/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ** QGL_WIN.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake3 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include #include "../renderer/tr_local.h" #include "glw_win.h" void QGL_EnableLogging( qboolean enable ); int ( WINAPI * qwglSwapIntervalEXT )( int interval ); BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX )( HDC, LPVOID ); BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX )( HDC, LPVOID ); int ( WINAPI * qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR * ); int ( WINAPI * qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR ); int ( WINAPI * qwglGetPixelFormat )( HDC ); BOOL ( WINAPI * qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR * ); BOOL ( WINAPI * qwglSwapBuffers )( HDC ); BOOL ( WINAPI * qwglCopyContext )( HGLRC, HGLRC, UINT ); HGLRC ( WINAPI * qwglCreateContext )( HDC ); HGLRC ( WINAPI * qwglCreateLayerContext )( HDC, int ); BOOL ( WINAPI * qwglDeleteContext )( HGLRC ); HGLRC ( WINAPI * qwglGetCurrentContext )( VOID ); HDC ( WINAPI * qwglGetCurrentDC )( VOID ); PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); BOOL ( WINAPI * qwglMakeCurrent )( HDC, HGLRC ); BOOL ( WINAPI * qwglShareLists )( HGLRC, HGLRC ); BOOL ( WINAPI * qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD ); BOOL ( WINAPI * qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT ); BOOL ( WINAPI * qwglDescribeLayerPlane )( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR ); int ( WINAPI * qwglSetLayerPaletteEntries )( HDC, int, int, int, CONST COLORREF * ); int ( WINAPI * qwglGetLayerPaletteEntries )( HDC, int, int, int, COLORREF * ); BOOL ( WINAPI * qwglRealizeLayerPalette )( HDC, int, BOOL ); BOOL ( WINAPI * qwglSwapLayerBuffers )( HDC, UINT ); void ( APIENTRY * qglAccum )( GLenum op, GLfloat value ); void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref ); GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ); void ( APIENTRY * qglArrayElement )( GLint i ); void ( APIENTRY * qglBegin )( GLenum mode ); void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture ); void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor ); void ( APIENTRY * qglCallList )( GLuint list ); void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists ); void ( APIENTRY * qglClear )( GLbitfield mask ); void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); void ( APIENTRY * qglClearDepth )( GLclampd depth ); void ( APIENTRY * qglClearIndex )( GLfloat c ); void ( APIENTRY * qglClearStencil )( GLint s ); void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation ); void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue ); void ( APIENTRY * qglColor3bv )( const GLbyte *v ); void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue ); void ( APIENTRY * qglColor3dv )( const GLdouble *v ); void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue ); void ( APIENTRY * qglColor3fv )( const GLfloat *v ); void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue ); void ( APIENTRY * qglColor3iv )( const GLint *v ); void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue ); void ( APIENTRY * qglColor3sv )( const GLshort *v ); void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); void ( APIENTRY * qglColor3ubv )( const GLubyte *v ); void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue ); void ( APIENTRY * qglColor3uiv )( const GLuint *v ); void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue ); void ( APIENTRY * qglColor3usv )( const GLushort *v ); void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void ( APIENTRY * qglColor4bv )( const GLbyte *v ); void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void ( APIENTRY * qglColor4dv )( const GLdouble *v ); void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglColor4fv )( const GLfloat *v ); void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha ); void ( APIENTRY * qglColor4iv )( const GLint *v ); void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void ( APIENTRY * qglColor4sv )( const GLshort *v ); void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void ( APIENTRY * qglColor4ubv )( const GLubyte *v ); void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void ( APIENTRY * qglColor4uiv )( const GLuint *v ); void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void ( APIENTRY * qglColor4usv )( const GLushort *v ); void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode ); void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglCullFace )( GLenum mode ); void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range ); void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures ); void ( APIENTRY * qglDepthFunc )( GLenum func ); void ( APIENTRY * qglDepthMask )( GLboolean flag ); void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar ); void ( APIENTRY * qglDisable )( GLenum cap ); void ( APIENTRY * qglDisableClientState )( GLenum array ); void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count ); void ( APIENTRY * qglDrawBuffer )( GLenum mode ); void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglEdgeFlag )( GLboolean flag ); void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag ); void ( APIENTRY * qglEnable )( GLenum cap ); void ( APIENTRY * qglEnableClientState )( GLenum array ); void ( APIENTRY * qglEnd )( void ); void ( APIENTRY * qglEndList )( void ); void ( APIENTRY * qglEvalCoord1d )( GLdouble u ); void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord1f )( GLfloat u ); void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u ); void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v ); void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v ); void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u ); void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ); void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); void ( APIENTRY * qglEvalPoint1 )( GLint i ); void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j ); void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ); void ( APIENTRY * qglFinish )( void ); void ( APIENTRY * qglFlush )( void ); void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglFogi )( GLenum pname, GLint param ); void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglFrontFace )( GLenum mode ); void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); GLuint ( APIENTRY * qglGenLists )( GLsizei range ); void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures ); void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params ); void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation ); void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params ); GLenum ( APIENTRY * qglGetError )( void ); void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params ); void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params ); void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v ); void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v ); void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v ); void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params ); void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values ); void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values ); void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values ); void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params ); void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask ); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ); void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglHint )( GLenum target, GLenum mode ); void ( APIENTRY * qglIndexMask )( GLuint mask ); void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglIndexd )( GLdouble c ); void ( APIENTRY * qglIndexdv )( const GLdouble *c ); void ( APIENTRY * qglIndexf )( GLfloat c ); void ( APIENTRY * qglIndexfv )( const GLfloat *c ); void ( APIENTRY * qglIndexi )( GLint c ); void ( APIENTRY * qglIndexiv )( const GLint *c ); void ( APIENTRY * qglIndexs )( GLshort c ); void ( APIENTRY * qglIndexsv )( const GLshort *c ); void ( APIENTRY * qglIndexub )( GLubyte c ); void ( APIENTRY * qglIndexubv )( const GLubyte *c ); void ( APIENTRY * qglInitNames )( void ); void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ); GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap ); GLboolean ( APIENTRY * qglIsList )( GLuint list ); GLboolean ( APIENTRY * qglIsTexture )( GLuint texture ); void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param ); void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param ); void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param ); void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params ); void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern ); void ( APIENTRY * qglLineWidth )( GLfloat width ); void ( APIENTRY * qglListBase )( GLuint base ); void ( APIENTRY * qglLoadIdentity )( void ); void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m ); void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m ); void ( APIENTRY * qglLoadName )( GLuint name ); void ( APIENTRY * qglLogicOp )( GLenum opcode ); void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ); void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ); void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param ); void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param ); void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params ); void ( APIENTRY * qglMatrixMode )( GLenum mode ); void ( APIENTRY * qglMultMatrixd )( const GLdouble *m ); void ( APIENTRY * qglMultMatrixf )( const GLfloat *m ); void ( APIENTRY * qglNewList )( GLuint list, GLenum mode ); void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); void ( APIENTRY * qglNormal3bv )( const GLbyte *v ); void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ); void ( APIENTRY * qglNormal3dv )( const GLdouble *v ); void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ); void ( APIENTRY * qglNormal3fv )( const GLfloat *v ); void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz ); void ( APIENTRY * qglNormal3iv )( const GLint *v ); void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz ); void ( APIENTRY * qglNormal3sv )( const GLshort *v ); void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); void ( APIENTRY * qglPassThrough )( GLfloat token ); void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ); void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ); void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ); void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor ); void ( APIENTRY * qglPointSize )( GLfloat size ); void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode ); void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units ); void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask ); void ( APIENTRY * qglPopAttrib )( void ); void ( APIENTRY * qglPopClientAttrib )( void ); void ( APIENTRY * qglPopMatrix )( void ); void ( APIENTRY * qglPopName )( void ); void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ); void ( APIENTRY * qglPushAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushMatrix )( void ); void ( APIENTRY * qglPushName )( GLuint name ); void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y ); void ( APIENTRY * qglRasterPos2iv )( const GLint *v ); void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y ); void ( APIENTRY * qglRasterPos2sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglRasterPos3iv )( const GLint *v ); void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglRasterPos3sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglRasterPos4iv )( const GLint *v ); void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglRasterPos4sv )( const GLshort *v ); void ( APIENTRY * qglReadBuffer )( GLenum mode ); void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 ); void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 ); void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ); void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 ); void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 ); GLint ( APIENTRY * qglRenderMode )( GLenum mode ); void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer ); void ( APIENTRY * qglShadeModel )( GLenum mode ); void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask ); void ( APIENTRY * qglStencilMask )( GLuint mask ); void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ); void ( APIENTRY * qglTexCoord1d )( GLdouble s ); void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord1f )( GLfloat s ); void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord1i )( GLint s ); void ( APIENTRY * qglTexCoord1iv )( const GLint *v ); void ( APIENTRY * qglTexCoord1s )( GLshort s ); void ( APIENTRY * qglTexCoord1sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t ); void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t ); void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t ); void ( APIENTRY * qglTexCoord2iv )( const GLint *v ); void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t ); void ( APIENTRY * qglTexCoord2sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ); void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ); void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r ); void ( APIENTRY * qglTexCoord3iv )( const GLint *v ); void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r ); void ( APIENTRY * qglTexCoord3sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q ); void ( APIENTRY * qglTexCoord4iv )( const GLint *v ); void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ); void ( APIENTRY * qglTexCoord4sv )( const GLshort *v ); void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param ); void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ); void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param ); void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglVertex2dv )( const GLdouble *v ); void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglVertex2fv )( const GLfloat *v ); void ( APIENTRY * qglVertex2i )( GLint x, GLint y ); void ( APIENTRY * qglVertex2iv )( const GLint *v ); void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y ); void ( APIENTRY * qglVertex2sv )( const GLshort *v ); void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglVertex3dv )( const GLdouble *v ); void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex3fv )( const GLfloat *v ); void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglVertex3iv )( const GLint *v ); void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglVertex3sv )( const GLshort *v ); void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglVertex4dv )( const GLdouble *v ); void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglVertex4fv )( const GLfloat *v ); void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglVertex4iv )( const GLint *v ); void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglVertex4sv )( const GLshort *v ); void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height ); static void ( APIENTRY * dllAccum )( GLenum op, GLfloat value ); static void ( APIENTRY * dllAlphaFunc )( GLenum func, GLclampf ref ); GLboolean ( APIENTRY * dllAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ); static void ( APIENTRY * dllArrayElement )( GLint i ); static void ( APIENTRY * dllBegin )( GLenum mode ); static void ( APIENTRY * dllBindTexture )( GLenum target, GLuint texture ); static void ( APIENTRY * dllBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); static void ( APIENTRY * dllBlendFunc )( GLenum sfactor, GLenum dfactor ); static void ( APIENTRY * dllCallList )( GLuint list ); static void ( APIENTRY * dllCallLists )( GLsizei n, GLenum type, const GLvoid *lists ); static void ( APIENTRY * dllClear )( GLbitfield mask ); static void ( APIENTRY * dllClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); static void ( APIENTRY * dllClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); static void ( APIENTRY * dllClearDepth )( GLclampd depth ); static void ( APIENTRY * dllClearIndex )( GLfloat c ); static void ( APIENTRY * dllClearStencil )( GLint s ); static void ( APIENTRY * dllClipPlane )( GLenum plane, const GLdouble *equation ); static void ( APIENTRY * dllColor3b )( GLbyte red, GLbyte green, GLbyte blue ); static void ( APIENTRY * dllColor3bv )( const GLbyte *v ); static void ( APIENTRY * dllColor3d )( GLdouble red, GLdouble green, GLdouble blue ); static void ( APIENTRY * dllColor3dv )( const GLdouble *v ); static void ( APIENTRY * dllColor3f )( GLfloat red, GLfloat green, GLfloat blue ); static void ( APIENTRY * dllColor3fv )( const GLfloat *v ); static void ( APIENTRY * dllColor3i )( GLint red, GLint green, GLint blue ); static void ( APIENTRY * dllColor3iv )( const GLint *v ); static void ( APIENTRY * dllColor3s )( GLshort red, GLshort green, GLshort blue ); static void ( APIENTRY * dllColor3sv )( const GLshort *v ); static void ( APIENTRY * dllColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); static void ( APIENTRY * dllColor3ubv )( const GLubyte *v ); static void ( APIENTRY * dllColor3ui )( GLuint red, GLuint green, GLuint blue ); static void ( APIENTRY * dllColor3uiv )( const GLuint *v ); static void ( APIENTRY * dllColor3us )( GLushort red, GLushort green, GLushort blue ); static void ( APIENTRY * dllColor3usv )( const GLushort *v ); static void ( APIENTRY * dllColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); static void ( APIENTRY * dllColor4bv )( const GLbyte *v ); static void ( APIENTRY * dllColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); static void ( APIENTRY * dllColor4dv )( const GLdouble *v ); static void ( APIENTRY * dllColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); static void ( APIENTRY * dllColor4fv )( const GLfloat *v ); static void ( APIENTRY * dllColor4i )( GLint red, GLint green, GLint blue, GLint alpha ); static void ( APIENTRY * dllColor4iv )( const GLint *v ); static void ( APIENTRY * dllColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ); static void ( APIENTRY * dllColor4sv )( const GLshort *v ); static void ( APIENTRY * dllColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); static void ( APIENTRY * dllColor4ubv )( const GLubyte *v ); static void ( APIENTRY * dllColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ); static void ( APIENTRY * dllColor4uiv )( const GLuint *v ); static void ( APIENTRY * dllColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ); static void ( APIENTRY * dllColor4usv )( const GLushort *v ); static void ( APIENTRY * dllColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); static void ( APIENTRY * dllColorMaterial )( GLenum face, GLenum mode ); static void ( APIENTRY * dllColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); static void ( APIENTRY * dllCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); static void ( APIENTRY * dllCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); static void ( APIENTRY * dllCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); static void ( APIENTRY * dllCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); static void ( APIENTRY * dllCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); static void ( APIENTRY * dllCullFace )( GLenum mode ); static void ( APIENTRY * dllDeleteLists )( GLuint list, GLsizei range ); static void ( APIENTRY * dllDeleteTextures )( GLsizei n, const GLuint *textures ); static void ( APIENTRY * dllDepthFunc )( GLenum func ); static void ( APIENTRY * dllDepthMask )( GLboolean flag ); static void ( APIENTRY * dllDepthRange )( GLclampd zNear, GLclampd zFar ); static void ( APIENTRY * dllDisable )( GLenum cap ); static void ( APIENTRY * dllDisableClientState )( GLenum array ); static void ( APIENTRY * dllDrawArrays )( GLenum mode, GLint first, GLsizei count ); static void ( APIENTRY * dllDrawBuffer )( GLenum mode ); static void ( APIENTRY * dllDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); static void ( APIENTRY * dllDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); static void ( APIENTRY * dllEdgeFlag )( GLboolean flag ); static void ( APIENTRY * dllEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer ); static void ( APIENTRY * dllEdgeFlagv )( const GLboolean *flag ); static void ( APIENTRY * dllEnable )( GLenum cap ); static void ( APIENTRY * dllEnableClientState )( GLenum array ); static void ( APIENTRY * dllEnd )( void ); static void ( APIENTRY * dllEndList )( void ); static void ( APIENTRY * dllEvalCoord1d )( GLdouble u ); static void ( APIENTRY * dllEvalCoord1dv )( const GLdouble *u ); static void ( APIENTRY * dllEvalCoord1f )( GLfloat u ); static void ( APIENTRY * dllEvalCoord1fv )( const GLfloat *u ); static void ( APIENTRY * dllEvalCoord2d )( GLdouble u, GLdouble v ); static void ( APIENTRY * dllEvalCoord2dv )( const GLdouble *u ); static void ( APIENTRY * dllEvalCoord2f )( GLfloat u, GLfloat v ); static void ( APIENTRY * dllEvalCoord2fv )( const GLfloat *u ); static void ( APIENTRY * dllEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ); static void ( APIENTRY * dllEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); static void ( APIENTRY * dllEvalPoint1 )( GLint i ); static void ( APIENTRY * dllEvalPoint2 )( GLint i, GLint j ); static void ( APIENTRY * dllFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ); static void ( APIENTRY * dllFinish )( void ); static void ( APIENTRY * dllFlush )( void ); static void ( APIENTRY * dllFogf )( GLenum pname, GLfloat param ); static void ( APIENTRY * dllFogfv )( GLenum pname, const GLfloat *params ); static void ( APIENTRY * dllFogi )( GLenum pname, GLint param ); static void ( APIENTRY * dllFogiv )( GLenum pname, const GLint *params ); static void ( APIENTRY * dllFrontFace )( GLenum mode ); static void ( APIENTRY * dllFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); GLuint ( APIENTRY * dllGenLists )( GLsizei range ); static void ( APIENTRY * dllGenTextures )( GLsizei n, GLuint *textures ); static void ( APIENTRY * dllGetBooleanv )( GLenum pname, GLboolean *params ); static void ( APIENTRY * dllGetClipPlane )( GLenum plane, GLdouble *equation ); static void ( APIENTRY * dllGetDoublev )( GLenum pname, GLdouble *params ); GLenum ( APIENTRY * dllGetError )( void ); static void ( APIENTRY * dllGetFloatv )( GLenum pname, GLfloat *params ); static void ( APIENTRY * dllGetIntegerv )( GLenum pname, GLint *params ); static void ( APIENTRY * dllGetLightfv )( GLenum light, GLenum pname, GLfloat *params ); static void ( APIENTRY * dllGetLightiv )( GLenum light, GLenum pname, GLint *params ); static void ( APIENTRY * dllGetMapdv )( GLenum target, GLenum query, GLdouble *v ); static void ( APIENTRY * dllGetMapfv )( GLenum target, GLenum query, GLfloat *v ); static void ( APIENTRY * dllGetMapiv )( GLenum target, GLenum query, GLint *v ); static void ( APIENTRY * dllGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ); static void ( APIENTRY * dllGetMaterialiv )( GLenum face, GLenum pname, GLint *params ); static void ( APIENTRY * dllGetPixelMapfv )( GLenum map, GLfloat *values ); static void ( APIENTRY * dllGetPixelMapuiv )( GLenum map, GLuint *values ); static void ( APIENTRY * dllGetPixelMapusv )( GLenum map, GLushort *values ); static void ( APIENTRY * dllGetPointerv )( GLenum pname, GLvoid* *params ); static void ( APIENTRY * dllGetPolygonStipple )( GLubyte *mask ); const GLubyte * ( APIENTRY * dllGetString )(GLenum name); static void ( APIENTRY * dllGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ); static void ( APIENTRY * dllGetTexEnviv )( GLenum target, GLenum pname, GLint *params ); static void ( APIENTRY * dllGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ); static void ( APIENTRY * dllGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ); static void ( APIENTRY * dllGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ); static void ( APIENTRY * dllGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); static void ( APIENTRY * dllGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ); static void ( APIENTRY * dllGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ); static void ( APIENTRY * dllGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ); static void ( APIENTRY * dllGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ); static void ( APIENTRY * dllHint )( GLenum target, GLenum mode ); static void ( APIENTRY * dllIndexMask )( GLuint mask ); static void ( APIENTRY * dllIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); static void ( APIENTRY * dllIndexd )( GLdouble c ); static void ( APIENTRY * dllIndexdv )( const GLdouble *c ); static void ( APIENTRY * dllIndexf )( GLfloat c ); static void ( APIENTRY * dllIndexfv )( const GLfloat *c ); static void ( APIENTRY * dllIndexi )( GLint c ); static void ( APIENTRY * dllIndexiv )( const GLint *c ); static void ( APIENTRY * dllIndexs )( GLshort c ); static void ( APIENTRY * dllIndexsv )( const GLshort *c ); static void ( APIENTRY * dllIndexub )( GLubyte c ); static void ( APIENTRY * dllIndexubv )( const GLubyte *c ); static void ( APIENTRY * dllInitNames )( void ); static void ( APIENTRY * dllInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ); GLboolean ( APIENTRY * dllIsEnabled )( GLenum cap ); GLboolean ( APIENTRY * dllIsList )( GLuint list ); GLboolean ( APIENTRY * dllIsTexture )( GLuint texture ); static void ( APIENTRY * dllLightModelf )( GLenum pname, GLfloat param ); static void ( APIENTRY * dllLightModelfv )( GLenum pname, const GLfloat *params ); static void ( APIENTRY * dllLightModeli )( GLenum pname, GLint param ); static void ( APIENTRY * dllLightModeliv )( GLenum pname, const GLint *params ); static void ( APIENTRY * dllLightf )( GLenum light, GLenum pname, GLfloat param ); static void ( APIENTRY * dllLightfv )( GLenum light, GLenum pname, const GLfloat *params ); static void ( APIENTRY * dllLighti )( GLenum light, GLenum pname, GLint param ); static void ( APIENTRY * dllLightiv )( GLenum light, GLenum pname, const GLint *params ); static void ( APIENTRY * dllLineStipple )( GLint factor, GLushort pattern ); static void ( APIENTRY * dllLineWidth )( GLfloat width ); static void ( APIENTRY * dllListBase )( GLuint base ); static void ( APIENTRY * dllLoadIdentity )( void ); static void ( APIENTRY * dllLoadMatrixd )( const GLdouble *m ); static void ( APIENTRY * dllLoadMatrixf )( const GLfloat *m ); static void ( APIENTRY * dllLoadName )( GLuint name ); static void ( APIENTRY * dllLogicOp )( GLenum opcode ); static void ( APIENTRY * dllMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); static void ( APIENTRY * dllMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); static void ( APIENTRY * dllMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); static void ( APIENTRY * dllMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); static void ( APIENTRY * dllMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ); static void ( APIENTRY * dllMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ); static void ( APIENTRY * dllMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); static void ( APIENTRY * dllMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); static void ( APIENTRY * dllMaterialf )( GLenum face, GLenum pname, GLfloat param ); static void ( APIENTRY * dllMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ); static void ( APIENTRY * dllMateriali )( GLenum face, GLenum pname, GLint param ); static void ( APIENTRY * dllMaterialiv )( GLenum face, GLenum pname, const GLint *params ); static void ( APIENTRY * dllMatrixMode )( GLenum mode ); static void ( APIENTRY * dllMultMatrixd )( const GLdouble *m ); static void ( APIENTRY * dllMultMatrixf )( const GLfloat *m ); static void ( APIENTRY * dllNewList )( GLuint list, GLenum mode ); static void ( APIENTRY * dllNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); static void ( APIENTRY * dllNormal3bv )( const GLbyte *v ); static void ( APIENTRY * dllNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ); static void ( APIENTRY * dllNormal3dv )( const GLdouble *v ); static void ( APIENTRY * dllNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ); static void ( APIENTRY * dllNormal3fv )( const GLfloat *v ); static void ( APIENTRY * dllNormal3i )( GLint nx, GLint ny, GLint nz ); static void ( APIENTRY * dllNormal3iv )( const GLint *v ); static void ( APIENTRY * dllNormal3s )( GLshort nx, GLshort ny, GLshort nz ); static void ( APIENTRY * dllNormal3sv )( const GLshort *v ); static void ( APIENTRY * dllNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); static void ( APIENTRY * dllOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); static void ( APIENTRY * dllPassThrough )( GLfloat token ); static void ( APIENTRY * dllPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ); static void ( APIENTRY * dllPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ); static void ( APIENTRY * dllPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ); static void ( APIENTRY * dllPixelStoref )( GLenum pname, GLfloat param ); static void ( APIENTRY * dllPixelStorei )( GLenum pname, GLint param ); static void ( APIENTRY * dllPixelTransferf )( GLenum pname, GLfloat param ); static void ( APIENTRY * dllPixelTransferi )( GLenum pname, GLint param ); static void ( APIENTRY * dllPixelZoom )( GLfloat xfactor, GLfloat yfactor ); static void ( APIENTRY * dllPointSize )( GLfloat size ); static void ( APIENTRY * dllPolygonMode )( GLenum face, GLenum mode ); static void ( APIENTRY * dllPolygonOffset )( GLfloat factor, GLfloat units ); static void ( APIENTRY * dllPolygonStipple )( const GLubyte *mask ); static void ( APIENTRY * dllPopAttrib )( void ); static void ( APIENTRY * dllPopClientAttrib )( void ); static void ( APIENTRY * dllPopMatrix )( void ); static void ( APIENTRY * dllPopName )( void ); static void ( APIENTRY * dllPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ); static void ( APIENTRY * dllPushAttrib )( GLbitfield mask ); static void ( APIENTRY * dllPushClientAttrib )( GLbitfield mask ); static void ( APIENTRY * dllPushMatrix )( void ); static void ( APIENTRY * dllPushName )( GLuint name ); static void ( APIENTRY * dllRasterPos2d )( GLdouble x, GLdouble y ); static void ( APIENTRY * dllRasterPos2dv )( const GLdouble *v ); static void ( APIENTRY * dllRasterPos2f )( GLfloat x, GLfloat y ); static void ( APIENTRY * dllRasterPos2fv )( const GLfloat *v ); static void ( APIENTRY * dllRasterPos2i )( GLint x, GLint y ); static void ( APIENTRY * dllRasterPos2iv )( const GLint *v ); static void ( APIENTRY * dllRasterPos2s )( GLshort x, GLshort y ); static void ( APIENTRY * dllRasterPos2sv )( const GLshort *v ); static void ( APIENTRY * dllRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ); static void ( APIENTRY * dllRasterPos3dv )( const GLdouble *v ); static void ( APIENTRY * dllRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ); static void ( APIENTRY * dllRasterPos3fv )( const GLfloat *v ); static void ( APIENTRY * dllRasterPos3i )( GLint x, GLint y, GLint z ); static void ( APIENTRY * dllRasterPos3iv )( const GLint *v ); static void ( APIENTRY * dllRasterPos3s )( GLshort x, GLshort y, GLshort z ); static void ( APIENTRY * dllRasterPos3sv )( const GLshort *v ); static void ( APIENTRY * dllRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); static void ( APIENTRY * dllRasterPos4dv )( const GLdouble *v ); static void ( APIENTRY * dllRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); static void ( APIENTRY * dllRasterPos4fv )( const GLfloat *v ); static void ( APIENTRY * dllRasterPos4i )( GLint x, GLint y, GLint z, GLint w ); static void ( APIENTRY * dllRasterPos4iv )( const GLint *v ); static void ( APIENTRY * dllRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ); static void ( APIENTRY * dllRasterPos4sv )( const GLshort *v ); static void ( APIENTRY * dllReadBuffer )( GLenum mode ); static void ( APIENTRY * dllReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); static void ( APIENTRY * dllRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); static void ( APIENTRY * dllRectdv )( const GLdouble *v1, const GLdouble *v2 ); static void ( APIENTRY * dllRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); static void ( APIENTRY * dllRectfv )( const GLfloat *v1, const GLfloat *v2 ); static void ( APIENTRY * dllRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ); static void ( APIENTRY * dllRectiv )( const GLint *v1, const GLint *v2 ); static void ( APIENTRY * dllRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); static void ( APIENTRY * dllRectsv )( const GLshort *v1, const GLshort *v2 ); GLint ( APIENTRY * dllRenderMode )( GLenum mode ); static void ( APIENTRY * dllRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); static void ( APIENTRY * dllRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); static void ( APIENTRY * dllScaled )( GLdouble x, GLdouble y, GLdouble z ); static void ( APIENTRY * dllScalef )( GLfloat x, GLfloat y, GLfloat z ); static void ( APIENTRY * dllScissor )( GLint x, GLint y, GLsizei width, GLsizei height ); static void ( APIENTRY * dllSelectBuffer )( GLsizei size, GLuint *buffer ); static void ( APIENTRY * dllShadeModel )( GLenum mode ); static void ( APIENTRY * dllStencilFunc )( GLenum func, GLint ref, GLuint mask ); static void ( APIENTRY * dllStencilMask )( GLuint mask ); static void ( APIENTRY * dllStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ); static void ( APIENTRY * dllTexCoord1d )( GLdouble s ); static void ( APIENTRY * dllTexCoord1dv )( const GLdouble *v ); static void ( APIENTRY * dllTexCoord1f )( GLfloat s ); static void ( APIENTRY * dllTexCoord1fv )( const GLfloat *v ); static void ( APIENTRY * dllTexCoord1i )( GLint s ); static void ( APIENTRY * dllTexCoord1iv )( const GLint *v ); static void ( APIENTRY * dllTexCoord1s )( GLshort s ); static void ( APIENTRY * dllTexCoord1sv )( const GLshort *v ); static void ( APIENTRY * dllTexCoord2d )( GLdouble s, GLdouble t ); static void ( APIENTRY * dllTexCoord2dv )( const GLdouble *v ); static void ( APIENTRY * dllTexCoord2f )( GLfloat s, GLfloat t ); static void ( APIENTRY * dllTexCoord2fv )( const GLfloat *v ); static void ( APIENTRY * dllTexCoord2i )( GLint s, GLint t ); static void ( APIENTRY * dllTexCoord2iv )( const GLint *v ); static void ( APIENTRY * dllTexCoord2s )( GLshort s, GLshort t ); static void ( APIENTRY * dllTexCoord2sv )( const GLshort *v ); static void ( APIENTRY * dllTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ); static void ( APIENTRY * dllTexCoord3dv )( const GLdouble *v ); static void ( APIENTRY * dllTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ); static void ( APIENTRY * dllTexCoord3fv )( const GLfloat *v ); static void ( APIENTRY * dllTexCoord3i )( GLint s, GLint t, GLint r ); static void ( APIENTRY * dllTexCoord3iv )( const GLint *v ); static void ( APIENTRY * dllTexCoord3s )( GLshort s, GLshort t, GLshort r ); static void ( APIENTRY * dllTexCoord3sv )( const GLshort *v ); static void ( APIENTRY * dllTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); static void ( APIENTRY * dllTexCoord4dv )( const GLdouble *v ); static void ( APIENTRY * dllTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); static void ( APIENTRY * dllTexCoord4fv )( const GLfloat *v ); static void ( APIENTRY * dllTexCoord4i )( GLint s, GLint t, GLint r, GLint q ); static void ( APIENTRY * dllTexCoord4iv )( const GLint *v ); static void ( APIENTRY * dllTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ); static void ( APIENTRY * dllTexCoord4sv )( const GLshort *v ); static void ( APIENTRY * dllTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); static void ( APIENTRY * dllTexEnvf )( GLenum target, GLenum pname, GLfloat param ); static void ( APIENTRY * dllTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ); static void ( APIENTRY * dllTexEnvi )( GLenum target, GLenum pname, GLint param ); static void ( APIENTRY * dllTexEnviv )( GLenum target, GLenum pname, const GLint *params ); static void ( APIENTRY * dllTexGend )( GLenum coord, GLenum pname, GLdouble param ); static void ( APIENTRY * dllTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ); static void ( APIENTRY * dllTexGenf )( GLenum coord, GLenum pname, GLfloat param ); static void ( APIENTRY * dllTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ); static void ( APIENTRY * dllTexGeni )( GLenum coord, GLenum pname, GLint param ); static void ( APIENTRY * dllTexGeniv )( GLenum coord, GLenum pname, const GLint *params ); static void ( APIENTRY * dllTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); static void ( APIENTRY * dllTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); static void ( APIENTRY * dllTexParameterf )( GLenum target, GLenum pname, GLfloat param ); static void ( APIENTRY * dllTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ); static void ( APIENTRY * dllTexParameteri )( GLenum target, GLenum pname, GLint param ); static void ( APIENTRY * dllTexParameteriv )( GLenum target, GLenum pname, const GLint *params ); static void ( APIENTRY * dllTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); static void ( APIENTRY * dllTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); static void ( APIENTRY * dllTranslated )( GLdouble x, GLdouble y, GLdouble z ); static void ( APIENTRY * dllTranslatef )( GLfloat x, GLfloat y, GLfloat z ); static void ( APIENTRY * dllVertex2d )( GLdouble x, GLdouble y ); static void ( APIENTRY * dllVertex2dv )( const GLdouble *v ); static void ( APIENTRY * dllVertex2f )( GLfloat x, GLfloat y ); static void ( APIENTRY * dllVertex2fv )( const GLfloat *v ); static void ( APIENTRY * dllVertex2i )( GLint x, GLint y ); static void ( APIENTRY * dllVertex2iv )( const GLint *v ); static void ( APIENTRY * dllVertex2s )( GLshort x, GLshort y ); static void ( APIENTRY * dllVertex2sv )( const GLshort *v ); static void ( APIENTRY * dllVertex3d )( GLdouble x, GLdouble y, GLdouble z ); static void ( APIENTRY * dllVertex3dv )( const GLdouble *v ); static void ( APIENTRY * dllVertex3f )( GLfloat x, GLfloat y, GLfloat z ); static void ( APIENTRY * dllVertex3fv )( const GLfloat *v ); static void ( APIENTRY * dllVertex3i )( GLint x, GLint y, GLint z ); static void ( APIENTRY * dllVertex3iv )( const GLint *v ); static void ( APIENTRY * dllVertex3s )( GLshort x, GLshort y, GLshort z ); static void ( APIENTRY * dllVertex3sv )( const GLshort *v ); static void ( APIENTRY * dllVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); static void ( APIENTRY * dllVertex4dv )( const GLdouble *v ); static void ( APIENTRY * dllVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); static void ( APIENTRY * dllVertex4fv )( const GLfloat *v ); static void ( APIENTRY * dllVertex4i )( GLint x, GLint y, GLint z, GLint w ); static void ( APIENTRY * dllVertex4iv )( const GLint *v ); static void ( APIENTRY * dllVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ); static void ( APIENTRY * dllVertex4sv )( const GLshort *v ); static void ( APIENTRY * dllVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); static void ( APIENTRY * dllViewport )( GLint x, GLint y, GLsizei width, GLsizei height ); static const char * BooleanToString( GLboolean b ) { if ( b == GL_FALSE ) { return "GL_FALSE"; } else if ( b == GL_TRUE ) { return "GL_TRUE"; } else { return "OUT OF RANGE FOR BOOLEAN"; } } static const char * FuncToString( GLenum f ) { switch ( f ) { case GL_ALWAYS: return "GL_ALWAYS"; case GL_NEVER: return "GL_NEVER"; case GL_LEQUAL: return "GL_LEQUAL"; case GL_LESS: return "GL_LESS"; case GL_EQUAL: return "GL_EQUAL"; case GL_GREATER: return "GL_GREATER"; case GL_GEQUAL: return "GL_GEQUAL"; case GL_NOTEQUAL: return "GL_NOTEQUAL"; default: return "!!! UNKNOWN !!!"; } } static const char * PrimToString( GLenum mode ) { static char prim[1024]; if ( mode == GL_TRIANGLES ) { strcpy( prim, "GL_TRIANGLES" ); } else if ( mode == GL_TRIANGLE_STRIP ) { strcpy( prim, "GL_TRIANGLE_STRIP" ); } else if ( mode == GL_TRIANGLE_FAN ) { strcpy( prim, "GL_TRIANGLE_FAN" ); } else if ( mode == GL_QUADS ) { strcpy( prim, "GL_QUADS" ); } else if ( mode == GL_QUAD_STRIP ) { strcpy( prim, "GL_QUAD_STRIP" ); } else if ( mode == GL_POLYGON ) { strcpy( prim, "GL_POLYGON" ); } else if ( mode == GL_POINTS ) { strcpy( prim, "GL_POINTS" ); } else if ( mode == GL_LINES ) { strcpy( prim, "GL_LINES" ); } else if ( mode == GL_LINE_STRIP ) { strcpy( prim, "GL_LINE_STRIP" ); } else if ( mode == GL_LINE_LOOP ) { strcpy( prim, "GL_LINE_LOOP" ); } else { sprintf( prim, "0x%x", mode ); } return prim; } static const char * CapToString( GLenum cap ) { static char buffer[1024]; switch ( cap ) { case GL_TEXTURE_2D: return "GL_TEXTURE_2D"; case GL_BLEND: return "GL_BLEND"; case GL_DEPTH_TEST: return "GL_DEPTH_TEST"; case GL_CULL_FACE: return "GL_CULL_FACE"; case GL_CLIP_PLANE0: return "GL_CLIP_PLANE0"; case GL_COLOR_ARRAY: return "GL_COLOR_ARRAY"; case GL_TEXTURE_COORD_ARRAY: return "GL_TEXTURE_COORD_ARRAY"; case GL_VERTEX_ARRAY: return "GL_VERTEX_ARRAY"; case GL_ALPHA_TEST: return "GL_ALPHA_TEST"; case GL_STENCIL_TEST: return "GL_STENCIL_TEST"; default: sprintf( buffer, "0x%x", cap ); } return buffer; } static const char * TypeToString( GLenum t ) { switch ( t ) { case GL_BYTE: return "GL_BYTE"; case GL_UNSIGNED_BYTE: return "GL_UNSIGNED_BYTE"; case GL_SHORT: return "GL_SHORT"; case GL_UNSIGNED_SHORT: return "GL_UNSIGNED_SHORT"; case GL_INT: return "GL_INT"; case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT"; case GL_FLOAT: return "GL_FLOAT"; case GL_DOUBLE: return "GL_DOUBLE"; default: return "!!! UNKNOWN !!!"; } } static void APIENTRY logAccum( GLenum op, GLfloat value ) { fprintf( glw_state.log_fp, "glAccum\n" ); dllAccum( op, value ); } static void APIENTRY logAlphaFunc( GLenum func, GLclampf ref ) { fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); dllAlphaFunc( func, ref ); } static GLboolean APIENTRY logAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ) { fprintf( glw_state.log_fp, "glAreTexturesResident\n" ); return dllAreTexturesResident( n, textures, residences ); } static void APIENTRY logArrayElement( GLint i ) { fprintf( glw_state.log_fp, "glArrayElement\n" ); dllArrayElement( i ); } static void APIENTRY logBegin( GLenum mode ) { fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode ) ); dllBegin( mode ); } static void APIENTRY logBindTexture( GLenum target, GLuint texture ) { fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); dllBindTexture( target, texture ); } static void APIENTRY logBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { fprintf( glw_state.log_fp, "glBitmap\n" ); dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); } static void BlendToName( char *n, GLenum f ) { switch ( f ) { case GL_ONE: strcpy( n, "GL_ONE" ); break; case GL_ZERO: strcpy( n, "GL_ZERO" ); break; case GL_SRC_ALPHA: strcpy( n, "GL_SRC_ALPHA" ); break; case GL_ONE_MINUS_SRC_ALPHA: strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" ); break; case GL_DST_COLOR: strcpy( n, "GL_DST_COLOR" ); break; case GL_ONE_MINUS_DST_COLOR: strcpy( n, "GL_ONE_MINUS_DST_COLOR" ); break; case GL_DST_ALPHA: strcpy( n, "GL_DST_ALPHA" ); break; default: sprintf( n, "0x%x", f ); } } static void APIENTRY logBlendFunc( GLenum sfactor, GLenum dfactor ) { char sf[128], df[128]; BlendToName( sf, sfactor ); BlendToName( df, dfactor ); fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df ); dllBlendFunc( sfactor, dfactor ); } static void APIENTRY logCallList( GLuint list ) { fprintf( glw_state.log_fp, "glCallList( %u )\n", list ); dllCallList( list ); } static void APIENTRY logCallLists( GLsizei n, GLenum type, const void *lists ) { fprintf( glw_state.log_fp, "glCallLists\n" ); dllCallLists( n, type, lists ); } static void APIENTRY logClear( GLbitfield mask ) { fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask ); if ( mask & GL_COLOR_BUFFER_BIT ) { fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " ); } if ( mask & GL_DEPTH_BUFFER_BIT ) { fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " ); } if ( mask & GL_STENCIL_BUFFER_BIT ) { fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " ); } if ( mask & GL_ACCUM_BUFFER_BIT ) { fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " ); } fprintf( glw_state.log_fp, ")\n" ); dllClear( mask ); } static void APIENTRY logClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { fprintf( glw_state.log_fp, "glClearAccum\n" ); dllClearAccum( red, green, blue, alpha ); } static void APIENTRY logClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { fprintf( glw_state.log_fp, "glClearColor\n" ); dllClearColor( red, green, blue, alpha ); } static void APIENTRY logClearDepth( GLclampd depth ) { fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth ); dllClearDepth( depth ); } static void APIENTRY logClearIndex( GLfloat c ) { fprintf( glw_state.log_fp, "glClearIndex\n" ); dllClearIndex( c ); } static void APIENTRY logClearStencil( GLint s ) { fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s ); dllClearStencil( s ); } static void APIENTRY logClipPlane( GLenum plane, const GLdouble *equation ) { fprintf( glw_state.log_fp, "glClipPlane\n" ); dllClipPlane( plane, equation ); } static void APIENTRY logColor3b( GLbyte red, GLbyte green, GLbyte blue ) { fprintf( glw_state.log_fp, "glColor3b\n" ); dllColor3b( red, green, blue ); } static void APIENTRY logColor3bv( const GLbyte *v ) { fprintf( glw_state.log_fp, "glColor3bv\n" ); dllColor3bv( v ); } static void APIENTRY logColor3d( GLdouble red, GLdouble green, GLdouble blue ) { fprintf( glw_state.log_fp, "glColor3d\n" ); dllColor3d( red, green, blue ); } static void APIENTRY logColor3dv( const GLdouble *v ) { fprintf( glw_state.log_fp, "glColor3dv\n" ); dllColor3dv( v ); } static void APIENTRY logColor3f( GLfloat red, GLfloat green, GLfloat blue ) { fprintf( glw_state.log_fp, "glColor3f\n" ); dllColor3f( red, green, blue ); } static void APIENTRY logColor3fv( const GLfloat *v ) { fprintf( glw_state.log_fp, "glColor3fv\n" ); dllColor3fv( v ); } static void APIENTRY logColor3i( GLint red, GLint green, GLint blue ) { fprintf( glw_state.log_fp, "glColor3i\n" ); dllColor3i( red, green, blue ); } static void APIENTRY logColor3iv( const GLint *v ) { fprintf( glw_state.log_fp, "glColor3iv\n" ); dllColor3iv( v ); } static void APIENTRY logColor3s( GLshort red, GLshort green, GLshort blue ) { fprintf( glw_state.log_fp, "glColor3s\n" ); dllColor3s( red, green, blue ); } static void APIENTRY logColor3sv( const GLshort *v ) { fprintf( glw_state.log_fp, "glColor3sv\n" ); dllColor3sv( v ); } static void APIENTRY logColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { fprintf( glw_state.log_fp, "glColor3ub\n" ); dllColor3ub( red, green, blue ); } static void APIENTRY logColor3ubv( const GLubyte *v ) { fprintf( glw_state.log_fp, "glColor3ubv\n" ); dllColor3ubv( v ); } #define SIG( x ) fprintf( glw_state.log_fp, x "\n" ) static void APIENTRY logColor3ui( GLuint red, GLuint green, GLuint blue ) { SIG( "glColor3ui" ); dllColor3ui( red, green, blue ); } static void APIENTRY logColor3uiv( const GLuint *v ) { SIG( "glColor3uiv" ); dllColor3uiv( v ); } static void APIENTRY logColor3us( GLushort red, GLushort green, GLushort blue ) { SIG( "glColor3us" ); dllColor3us( red, green, blue ); } static void APIENTRY logColor3usv( const GLushort *v ) { SIG( "glColor3usv" ); dllColor3usv( v ); } static void APIENTRY logColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { SIG( "glColor4b" ); dllColor4b( red, green, blue, alpha ); } static void APIENTRY logColor4bv( const GLbyte *v ) { SIG( "glColor4bv" ); dllColor4bv( v ); } static void APIENTRY logColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { SIG( "glColor4d" ); dllColor4d( red, green, blue, alpha ); } static void APIENTRY logColor4dv( const GLdouble *v ) { SIG( "glColor4dv" ); dllColor4dv( v ); } static void APIENTRY logColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); dllColor4f( red, green, blue, alpha ); } static void APIENTRY logColor4fv( const GLfloat *v ) { fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); dllColor4fv( v ); } static void APIENTRY logColor4i( GLint red, GLint green, GLint blue, GLint alpha ) { SIG( "glColor4i" ); dllColor4i( red, green, blue, alpha ); } static void APIENTRY logColor4iv( const GLint *v ) { SIG( "glColor4iv" ); dllColor4iv( v ); } static void APIENTRY logColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { SIG( "glColor4s" ); dllColor4s( red, green, blue, alpha ); } static void APIENTRY logColor4sv( const GLshort *v ) { SIG( "glColor4sv" ); dllColor4sv( v ); } static void APIENTRY logColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SIG( "glColor4b" ); dllColor4b( red, green, blue, alpha ); } static void APIENTRY logColor4ubv( const GLubyte *v ) { SIG( "glColor4ubv" ); dllColor4ubv( v ); } static void APIENTRY logColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { SIG( "glColor4ui" ); dllColor4ui( red, green, blue, alpha ); } static void APIENTRY logColor4uiv( const GLuint *v ) { SIG( "glColor4uiv" ); dllColor4uiv( v ); } static void APIENTRY logColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { SIG( "glColor4us" ); dllColor4us( red, green, blue, alpha ); } static void APIENTRY logColor4usv( const GLushort *v ) { SIG( "glColor4usv" ); dllColor4usv( v ); } static void APIENTRY logColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { SIG( "glColorMask" ); dllColorMask( red, green, blue, alpha ); } static void APIENTRY logColorMaterial( GLenum face, GLenum mode ) { SIG( "glColorMaterial" ); dllColorMaterial( face, mode ); } static void APIENTRY logColorPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) { fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); dllColorPointer( size, type, stride, pointer ); } static void APIENTRY logCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { SIG( "glCopyPixels" ); dllCopyPixels( x, y, width, height, type ); } static void APIENTRY logCopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ) { SIG( "glCopyTexImage1D" ); dllCopyTexImage1D( target, level, internalFormat, x, y, width, border ); } static void APIENTRY logCopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { SIG( "glCopyTexImage2D" ); dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); } static void APIENTRY logCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { SIG( "glCopyTexSubImage1D" ); dllCopyTexSubImage1D( target, level, xoffset, x, y, width ); } static void APIENTRY logCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { SIG( "glCopyTexSubImage2D" ); dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); } static void APIENTRY logCullFace( GLenum mode ) { fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" ); dllCullFace( mode ); } static void APIENTRY logDeleteLists( GLuint list, GLsizei range ) { SIG( "glDeleteLists" ); dllDeleteLists( list, range ); } static void APIENTRY logDeleteTextures( GLsizei n, const GLuint *textures ) { SIG( "glDeleteTextures" ); dllDeleteTextures( n, textures ); } static void APIENTRY logDepthFunc( GLenum func ) { fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) ); dllDepthFunc( func ); } static void APIENTRY logDepthMask( GLboolean flag ) { fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) ); dllDepthMask( flag ); } static void APIENTRY logDepthRange( GLclampd zNear, GLclampd zFar ) { fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar ); dllDepthRange( zNear, zFar ); } static void APIENTRY logDisable( GLenum cap ) { fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) ); dllDisable( cap ); } static void APIENTRY logDisableClientState( GLenum array ) { fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) ); dllDisableClientState( array ); } static void APIENTRY logDrawArrays( GLenum mode, GLint first, GLsizei count ) { SIG( "glDrawArrays" ); dllDrawArrays( mode, first, count ); } static void APIENTRY logDrawBuffer( GLenum mode ) { SIG( "glDrawBuffer" ); dllDrawBuffer( mode ); } static void APIENTRY logDrawElements( GLenum mode, GLsizei count, GLenum type, const void *indices ) { fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) ); dllDrawElements( mode, count, type, indices ); } static void APIENTRY logDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) { SIG( "glDrawPixels" ); dllDrawPixels( width, height, format, type, pixels ); } static void APIENTRY logEdgeFlag( GLboolean flag ) { SIG( "glEdgeFlag" ); dllEdgeFlag( flag ); } static void APIENTRY logEdgeFlagPointer( GLsizei stride, const void *pointer ) { SIG( "glEdgeFlagPointer" ); dllEdgeFlagPointer( stride, pointer ); } static void APIENTRY logEdgeFlagv( const GLboolean *flag ) { SIG( "glEdgeFlagv" ); dllEdgeFlagv( flag ); } static void APIENTRY logEnable( GLenum cap ) { fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) ); dllEnable( cap ); } static void APIENTRY logEnableClientState( GLenum array ) { fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) ); dllEnableClientState( array ); } static void APIENTRY logEnd( void ) { SIG( "glEnd" ); dllEnd(); } static void APIENTRY logEndList( void ) { SIG( "glEndList" ); dllEndList(); } static void APIENTRY logEvalCoord1d( GLdouble u ) { SIG( "glEvalCoord1d" ); dllEvalCoord1d( u ); } static void APIENTRY logEvalCoord1dv( const GLdouble *u ) { SIG( "glEvalCoord1dv" ); dllEvalCoord1dv( u ); } static void APIENTRY logEvalCoord1f( GLfloat u ) { SIG( "glEvalCoord1f" ); dllEvalCoord1f( u ); } static void APIENTRY logEvalCoord1fv( const GLfloat *u ) { SIG( "glEvalCoord1fv" ); dllEvalCoord1fv( u ); } static void APIENTRY logEvalCoord2d( GLdouble u, GLdouble v ) { SIG( "glEvalCoord2d" ); dllEvalCoord2d( u, v ); } static void APIENTRY logEvalCoord2dv( const GLdouble *u ) { SIG( "glEvalCoord2dv" ); dllEvalCoord2dv( u ); } static void APIENTRY logEvalCoord2f( GLfloat u, GLfloat v ) { SIG( "glEvalCoord2f" ); dllEvalCoord2f( u, v ); } static void APIENTRY logEvalCoord2fv( const GLfloat *u ) { SIG( "glEvalCoord2fv" ); dllEvalCoord2fv( u ); } static void APIENTRY logEvalMesh1( GLenum mode, GLint i1, GLint i2 ) { SIG( "glEvalMesh1" ); dllEvalMesh1( mode, i1, i2 ); } static void APIENTRY logEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { SIG( "glEvalMesh2" ); dllEvalMesh2( mode, i1, i2, j1, j2 ); } static void APIENTRY logEvalPoint1( GLint i ) { SIG( "glEvalPoint1" ); dllEvalPoint1( i ); } static void APIENTRY logEvalPoint2( GLint i, GLint j ) { SIG( "glEvalPoint2" ); dllEvalPoint2( i, j ); } static void APIENTRY logFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { SIG( "glFeedbackBuffer" ); dllFeedbackBuffer( size, type, buffer ); } static void APIENTRY logFinish( void ) { SIG( "glFinish" ); dllFinish(); } static void APIENTRY logFlush( void ) { SIG( "glFlush" ); dllFlush(); } static void APIENTRY logFogf( GLenum pname, GLfloat param ) { SIG( "glFogf" ); dllFogf( pname, param ); } static void APIENTRY logFogfv( GLenum pname, const GLfloat *params ) { SIG( "glFogfv" ); dllFogfv( pname, params ); } static void APIENTRY logFogi( GLenum pname, GLint param ) { SIG( "glFogi" ); dllFogi( pname, param ); } static void APIENTRY logFogiv( GLenum pname, const GLint *params ) { SIG( "glFogiv" ); dllFogiv( pname, params ); } static void APIENTRY logFrontFace( GLenum mode ) { SIG( "glFrontFace" ); dllFrontFace( mode ); } static void APIENTRY logFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { SIG( "glFrustum" ); dllFrustum( left, right, bottom, top, zNear, zFar ); } static GLuint APIENTRY logGenLists( GLsizei range ) { SIG( "glGenLists" ); return dllGenLists( range ); } static void APIENTRY logGenTextures( GLsizei n, GLuint *textures ) { SIG( "glGenTextures" ); dllGenTextures( n, textures ); } static void APIENTRY logGetBooleanv( GLenum pname, GLboolean *params ) { SIG( "glGetBooleanv" ); dllGetBooleanv( pname, params ); } static void APIENTRY logGetClipPlane( GLenum plane, GLdouble *equation ) { SIG( "glGetClipPlane" ); dllGetClipPlane( plane, equation ); } static void APIENTRY logGetDoublev( GLenum pname, GLdouble *params ) { SIG( "glGetDoublev" ); dllGetDoublev( pname, params ); } static GLenum APIENTRY logGetError( void ) { SIG( "glGetError" ); return dllGetError(); } static void APIENTRY logGetFloatv( GLenum pname, GLfloat *params ) { SIG( "glGetFloatv" ); dllGetFloatv( pname, params ); } static void APIENTRY logGetIntegerv( GLenum pname, GLint *params ) { SIG( "glGetIntegerv" ); dllGetIntegerv( pname, params ); } static void APIENTRY logGetLightfv( GLenum light, GLenum pname, GLfloat *params ) { SIG( "glGetLightfv" ); dllGetLightfv( light, pname, params ); } static void APIENTRY logGetLightiv( GLenum light, GLenum pname, GLint *params ) { SIG( "glGetLightiv" ); dllGetLightiv( light, pname, params ); } static void APIENTRY logGetMapdv( GLenum target, GLenum query, GLdouble *v ) { SIG( "glGetMapdv" ); dllGetMapdv( target, query, v ); } static void APIENTRY logGetMapfv( GLenum target, GLenum query, GLfloat *v ) { SIG( "glGetMapfv" ); dllGetMapfv( target, query, v ); } static void APIENTRY logGetMapiv( GLenum target, GLenum query, GLint *v ) { SIG( "glGetMapiv" ); dllGetMapiv( target, query, v ); } static void APIENTRY logGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) { SIG( "glGetMaterialfv" ); dllGetMaterialfv( face, pname, params ); } static void APIENTRY logGetMaterialiv( GLenum face, GLenum pname, GLint *params ) { SIG( "glGetMaterialiv" ); dllGetMaterialiv( face, pname, params ); } static void APIENTRY logGetPixelMapfv( GLenum map, GLfloat *values ) { SIG( "glGetPixelMapfv" ); dllGetPixelMapfv( map, values ); } static void APIENTRY logGetPixelMapuiv( GLenum map, GLuint *values ) { SIG( "glGetPixelMapuiv" ); dllGetPixelMapuiv( map, values ); } static void APIENTRY logGetPixelMapusv( GLenum map, GLushort *values ) { SIG( "glGetPixelMapusv" ); dllGetPixelMapusv( map, values ); } static void APIENTRY logGetPointerv( GLenum pname, GLvoid* *params ) { SIG( "glGetPointerv" ); dllGetPointerv( pname, params ); } static void APIENTRY logGetPolygonStipple( GLubyte *mask ) { SIG( "glGetPolygonStipple" ); dllGetPolygonStipple( mask ); } static const GLubyte * APIENTRY logGetString( GLenum name ) { SIG( "glGetString" ); return dllGetString( name ); } static void APIENTRY logGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) { SIG( "glGetTexEnvfv" ); dllGetTexEnvfv( target, pname, params ); } static void APIENTRY logGetTexEnviv( GLenum target, GLenum pname, GLint *params ) { SIG( "glGetTexEnviv" ); dllGetTexEnviv( target, pname, params ); } static void APIENTRY logGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) { SIG( "glGetTexGendv" ); dllGetTexGendv( coord, pname, params ); } static void APIENTRY logGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { SIG( "glGetTexGenfv" ); dllGetTexGenfv( coord, pname, params ); } static void APIENTRY logGetTexGeniv( GLenum coord, GLenum pname, GLint *params ) { SIG( "glGetTexGeniv" ); dllGetTexGeniv( coord, pname, params ); } static void APIENTRY logGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, void *pixels ) { SIG( "glGetTexImage" ); dllGetTexImage( target, level, format, type, pixels ); } static void APIENTRY logGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ) { SIG( "glGetTexLevelParameterfv" ); dllGetTexLevelParameterfv( target, level, pname, params ); } static void APIENTRY logGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ) { SIG( "glGetTexLevelParameteriv" ); dllGetTexLevelParameteriv( target, level, pname, params ); } static void APIENTRY logGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { SIG( "glGetTexParameterfv" ); dllGetTexParameterfv( target, pname, params ); } static void APIENTRY logGetTexParameteriv( GLenum target, GLenum pname, GLint *params ) { SIG( "glGetTexParameteriv" ); dllGetTexParameteriv( target, pname, params ); } static void APIENTRY logHint( GLenum target, GLenum mode ) { fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); dllHint( target, mode ); } static void APIENTRY logIndexMask( GLuint mask ) { SIG( "glIndexMask" ); dllIndexMask( mask ); } static void APIENTRY logIndexPointer( GLenum type, GLsizei stride, const void *pointer ) { SIG( "glIndexPointer" ); dllIndexPointer( type, stride, pointer ); } static void APIENTRY logIndexd( GLdouble c ) { SIG( "glIndexd" ); dllIndexd( c ); } static void APIENTRY logIndexdv( const GLdouble *c ) { SIG( "glIndexdv" ); dllIndexdv( c ); } static void APIENTRY logIndexf( GLfloat c ) { SIG( "glIndexf" ); dllIndexf( c ); } static void APIENTRY logIndexfv( const GLfloat *c ) { SIG( "glIndexfv" ); dllIndexfv( c ); } static void APIENTRY logIndexi( GLint c ) { SIG( "glIndexi" ); dllIndexi( c ); } static void APIENTRY logIndexiv( const GLint *c ) { SIG( "glIndexiv" ); dllIndexiv( c ); } static void APIENTRY logIndexs( GLshort c ) { SIG( "glIndexs" ); dllIndexs( c ); } static void APIENTRY logIndexsv( const GLshort *c ) { SIG( "glIndexsv" ); dllIndexsv( c ); } static void APIENTRY logIndexub( GLubyte c ) { SIG( "glIndexub" ); dllIndexub( c ); } static void APIENTRY logIndexubv( const GLubyte *c ) { SIG( "glIndexubv" ); dllIndexubv( c ); } static void APIENTRY logInitNames( void ) { SIG( "glInitNames" ); dllInitNames(); } static void APIENTRY logInterleavedArrays( GLenum format, GLsizei stride, const void *pointer ) { SIG( "glInterleavedArrays" ); dllInterleavedArrays( format, stride, pointer ); } static GLboolean APIENTRY logIsEnabled( GLenum cap ) { SIG( "glIsEnabled" ); return dllIsEnabled( cap ); } static GLboolean APIENTRY logIsList( GLuint list ) { SIG( "glIsList" ); return dllIsList( list ); } static GLboolean APIENTRY logIsTexture( GLuint texture ) { SIG( "glIsTexture" ); return dllIsTexture( texture ); } static void APIENTRY logLightModelf( GLenum pname, GLfloat param ) { SIG( "glLightModelf" ); dllLightModelf( pname, param ); } static void APIENTRY logLightModelfv( GLenum pname, const GLfloat *params ) { SIG( "glLightModelfv" ); dllLightModelfv( pname, params ); } static void APIENTRY logLightModeli( GLenum pname, GLint param ) { SIG( "glLightModeli" ); dllLightModeli( pname, param ); } static void APIENTRY logLightModeliv( GLenum pname, const GLint *params ) { SIG( "glLightModeliv" ); dllLightModeliv( pname, params ); } static void APIENTRY logLightf( GLenum light, GLenum pname, GLfloat param ) { SIG( "glLightf" ); dllLightf( light, pname, param ); } static void APIENTRY logLightfv( GLenum light, GLenum pname, const GLfloat *params ) { SIG( "glLightfv" ); dllLightfv( light, pname, params ); } static void APIENTRY logLighti( GLenum light, GLenum pname, GLint param ) { SIG( "glLighti" ); dllLighti( light, pname, param ); } static void APIENTRY logLightiv( GLenum light, GLenum pname, const GLint *params ) { SIG( "glLightiv" ); dllLightiv( light, pname, params ); } static void APIENTRY logLineStipple( GLint factor, GLushort pattern ) { SIG( "glLineStipple" ); dllLineStipple( factor, pattern ); } static void APIENTRY logLineWidth( GLfloat width ) { SIG( "glLineWidth" ); dllLineWidth( width ); } static void APIENTRY logListBase( GLuint base ) { SIG( "glListBase" ); dllListBase( base ); } static void APIENTRY logLoadIdentity( void ) { SIG( "glLoadIdentity" ); dllLoadIdentity(); } static void APIENTRY logLoadMatrixd( const GLdouble *m ) { SIG( "glLoadMatrixd" ); dllLoadMatrixd( m ); } static void APIENTRY logLoadMatrixf( const GLfloat *m ) { SIG( "glLoadMatrixf" ); dllLoadMatrixf( m ); } static void APIENTRY logLoadName( GLuint name ) { SIG( "glLoadName" ); dllLoadName( name ); } static void APIENTRY logLogicOp( GLenum opcode ) { SIG( "glLogicOp" ); dllLogicOp( opcode ); } static void APIENTRY logMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) { SIG( "glMap1d" ); dllMap1d( target, u1, u2, stride, order, points ); } static void APIENTRY logMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) { SIG( "glMap1f" ); dllMap1f( target, u1, u2, stride, order, points ); } static void APIENTRY logMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) { SIG( "glMap2d" ); dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void APIENTRY logMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) { SIG( "glMap2f" ); dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } static void APIENTRY logMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { SIG( "glMapGrid1d" ); dllMapGrid1d( un, u1, u2 ); } static void APIENTRY logMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { SIG( "glMapGrid1f" ); dllMapGrid1f( un, u1, u2 ); } static void APIENTRY logMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { SIG( "glMapGrid2d" ); dllMapGrid2d( un, u1, u2, vn, v1, v2 ); } static void APIENTRY logMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { SIG( "glMapGrid2f" ); dllMapGrid2f( un, u1, u2, vn, v1, v2 ); } static void APIENTRY logMaterialf( GLenum face, GLenum pname, GLfloat param ) { SIG( "glMaterialf" ); dllMaterialf( face, pname, param ); } static void APIENTRY logMaterialfv( GLenum face, GLenum pname, const GLfloat *params ) { SIG( "glMaterialfv" ); dllMaterialfv( face, pname, params ); } static void APIENTRY logMateriali( GLenum face, GLenum pname, GLint param ) { SIG( "glMateriali" ); dllMateriali( face, pname, param ); } static void APIENTRY logMaterialiv( GLenum face, GLenum pname, const GLint *params ) { SIG( "glMaterialiv" ); dllMaterialiv( face, pname, params ); } static void APIENTRY logMatrixMode( GLenum mode ) { SIG( "glMatrixMode" ); dllMatrixMode( mode ); } static void APIENTRY logMultMatrixd( const GLdouble *m ) { SIG( "glMultMatrixd" ); dllMultMatrixd( m ); } static void APIENTRY logMultMatrixf( const GLfloat *m ) { SIG( "glMultMatrixf" ); dllMultMatrixf( m ); } static void APIENTRY logNewList( GLuint list, GLenum mode ) { SIG( "glNewList" ); dllNewList( list, mode ); } static void APIENTRY logNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { SIG( "glNormal3b" ); dllNormal3b( nx, ny, nz ); } static void APIENTRY logNormal3bv( const GLbyte *v ) { SIG( "glNormal3bv" ); dllNormal3bv( v ); } static void APIENTRY logNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { SIG( "glNormal3d" ); dllNormal3d( nx, ny, nz ); } static void APIENTRY logNormal3dv( const GLdouble *v ) { SIG( "glNormal3dv" ); dllNormal3dv( v ); } static void APIENTRY logNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { SIG( "glNormal3f" ); dllNormal3f( nx, ny, nz ); } static void APIENTRY logNormal3fv( const GLfloat *v ) { SIG( "glNormal3fv" ); dllNormal3fv( v ); } static void APIENTRY logNormal3i( GLint nx, GLint ny, GLint nz ) { SIG( "glNormal3i" ); dllNormal3i( nx, ny, nz ); } static void APIENTRY logNormal3iv( const GLint *v ) { SIG( "glNormal3iv" ); dllNormal3iv( v ); } static void APIENTRY logNormal3s( GLshort nx, GLshort ny, GLshort nz ) { SIG( "glNormal3s" ); dllNormal3s( nx, ny, nz ); } static void APIENTRY logNormal3sv( const GLshort *v ) { SIG( "glNormal3sv" ); dllNormal3sv( v ); } static void APIENTRY logNormalPointer( GLenum type, GLsizei stride, const void *pointer ) { SIG( "glNormalPointer" ); dllNormalPointer( type, stride, pointer ); } static void APIENTRY logOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { SIG( "glOrtho" ); dllOrtho( left, right, bottom, top, zNear, zFar ); } static void APIENTRY logPassThrough( GLfloat token ) { SIG( "glPassThrough" ); dllPassThrough( token ); } static void APIENTRY logPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) { SIG( "glPixelMapfv" ); dllPixelMapfv( map, mapsize, values ); } static void APIENTRY logPixelMapuiv( GLenum map, GLsizei mapsize, const GLuint *values ) { SIG( "glPixelMapuiv" ); dllPixelMapuiv( map, mapsize, values ); } static void APIENTRY logPixelMapusv( GLenum map, GLsizei mapsize, const GLushort *values ) { SIG( "glPixelMapusv" ); dllPixelMapusv( map, mapsize, values ); } static void APIENTRY logPixelStoref( GLenum pname, GLfloat param ) { SIG( "glPixelStoref" ); dllPixelStoref( pname, param ); } static void APIENTRY logPixelStorei( GLenum pname, GLint param ) { SIG( "glPixelStorei" ); dllPixelStorei( pname, param ); } static void APIENTRY logPixelTransferf( GLenum pname, GLfloat param ) { SIG( "glPixelTransferf" ); dllPixelTransferf( pname, param ); } static void APIENTRY logPixelTransferi( GLenum pname, GLint param ) { SIG( "glPixelTransferi" ); dllPixelTransferi( pname, param ); } static void APIENTRY logPixelZoom( GLfloat xfactor, GLfloat yfactor ) { SIG( "glPixelZoom" ); dllPixelZoom( xfactor, yfactor ); } static void APIENTRY logPointSize( GLfloat size ) { SIG( "glPointSize" ); dllPointSize( size ); } static void APIENTRY logPolygonMode( GLenum face, GLenum mode ) { fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); dllPolygonMode( face, mode ); } static void APIENTRY logPolygonOffset( GLfloat factor, GLfloat units ) { SIG( "glPolygonOffset" ); dllPolygonOffset( factor, units ); } static void APIENTRY logPolygonStipple( const GLubyte *mask ) { SIG( "glPolygonStipple" ); dllPolygonStipple( mask ); } static void APIENTRY logPopAttrib( void ) { SIG( "glPopAttrib" ); dllPopAttrib(); } static void APIENTRY logPopClientAttrib( void ) { SIG( "glPopClientAttrib" ); dllPopClientAttrib(); } static void APIENTRY logPopMatrix( void ) { SIG( "glPopMatrix" ); dllPopMatrix(); } static void APIENTRY logPopName( void ) { SIG( "glPopName" ); dllPopName(); } static void APIENTRY logPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ) { SIG( "glPrioritizeTextures" ); dllPrioritizeTextures( n, textures, priorities ); } static void APIENTRY logPushAttrib( GLbitfield mask ) { SIG( "glPushAttrib" ); dllPushAttrib( mask ); } static void APIENTRY logPushClientAttrib( GLbitfield mask ) { SIG( "glPushClientAttrib" ); dllPushClientAttrib( mask ); } static void APIENTRY logPushMatrix( void ) { SIG( "glPushMatrix" ); dllPushMatrix(); } static void APIENTRY logPushName( GLuint name ) { SIG( "glPushName" ); dllPushName( name ); } static void APIENTRY logRasterPos2d( GLdouble x, GLdouble y ) { SIG( "glRasterPot2d" ); dllRasterPos2d( x, y ); } static void APIENTRY logRasterPos2dv( const GLdouble *v ) { SIG( "glRasterPos2dv" ); dllRasterPos2dv( v ); } static void APIENTRY logRasterPos2f( GLfloat x, GLfloat y ) { SIG( "glRasterPos2f" ); dllRasterPos2f( x, y ); } static void APIENTRY logRasterPos2fv( const GLfloat *v ) { SIG( "glRasterPos2dv" ); dllRasterPos2fv( v ); } static void APIENTRY logRasterPos2i( GLint x, GLint y ) { SIG( "glRasterPos2if" ); dllRasterPos2i( x, y ); } static void APIENTRY logRasterPos2iv( const GLint *v ) { SIG( "glRasterPos2iv" ); dllRasterPos2iv( v ); } static void APIENTRY logRasterPos2s( GLshort x, GLshort y ) { SIG( "glRasterPos2s" ); dllRasterPos2s( x, y ); } static void APIENTRY logRasterPos2sv( const GLshort *v ) { SIG( "glRasterPos2sv" ); dllRasterPos2sv( v ); } static void APIENTRY logRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glRasterPos3d" ); dllRasterPos3d( x, y, z ); } static void APIENTRY logRasterPos3dv( const GLdouble *v ) { SIG( "glRasterPos3dv" ); dllRasterPos3dv( v ); } static void APIENTRY logRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glRasterPos3f" ); dllRasterPos3f( x, y, z ); } static void APIENTRY logRasterPos3fv( const GLfloat *v ) { SIG( "glRasterPos3fv" ); dllRasterPos3fv( v ); } static void APIENTRY logRasterPos3i( GLint x, GLint y, GLint z ) { SIG( "glRasterPos3i" ); dllRasterPos3i( x, y, z ); } static void APIENTRY logRasterPos3iv( const GLint *v ) { SIG( "glRasterPos3iv" ); dllRasterPos3iv( v ); } static void APIENTRY logRasterPos3s( GLshort x, GLshort y, GLshort z ) { SIG( "glRasterPos3s" ); dllRasterPos3s( x, y, z ); } static void APIENTRY logRasterPos3sv( const GLshort *v ) { SIG( "glRasterPos3sv" ); dllRasterPos3sv( v ); } static void APIENTRY logRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { SIG( "glRasterPos4d" ); dllRasterPos4d( x, y, z, w ); } static void APIENTRY logRasterPos4dv( const GLdouble *v ) { SIG( "glRasterPos4dv" ); dllRasterPos4dv( v ); } static void APIENTRY logRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { SIG( "glRasterPos4f" ); dllRasterPos4f( x, y, z, w ); } static void APIENTRY logRasterPos4fv( const GLfloat *v ) { SIG( "glRasterPos4fv" ); dllRasterPos4fv( v ); } static void APIENTRY logRasterPos4i( GLint x, GLint y, GLint z, GLint w ) { SIG( "glRasterPos4i" ); dllRasterPos4i( x, y, z, w ); } static void APIENTRY logRasterPos4iv( const GLint *v ) { SIG( "glRasterPos4iv" ); dllRasterPos4iv( v ); } static void APIENTRY logRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { SIG( "glRasterPos4s" ); dllRasterPos4s( x, y, z, w ); } static void APIENTRY logRasterPos4sv( const GLshort *v ) { SIG( "glRasterPos4sv" ); dllRasterPos4sv( v ); } static void APIENTRY logReadBuffer( GLenum mode ) { SIG( "glReadBuffer" ); dllReadBuffer( mode ); } static void APIENTRY logReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ) { SIG( "glReadPixels" ); dllReadPixels( x, y, width, height, format, type, pixels ); } static void APIENTRY logRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { SIG( "glRectd" ); dllRectd( x1, y1, x2, y2 ); } static void APIENTRY logRectdv( const GLdouble *v1, const GLdouble *v2 ) { SIG( "glRectdv" ); dllRectdv( v1, v2 ); } static void APIENTRY logRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { SIG( "glRectf" ); dllRectf( x1, y1, x2, y2 ); } static void APIENTRY logRectfv( const GLfloat *v1, const GLfloat *v2 ) { SIG( "glRectfv" ); dllRectfv( v1, v2 ); } static void APIENTRY logRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) { SIG( "glRecti" ); dllRecti( x1, y1, x2, y2 ); } static void APIENTRY logRectiv( const GLint *v1, const GLint *v2 ) { SIG( "glRectiv" ); dllRectiv( v1, v2 ); } static void APIENTRY logRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { SIG( "glRects" ); dllRects( x1, y1, x2, y2 ); } static void APIENTRY logRectsv( const GLshort *v1, const GLshort *v2 ) { SIG( "glRectsv" ); dllRectsv( v1, v2 ); } static GLint APIENTRY logRenderMode( GLenum mode ) { SIG( "glRenderMode" ); return dllRenderMode( mode ); } static void APIENTRY logRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { SIG( "glRotated" ); dllRotated( angle, x, y, z ); } static void APIENTRY logRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { SIG( "glRotatef" ); dllRotatef( angle, x, y, z ); } static void APIENTRY logScaled( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glScaled" ); dllScaled( x, y, z ); } static void APIENTRY logScalef( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glScalef" ); dllScalef( x, y, z ); } static void APIENTRY logScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height ); dllScissor( x, y, width, height ); } static void APIENTRY logSelectBuffer( GLsizei size, GLuint *buffer ) { SIG( "glSelectBuffer" ); dllSelectBuffer( size, buffer ); } static void APIENTRY logShadeModel( GLenum mode ) { SIG( "glShadeModel" ); dllShadeModel( mode ); } static void APIENTRY logStencilFunc( GLenum func, GLint ref, GLuint mask ) { SIG( "glStencilFunc" ); dllStencilFunc( func, ref, mask ); } static void APIENTRY logStencilMask( GLuint mask ) { SIG( "glStencilMask" ); dllStencilMask( mask ); } static void APIENTRY logStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { SIG( "glStencilOp" ); dllStencilOp( fail, zfail, zpass ); } static void APIENTRY logTexCoord1d( GLdouble s ) { SIG( "glTexCoord1d" ); dllTexCoord1d( s ); } static void APIENTRY logTexCoord1dv( const GLdouble *v ) { SIG( "glTexCoord1dv" ); dllTexCoord1dv( v ); } static void APIENTRY logTexCoord1f( GLfloat s ) { SIG( "glTexCoord1f" ); dllTexCoord1f( s ); } static void APIENTRY logTexCoord1fv( const GLfloat *v ) { SIG( "glTexCoord1fv" ); dllTexCoord1fv( v ); } static void APIENTRY logTexCoord1i( GLint s ) { SIG( "glTexCoord1i" ); dllTexCoord1i( s ); } static void APIENTRY logTexCoord1iv( const GLint *v ) { SIG( "glTexCoord1iv" ); dllTexCoord1iv( v ); } static void APIENTRY logTexCoord1s( GLshort s ) { SIG( "glTexCoord1s" ); dllTexCoord1s( s ); } static void APIENTRY logTexCoord1sv( const GLshort *v ) { SIG( "glTexCoord1sv" ); dllTexCoord1sv( v ); } static void APIENTRY logTexCoord2d( GLdouble s, GLdouble t ) { SIG( "glTexCoord2d" ); dllTexCoord2d( s, t ); } static void APIENTRY logTexCoord2dv( const GLdouble *v ) { SIG( "glTexCoord2dv" ); dllTexCoord2dv( v ); } static void APIENTRY logTexCoord2f( GLfloat s, GLfloat t ) { SIG( "glTexCoord2f" ); dllTexCoord2f( s, t ); } static void APIENTRY logTexCoord2fv( const GLfloat *v ) { SIG( "glTexCoord2fv" ); dllTexCoord2fv( v ); } static void APIENTRY logTexCoord2i( GLint s, GLint t ) { SIG( "glTexCoord2i" ); dllTexCoord2i( s, t ); } static void APIENTRY logTexCoord2iv( const GLint *v ) { SIG( "glTexCoord2iv" ); dllTexCoord2iv( v ); } static void APIENTRY logTexCoord2s( GLshort s, GLshort t ) { SIG( "glTexCoord2s" ); dllTexCoord2s( s, t ); } static void APIENTRY logTexCoord2sv( const GLshort *v ) { SIG( "glTexCoord2sv" ); dllTexCoord2sv( v ); } static void APIENTRY logTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { SIG( "glTexCoord3d" ); dllTexCoord3d( s, t, r ); } static void APIENTRY logTexCoord3dv( const GLdouble *v ) { SIG( "glTexCoord3dv" ); dllTexCoord3dv( v ); } static void APIENTRY logTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { SIG( "glTexCoord3f" ); dllTexCoord3f( s, t, r ); } static void APIENTRY logTexCoord3fv( const GLfloat *v ) { SIG( "glTexCoord3fv" ); dllTexCoord3fv( v ); } static void APIENTRY logTexCoord3i( GLint s, GLint t, GLint r ) { SIG( "glTexCoord3i" ); dllTexCoord3i( s, t, r ); } static void APIENTRY logTexCoord3iv( const GLint *v ) { SIG( "glTexCoord3iv" ); dllTexCoord3iv( v ); } static void APIENTRY logTexCoord3s( GLshort s, GLshort t, GLshort r ) { SIG( "glTexCoord3s" ); dllTexCoord3s( s, t, r ); } static void APIENTRY logTexCoord3sv( const GLshort *v ) { SIG( "glTexCoord3sv" ); dllTexCoord3sv( v ); } static void APIENTRY logTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { SIG( "glTexCoord4d" ); dllTexCoord4d( s, t, r, q ); } static void APIENTRY logTexCoord4dv( const GLdouble *v ) { SIG( "glTexCoord4dv" ); dllTexCoord4dv( v ); } static void APIENTRY logTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { SIG( "glTexCoord4f" ); dllTexCoord4f( s, t, r, q ); } static void APIENTRY logTexCoord4fv( const GLfloat *v ) { SIG( "glTexCoord4fv" ); dllTexCoord4fv( v ); } static void APIENTRY logTexCoord4i( GLint s, GLint t, GLint r, GLint q ) { SIG( "glTexCoord4i" ); dllTexCoord4i( s, t, r, q ); } static void APIENTRY logTexCoord4iv( const GLint *v ) { SIG( "glTexCoord4iv" ); dllTexCoord4iv( v ); } static void APIENTRY logTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { SIG( "glTexCoord4s" ); dllTexCoord4s( s, t, r, q ); } static void APIENTRY logTexCoord4sv( const GLshort *v ) { SIG( "glTexCoord4sv" ); dllTexCoord4sv( v ); } static void APIENTRY logTexCoordPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) { fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); dllTexCoordPointer( size, type, stride, pointer ); } static void APIENTRY logTexEnvf( GLenum target, GLenum pname, GLfloat param ) { fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); dllTexEnvf( target, pname, param ); } static void APIENTRY logTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) { SIG( "glTexEnvfv" ); dllTexEnvfv( target, pname, params ); } static void APIENTRY logTexEnvi( GLenum target, GLenum pname, GLint param ) { fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); dllTexEnvi( target, pname, param ); } static void APIENTRY logTexEnviv( GLenum target, GLenum pname, const GLint *params ) { SIG( "glTexEnviv" ); dllTexEnviv( target, pname, params ); } static void APIENTRY logTexGend( GLenum coord, GLenum pname, GLdouble param ) { SIG( "glTexGend" ); dllTexGend( coord, pname, param ); } static void APIENTRY logTexGendv( GLenum coord, GLenum pname, const GLdouble *params ) { SIG( "glTexGendv" ); dllTexGendv( coord, pname, params ); } static void APIENTRY logTexGenf( GLenum coord, GLenum pname, GLfloat param ) { SIG( "glTexGenf" ); dllTexGenf( coord, pname, param ); } static void APIENTRY logTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { SIG( "glTexGenfv" ); dllTexGenfv( coord, pname, params ); } static void APIENTRY logTexGeni( GLenum coord, GLenum pname, GLint param ) { SIG( "glTexGeni" ); dllTexGeni( coord, pname, param ); } static void APIENTRY logTexGeniv( GLenum coord, GLenum pname, const GLint *params ) { SIG( "glTexGeniv" ); dllTexGeniv( coord, pname, params ); } static void APIENTRY logTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexImage1D" ); dllTexImage1D( target, level, internalformat, width, border, format, type, pixels ); } static void APIENTRY logTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexImage2D" ); dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); } static void APIENTRY logTexParameterf( GLenum target, GLenum pname, GLfloat param ) { fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); dllTexParameterf( target, pname, param ); } static void APIENTRY logTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) { SIG( "glTexParameterfv" ); dllTexParameterfv( target, pname, params ); } static void APIENTRY logTexParameteri( GLenum target, GLenum pname, GLint param ) { fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); dllTexParameteri( target, pname, param ); } static void APIENTRY logTexParameteriv( GLenum target, GLenum pname, const GLint *params ) { SIG( "glTexParameteriv" ); dllTexParameteriv( target, pname, params ); } static void APIENTRY logTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexSubImage1D" ); dllTexSubImage1D( target, level, xoffset, width, format, type, pixels ); } static void APIENTRY logTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels ) { SIG( "glTexSubImage2D" ); dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); } static void APIENTRY logTranslated( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glTranslated" ); dllTranslated( x, y, z ); } static void APIENTRY logTranslatef( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glTranslatef" ); dllTranslatef( x, y, z ); } static void APIENTRY logVertex2d( GLdouble x, GLdouble y ) { SIG( "glVertex2d" ); dllVertex2d( x, y ); } static void APIENTRY logVertex2dv( const GLdouble *v ) { SIG( "glVertex2dv" ); dllVertex2dv( v ); } static void APIENTRY logVertex2f( GLfloat x, GLfloat y ) { SIG( "glVertex2f" ); dllVertex2f( x, y ); } static void APIENTRY logVertex2fv( const GLfloat *v ) { SIG( "glVertex2fv" ); dllVertex2fv( v ); } static void APIENTRY logVertex2i( GLint x, GLint y ) { SIG( "glVertex2i" ); dllVertex2i( x, y ); } static void APIENTRY logVertex2iv( const GLint *v ) { SIG( "glVertex2iv" ); dllVertex2iv( v ); } static void APIENTRY logVertex2s( GLshort x, GLshort y ) { SIG( "glVertex2s" ); dllVertex2s( x, y ); } static void APIENTRY logVertex2sv( const GLshort *v ) { SIG( "glVertex2sv" ); dllVertex2sv( v ); } static void APIENTRY logVertex3d( GLdouble x, GLdouble y, GLdouble z ) { SIG( "glVertex3d" ); dllVertex3d( x, y, z ); } static void APIENTRY logVertex3dv( const GLdouble *v ) { SIG( "glVertex3dv" ); dllVertex3dv( v ); } static void APIENTRY logVertex3f( GLfloat x, GLfloat y, GLfloat z ) { SIG( "glVertex3f" ); dllVertex3f( x, y, z ); } static void APIENTRY logVertex3fv( const GLfloat *v ) { SIG( "glVertex3fv" ); dllVertex3fv( v ); } static void APIENTRY logVertex3i( GLint x, GLint y, GLint z ) { SIG( "glVertex3i" ); dllVertex3i( x, y, z ); } static void APIENTRY logVertex3iv( const GLint *v ) { SIG( "glVertex3iv" ); dllVertex3iv( v ); } static void APIENTRY logVertex3s( GLshort x, GLshort y, GLshort z ) { SIG( "glVertex3s" ); dllVertex3s( x, y, z ); } static void APIENTRY logVertex3sv( const GLshort *v ) { SIG( "glVertex3sv" ); dllVertex3sv( v ); } static void APIENTRY logVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { SIG( "glVertex4d" ); dllVertex4d( x, y, z, w ); } static void APIENTRY logVertex4dv( const GLdouble *v ) { SIG( "glVertex4dv" ); dllVertex4dv( v ); } static void APIENTRY logVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { SIG( "glVertex4f" ); dllVertex4f( x, y, z, w ); } static void APIENTRY logVertex4fv( const GLfloat *v ) { SIG( "glVertex4fv" ); dllVertex4fv( v ); } static void APIENTRY logVertex4i( GLint x, GLint y, GLint z, GLint w ) { SIG( "glVertex4i" ); dllVertex4i( x, y, z, w ); } static void APIENTRY logVertex4iv( const GLint *v ) { SIG( "glVertex4iv" ); dllVertex4iv( v ); } static void APIENTRY logVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { SIG( "glVertex4s" ); dllVertex4s( x, y, z, w ); } static void APIENTRY logVertex4sv( const GLshort *v ) { SIG( "glVertex4sv" ); dllVertex4sv( v ); } static void APIENTRY logVertexPointer( GLint size, GLenum type, GLsizei stride, const void *pointer ) { fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); dllVertexPointer( size, type, stride, pointer ); } static void APIENTRY logViewport( GLint x, GLint y, GLsizei width, GLsizei height ) { fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height ); dllViewport( x, y, width, height ); } /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. This ** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). */ void QGL_Shutdown( void ) { ri.Printf( PRINT_ALL, "...shutting down QGL\n" ); if ( glw_state.hinstOpenGL ) { ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" ); FreeLibrary( glw_state.hinstOpenGL ); } glw_state.hinstOpenGL = NULL; qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qwglCopyContext = NULL; qwglCreateContext = NULL; qwglCreateLayerContext = NULL; qwglDeleteContext = NULL; qwglDescribeLayerPlane = NULL; qwglGetCurrentContext = NULL; qwglGetCurrentDC = NULL; qwglGetLayerPaletteEntries = NULL; qwglGetProcAddress = NULL; qwglMakeCurrent = NULL; qwglRealizeLayerPalette = NULL; qwglSetLayerPaletteEntries = NULL; qwglShareLists = NULL; qwglSwapLayerBuffers = NULL; qwglUseFontBitmaps = NULL; qwglUseFontOutlines = NULL; qwglChoosePixelFormat = NULL; qwglDescribePixelFormat = NULL; qwglGetPixelFormat = NULL; qwglSetPixelFormat = NULL; qwglSwapBuffers = NULL; } #define GR_NUM_BOARDS 0x0f qboolean GlideIsValid( void ) { HMODULE hGlide; // int numBoards; // void (__stdcall *grGet)(unsigned int, unsigned int, int*); if ( ( hGlide = LoadLibrary( "Glide3X" ) ) != 0 ) { FreeLibrary( hGlide ); // FIXME: 3Dfx needs to fix this shit return qtrue; } if ( ( hGlide = LoadLibrary( "Glide2X" ) ) != 0 ) { FreeLibrary( hGlide ); // FIXME: 3Dfx needs to fix this shit return qtrue; } #if 0 grGet = (void *)GetProcAddress( hGlide, "_grGet@12" ); if ( grGet ) { grGet( GR_NUM_BOARDS, sizeof( int ), &numBoards ); } else { // if we've reached this point, something is seriously wrong ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" ); numBoards = 0; } FreeLibrary( hGlide ); hGlide = NULL; if ( numBoards > 0 ) { return qtrue; } ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" ); } #endif return qfalse; } # pragma warning (disable : 4113 4133 4047 ) # define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a ) /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. */ qboolean QGL_Init( const char *dllname ) { char systemDir[1024]; char libName[1024]; GetSystemDirectory( systemDir, sizeof( systemDir ) ); assert( glw_state.hinstOpenGL == 0 ); ri.Printf( PRINT_ALL, "...initializing QGL\n" ); // NOTE: this assumes that 'dllname' is lower case (and it should be)! if ( strstr( dllname, _3DFX_DRIVER_NAME ) ) { if ( !GlideIsValid() ) { ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" ); return qfalse; } } if ( dllname[0] != '!' && strstr( "dllname", ".dll" ) == NULL ) { Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname ); } else { Q_strncpyz( libName, dllname, sizeof( libName ) ); } ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName ); if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) { ri.Printf( PRINT_ALL, "failed\n" ); return qfalse; } ri.Printf( PRINT_ALL, "succeeded\n" ); qglAccum = dllAccum = GPA( "glAccum" ); qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" ); qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" ); qglArrayElement = dllArrayElement = GPA( "glArrayElement" ); qglBegin = dllBegin = GPA( "glBegin" ); qglBindTexture = dllBindTexture = GPA( "glBindTexture" ); qglBitmap = dllBitmap = GPA( "glBitmap" ); qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" ); qglCallList = dllCallList = GPA( "glCallList" ); qglCallLists = dllCallLists = GPA( "glCallLists" ); qglClear = dllClear = GPA( "glClear" ); qglClearAccum = dllClearAccum = GPA( "glClearAccum" ); qglClearColor = dllClearColor = GPA( "glClearColor" ); qglClearDepth = dllClearDepth = GPA( "glClearDepth" ); qglClearIndex = dllClearIndex = GPA( "glClearIndex" ); qglClearStencil = dllClearStencil = GPA( "glClearStencil" ); qglClipPlane = dllClipPlane = GPA( "glClipPlane" ); qglColor3b = dllColor3b = GPA( "glColor3b" ); qglColor3bv = dllColor3bv = GPA( "glColor3bv" ); qglColor3d = dllColor3d = GPA( "glColor3d" ); qglColor3dv = dllColor3dv = GPA( "glColor3dv" ); qglColor3f = dllColor3f = GPA( "glColor3f" ); qglColor3fv = dllColor3fv = GPA( "glColor3fv" ); qglColor3i = dllColor3i = GPA( "glColor3i" ); qglColor3iv = dllColor3iv = GPA( "glColor3iv" ); qglColor3s = dllColor3s = GPA( "glColor3s" ); qglColor3sv = dllColor3sv = GPA( "glColor3sv" ); qglColor3ub = dllColor3ub = GPA( "glColor3ub" ); qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" ); qglColor3ui = dllColor3ui = GPA( "glColor3ui" ); qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" ); qglColor3us = dllColor3us = GPA( "glColor3us" ); qglColor3usv = dllColor3usv = GPA( "glColor3usv" ); qglColor4b = dllColor4b = GPA( "glColor4b" ); qglColor4bv = dllColor4bv = GPA( "glColor4bv" ); qglColor4d = dllColor4d = GPA( "glColor4d" ); qglColor4dv = dllColor4dv = GPA( "glColor4dv" ); qglColor4f = dllColor4f = GPA( "glColor4f" ); qglColor4fv = dllColor4fv = GPA( "glColor4fv" ); qglColor4i = dllColor4i = GPA( "glColor4i" ); qglColor4iv = dllColor4iv = GPA( "glColor4iv" ); qglColor4s = dllColor4s = GPA( "glColor4s" ); qglColor4sv = dllColor4sv = GPA( "glColor4sv" ); qglColor4ub = dllColor4ub = GPA( "glColor4ub" ); qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" ); qglColor4ui = dllColor4ui = GPA( "glColor4ui" ); qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" ); qglColor4us = dllColor4us = GPA( "glColor4us" ); qglColor4usv = dllColor4usv = GPA( "glColor4usv" ); qglColorMask = dllColorMask = GPA( "glColorMask" ); qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" ); qglColorPointer = dllColorPointer = GPA( "glColorPointer" ); qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" ); qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" ); qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" ); qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" ); qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" ); qglCullFace = dllCullFace = GPA( "glCullFace" ); qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" ); qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" ); qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" ); qglDepthMask = dllDepthMask = GPA( "glDepthMask" ); qglDepthRange = dllDepthRange = GPA( "glDepthRange" ); qglDisable = dllDisable = GPA( "glDisable" ); qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" ); qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" ); qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" ); qglDrawElements = dllDrawElements = GPA( "glDrawElements" ); qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" ); qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" ); qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" ); qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" ); qglEnable = dllEnable = GPA( "glEnable" ); qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" ); qglEnd = dllEnd = GPA( "glEnd" ); qglEndList = dllEndList = GPA( "glEndList" ); qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" ); qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" ); qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" ); qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" ); qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" ); qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" ); qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" ); qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" ); qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" ); qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" ); qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" ); qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" ); qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" ); qglFinish = dllFinish = GPA( "glFinish" ); qglFlush = dllFlush = GPA( "glFlush" ); qglFogf = dllFogf = GPA( "glFogf" ); qglFogfv = dllFogfv = GPA( "glFogfv" ); qglFogi = dllFogi = GPA( "glFogi" ); qglFogiv = dllFogiv = GPA( "glFogiv" ); qglFrontFace = dllFrontFace = GPA( "glFrontFace" ); qglFrustum = dllFrustum = GPA( "glFrustum" ); qglGenLists = dllGenLists = ( GLuint ( __stdcall * )(int) )GPA( "glGenLists" ); qglGenTextures = dllGenTextures = GPA( "glGenTextures" ); qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" ); qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" ); qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" ); qglGetError = dllGetError = ( GLenum ( __stdcall * )(void) )GPA( "glGetError" ); qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" ); qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" ); qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" ); qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" ); qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" ); qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" ); qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" ); qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" ); qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" ); qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" ); qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" ); qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" ); qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" ); qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" ); qglGetString = dllGetString = GPA( "glGetString" ); qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" ); qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" ); qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" ); qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" ); qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" ); qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" ); qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" ); qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" ); qglHint = dllHint = GPA( "glHint" ); qglIndexMask = dllIndexMask = GPA( "glIndexMask" ); qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" ); qglIndexd = dllIndexd = GPA( "glIndexd" ); qglIndexdv = dllIndexdv = GPA( "glIndexdv" ); qglIndexf = dllIndexf = GPA( "glIndexf" ); qglIndexfv = dllIndexfv = GPA( "glIndexfv" ); qglIndexi = dllIndexi = GPA( "glIndexi" ); qglIndexiv = dllIndexiv = GPA( "glIndexiv" ); qglIndexs = dllIndexs = GPA( "glIndexs" ); qglIndexsv = dllIndexsv = GPA( "glIndexsv" ); qglIndexub = dllIndexub = GPA( "glIndexub" ); qglIndexubv = dllIndexubv = GPA( "glIndexubv" ); qglInitNames = dllInitNames = GPA( "glInitNames" ); qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" ); qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" ); qglIsList = dllIsList = GPA( "glIsList" ); qglIsTexture = dllIsTexture = GPA( "glIsTexture" ); qglLightModelf = dllLightModelf = GPA( "glLightModelf" ); qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" ); qglLightModeli = dllLightModeli = GPA( "glLightModeli" ); qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" ); qglLightf = dllLightf = GPA( "glLightf" ); qglLightfv = dllLightfv = GPA( "glLightfv" ); qglLighti = dllLighti = GPA( "glLighti" ); qglLightiv = dllLightiv = GPA( "glLightiv" ); qglLineStipple = dllLineStipple = GPA( "glLineStipple" ); qglLineWidth = dllLineWidth = GPA( "glLineWidth" ); qglListBase = dllListBase = GPA( "glListBase" ); qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" ); qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" ); qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" ); qglLoadName = dllLoadName = GPA( "glLoadName" ); qglLogicOp = dllLogicOp = GPA( "glLogicOp" ); qglMap1d = dllMap1d = GPA( "glMap1d" ); qglMap1f = dllMap1f = GPA( "glMap1f" ); qglMap2d = dllMap2d = GPA( "glMap2d" ); qglMap2f = dllMap2f = GPA( "glMap2f" ); qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" ); qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" ); qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" ); qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" ); qglMaterialf = dllMaterialf = GPA( "glMaterialf" ); qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" ); qglMateriali = dllMateriali = GPA( "glMateriali" ); qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" ); qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" ); qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" ); qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" ); qglNewList = dllNewList = GPA( "glNewList" ); qglNormal3b = dllNormal3b = GPA( "glNormal3b" ); qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" ); qglNormal3d = dllNormal3d = GPA( "glNormal3d" ); qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" ); qglNormal3f = dllNormal3f = GPA( "glNormal3f" ); qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" ); qglNormal3i = dllNormal3i = GPA( "glNormal3i" ); qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" ); qglNormal3s = dllNormal3s = GPA( "glNormal3s" ); qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" ); qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" ); qglOrtho = dllOrtho = GPA( "glOrtho" ); qglPassThrough = dllPassThrough = GPA( "glPassThrough" ); qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" ); qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" ); qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" ); qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" ); qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" ); qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" ); qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" ); qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" ); qglPointSize = dllPointSize = GPA( "glPointSize" ); qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" ); qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" ); qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" ); qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" ); qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" ); qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" ); qglPopName = dllPopName = GPA( "glPopName" ); qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" ); qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" ); qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" ); qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" ); qglPushName = dllPushName = GPA( "glPushName" ); qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" ); qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" ); qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" ); qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" ); qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" ); qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" ); qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" ); qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" ); qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" ); qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" ); qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" ); qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" ); qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" ); qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" ); qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" ); qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" ); qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" ); qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" ); qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" ); qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" ); qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" ); qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" ); qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" ); qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" ); qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" ); qglReadPixels = dllReadPixels = GPA( "glReadPixels" ); qglRectd = dllRectd = GPA( "glRectd" ); qglRectdv = dllRectdv = GPA( "glRectdv" ); qglRectf = dllRectf = GPA( "glRectf" ); qglRectfv = dllRectfv = GPA( "glRectfv" ); qglRecti = dllRecti = GPA( "glRecti" ); qglRectiv = dllRectiv = GPA( "glRectiv" ); qglRects = dllRects = GPA( "glRects" ); qglRectsv = dllRectsv = GPA( "glRectsv" ); qglRenderMode = dllRenderMode = GPA( "glRenderMode" ); qglRotated = dllRotated = GPA( "glRotated" ); qglRotatef = dllRotatef = GPA( "glRotatef" ); qglScaled = dllScaled = GPA( "glScaled" ); qglScalef = dllScalef = GPA( "glScalef" ); qglScissor = dllScissor = GPA( "glScissor" ); qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" ); qglShadeModel = dllShadeModel = GPA( "glShadeModel" ); qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" ); qglStencilMask = dllStencilMask = GPA( "glStencilMask" ); qglStencilOp = dllStencilOp = GPA( "glStencilOp" ); qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" ); qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" ); qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" ); qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" ); qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" ); qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" ); qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" ); qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" ); qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" ); qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" ); qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" ); qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" ); qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" ); qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" ); qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" ); qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" ); qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" ); qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" ); qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" ); qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" ); qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" ); qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" ); qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" ); qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" ); qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" ); qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" ); qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" ); qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" ); qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" ); qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" ); qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" ); qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" ); qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" ); qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" ); qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" ); qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" ); qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" ); qglTexGend = dllTexGend = GPA( "glTexGend" ); qglTexGendv = dllTexGendv = GPA( "glTexGendv" ); qglTexGenf = dllTexGenf = GPA( "glTexGenf" ); qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" ); qglTexGeni = dllTexGeni = GPA( "glTexGeni" ); qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" ); qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" ); qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" ); qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" ); qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" ); qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" ); qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" ); qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" ); qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" ); qglTranslated = dllTranslated = GPA( "glTranslated" ); qglTranslatef = dllTranslatef = GPA( "glTranslatef" ); qglVertex2d = dllVertex2d = GPA( "glVertex2d" ); qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" ); qglVertex2f = dllVertex2f = GPA( "glVertex2f" ); qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" ); qglVertex2i = dllVertex2i = GPA( "glVertex2i" ); qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" ); qglVertex2s = dllVertex2s = GPA( "glVertex2s" ); qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" ); qglVertex3d = dllVertex3d = GPA( "glVertex3d" ); qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" ); qglVertex3f = dllVertex3f = GPA( "glVertex3f" ); qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" ); qglVertex3i = dllVertex3i = GPA( "glVertex3i" ); qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" ); qglVertex3s = dllVertex3s = GPA( "glVertex3s" ); qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" ); qglVertex4d = dllVertex4d = GPA( "glVertex4d" ); qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" ); qglVertex4f = dllVertex4f = GPA( "glVertex4f" ); qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" ); qglVertex4i = dllVertex4i = GPA( "glVertex4i" ); qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" ); qglVertex4s = dllVertex4s = GPA( "glVertex4s" ); qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" ); qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" ); qglViewport = dllViewport = GPA( "glViewport" ); qwglCopyContext = GPA( "wglCopyContext" ); qwglCreateContext = GPA( "wglCreateContext" ); qwglCreateLayerContext = GPA( "wglCreateLayerContext" ); qwglDeleteContext = GPA( "wglDeleteContext" ); qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" ); qwglGetCurrentContext = GPA( "wglGetCurrentContext" ); qwglGetCurrentDC = GPA( "wglGetCurrentDC" ); qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" ); qwglGetProcAddress = GPA( "wglGetProcAddress" ); qwglMakeCurrent = GPA( "wglMakeCurrent" ); qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" ); qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" ); qwglShareLists = GPA( "wglShareLists" ); qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" ); qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" ); qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" ); qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" ); qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" ); qwglGetPixelFormat = GPA( "wglGetPixelFormat" ); qwglSetPixelFormat = GPA( "wglSetPixelFormat" ); qwglSwapBuffers = GPA( "wglSwapBuffers" ); qwglSwapIntervalEXT = 0; qglActiveTextureARB = 0; qglClientActiveTextureARB = 0; qglMultiTexCoord2fARB = 0; qglLockArraysEXT = 0; qglUnlockArraysEXT = 0; qglPNTrianglesiATI = 0; // ATI truform qglPNTrianglesfATI = 0; // ATI truform qwglGetDeviceGammaRamp3DFX = NULL; qwglSetDeviceGammaRamp3DFX = NULL; // check logging QGL_EnableLogging( r_logFile->integer ); return qtrue; } void QGL_EnableLogging( qboolean enable ) { static qboolean isEnabled; // return if we're already active if ( isEnabled && enable ) { // decrement log counter and stop if it has reached 0 ri.Cvar_Set( "r_logFile", va( "%d", r_logFile->integer - 1 ) ); if ( r_logFile->integer ) { return; } enable = qfalse; } // return if we're already disabled if ( !enable && !isEnabled ) { return; } isEnabled = enable; if ( enable ) { if ( !glw_state.log_fp ) { struct tm *newtime; time_t aclock; char buffer[1024]; cvar_t *basedir; time( &aclock ); newtime = localtime( &aclock ); asctime( newtime ); basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); Com_sprintf( buffer, sizeof( buffer ), "%s/gl.log", basedir->string ); glw_state.log_fp = fopen( buffer, "wt" ); fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) ); } qglAccum = logAccum; qglAlphaFunc = logAlphaFunc; qglAreTexturesResident = logAreTexturesResident; qglArrayElement = logArrayElement; qglBegin = logBegin; qglBindTexture = logBindTexture; qglBitmap = logBitmap; qglBlendFunc = logBlendFunc; qglCallList = logCallList; qglCallLists = logCallLists; qglClear = logClear; qglClearAccum = logClearAccum; qglClearColor = logClearColor; qglClearDepth = logClearDepth; qglClearIndex = logClearIndex; qglClearStencil = logClearStencil; qglClipPlane = logClipPlane; qglColor3b = logColor3b; qglColor3bv = logColor3bv; qglColor3d = logColor3d; qglColor3dv = logColor3dv; qglColor3f = logColor3f; qglColor3fv = logColor3fv; qglColor3i = logColor3i; qglColor3iv = logColor3iv; qglColor3s = logColor3s; qglColor3sv = logColor3sv; qglColor3ub = logColor3ub; qglColor3ubv = logColor3ubv; qglColor3ui = logColor3ui; qglColor3uiv = logColor3uiv; qglColor3us = logColor3us; qglColor3usv = logColor3usv; qglColor4b = logColor4b; qglColor4bv = logColor4bv; qglColor4d = logColor4d; qglColor4dv = logColor4dv; qglColor4f = logColor4f; qglColor4fv = logColor4fv; qglColor4i = logColor4i; qglColor4iv = logColor4iv; qglColor4s = logColor4s; qglColor4sv = logColor4sv; qglColor4ub = logColor4ub; qglColor4ubv = logColor4ubv; qglColor4ui = logColor4ui; qglColor4uiv = logColor4uiv; qglColor4us = logColor4us; qglColor4usv = logColor4usv; qglColorMask = logColorMask; qglColorMaterial = logColorMaterial; qglColorPointer = logColorPointer; qglCopyPixels = logCopyPixels; qglCopyTexImage1D = logCopyTexImage1D; qglCopyTexImage2D = logCopyTexImage2D; qglCopyTexSubImage1D = logCopyTexSubImage1D; qglCopyTexSubImage2D = logCopyTexSubImage2D; qglCullFace = logCullFace; qglDeleteLists = logDeleteLists ; qglDeleteTextures = logDeleteTextures ; qglDepthFunc = logDepthFunc ; qglDepthMask = logDepthMask ; qglDepthRange = logDepthRange ; qglDisable = logDisable ; qglDisableClientState = logDisableClientState ; qglDrawArrays = logDrawArrays ; qglDrawBuffer = logDrawBuffer ; qglDrawElements = logDrawElements ; qglDrawPixels = logDrawPixels ; qglEdgeFlag = logEdgeFlag ; qglEdgeFlagPointer = logEdgeFlagPointer ; qglEdgeFlagv = logEdgeFlagv ; qglEnable = logEnable ; qglEnableClientState = logEnableClientState ; qglEnd = logEnd ; qglEndList = logEndList ; qglEvalCoord1d = logEvalCoord1d ; qglEvalCoord1dv = logEvalCoord1dv ; qglEvalCoord1f = logEvalCoord1f ; qglEvalCoord1fv = logEvalCoord1fv ; qglEvalCoord2d = logEvalCoord2d ; qglEvalCoord2dv = logEvalCoord2dv ; qglEvalCoord2f = logEvalCoord2f ; qglEvalCoord2fv = logEvalCoord2fv ; qglEvalMesh1 = logEvalMesh1 ; qglEvalMesh2 = logEvalMesh2 ; qglEvalPoint1 = logEvalPoint1 ; qglEvalPoint2 = logEvalPoint2 ; qglFeedbackBuffer = logFeedbackBuffer ; qglFinish = logFinish ; qglFlush = logFlush ; qglFogf = logFogf ; qglFogfv = logFogfv ; qglFogi = logFogi ; qglFogiv = logFogiv ; qglFrontFace = logFrontFace ; qglFrustum = logFrustum ; qglGenLists = logGenLists ; qglGenTextures = logGenTextures ; qglGetBooleanv = logGetBooleanv ; qglGetClipPlane = logGetClipPlane ; qglGetDoublev = logGetDoublev ; qglGetError = logGetError ; qglGetFloatv = logGetFloatv ; qglGetIntegerv = logGetIntegerv ; qglGetLightfv = logGetLightfv ; qglGetLightiv = logGetLightiv ; qglGetMapdv = logGetMapdv ; qglGetMapfv = logGetMapfv ; qglGetMapiv = logGetMapiv ; qglGetMaterialfv = logGetMaterialfv ; qglGetMaterialiv = logGetMaterialiv ; qglGetPixelMapfv = logGetPixelMapfv ; qglGetPixelMapuiv = logGetPixelMapuiv ; qglGetPixelMapusv = logGetPixelMapusv ; qglGetPointerv = logGetPointerv ; qglGetPolygonStipple = logGetPolygonStipple ; qglGetString = logGetString ; qglGetTexEnvfv = logGetTexEnvfv ; qglGetTexEnviv = logGetTexEnviv ; qglGetTexGendv = logGetTexGendv ; qglGetTexGenfv = logGetTexGenfv ; qglGetTexGeniv = logGetTexGeniv ; qglGetTexImage = logGetTexImage ; qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; qglGetTexParameterfv = logGetTexParameterfv ; qglGetTexParameteriv = logGetTexParameteriv ; qglHint = logHint ; qglIndexMask = logIndexMask ; qglIndexPointer = logIndexPointer ; qglIndexd = logIndexd ; qglIndexdv = logIndexdv ; qglIndexf = logIndexf ; qglIndexfv = logIndexfv ; qglIndexi = logIndexi ; qglIndexiv = logIndexiv ; qglIndexs = logIndexs ; qglIndexsv = logIndexsv ; qglIndexub = logIndexub ; qglIndexubv = logIndexubv ; qglInitNames = logInitNames ; qglInterleavedArrays = logInterleavedArrays ; qglIsEnabled = logIsEnabled ; qglIsList = logIsList ; qglIsTexture = logIsTexture ; qglLightModelf = logLightModelf ; qglLightModelfv = logLightModelfv ; qglLightModeli = logLightModeli ; qglLightModeliv = logLightModeliv ; qglLightf = logLightf ; qglLightfv = logLightfv ; qglLighti = logLighti ; qglLightiv = logLightiv ; qglLineStipple = logLineStipple ; qglLineWidth = logLineWidth ; qglListBase = logListBase ; qglLoadIdentity = logLoadIdentity ; qglLoadMatrixd = logLoadMatrixd ; qglLoadMatrixf = logLoadMatrixf ; qglLoadName = logLoadName ; qglLogicOp = logLogicOp ; qglMap1d = logMap1d ; qglMap1f = logMap1f ; qglMap2d = logMap2d ; qglMap2f = logMap2f ; qglMapGrid1d = logMapGrid1d ; qglMapGrid1f = logMapGrid1f ; qglMapGrid2d = logMapGrid2d ; qglMapGrid2f = logMapGrid2f ; qglMaterialf = logMaterialf ; qglMaterialfv = logMaterialfv ; qglMateriali = logMateriali ; qglMaterialiv = logMaterialiv ; qglMatrixMode = logMatrixMode ; qglMultMatrixd = logMultMatrixd ; qglMultMatrixf = logMultMatrixf ; qglNewList = logNewList ; qglNormal3b = logNormal3b ; qglNormal3bv = logNormal3bv ; qglNormal3d = logNormal3d ; qglNormal3dv = logNormal3dv ; qglNormal3f = logNormal3f ; qglNormal3fv = logNormal3fv ; qglNormal3i = logNormal3i ; qglNormal3iv = logNormal3iv ; qglNormal3s = logNormal3s ; qglNormal3sv = logNormal3sv ; qglNormalPointer = logNormalPointer ; qglOrtho = logOrtho ; qglPassThrough = logPassThrough ; qglPixelMapfv = logPixelMapfv ; qglPixelMapuiv = logPixelMapuiv ; qglPixelMapusv = logPixelMapusv ; qglPixelStoref = logPixelStoref ; qglPixelStorei = logPixelStorei ; qglPixelTransferf = logPixelTransferf ; qglPixelTransferi = logPixelTransferi ; qglPixelZoom = logPixelZoom ; qglPointSize = logPointSize ; qglPolygonMode = logPolygonMode ; qglPolygonOffset = logPolygonOffset ; qglPolygonStipple = logPolygonStipple ; qglPopAttrib = logPopAttrib ; qglPopClientAttrib = logPopClientAttrib ; qglPopMatrix = logPopMatrix ; qglPopName = logPopName ; qglPrioritizeTextures = logPrioritizeTextures ; qglPushAttrib = logPushAttrib ; qglPushClientAttrib = logPushClientAttrib ; qglPushMatrix = logPushMatrix ; qglPushName = logPushName ; qglRasterPos2d = logRasterPos2d ; qglRasterPos2dv = logRasterPos2dv ; qglRasterPos2f = logRasterPos2f ; qglRasterPos2fv = logRasterPos2fv ; qglRasterPos2i = logRasterPos2i ; qglRasterPos2iv = logRasterPos2iv ; qglRasterPos2s = logRasterPos2s ; qglRasterPos2sv = logRasterPos2sv ; qglRasterPos3d = logRasterPos3d ; qglRasterPos3dv = logRasterPos3dv ; qglRasterPos3f = logRasterPos3f ; qglRasterPos3fv = logRasterPos3fv ; qglRasterPos3i = logRasterPos3i ; qglRasterPos3iv = logRasterPos3iv ; qglRasterPos3s = logRasterPos3s ; qglRasterPos3sv = logRasterPos3sv ; qglRasterPos4d = logRasterPos4d ; qglRasterPos4dv = logRasterPos4dv ; qglRasterPos4f = logRasterPos4f ; qglRasterPos4fv = logRasterPos4fv ; qglRasterPos4i = logRasterPos4i ; qglRasterPos4iv = logRasterPos4iv ; qglRasterPos4s = logRasterPos4s ; qglRasterPos4sv = logRasterPos4sv ; qglReadBuffer = logReadBuffer ; qglReadPixels = logReadPixels ; qglRectd = logRectd ; qglRectdv = logRectdv ; qglRectf = logRectf ; qglRectfv = logRectfv ; qglRecti = logRecti ; qglRectiv = logRectiv ; qglRects = logRects ; qglRectsv = logRectsv ; qglRenderMode = logRenderMode ; qglRotated = logRotated ; qglRotatef = logRotatef ; qglScaled = logScaled ; qglScalef = logScalef ; qglScissor = logScissor ; qglSelectBuffer = logSelectBuffer ; qglShadeModel = logShadeModel ; qglStencilFunc = logStencilFunc ; qglStencilMask = logStencilMask ; qglStencilOp = logStencilOp ; qglTexCoord1d = logTexCoord1d ; qglTexCoord1dv = logTexCoord1dv ; qglTexCoord1f = logTexCoord1f ; qglTexCoord1fv = logTexCoord1fv ; qglTexCoord1i = logTexCoord1i ; qglTexCoord1iv = logTexCoord1iv ; qglTexCoord1s = logTexCoord1s ; qglTexCoord1sv = logTexCoord1sv ; qglTexCoord2d = logTexCoord2d ; qglTexCoord2dv = logTexCoord2dv ; qglTexCoord2f = logTexCoord2f ; qglTexCoord2fv = logTexCoord2fv ; qglTexCoord2i = logTexCoord2i ; qglTexCoord2iv = logTexCoord2iv ; qglTexCoord2s = logTexCoord2s ; qglTexCoord2sv = logTexCoord2sv ; qglTexCoord3d = logTexCoord3d ; qglTexCoord3dv = logTexCoord3dv ; qglTexCoord3f = logTexCoord3f ; qglTexCoord3fv = logTexCoord3fv ; qglTexCoord3i = logTexCoord3i ; qglTexCoord3iv = logTexCoord3iv ; qglTexCoord3s = logTexCoord3s ; qglTexCoord3sv = logTexCoord3sv ; qglTexCoord4d = logTexCoord4d ; qglTexCoord4dv = logTexCoord4dv ; qglTexCoord4f = logTexCoord4f ; qglTexCoord4fv = logTexCoord4fv ; qglTexCoord4i = logTexCoord4i ; qglTexCoord4iv = logTexCoord4iv ; qglTexCoord4s = logTexCoord4s ; qglTexCoord4sv = logTexCoord4sv ; qglTexCoordPointer = logTexCoordPointer ; qglTexEnvf = logTexEnvf ; qglTexEnvfv = logTexEnvfv ; qglTexEnvi = logTexEnvi ; qglTexEnviv = logTexEnviv ; qglTexGend = logTexGend ; qglTexGendv = logTexGendv ; qglTexGenf = logTexGenf ; qglTexGenfv = logTexGenfv ; qglTexGeni = logTexGeni ; qglTexGeniv = logTexGeniv ; qglTexImage1D = logTexImage1D ; qglTexImage2D = logTexImage2D ; qglTexParameterf = logTexParameterf ; qglTexParameterfv = logTexParameterfv ; qglTexParameteri = logTexParameteri ; qglTexParameteriv = logTexParameteriv ; qglTexSubImage1D = logTexSubImage1D ; qglTexSubImage2D = logTexSubImage2D ; qglTranslated = logTranslated ; qglTranslatef = logTranslatef ; qglVertex2d = logVertex2d ; qglVertex2dv = logVertex2dv ; qglVertex2f = logVertex2f ; qglVertex2fv = logVertex2fv ; qglVertex2i = logVertex2i ; qglVertex2iv = logVertex2iv ; qglVertex2s = logVertex2s ; qglVertex2sv = logVertex2sv ; qglVertex3d = logVertex3d ; qglVertex3dv = logVertex3dv ; qglVertex3f = logVertex3f ; qglVertex3fv = logVertex3fv ; qglVertex3i = logVertex3i ; qglVertex3iv = logVertex3iv ; qglVertex3s = logVertex3s ; qglVertex3sv = logVertex3sv ; qglVertex4d = logVertex4d ; qglVertex4dv = logVertex4dv ; qglVertex4f = logVertex4f ; qglVertex4fv = logVertex4fv ; qglVertex4i = logVertex4i ; qglVertex4iv = logVertex4iv ; qglVertex4s = logVertex4s ; qglVertex4sv = logVertex4sv ; qglVertexPointer = logVertexPointer ; qglViewport = logViewport ; } else { if ( glw_state.log_fp ) { fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" ); fclose( glw_state.log_fp ); glw_state.log_fp = NULL; } qglAccum = dllAccum; qglAlphaFunc = dllAlphaFunc; qglAreTexturesResident = dllAreTexturesResident; qglArrayElement = dllArrayElement; qglBegin = dllBegin; qglBindTexture = dllBindTexture; qglBitmap = dllBitmap; qglBlendFunc = dllBlendFunc; qglCallList = dllCallList; qglCallLists = dllCallLists; qglClear = dllClear; qglClearAccum = dllClearAccum; qglClearColor = dllClearColor; qglClearDepth = dllClearDepth; qglClearIndex = dllClearIndex; qglClearStencil = dllClearStencil; qglClipPlane = dllClipPlane; qglColor3b = dllColor3b; qglColor3bv = dllColor3bv; qglColor3d = dllColor3d; qglColor3dv = dllColor3dv; qglColor3f = dllColor3f; qglColor3fv = dllColor3fv; qglColor3i = dllColor3i; qglColor3iv = dllColor3iv; qglColor3s = dllColor3s; qglColor3sv = dllColor3sv; qglColor3ub = dllColor3ub; qglColor3ubv = dllColor3ubv; qglColor3ui = dllColor3ui; qglColor3uiv = dllColor3uiv; qglColor3us = dllColor3us; qglColor3usv = dllColor3usv; qglColor4b = dllColor4b; qglColor4bv = dllColor4bv; qglColor4d = dllColor4d; qglColor4dv = dllColor4dv; qglColor4f = dllColor4f; qglColor4fv = dllColor4fv; qglColor4i = dllColor4i; qglColor4iv = dllColor4iv; qglColor4s = dllColor4s; qglColor4sv = dllColor4sv; qglColor4ub = dllColor4ub; qglColor4ubv = dllColor4ubv; qglColor4ui = dllColor4ui; qglColor4uiv = dllColor4uiv; qglColor4us = dllColor4us; qglColor4usv = dllColor4usv; qglColorMask = dllColorMask; qglColorMaterial = dllColorMaterial; qglColorPointer = dllColorPointer; qglCopyPixels = dllCopyPixels; qglCopyTexImage1D = dllCopyTexImage1D; qglCopyTexImage2D = dllCopyTexImage2D; qglCopyTexSubImage1D = dllCopyTexSubImage1D; qglCopyTexSubImage2D = dllCopyTexSubImage2D; qglCullFace = dllCullFace; qglDeleteLists = dllDeleteLists ; qglDeleteTextures = dllDeleteTextures ; qglDepthFunc = dllDepthFunc ; qglDepthMask = dllDepthMask ; qglDepthRange = dllDepthRange ; qglDisable = dllDisable ; qglDisableClientState = dllDisableClientState ; qglDrawArrays = dllDrawArrays ; qglDrawBuffer = dllDrawBuffer ; qglDrawElements = dllDrawElements ; qglDrawPixels = dllDrawPixels ; qglEdgeFlag = dllEdgeFlag ; qglEdgeFlagPointer = dllEdgeFlagPointer ; qglEdgeFlagv = dllEdgeFlagv ; qglEnable = dllEnable ; qglEnableClientState = dllEnableClientState ; qglEnd = dllEnd ; qglEndList = dllEndList ; qglEvalCoord1d = dllEvalCoord1d ; qglEvalCoord1dv = dllEvalCoord1dv ; qglEvalCoord1f = dllEvalCoord1f ; qglEvalCoord1fv = dllEvalCoord1fv ; qglEvalCoord2d = dllEvalCoord2d ; qglEvalCoord2dv = dllEvalCoord2dv ; qglEvalCoord2f = dllEvalCoord2f ; qglEvalCoord2fv = dllEvalCoord2fv ; qglEvalMesh1 = dllEvalMesh1 ; qglEvalMesh2 = dllEvalMesh2 ; qglEvalPoint1 = dllEvalPoint1 ; qglEvalPoint2 = dllEvalPoint2 ; qglFeedbackBuffer = dllFeedbackBuffer ; qglFinish = dllFinish ; qglFlush = dllFlush ; qglFogf = dllFogf ; qglFogfv = dllFogfv ; qglFogi = dllFogi ; qglFogiv = dllFogiv ; qglFrontFace = dllFrontFace ; qglFrustum = dllFrustum ; qglGenLists = dllGenLists ; qglGenTextures = dllGenTextures ; qglGetBooleanv = dllGetBooleanv ; qglGetClipPlane = dllGetClipPlane ; qglGetDoublev = dllGetDoublev ; qglGetError = dllGetError ; qglGetFloatv = dllGetFloatv ; qglGetIntegerv = dllGetIntegerv ; qglGetLightfv = dllGetLightfv ; qglGetLightiv = dllGetLightiv ; qglGetMapdv = dllGetMapdv ; qglGetMapfv = dllGetMapfv ; qglGetMapiv = dllGetMapiv ; qglGetMaterialfv = dllGetMaterialfv ; qglGetMaterialiv = dllGetMaterialiv ; qglGetPixelMapfv = dllGetPixelMapfv ; qglGetPixelMapuiv = dllGetPixelMapuiv ; qglGetPixelMapusv = dllGetPixelMapusv ; qglGetPointerv = dllGetPointerv ; qglGetPolygonStipple = dllGetPolygonStipple ; qglGetString = dllGetString ; qglGetTexEnvfv = dllGetTexEnvfv ; qglGetTexEnviv = dllGetTexEnviv ; qglGetTexGendv = dllGetTexGendv ; qglGetTexGenfv = dllGetTexGenfv ; qglGetTexGeniv = dllGetTexGeniv ; qglGetTexImage = dllGetTexImage ; qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ; qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ; qglGetTexParameterfv = dllGetTexParameterfv ; qglGetTexParameteriv = dllGetTexParameteriv ; qglHint = dllHint ; qglIndexMask = dllIndexMask ; qglIndexPointer = dllIndexPointer ; qglIndexd = dllIndexd ; qglIndexdv = dllIndexdv ; qglIndexf = dllIndexf ; qglIndexfv = dllIndexfv ; qglIndexi = dllIndexi ; qglIndexiv = dllIndexiv ; qglIndexs = dllIndexs ; qglIndexsv = dllIndexsv ; qglIndexub = dllIndexub ; qglIndexubv = dllIndexubv ; qglInitNames = dllInitNames ; qglInterleavedArrays = dllInterleavedArrays ; qglIsEnabled = dllIsEnabled ; qglIsList = dllIsList ; qglIsTexture = dllIsTexture ; qglLightModelf = dllLightModelf ; qglLightModelfv = dllLightModelfv ; qglLightModeli = dllLightModeli ; qglLightModeliv = dllLightModeliv ; qglLightf = dllLightf ; qglLightfv = dllLightfv ; qglLighti = dllLighti ; qglLightiv = dllLightiv ; qglLineStipple = dllLineStipple ; qglLineWidth = dllLineWidth ; qglListBase = dllListBase ; qglLoadIdentity = dllLoadIdentity ; qglLoadMatrixd = dllLoadMatrixd ; qglLoadMatrixf = dllLoadMatrixf ; qglLoadName = dllLoadName ; qglLogicOp = dllLogicOp ; qglMap1d = dllMap1d ; qglMap1f = dllMap1f ; qglMap2d = dllMap2d ; qglMap2f = dllMap2f ; qglMapGrid1d = dllMapGrid1d ; qglMapGrid1f = dllMapGrid1f ; qglMapGrid2d = dllMapGrid2d ; qglMapGrid2f = dllMapGrid2f ; qglMaterialf = dllMaterialf ; qglMaterialfv = dllMaterialfv ; qglMateriali = dllMateriali ; qglMaterialiv = dllMaterialiv ; qglMatrixMode = dllMatrixMode ; qglMultMatrixd = dllMultMatrixd ; qglMultMatrixf = dllMultMatrixf ; qglNewList = dllNewList ; qglNormal3b = dllNormal3b ; qglNormal3bv = dllNormal3bv ; qglNormal3d = dllNormal3d ; qglNormal3dv = dllNormal3dv ; qglNormal3f = dllNormal3f ; qglNormal3fv = dllNormal3fv ; qglNormal3i = dllNormal3i ; qglNormal3iv = dllNormal3iv ; qglNormal3s = dllNormal3s ; qglNormal3sv = dllNormal3sv ; qglNormalPointer = dllNormalPointer ; qglOrtho = dllOrtho ; qglPassThrough = dllPassThrough ; qglPixelMapfv = dllPixelMapfv ; qglPixelMapuiv = dllPixelMapuiv ; qglPixelMapusv = dllPixelMapusv ; qglPixelStoref = dllPixelStoref ; qglPixelStorei = dllPixelStorei ; qglPixelTransferf = dllPixelTransferf ; qglPixelTransferi = dllPixelTransferi ; qglPixelZoom = dllPixelZoom ; qglPointSize = dllPointSize ; qglPolygonMode = dllPolygonMode ; qglPolygonOffset = dllPolygonOffset ; qglPolygonStipple = dllPolygonStipple ; qglPopAttrib = dllPopAttrib ; qglPopClientAttrib = dllPopClientAttrib ; qglPopMatrix = dllPopMatrix ; qglPopName = dllPopName ; qglPrioritizeTextures = dllPrioritizeTextures ; qglPushAttrib = dllPushAttrib ; qglPushClientAttrib = dllPushClientAttrib ; qglPushMatrix = dllPushMatrix ; qglPushName = dllPushName ; qglRasterPos2d = dllRasterPos2d ; qglRasterPos2dv = dllRasterPos2dv ; qglRasterPos2f = dllRasterPos2f ; qglRasterPos2fv = dllRasterPos2fv ; qglRasterPos2i = dllRasterPos2i ; qglRasterPos2iv = dllRasterPos2iv ; qglRasterPos2s = dllRasterPos2s ; qglRasterPos2sv = dllRasterPos2sv ; qglRasterPos3d = dllRasterPos3d ; qglRasterPos3dv = dllRasterPos3dv ; qglRasterPos3f = dllRasterPos3f ; qglRasterPos3fv = dllRasterPos3fv ; qglRasterPos3i = dllRasterPos3i ; qglRasterPos3iv = dllRasterPos3iv ; qglRasterPos3s = dllRasterPos3s ; qglRasterPos3sv = dllRasterPos3sv ; qglRasterPos4d = dllRasterPos4d ; qglRasterPos4dv = dllRasterPos4dv ; qglRasterPos4f = dllRasterPos4f ; qglRasterPos4fv = dllRasterPos4fv ; qglRasterPos4i = dllRasterPos4i ; qglRasterPos4iv = dllRasterPos4iv ; qglRasterPos4s = dllRasterPos4s ; qglRasterPos4sv = dllRasterPos4sv ; qglReadBuffer = dllReadBuffer ; qglReadPixels = dllReadPixels ; qglRectd = dllRectd ; qglRectdv = dllRectdv ; qglRectf = dllRectf ; qglRectfv = dllRectfv ; qglRecti = dllRecti ; qglRectiv = dllRectiv ; qglRects = dllRects ; qglRectsv = dllRectsv ; qglRenderMode = dllRenderMode ; qglRotated = dllRotated ; qglRotatef = dllRotatef ; qglScaled = dllScaled ; qglScalef = dllScalef ; qglScissor = dllScissor ; qglSelectBuffer = dllSelectBuffer ; qglShadeModel = dllShadeModel ; qglStencilFunc = dllStencilFunc ; qglStencilMask = dllStencilMask ; qglStencilOp = dllStencilOp ; qglTexCoord1d = dllTexCoord1d ; qglTexCoord1dv = dllTexCoord1dv ; qglTexCoord1f = dllTexCoord1f ; qglTexCoord1fv = dllTexCoord1fv ; qglTexCoord1i = dllTexCoord1i ; qglTexCoord1iv = dllTexCoord1iv ; qglTexCoord1s = dllTexCoord1s ; qglTexCoord1sv = dllTexCoord1sv ; qglTexCoord2d = dllTexCoord2d ; qglTexCoord2dv = dllTexCoord2dv ; qglTexCoord2f = dllTexCoord2f ; qglTexCoord2fv = dllTexCoord2fv ; qglTexCoord2i = dllTexCoord2i ; qglTexCoord2iv = dllTexCoord2iv ; qglTexCoord2s = dllTexCoord2s ; qglTexCoord2sv = dllTexCoord2sv ; qglTexCoord3d = dllTexCoord3d ; qglTexCoord3dv = dllTexCoord3dv ; qglTexCoord3f = dllTexCoord3f ; qglTexCoord3fv = dllTexCoord3fv ; qglTexCoord3i = dllTexCoord3i ; qglTexCoord3iv = dllTexCoord3iv ; qglTexCoord3s = dllTexCoord3s ; qglTexCoord3sv = dllTexCoord3sv ; qglTexCoord4d = dllTexCoord4d ; qglTexCoord4dv = dllTexCoord4dv ; qglTexCoord4f = dllTexCoord4f ; qglTexCoord4fv = dllTexCoord4fv ; qglTexCoord4i = dllTexCoord4i ; qglTexCoord4iv = dllTexCoord4iv ; qglTexCoord4s = dllTexCoord4s ; qglTexCoord4sv = dllTexCoord4sv ; qglTexCoordPointer = dllTexCoordPointer ; qglTexEnvf = dllTexEnvf ; qglTexEnvfv = dllTexEnvfv ; qglTexEnvi = dllTexEnvi ; qglTexEnviv = dllTexEnviv ; qglTexGend = dllTexGend ; qglTexGendv = dllTexGendv ; qglTexGenf = dllTexGenf ; qglTexGenfv = dllTexGenfv ; qglTexGeni = dllTexGeni ; qglTexGeniv = dllTexGeniv ; qglTexImage1D = dllTexImage1D ; qglTexImage2D = dllTexImage2D ; qglTexParameterf = dllTexParameterf ; qglTexParameterfv = dllTexParameterfv ; qglTexParameteri = dllTexParameteri ; qglTexParameteriv = dllTexParameteriv ; qglTexSubImage1D = dllTexSubImage1D ; qglTexSubImage2D = dllTexSubImage2D ; qglTranslated = dllTranslated ; qglTranslatef = dllTranslatef ; qglVertex2d = dllVertex2d ; qglVertex2dv = dllVertex2dv ; qglVertex2f = dllVertex2f ; qglVertex2fv = dllVertex2fv ; qglVertex2i = dllVertex2i ; qglVertex2iv = dllVertex2iv ; qglVertex2s = dllVertex2s ; qglVertex2sv = dllVertex2sv ; qglVertex3d = dllVertex3d ; qglVertex3dv = dllVertex3dv ; qglVertex3f = dllVertex3f ; qglVertex3fv = dllVertex3fv ; qglVertex3i = dllVertex3i ; qglVertex3iv = dllVertex3iv ; qglVertex3s = dllVertex3s ; qglVertex3sv = dllVertex3sv ; qglVertex4d = dllVertex4d ; qglVertex4dv = dllVertex4dv ; qglVertex4f = dllVertex4f ; qglVertex4fv = dllVertex4fv ; qglVertex4i = dllVertex4i ; qglVertex4iv = dllVertex4iv ; qglVertex4s = dllVertex4s ; qglVertex4sv = dllVertex4sv ; qglVertexPointer = dllVertexPointer ; qglViewport = dllViewport ; } } #pragma warning (default : 4113 4133 4047 )