@style (spacing 1) @title [SAMPLE TRANSCRIPT] @center (SAMPLE YOUNG-ADVENTURE TRANSCRIPT) @center (Comments to Stu Galley) This transcript is not from SEASTALKER, but it shows most of the usual things that you can do while playing. It shows several simple puzzles and their solutions, and it should give you a good idea of how an interactive text adventure story works. (The comments inside brackets [] are not real parts of the transcript. They just explain what's going on.) @begin (example) You are lying on your bed, trying to do your homework and listen to the radio at the same time. Suddenly your telephone rings! >ANSWER THE PHONE You pick up the receiver, but you can't hear who's calling because the radio is too loud. >TURN OFF THE RADIO That's better! Now you can tell that it's your mother, calling from her office. >MOTHER, WHAT'S HAPPENING? "Someone just asked me to go meet a visitor at the airport. Could you please drive here to pick me up?" >MOTHER, RIDE THE BUS "That wouldn't get me there on time." >BORROW A CAR You can't see any car here. [It can make a big difference if the program thinks you're not talking to someone.] >MOTHER, BORROW A CAR "I tried that, but I just can't find one. Won't you please do this favor for me?" (Answer yes or no:) >YES "Thank you, dear. I'll do a favor for you, soon. Goodbye!" >MOTHER, GOODBYE If it isn't one thing, it's another -- as soon as you hang up the phone, the doorbell rings! >GO TO THE FRON (I don't know the word "fron".) >GO TO THE FRONT (I assume you mean the front door.) It's in the front hall. Now you're there too. (front hall) The front hall is bare, except for a coat rack and two doors. A door into the living room is on the east side, and the front door is on the south. >OPEN IT When you open the front door, your friend Pat steps in and says, "Hi! What's up?" >MY MOTHER NEEDS A RIDE (I don't know the word "needs".) [And that command doesn't begin with a verb or a question word.] >COME WITH ME TO MY MOTHER'S OFFICE (Sorry, but English is not my native language. Please re-word that or try something else.) [The command looks okay, but the program doesn't recognize that form.] >COME WITH ME "Okay, let's go!" >FIND THE CAR It's usually parked in the garage. >GO TO THE GARAGE Pat goes with you. (garage) The garage is just big enough for one car, two bikes, and a bunch of garden tools. There is a car-sized door on the east wall and a people-sized door on the west. The family car, a snazzy convertible, is parked here. >GET IN (What do you want to get in?) >CAR Pat goes with you. (car) You are now sitting in the driver's seat of the convertible, and Pat is sitting beside you. >START THE CAR "Hey," says Pat, "why won't it start? Did you put the key in?" >FIND THE KEY You should know where it is -- it's your house! >PAT, WAIT HERE "Okay." Pat settles into the seat and gets comfortable. >GO WEST You can't go that way while you're in the car. >GET OUT (out of the car) (garage) The family car, a snazzy convertible, is parked here. >GO WEST [If you're looking for something, you should probably go one room at a time.] (kitchen) The kitchen looks a lot like most kitchens: a stove, a sink, a fridge, shelves, and so on. The last of this morning's coffee is in a pot on the stove, and the faucet is dripping a little. >DRINK THE COFFEE THEN FIX THE FAUCET You don't have time for that. You don't have time for that. [Sometimes the computer will seem to act foolish or repeat things. After all, it's only a machine!] >LOOK AT THE SHELVES The shelves hold cookbooks, spices, knick-knacks, a cookie jar, and so on. >LOOK IN COOKIE JAR It's full of cookies! >TAKE A COOKIE AND A SPICE cookie: Taken. spice: Don't be silly! >FIND THE KEY It's right here, on the shelf. >LOOK AT THE SHELVES The shelves hold cookbooks, spices, knick-knacks, a cookie jar, and so on. A car key is also visible on the shelf. [Sometimes you have to try hard to find something in a crowded place.] >TAKE KEY. WEST. PUT IT IN THE LOCK Taken. You can't go that way. [If one of your commands doesn't work, the program ignores the rest of your input line.] >E (garage) The family car, a snazzy convertible, is parked here. >IN (car) You are now sitting in the driver's seat of the convertible, and Pat is sitting beside you. >INVENTORY You are holding: a car key a cookie >PUT KEY IN LOCK Done. >GIVE THE COOKIE TO PAT "Hey, thanks!" >I You are empty-handed. [The short word for INVENTORY is I.] >START THE CAR Vr-r-r-roooooom! >BACK OUT (I don't understand the word "back" when you use it that way.) [The program recognizes the word "back" but not as a verb.] >GO EAST Oops! You ran into the closed garage door. It's a good thing you weren't driving very fast! >GET OUT (out of the car) (garage) The family car, a snazzy convertible, is parked here. >OPEN DOOR (Which door do you mean, the car door, the car-sized door, or the people-sized door?) >CAR-SI Okay, it's now wide open. [If you want to count letters, you can always stop at six.] >IN (car) You are now sitting in the driver's seat of the convertible, and Pat is sitting beside you. >E As the car backs out of the garage, we come to the end of this sample. Have a good trip! @end (example)