertex2fv( const GLfloat *v ) {
SIG( "glVertex2fv" );
dllVertex2fv( v );
}
static void APIENTRY logVertex2i( GLint x, GLint y ) {
SIG( "glVertex2i" );
dllVertex2i( x, y );
}
static void APIENTRY logVertex2iv( const GLint *v ) {
SIG( "glVertex2iv" );
dllVertex2iv( v );
}
static void APIENTRY logVertex2s( GLshort x, GLshort y ) {
SIG( "glVertex2s" );
dllVertex2s( x, y );
}
static void APIENTRY logVertex2sv( const GLshort *v ) {
SIG( "glVertex2sv" );
dllVertex2sv( v );
}
static void APIENTRY logVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
SIG( "glVertex3d" );
dllVertex3d( x, y, z );
}
static void APIENTRY logVertex3dv( const GLdouble *v ) {
SIG( "glVertex3dv" );
dllVertex3dv( v );
}
static void APIENTRY logVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
SIG( "glVertex3f" );
dllVertex3f( x, y, z );
}
static void APIENTRY logVertex3fv( const GLfloat *v ) {
SIG( "glVertex3fv" );
dllVertex3fv( v );
}
static void APIENTRY logVertex3i( GLint x, GLint y, GLint z ) {
SIG( "glVertex3i" );
dllVertex3i( x, y, z );
}
static void APIENTRY logVertex3iv( const GLint *v ) {
SIG( "glVertex3iv" );
dllVertex3iv( v );
}
static void APIENTRY logVertex3s( GLshort x, GLshort y, GLshort z ) {
SIG( "glVertex3s" );
dllVertex3s( x, y, z );
}
static void APIENTRY logVertex3sv( const GLshort *v ) {
SIG( "glVertex3sv" );
dllVertex3sv( v );
}
static void APIENTRY logVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
SIG( "glVertex4d" );
dllVertex4d( x, y, z, w );
}
static void APIENTRY logVertex4dv( const GLdouble *v ) {
SIG( "glVertex4dv" );
dllVertex4dv( v );
}
static void APIENTRY logVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
SIG( "glVertex4f" );
dllVertex4f( x, y, z, w );
}
static void APIENTRY logVertex4fv( const GLfloat *v ) {
SIG( "glVertex4fv" );
dllVertex4fv( v );
}
static void APIENTRY logVertex4i( GLint x, GLint y, GLint z, GLint w ) {
SIG( "glVertex4i" );
dllVertex4i( x, y, z, w );
}
static void APIENTRY logVertex4iv( const GLint *v ) {
SIG( "glVertex4iv" );
dllVertex4iv( v );
}
static void APIENTRY logVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
SIG( "glVertex4s" );
dllVertex4s( x, y, z, w );
}
static void APIENTRY logVertex4sv( const GLshort *v ) {
SIG( "glVertex4sv" );
dllVertex4sv( v );
}
static void APIENTRY logVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) {
fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
dllVertexPointer( size, type, stride, pointer );
}
static void APIENTRY logViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height );
dllViewport( x, y, width, height );
}
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers. This
** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
*/
void QGL_Shutdown( void ) {
ri.Printf( PRINT_ALL, "...shutting down QGL\n" );
if ( glw_state.hinstOpenGL ) {
ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" );
FreeLibrary( glw_state.hinstOpenGL );
}
glw_state.hinstOpenGL = NULL;
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglUseFontBitmaps = NULL;
qwglUseFontOutlines = NULL;
qwglChoosePixelFormat = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
}
#define GR_NUM_BOARDS 0x0f
qboolean GlideIsValid( void ) {
HMODULE hGlide;
// int numBoards;
// void (__stdcall *grGet)(unsigned int, unsigned int, int*);
if ( ( hGlide = LoadLibrary( "Glide3X" ) ) != 0 ) {
FreeLibrary( hGlide );
// FIXME: 3Dfx needs to fix this shit
return qtrue;
}
if ( ( hGlide = LoadLibrary( "Glide2X" ) ) != 0 ) {
FreeLibrary( hGlide );
// FIXME: 3Dfx needs to fix this shit
return qtrue;
}
#if 0
grGet = (void *)GetProcAddress( hGlide, "_grGet@12" );
if ( grGet ) {
grGet( GR_NUM_BOARDS, sizeof( int ), &numBoards );
} else
{
// if we've reached this point, something is seriously wrong
ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" );
numBoards = 0;
}
FreeLibrary( hGlide );
hGlide = NULL;
if ( numBoards > 0 ) {
return qtrue;
}
ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" );
}
#endif
return qfalse;
}
# pragma warning (disable : 4113 4133 4047 )
# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a )
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
*/
qboolean QGL_Init( const char *dllname ) {
char systemDir[1024];
char libName[1024];
GetSystemDirectory( systemDir, sizeof( systemDir ) );
assert( glw_state.hinstOpenGL == 0 );
ri.Printf( PRINT_ALL, "...initializing QGL\n" );
// NOTE: this assumes that 'dllname' is lower case (and it should be)!
if ( strstr( dllname, _3DFX_DRIVER_NAME ) ) {
if ( !GlideIsValid() ) {
ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" );
return qfalse;
}
}
if ( dllname[0] != '!' && strstr( "dllname", ".dll" ) == NULL ) {
Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname );
} else
{
Q_strncpyz( libName, dllname, sizeof( libName ) );
}
ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName );
if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) {
ri.Printf( PRINT_ALL, "failed\n" );
return qfalse;
}
ri.Printf( PRINT_ALL, "succeeded\n" );
qglAccum = dllAccum = GPA( "glAccum" );
qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" );
qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" );
qglArrayElement = dllArrayElement = GPA( "glArrayElement" );
qglBegin = dllBegin = GPA( "glBegin" );
qglBindTexture = dllBindTexture = GPA( "glBindTexture" );
qglBitmap = dllBitmap = GPA( "glBitmap" );
qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" );
qglCallList = dllCallList = GPA( "glCallList" );
qglCallLists = dllCallLists = GPA( "glCallLists" );
qglClear = dllClear = GPA( "glClear" );
qglClearAccum = dllClearAccum = GPA( "glClearAccum" );
qglClearColor = dllClearColor = GPA( "glClearColor" );
qglClearDepth = dllClearDepth = GPA( "glClearDepth" );
qglClearIndex = dllClearIndex = GPA( "glClearIndex" );
qglClearStencil = dllClearStencil = GPA( "glClearStencil" );
qglClipPlane = dllClipPlane = GPA( "glClipPlane" );
qglColor3b = dllColor3b = GPA( "glColor3b" );
qglColor3bv = dllColor3bv = GPA( "glColor3bv" );
qglColor3d = dllColor3d = GPA( "glColor3d" );
qglColor3dv = dllColor3dv = GPA( "glColor3dv" );
qglColor3f = dllColor3f = GPA( "glColor3f" );
qglColor3fv = dllColor3fv = GPA( "glColor3fv" );
qglColor3i = dllColor3i = GPA( "glColor3i" );
qglColor3iv = dllColor3iv = GPA( "glColor3iv" );
qglColor3s = dllColor3s = GPA( "glColor3s" );
qglColor3sv = dllColor3sv = GPA( "glColor3sv" );
qglColor3ub = dllColor3ub = GPA( "glColor3ub" );
qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" );
qglColor3ui = dllColor3ui = GPA( "glColor3ui" );
qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" );
qglColor3us = dllColor3us = GPA( "glColor3us" );
qglColor3usv = dllColor3usv = GPA( "glColor3usv" );
qglColor4b = dllColor4b = GPA( "glColor4b" );
qglColor4bv = dllColor4bv = GPA( "glColor4bv" );
qglColor4d = dllColor4d = GPA( "glColor4d" );
qglColor4dv = dllColor4dv = GPA( "glColor4dv" );
qglColor4f = dllColor4f = GPA( "glColor4f" );
qglColor4fv = dllColor4fv = GPA( "glColor4fv" );
qglColor4i = dllColor4i = GPA( "glColor4i" );
qglColor4iv = dllColor4iv = GPA( "glColor4iv" );
qglColor4s = dllColor4s = GPA( "glColor4s" );
qglColor4sv = dllColor4sv = GPA( "glColor4sv" );
qglColor4ub = dllColor4ub = GPA( "glColor4ub" );
qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" );
qglColor4ui = dllColor4ui = GPA( "glColor4ui" );
qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" );
qglColor4us = dllColor4us = GPA( "glColor4us" );
qglColor4usv = dllColor4usv = GPA( "glColor4usv" );
qglColorMask = dllColorMask = GPA( "glColorMask" );
qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" );
qglColorPointer = dllColorPointer = GPA( "glColorPointer" );
qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" );
qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" );
qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" );
qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" );
qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" );
qglCullFace = dllCullFace = GPA( "glCullFace" );
qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" );
qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" );
qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" );
qglDepthMask = dllDepthMask = GPA( "glDepthMask" );
qglDepthRange = dllDepthRange = GPA( "glDepthRange" );
qglDisable = dllDisable = GPA( "glDisable" );
qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" );
qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" );
qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" );
qglDrawElements = dllDrawElements = GPA( "glDrawElements" );
qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" );
qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" );
qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" );
qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" );
qglEnable = dllEnable = GPA( "glEnable" );
qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" );
qglEnd = dllEnd = GPA( "glEnd" );
qglEndList = dllEndList = GPA( "glEndList" );
qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" );
qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" );
qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" );
qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" );
qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" );
qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" );
qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" );
qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" );
qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" );
qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" );
qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" );
qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" );
qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" );
qglFinish = dllFinish = GPA( "glFinish" );
qglFlush = dllFlush = GPA( "glFlush" );
qglFogf = dllFogf = GPA( "glFogf" );
qglFogfv = dllFogfv = GPA( "glFogfv" );
qglFogi = dllFogi = GPA( "glFogi" );
qglFogiv = dllFogiv = GPA( "glFogiv" );
qglFrontFace = dllFrontFace = GPA( "glFrontFace" );
qglFrustum = dllFrustum = GPA( "glFrustum" );
qglGenLists = dllGenLists = ( GLuint ( __stdcall * )(int) )GPA( "glGenLists" );
qglGenTextures = dllGenTextures = GPA( "glGenTextures" );
qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" );
qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" );
qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" );
qglGetError = dllGetError = ( GLenum ( __stdcall * )(void) )GPA( "glGetError" );
qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" );
qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" );
qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" );
qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" );
qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" );
qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" );
qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" );
qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" );
qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" );
qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" );
qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" );
qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" );
qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" );
qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" );
qglGetString = dllGetString = GPA( "glGetString" );
qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" );
qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" );
qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" );
qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" );
qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" );
qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" );
qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" );
qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" );
qglHint = dllHint = GPA( "glHint" );
qglIndexMask = dllIndexMask = GPA( "glIndexMask" );
qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" );
qglIndexd = dllIndexd = GPA( "glIndexd" );
qglIndexdv = dllIndexdv = GPA( "glIndexdv" );
qglIndexf = dllIndexf = GPA( "glIndexf" );
qglIndexfv = dllIndexfv = GPA( "glIndexfv" );
qglIndexi = dllIndexi = GPA( "glIndexi" );
qglIndexiv = dllIndexiv = GPA( "glIndexiv" );
qglIndexs = dllIndexs = GPA( "glIndexs" );
qglIndexsv = dllIndexsv = GPA( "glIndexsv" );
qglIndexub = dllIndexub = GPA( "glIndexub" );
qglIndexubv = dllIndexubv = GPA( "glIndexubv" );
qglInitNames = dllInitNames = GPA( "glInitNames" );
qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" );
qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" );
qglIsList = dllIsList = GPA( "glIsList" );
qglIsTexture = dllIsTexture = GPA( "glIsTexture" );
qglLightModelf = dllLightModelf = GPA( "glLightModelf" );
qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" );
qglLightModeli = dllLightModeli = GPA( "glLightModeli" );
qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" );
qglLightf = dllLightf = GPA( "glLightf" );
qglLightfv = dllLightfv = GPA( "glLightfv" );
qglLighti = dllLighti = GPA( "glLighti" );
qglLightiv = dllLightiv = GPA( "glLightiv" );
qglLineStipple = dllLineStipple = GPA( "glLineStipple" );
qglLineWidth = dllLineWidth = GPA( "glLineWidth" );
qglListBase = dllListBase = GPA( "glListBase" );
qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" );
qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" );
qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" );
qglLoadName = dllLoadName = GPA( "glLoadName" );
qglLogicOp = dllLogicOp = GPA( "glLogicOp" );
qglMap1d = dllMap1d = GPA( "glMap1d" );
qglMap1f = dllMap1f = GPA( "glMap1f" );
qglMap2d = dllMap2d = GPA( "glMap2d" );
qglMap2f = dllMap2f = GPA( "glMap2f" );
qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" );
qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" );
qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" );
qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" );
qglMaterialf = dllMaterialf = GPA( "glMaterialf" );
qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" );
qglMateriali = dllMateriali = GPA( "glMateriali" );
qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" );
qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" );
qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" );
qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" );
qglNewList = dllNewList = GPA( "glNewList" );
qglNormal3b = dllNormal3b = GPA( "glNormal3b" );
qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" );
qglNormal3d = dllNormal3d = GPA( "glNormal3d" );
qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" );
qglNormal3f = dllNormal3f = GPA( "glNormal3f" );
qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" );
qglNormal3i = dllNormal3i = GPA( "glNormal3i" );
qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" );
qglNormal3s = dllNormal3s = GPA( "glNormal3s" );
qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" );
qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" );
qglOrtho = dllOrtho = GPA( "glOrtho" );
qglPassThrough = dllPassThrough = GPA( "glPassThrough" );
qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" );
qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" );
qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" );
qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" );
qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" );
qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" );
qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" );
qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" );
qglPointSize = dllPointSize = GPA( "glPointSize" );
qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" );
qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" );
qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" );
qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" );
qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" );
qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" );
qglPopName = dllPopName = GPA( "glPopName" );
qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" );
qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" );
qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" );
qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" );
qglPushName = dllPushName = GPA( "glPushName" );
qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" );
qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" );
qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" );
qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" );
qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" );
qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" );
qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" );
qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" );
qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" );
qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" );
qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" );
qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" );
qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" );
qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" );
qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" );
qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" );
qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" );
qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" );
qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" );
qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" );
qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" );
qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" );
qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" );
qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" );
qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" );
qglReadPixels = dllReadPixels = GPA( "glReadPixels" );
qglRectd = dllRectd = GPA( "glRectd" );
qglRectdv = dllRectdv = GPA( "glRectdv" );
qglRectf = dllRectf = GPA( "glRectf" );
qglRectfv = dllRectfv = GPA( "glRectfv" );
qglRecti = dllRecti = GPA( "glRecti" );
qglRectiv = dllRectiv = GPA( "glRectiv" );
qglRects = dllRects = GPA( "glRects" );
qglRectsv = dllRectsv = GPA( "glRectsv" );
qglRenderMode = dllRenderMode = GPA( "glRenderMode" );
qglRotated = dllRotated = GPA( "glRotated" );
qglRotatef = dllRotatef = GPA( "glRotatef" );
qglScaled = dllScaled = GPA( "glScaled" );
qglScalef = dllScalef = GPA( "glScalef" );
qglScissor = dllScissor = GPA( "glScissor" );
qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" );
qglShadeModel = dllShadeModel = GPA( "glShadeModel" );
qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" );
qglStencilMask = dllStencilMask = GPA( "glStencilMask" );
qglStencilOp = dllStencilOp = GPA( "glStencilOp" );
qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" );
qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" );
qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" );
qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" );
qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" );
qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" );
qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" );
qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" );
qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" );
qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" );
qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" );
qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" );
qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" );
qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" );
qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" );
qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" );
qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" );
qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" );
qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" );
qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" );
qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" );
qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" );
qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" );
qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" );
qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" );
qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" );
qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" );
qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" );
qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" );
qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" );
qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" );
qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" );
qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" );
qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" );
qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" );
qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" );
qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" );
qglTexGend = dllTexGend = GPA( "glTexGend" );
qglTexGendv = dllTexGendv = GPA( "glTexGendv" );
qglTexGenf = dllTexGenf = GPA( "glTexGenf" );
qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" );
qglTexGeni = dllTexGeni = GPA( "glTexGeni" );
qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" );
qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" );
qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" );
qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" );
qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" );
qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" );
qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" );
qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" );
qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" );
qglTranslated = dllTranslated = GPA( "glTranslated" );
qglTranslatef = dllTranslatef = GPA( "glTranslatef" );
qglVertex2d = dllVertex2d = GPA( "glVertex2d" );
qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" );
qglVertex2f = dllVertex2f = GPA( "glVertex2f" );
qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" );
qglVertex2i = dllVertex2i = GPA( "glVertex2i" );
qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" );
qglVertex2s = dllVertex2s = GPA( "glVertex2s" );
qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" );
qglVertex3d = dllVertex3d = GPA( "glVertex3d" );
qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" );
qglVertex3f = dllVertex3f = GPA( "glVertex3f" );
qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" );
qglVertex3i = dllVertex3i = GPA( "glVertex3i" );
qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" );
qglVertex3s = dllVertex3s = GPA( "glVertex3s" );
qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" );
qglVertex4d = dllVertex4d = GPA( "glVertex4d" );
qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" );
qglVertex4f = dllVertex4f = GPA( "glVertex4f" );
qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" );
qglVertex4i = dllVertex4i = GPA( "glVertex4i" );
qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" );
qglVertex4s = dllVertex4s = GPA( "glVertex4s" );
qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" );
qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" );
qglViewport = dllViewport = GPA( "glViewport" );
qwglCopyContext = GPA( "wglCopyContext" );
qwglCreateContext = GPA( "wglCreateContext" );
qwglCreateLayerContext = GPA( "wglCreateLayerContext" );
qwglDeleteContext = GPA( "wglDeleteContext" );
qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" );
qwglGetCurrentContext = GPA( "wglGetCurrentContext" );
qwglGetCurrentDC = GPA( "wglGetCurrentDC" );
qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" );
qwglGetProcAddress = GPA( "wglGetProcAddress" );
qwglMakeCurrent = GPA( "wglMakeCurrent" );
qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" );
qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" );
qwglShareLists = GPA( "wglShareLists" );
qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" );
qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" );
qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" );
qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" );
qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" );
qwglGetPixelFormat = GPA( "wglGetPixelFormat" );
qwglSetPixelFormat = GPA( "wglSetPixelFormat" );
qwglSwapBuffers = GPA( "wglSwapBuffers" );
qwglSwapIntervalEXT = 0;
qglActiveTextureARB = 0;
qglClientActiveTextureARB = 0;
qglMultiTexCoord2fARB = 0;
qglLockArraysEXT = 0;
qglUnlockArraysEXT = 0;
qglPNTrianglesiATI = 0; // ATI truform
qglPNTrianglesfATI = 0; // ATI truform
qwglGetDeviceGammaRamp3DFX = NULL;
qwglSetDeviceGammaRamp3DFX = NULL;
// check logging
QGL_EnableLogging( r_logFile->integer );
return qtrue;
}
void QGL_EnableLogging( qboolean enable ) {
static qboolean isEnabled;
// return if we're already active
if ( isEnabled && enable ) {
// decrement log counter and stop if it has reached 0
ri.Cvar_Set( "r_logFile", va( "%d", r_logFile->integer - 1 ) );
if ( r_logFile->integer ) {
return;
}
enable = qfalse;
}
// return if we're already disabled
if ( !enable && !isEnabled ) {
return;
}
isEnabled = enable;
if ( enable ) {
if ( !glw_state.log_fp ) {
struct tm *newtime;
time_t aclock;
char buffer[1024];
cvar_t *basedir;
time( &aclock );
newtime = localtime( &aclock );
asctime( newtime );
basedir = ri.Cvar_Get( "fs_basepath", "", 0 );
Com_sprintf( buffer, sizeof( buffer ), "%s/gl.log", basedir->string );
glw_state.log_fp = fopen( buffer, "wt" );
fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) );
}
qglAccum = logAccum;
qglAlphaFunc = logAlphaFunc;
qglAreTexturesResident = logAreTexturesResident;
qglArrayElement = logArrayElement;
qglBegin = logBegin;
qglBindTexture = logBindTexture;
qglBitmap = logBitmap;
qglBlendFunc = logBlendFunc;
qglCallList = logCallList;
qglCallLists = logCallLists;
qglClear = logClear;
qglClearAccum = logClearAccum;
qglClearColor = logClearColor;
qglClearDepth = logClearDepth;
qglClearIndex = logClearIndex;
qglClearStencil = logClearStencil;
qglClipPlane = logClipPlane;
qglColor3b = logColor3b;
qglColor3bv = logColor3bv;
qglColor3d = logColor3d;
qglColor3dv = logColor3dv;
qglColor3f = logColor3f;
qglColor3fv = logColor3fv;
qglColor3i = logColor3i;
qglColor3iv = logColor3iv;
qglColor3s = logColor3s;
qglColor3sv = logColor3sv;
qglColor3ub = logColor3ub;
qglColor3ubv = logColor3ubv;
qglColor3ui = logColor3ui;
qglColor3uiv = logColor3uiv;
qglColor3us = logColor3us;
qglColor3usv = logColor3usv;
qglColor4b = logColor4b;
qglColor4bv = logColor4bv;
qglColor4d = logColor4d;
qglColor4dv = logColor4dv;
qglColor4f = logColor4f;
qglColor4fv = logColor4fv;
qglColor4i = logColor4i;
qglColor4iv = logColor4iv;
qglColor4s = logColor4s;
qglColor4sv = logColor4sv;
qglColor4ub = logColor4ub;
qglColor4ubv = logColor4ubv;
qglColor4ui = logColor4ui;
qglColor4uiv = logColor4uiv;
qglColor4us = logColor4us;
qglColor4usv = logColor4usv;
qglColorMask = logColorMask;
qglColorMaterial = logColorMaterial;
qglColorPointer = logColorPointer;
qglCopyPixels = logCopyPixels;
qglCopyTexImage1D = logCopyTexImage1D;
qglCopyTexImage2D = logCopyTexImage2D;
qglCopyTexSubImage1D = logCopyTexSubImage1D;
qglCopyTexSubImage2D = logCopyTexSubImage2D;
qglCullFace = logCullFace;
qglDeleteLists = logDeleteLists ;
qglDeleteTextures = logDeleteTextures ;
qglDepthFunc = logDepthFunc ;
qglDepthMask = logDepthMask ;
qglDepthRange = logDepthRange ;
qglDisable = logDisable ;
qglDisableClientState = logDisableClientState ;
qglDrawArrays = logDrawArrays ;
qglDrawBuffer = logDrawBuffer ;
qglDrawElements = logDrawElements ;
qglDrawPixels = logDrawPixels ;
qglEdgeFlag = logEdgeFlag ;
qglEdgeFlagPointer = logEdgeFlagPointer ;
qglEdgeFlagv = logEdgeFlagv ;
qglEnable = logEnable ;
qglEnableClientState = logEnableClientState ;
qglEnd = logEnd ;
qglEndList = logEndList ;
qglEvalCoord1d = logEvalCoord1d ;
qglEvalCoord1dv = logEvalCoord1dv ;
qglEvalCoord1f = logEvalCoord1f ;
qglEvalCoord1fv = logEvalCoord1fv ;
qglEvalCoord2d = logEvalCoord2d ;
qglEvalCoord2dv = logEvalCoord2dv ;
qglEvalCoord2f = logEvalCoord2f ;
qglEvalCoord2fv = logEvalCoord2fv ;
qglEvalMesh1 = logEvalMesh1 ;
qglEvalMesh2 = logEvalMesh2 ;
qglEvalPoint1 = logEvalPoint1 ;
qglEvalPoint2 = logEvalPoint2 ;
qglFeedbackBuffer = logFeedbackBuffer ;
qglFinish = logFinish ;
qglFlush = logFlush ;
qglFogf = logFogf ;
qglFogfv = logFogfv ;
qglFogi = logFogi ;
qglFogiv = logFogiv ;
qglFrontFace = logFrontFace ;
qglFrustum = logFrustum ;
qglGenLists = logGenLists ;
qglGenTextures = logGenTextures ;
qglGetBooleanv = logGetBooleanv ;
qglGetClipPlane = logGetClipPlane ;
qglGetDoublev = logGetDoublev ;
qglGetError = logGetError ;
qglGetFloatv = logGetFloatv ;
qglGetIntegerv = logGetIntegerv ;
qglGetLightfv = logGetLightfv ;
qglGetLightiv = logGetLightiv ;
qglGetMapdv = logGetMapdv ;
qglGetMapfv = logGetMapfv ;
qglGetMapiv = logGetMapiv ;
qglGetMaterialfv = logGetMaterialfv ;
qglGetMaterialiv = logGetMaterialiv ;
qglGetPixelMapfv = logGetPixelMapfv ;
qglGetPixelMapuiv = logGetPixelMapuiv ;
qglGetPixelMapusv = logGetPixelMapusv ;
qglGetPointerv = logGetPointerv ;
qglGetPolygonStipple = logGetPolygonStipple ;
qglGetString = logGetString ;
qglGetTexEnvfv = logGetTexEnvfv ;
qglGetTexEnviv = logGetTexEnviv ;
qglGetTexGendv = logGetTexGendv ;
qglGetTexGenfv = logGetTexGenfv ;
qglGetTexGeniv = logGetTexGeniv ;
qglGetTexImage = logGetTexImage ;
qglGetTexLevelParameterfv = logGetTexLevelParameterfv ;
qglGetTexLevelParameteriv = logGetTexLevelParameteriv ;
qglGetTexParameterfv = logGetTexParameterfv ;
qglGetTexParameteriv = logGetTexParameteriv ;
qglHint = logHint ;
qglIndexMask = logIndexMask ;
qglIndexPointer = logIndexPointer ;
qglIndexd = logIndexd ;
qglIndexdv = logIndexdv ;
qglIndexf = logIndexf ;
qglIndexfv = logIndexfv ;
qglIndexi = logIndexi ;
qglIndexiv = logIndexiv ;
qglIndexs = logIndexs ;
qglIndexsv = logIndexsv ;
qglIndexub = logIndexub ;
qglIndexubv = logIndexubv ;
qglInitNames = logInitNames ;
qglInterleavedArrays = logInterleavedArrays ;
qglIsEnabled = logIsEnabled ;
qglIsList = logIsList ;
qglIsTexture = logIsTexture ;
qglLightModelf = logLightModelf ;
qglLightModelfv = logLightModelfv ;
qglLightModeli = logLightModeli ;
qglLightModeliv = logLightModeliv ;
qglLightf = logLightf ;
qglLightfv = logLightfv ;
qglLighti = logLighti ;
qglLightiv = logLightiv ;
qglLineStipple = logLineStipple ;
qglLineWidth = logLineWidth ;
qglListBase = logListBase ;
qglLoadIdentity = logLoadIdentity ;
qglLoadMatrixd = logLoadMatrixd ;
qglLoadMatrixf = logLoadMatrixf ;
qglLoadName = logLoadName ;
qglLogicOp = logLogicOp ;
qglMap1d = logMap1d ;
qglMap1f = logMap1f ;
qglMap2d = logMap2d ;
qglMap2f = logMap2f ;
qglMapGrid1d = logMapGrid1d ;
qglMapGrid1f = logMapGrid1f ;
qglMapGrid2d = logMapGrid2d ;
qglMapGrid2f = logMapGrid2f ;
qglMaterialf = logMaterialf ;
qglMaterialfv = logMaterialfv ;
qglMateriali = logMateriali ;
qglMaterialiv = logMaterialiv ;
qglMatrixMode = logMatrixMode ;
qglMultMatrixd = logMultMatrixd ;
qglMultMatrixf = logMultMatrixf ;
qglNewList = logNewList ;
qglNormal3b = logNormal3b ;
qglNormal3bv = logNormal3bv ;
qglNormal3d = logNormal3d ;
qglNormal3dv = logNormal3dv ;
qglNormal3f = logNormal3f ;
qglNormal3fv = logNormal3fv ;
qglNormal3i = logNormal3i ;
qglNormal3iv = logNormal3iv ;
qglNormal3s = logNormal3s ;
qglNormal3sv = logNormal3sv ;
qglNormalPointer = logNormalPointer ;
qglOrtho = logOrtho ;
qglPassThrough = logPassThrough ;
qglPixelMapfv = logPixelMapfv ;
qglPixelMapuiv = logPixelMapuiv ;
qglPixelMapusv = logPixelMapusv ;
qglPixelStoref = logPixelStoref ;
qglPixelStorei = logPixelStorei ;
qglPixelTransferf = logPixelTransferf ;
qglPixelTransferi = logPixelTransferi ;
qglPixelZoom = logPixelZoom ;
qglPointSize = logPointSize ;
qglPolygonMode = logPolygonMode ;
qglPolygonOffset = logPolygonOffset ;
qglPolygonStipple = logPolygonStipple ;
qglPopAttrib = logPopAttrib ;
qglPopClientAttrib = logPopClientAttrib ;
qglPopMatrix = logPopMatrix ;
qglPopName = logPopName ;
qglPrioritizeTextures = logPrioritizeTextures ;
qglPushAttrib = logPushAttrib ;
qglPushClientAttrib = logPushClientAttrib ;
qglPushMatrix = logPushMatrix ;
qglPushName = logPushName ;
qglRasterPos2d = logRasterPos2d ;
qglRasterPos2dv = logRasterPos2dv ;
qglRasterPos2f = logRasterPos2f ;
qglRasterPos2fv = logRasterPos2fv ;
qglRasterPos2i = logRasterPos2i ;
qglRasterPos2iv = logRasterPos2iv ;
qglRasterPos2s = logRasterPos2s ;
qglRasterPos2sv = logRasterPos2sv ;
qglRasterPos3d = logRasterPos3d ;
qglRasterPos3dv = logRasterPos3dv ;
qglRasterPos3f = logRasterPos3f ;
qglRasterPos3fv = logRasterPos3fv ;
qglRasterPos3i = logRasterPos3i ;
qglRasterPos3iv = logRasterPos3iv ;
qglRasterPos3s = logRasterPos3s ;
qglRasterPos3sv = logRasterPos3sv ;
qglRasterPos4d = logRasterPos4d ;
qglRasterPos4dv = logRasterPos4dv ;
qglRasterPos4f = logRasterPos4f ;
qglRasterPos4fv = logRasterPos4fv ;
qglRasterPos4i = logRasterPos4i ;
qglRasterPos4iv = logRasterPos4iv ;
qglRasterPos4s = logRasterPos4s ;
qglRasterPos4sv = logRasterPos4sv ;
qglReadBuffer = logReadBuffer ;
qglReadPixels = logReadPixels ;
qglRectd = logRectd ;
qglRectdv = logRectdv ;
qglRectf = logRectf ;
qglRectfv = logRectfv ;
qglRecti = logRecti ;
qglRectiv = logRectiv ;
qglRects = logRects ;
qglRectsv = logRectsv ;
qglRenderMode = logRenderMode ;
qglRotated = logRotated ;
qglRotatef = logRotatef ;
qglScaled = logScaled ;
qglScalef = logScalef ;
qglScissor = logScissor ;
qglSelectBuffer = logSelectBuffer ;
qglShadeModel = logShadeModel ;
qglStencilFunc = logStencilFunc ;
qglStencilMask = logStencilMask ;
qglStencilOp = logStencilOp ;
qglTexCoord1d = logTexCoord1d ;
qglTexCoord1dv = logTexCoord1dv ;
qglTexCoord1f = logTexCoord1f ;
qglTexCoord1fv = logTexCoord1fv ;
qglTexCoord1i = logTexCoord1i ;
qglTexCoord1iv = logTexCoord1iv ;
qglTexCoord1s = logTexCoord1s ;
qglTexCoord1sv = logTexCoord1sv ;
qglTexCoord2d = logTexCoord2d ;
qglTexCoord2dv = logTexCoord2dv ;
qglTexCoord2f = logTexCoord2f ;
qglTexCoord2fv = logTexCoord2fv ;
qglTexCoord2i = logTexCoord2i ;
qglTexCoord2iv = logTexCoord2iv ;
qglTexCoord2s = logTexCoord2s ;
qglTexCoord2sv = logTexCoord2sv ;
qglTexCoord3d = logTexCoord3d ;
qglTexCoord3dv = logTexCoord3dv ;
qglTexCoord3f = logTexCoord3f ;
qglTexCoord3fv = logTexCoord3fv ;
qglTexCoord3i = logTexCoord3i ;
qglTexCoord3iv = logTexCoord3iv ;
qglTexCoord3s = logTexCoord3s ;
qglTexCoord3sv = logTexCoord3sv ;
qglTexCoord4d = logTexCoord4d ;
qglTexCoord4dv = logTexCoord4dv ;
qglTexCoord4f = logTexCoord4f ;
qglTexCoord4fv = logTexCoord4fv ;
qglTexCoord4i = logTexCoord4i ;
qglTexCoord4iv = logTexCoord4iv ;
qglTexCoord4s = logTexCoord4s ;
qglTexCoord4sv = logTexCoord4sv ;
qglTexCoordPointer = logTexCoordPointer ;
qglTexEnvf = logTexEnvf ;
qglTexEnvfv = logTexEnvfv ;
qglTexEnvi = logTexEnvi ;
qglTexEnviv = logTexEnviv ;
qglTexGend = logTexGend ;
qglTexGendv = logTexGendv ;
qglTexGenf = logTexGenf ;
qglTexGenfv = logTexGenfv ;
qglTexGeni = logTexGeni ;
qglTexGeniv = logTexGeniv ;
qglTexImage1D = logTexImage1D ;
qglTexImage2D = logTexImage2D ;
qglTexParameterf = logTexParameterf ;
qglTexParameterfv = logTexParameterfv ;
qglTexParameteri = logTexParameteri ;
qglTexParameteriv = logTexParameteriv ;
qglTexSubImage1D = logTexSubImage1D ;
qglTexSubImage2D = logTexSubImage2D ;
qglTranslated = logTranslated ;
qglTranslatef = logTranslatef ;
qglVertex2d = logVertex2d ;
qglVertex2dv = logVertex2dv ;
qglVertex2f = logVertex2f ;
qglVertex2fv = logVertex2fv ;
qglVertex2i = logVertex2i ;
qglVertex2iv = logVertex2iv ;
qglVertex2s = logVertex2s ;
qglVertex2sv = logVertex2sv ;
qglVertex3d = logVertex3d ;
qglVertex3dv = logVertex3dv ;
qglVertex3f = logVertex3f ;
qglVertex3fv = logVertex3fv ;
qglVertex3i = logVertex3i ;
qglVertex3iv = logVertex3iv ;
qglVertex3s = logVertex3s ;
qglVertex3sv = logVertex3sv ;
qglVertex4d = logVertex4d ;
qglVertex4dv = logVertex4dv ;
qglVertex4f = logVertex4f ;
qglVertex4fv = logVertex4fv ;
qglVertex4i = logVertex4i ;
qglVertex4iv = logVertex4iv ;
qglVertex4s = logVertex4s ;
qglVertex4sv = logVertex4sv ;
qglVertexPointer = logVertexPointer ;
qglViewport = logViewport ;
} else
{
if ( glw_state.log_fp ) {
fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" );
fclose( glw_state.log_fp );
glw_state.log_fp = NULL;
}
qglAccum = dllAccum;
qglAlphaFunc = dllAlphaFunc;
qglAreTexturesResident = dllAreTexturesResident;
qglArrayElement = dllArrayElement;
qglBegin = dllBegin;
qglBindTexture = dllBindTexture;
qglBitmap = dllBitmap;
qglBlendFunc = dllBlendFunc;
qglCallList = dllCallList;
qglCallLists = dllCallLists;
qglClear = dllClear;
qglClearAccum = dllClearAccum;
qglClearColor = dllClearColor;
qglClearDepth = dllClearDepth;
qglClearIndex = dllClearIndex;
qglClearStencil = dllClearStencil;
qglClipPlane = dllClipPlane;
qglColor3b = dllColor3b;
qglColor3bv = dllColor3bv;
qglColor3d = dllColor3d;
qglColor3dv = dllColor3dv;
qglColor3f = dllColor3f;
qglColor3fv = dllColor3fv;
qglColor3i = dllColor3i;
qglColor3iv = dllColor3iv;
qglColor3s = dllColor3s;
qglColor3sv = dllColor3sv;
qglColor3ub = dllColor3ub;
qglColor3ubv = dllColor3ubv;
qglColor3ui = dllColor3ui;
qglColor3uiv = dllColor3uiv;
qglColor3us = dllColor3us;
qglColor3usv = dllColor3usv;
qglColor4b = dllColor4b;
qglColor4bv = dllColor4bv;
qglColor4d = dllColor4d;
qglColor4dv = dllColor4dv;
qglColor4f = dllColor4f;
qglColor4fv = dllColor4fv;
qglColor4i = dllColor4i;
qglColor4iv = dllColor4iv;
qglColor4s = dllColor4s;
qglColor4sv = dllColor4sv;
qglColor4ub = dllColor4ub;
qglColor4ubv = dllColor4ubv;
qglColor4ui = dllColor4ui;
qglColor4uiv = dllColor4uiv;
qglColor4us = dllColor4us;
qglColor4usv = dllColor4usv;
qglColorMask = dllColorMask;
qglColorMaterial = dllColorMaterial;
qglColorPointer = dllColorPointer;
qglCopyPixels = dllCopyPixels;
qglCopyTexImage1D = dllCopyTexImage1D;
qglCopyTexImage2D = dllCopyTexImage2D;
qglCopyTexSubImage1D = dllCopyTexSubImage1D;
qglCopyTexSubImage2D = dllCopyTexSubImage2D;
qglCullFace = dllCullFace;
qglDeleteLists = dllDeleteLists ;
qglDeleteTextures = dllDeleteTextures ;
qglDepthFunc = dllDepthFunc ;
qglDepthMask = dllDepthMask ;
qglDepthRange = dllDepthRange ;
qglDisable = dllDisable ;
qglDisableClientState = dllDisableClientState ;
qglDrawArrays = dllDrawArrays ;
qglDrawBuffer = dllDrawBuffer ;
qglDrawElements = dllDrawElements ;
qglDrawPixels = dllDrawPixels ;
qglEdgeFlag = dllEdgeFlag ;
qglEdgeFlagPointer = dllEdgeFlagPointer ;
qglEdgeFlagv = dllEdgeFlagv ;
qglEnable = dllEnable ;
qglEnableClientState = dllEnableClientState ;
qglEnd = dllEnd ;
qglEndList = dllEndList ;
qglEvalCoord1d = dllEvalCoord1d ;
qglEvalCoord1dv = dllEvalCoord1dv ;
qglEvalCoord1f = dllEvalCoord1f ;
qglEvalCoord1fv = dllEvalCoord1fv ;
qglEvalCoord2d = dllEvalCoord2d ;
qglEvalCoord2dv = dllEvalCoord2dv ;
qglEvalCoord2f = dllEvalCoord2f ;
qglEvalCoord2fv = dllEvalCoord2fv ;
qglEvalMesh1 = dllEvalMesh1 ;
qglEvalMesh2 = dllEvalMesh2 ;
qglEvalPoint1 = dllEvalPoint1 ;
qglEvalPoint2 = dllEvalPoint2 ;
qglFeedbackBuffer = dllFeedbackBuffer ;
qglFinish = dllFinish ;
qglFlush = dllFlush ;
qglFogf = dllFogf ;
qglFogfv = dllFogfv ;
qglFogi = dllFogi ;
qglFogiv = dllFogiv ;
qglFrontFace = dllFrontFace ;
qglFrustum = dllFrustum ;
qglGenLists = dllGenLists ;
qglGenTextures = dllGenTextures ;
qglGetBooleanv = dllGetBooleanv ;
qglGetClipPlane = dllGetClipPlane ;
qglGetDoublev = dllGetDoublev ;
qglGetError = dllGetError ;
qglGetFloatv = dllGetFloatv ;
qglGetIntegerv = dllGetIntegerv ;
qglGetLightfv = dllGetLightfv ;
qglGetLightiv = dllGetLightiv ;
qglGetMapdv = dllGetMapdv ;
qglGetMapfv = dllGetMapfv ;
qglGetMapiv = dllGetMapiv ;
qglGetMaterialfv = dllGetMaterialfv ;
qglGetMaterialiv = dllGetMaterialiv ;
qglGetPixelMapfv = dllGetPixelMapfv ;
qglGetPixelMapuiv = dllGetPixelMapuiv ;
qglGetPixelMapusv = dllGetPixelMapusv ;
qglGetPointerv = dllGetPointerv ;
qglGetPolygonStipple = dllGetPolygonStipple ;
qglGetString = dllGetString ;
qglGetTexEnvfv = dllGetTexEnvfv ;
qglGetTexEnviv = dllGetTexEnviv ;
qglGetTexGendv = dllGetTexGendv ;
qglGetTexGenfv = dllGetTexGenfv ;
qglGetTexGeniv = dllGetTexGeniv ;
qglGetTexImage = dllGetTexImage ;
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ;
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ;
qglGetTexParameterfv = dllGetTexParameterfv ;
qglGetTexParameteriv = dllGetTexParameteriv ;
qglHint = dllHint ;
qglIndexMask = dllIndexMask ;
qglIndexPointer = dllIndexPointer ;
qglIndexd = dllIndexd ;
qglIndexdv = dllIndexdv ;
qglIndexf = dllIndexf ;
qglIndexfv = dllIndexfv ;
qglIndexi = dllIndexi ;
qglIndexiv = dllIndexiv ;
qglIndexs = dllIndexs ;
qglIndexsv = dllIndexsv ;
qglIndexub = dllIndexub ;
qglIndexubv = dllIndexubv ;
qglInitNames = dllInitNames ;
qglInterleavedArrays = dllInterleavedArrays ;
qglIsEnabled = dllIsEnabled ;
qglIsList = dllIsList ;
qglIsTexture = dllIsTexture ;
qglLightModelf = dllLightModelf ;
qglLightModelfv = dllLightModelfv ;
qglLightModeli = dllLightModeli ;
qglLightModeliv = dllLightModeliv ;
qglLightf = dllLightf ;
qglLightfv = dllLightfv ;
qglLighti = dllLighti ;
qglLightiv = dllLightiv ;
qglLineStipple = dllLineStipple ;
qglLineWidth = dllLineWidth ;
qglListBase = dllListBase ;
qglLoadIdentity = dllLoadIdentity ;
qglLoadMatrixd = dllLoadMatrixd ;
qglLoadMatrixf = dllLoadMatrixf ;
qglLoadName = dllLoadName ;
qglLogicOp = dllLogicOp ;
qglMap1d = dllMap1d ;
qglMap1f = dllMap1f ;
qglMap2d = dllMap2d ;
qglMap2f = dllMap2f ;
qglMapGrid1d = dllMapGrid1d ;
qglMapGrid1f = dllMapGrid1f ;
qglMapGrid2d = dllMapGrid2d ;
qglMapGrid2f = dllMapGrid2f ;
qglMaterialf = dllMaterialf ;
qglMaterialfv = dllMaterialfv ;
qglMateriali = dllMateriali ;
qglMaterialiv = dllMaterialiv ;
qglMatrixMode = dllMatrixMode ;
qglMultMatrixd = dllMultMatrixd ;
qglMultMatrixf = dllMultMatrixf ;
qglNewList = dllNewList ;
qglNormal3b = dllNormal3b ;
qglNormal3bv = dllNormal3bv ;
qglNormal3d = dllNormal3d ;
qglNormal3dv = dllNormal3dv ;
qglNormal3f = dllNormal3f ;
qglNormal3fv = dllNormal3fv ;
qglNormal3i = dllNormal3i ;
qglNormal3iv = dllNormal3iv ;
qglNormal3s = dllNormal3s ;
qglNormal3sv = dllNormal3sv ;
qglNormalPointer = dllNormalPointer ;
qglOrtho = dllOrtho ;
qglPassThrough = dllPassThrough ;
qglPixelMapfv = dllPixelMapfv ;
qglPixelMapuiv = dllPixelMapuiv ;
qglPixelMapusv = dllPixelMapusv ;
qglPixelStoref = dllPixelStoref ;
qglPixelStorei = dllPixelStorei ;
qglPixelTransferf = dllPixelTransferf ;
qglPixelTransferi = dllPixelTransferi ;
qglPixelZoom = dllPixelZoom ;
qglPointSize = dllPointSize ;
qglPolygonMode = dllPolygonMode ;
qglPolygonOffset = dllPolygonOffset ;
qglPolygonStipple = dllPolygonStipple ;
qglPopAttrib = dllPopAttrib ;
qglPopClientAttrib = dllPopClientAttrib ;
qglPopMatrix = dllPopMatrix ;
qglPopName = dllPopName ;
qglPrioritizeTextures = dllPrioritizeTextures ;
qglPushAttrib = dllPushAttrib ;
qglPushClientAttrib = dllPushClientAttrib ;
qglPushMatrix = dllPushMatrix ;
qglPushName = dllPushName ;
qglRasterPos2d = dllRasterPos2d ;
qglRasterPos2dv = dllRasterPos2dv ;
qglRasterPos2f = dllRasterPos2f ;
qglRasterPos2fv = dllRasterPos2fv ;
qglRasterPos2i = dllRasterPos2i ;
qglRasterPos2iv = dllRasterPos2iv ;
qglRasterPos2s = dllRasterPos2s ;
qglRasterPos2sv = dllRasterPos2sv ;
qglRasterPos3d = dllRasterPos3d ;
qglRasterPos3dv = dllRasterPos3dv ;
qglRasterPos3f = dllRasterPos3f ;
qglRasterPos3fv = dllRasterPos3fv ;
qglRasterPos3i = dllRasterPos3i ;
qglRasterPos3iv = dllRasterPos3iv ;
qglRasterPos3s = dllRasterPos3s ;
qglRasterPos3sv = dllRasterPos3sv ;
qglRasterPos4d = dllRasterPos4d ;
qglRasterPos4dv = dllRasterPos4dv ;
qglRasterPos4f = dllRasterPos4f ;
qglRasterPos4fv = dllRasterPos4fv ;
qglRasterPos4i = dllRasterPos4i ;
qglRasterPos4iv = dllRasterPos4iv ;
qglRasterPos4s = dllRasterPos4s ;
qglRasterPos4sv = dllRasterPos4sv ;
qglReadBuffer = dllReadBuffer ;
qglReadPixels = dllReadPixels ;
qglRectd = dllRectd ;
qglRectdv = dllRectdv ;
qglRectf = dllRectf ;
qglRectfv = dllRectfv ;
qglRecti = dllRecti ;
qglRectiv = dllRectiv ;
qglRects = dllRects ;
qglRectsv = dllRectsv ;
qglRenderMode = dllRenderMode ;
qglRotated = dllRotated ;
qglRotatef = dllRotatef ;
qglScaled = dllScaled ;
qglScalef = dllScalef ;
qglScissor = dllScissor ;
qglSelectBuffer = dllSelectBuffer ;
qglShadeModel = dllShadeModel ;
qglStencilFunc = dllStencilFunc ;
qglStencilMask = dllStencilMask ;
qglStencilOp = dllStencilOp ;
qglTexCoord1d = dllTexCoord1d ;
qglTexCoord1dv = dllTexCoord1dv ;
qglTexCoord1f = dllTexCoord1f ;
qglTexCoord1fv = dllTexCoord1fv ;
qglTexCoord1i = dllTexCoord1i ;
qglTexCoord1iv = dllTexCoord1iv ;
qglTexCoord1s = dllTexCoord1s ;
qglTexCoord1sv = dllTexCoord1sv ;
qglTexCoord2d = dllTexCoord2d ;
qglTexCoord2dv = dllTexCoord2dv ;
qglTexCoord2f = dllTexCoord2f ;
qglTexCoord2fv = dllTexCoord2fv ;
qglTexCoord2i = dllTexCoord2i ;
qglTexCoord2iv = dllTexCoord2iv ;
qglTexCoord2s = dllTexCoord2s ;
qglTexCoord2sv = dllTexCoord2sv ;
qglTexCoord3d = dllTexCoord3d ;
qglTexCoord3dv = dllTexCoord3dv ;
qglTexCoord3f = dllTexCoord3f ;
qglTexCoord3fv = dllTexCoord3fv ;
qglTexCoord3i = dllTexCoord3i ;
qglTexCoord3iv = dllTexCoord3iv ;
qglTexCoord3s = dllTexCoord3s ;
qglTexCoord3sv = dllTexCoord3sv ;
qglTexCoord4d = dllTexCoord4d ;
qglTexCoord4dv = dllTexCoord4dv ;
qglTexCoord4f = dllTexCoord4f ;
qglTexCoord4fv = dllTexCoord4fv ;
qglTexCoord4i = dllTexCoord4i ;
qglTexCoord4iv = dllTexCoord4iv ;
qglTexCoord4s = dllTexCoord4s ;
qglTexCoord4sv = dllTexCoord4sv ;
qglTexCoordPointer = dllTexCoordPointer ;
qglTexEnvf = dllTexEnvf ;
qglTexEnvfv = dllTexEnvfv ;
qglTexEnvi = dllTexEnvi ;
qglTexEnviv = dllTexEnviv ;
qglTexGend = dllTexGend ;
qglTexGendv = dllTexGendv ;
qglTexGenf = dllTexGenf ;
qglTexGenfv = dllTexGenfv ;
qglTexGeni = dllTexGeni ;
qglTexGeniv = dllTexGeniv ;
qglTexImage1D = dllTexImage1D ;
qglTexImage2D = dllTexImage2D ;
qglTexParameterf = dllTexParameterf ;
qglTexParameterfv = dllTexParameterfv ;
qglTexParameteri = dllTexParameteri ;
qglTexParameteriv = dllTexParameteriv ;
qglTexSubImage1D = dllTexSubImage1D ;
qglTexSubImage2D = dllTexSubImage2D ;
qglTranslated = dllTranslated ;
qglTranslatef = dllTranslatef ;
qglVertex2d = dllVertex2d ;
qglVertex2dv = dllVertex2dv ;
qglVertex2f = dllVertex2f ;
qglVertex2fv = dllVertex2fv ;
qglVertex2i = dllVertex2i ;
qglVertex2iv = dllVertex2iv ;
qglVertex2s = dllVertex2s ;
qglVertex2sv = dllVertex2sv ;
qglVertex3d = dllVertex3d ;
qglVertex3dv = dllVertex3dv ;
qglVertex3f = dllVertex3f ;
qglVertex3fv = dllVertex3fv ;
qglVertex3i = dllVertex3i ;
qglVertex3iv = dllVertex3iv ;
qglVertex3s = dllVertex3s ;
qglVertex3sv = dllVertex3sv ;
qglVertex4d = dllVertex4d ;
qglVertex4dv = dllVertex4dv ;
qglVertex4f = dllVertex4f ;
qglVertex4fv = dllVertex4fv ;
qglVertex4i = dllVertex4i ;
qglVertex4iv = dllVertex4iv ;
qglVertex4s = dllVertex4s ;
qglVertex4sv = dllVertex4sv ;
qglVertexPointer = dllVertexPointer ;
qglViewport = dllViewport ;
}
}
#pragma warning (default : 4113 4133 4047 )