/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
// Filename : OB_FLAME.CPP
// Description : non-moving bullet attack (flamethrower)
#include
BulletFlame::BulletFlame() : Bullet()
{
}
//### begin alex 3/5 ###//
void BulletFlame::init(char parentType, short parentRecno, short targetXLoc, short targetYLoc, char targetMobileType)
{
// note : BulletFlame should have at least one dummy moving frame for each direction
Bullet::init(parentType, parentRecno, targetXLoc, targetYLoc, targetMobileType);
//#### end alex 3/5 ####//
cur_action = SPRITE_IDLE;
// sound effect here
}
void BulletFlame::process_idle()
{
// Sprite::process_idle();
if( ++cur_frame <= cur_sprite_stop()->frame_count )
{
// ----- warn/ attack target every frame -------//
warn_target();
check_hit();
}
else
{
cur_action = SPRITE_DIE;
cur_frame = 1;
}
}
//--------- Begin of function BulletFlame::display_layer -------//
char BulletFlame::display_layer()
{
switch(mobile_type)
{
case UNIT_LAND:
case UNIT_SEA:
return 2;
case UNIT_AIR:
return 8;
default:
err_here();
return 1;
}
}
//--------- End of function BulletFlame::display_layer -------//