/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
// Filename : OLIGHTN2.CPP
// Description : class YLightning
// Ownership : Gilbert
#include
#include
#include
#include
#include
//------------ Define constant ----------//
#define PI 3.141592654
//--------- Begin of function YLightning::YLightning --------//
YLightning::YLightning()
{
used_branch = 0;
for( int i = 0; i < MAX_BRANCH; ++i)
{
branch[i] = 0;
}
}
//--------- End of function YLightning::YLightning --------//
//--------- Begin of function YLightning::~YLightning --------//
YLightning::~YLightning()
{
for( int i = 0; i < MAX_BRANCH; ++i)
{
delete branch[i];
branch[i] = 0;
}
}
//--------- End of function YLightning::~YLightning --------//
//--------- Begin of function YLightning::init --------//
void YLightning::init(double fromX, double fromY, double toX, double toY,
char energy)
{
for( int i = 0; i < MAX_BRANCH; ++i)
{
delete branch[i];
branch[i] = 0;
}
used_branch = 0;
Lightning::init(fromX, fromY, toX, toY, energy);
branch_prob = 1000 * MAX_BRANCH / expect_steps;
if( branch_prob < 10 )
branch_prob = 10;
if( branch_prob > 300 )
branch_prob = 300;
branch_left = 0;
}
//--------- End of function YLightning::init --------//
//--------- Begin of function YLightning::move_particle --------//
void YLightning::move_particle()
{
Lightning::move_particle();
// determine if branching occurs
if( (rand_seed() % 1000) <= branch_prob && used_branch < MAX_BRANCH)
{
char branch_energy;
if(energy_level > 4)
{
branch[used_branch] = new YLightning;
branch_energy = 4;
}
else
{
branch[used_branch] = new Lightning;
branch_energy = 1;
}
//------ determine new location ------//
// angle : attraction angle + or - PI/8 to PI*3/8
// distant : 1/2 to 3/4 from dist(destx-x, desty-y);
double branchDist = Lightning::dist(destx-x, desty-y)
* ( 32 + rand_seed() % 16) / 64.0;
double branchAngle= atan2(desty-y, destx-x) +
( 4 + rand_seed() % 8 ) * (branch_left ? PI / -32.0 : PI / 32.0);
branch_left = !branch_left;
branch[used_branch]->init(x, y, x+branchDist*cos(branchAngle),
y+branchDist*sin(branchAngle), branch_energy);
used_branch++;
}
}
//--------- End of function YLightning::move_particle --------//
//--------- Begin of function YLightning::draw_step --------//
void YLightning::draw_step(VgaBuf *vgabuf)
{
Lightning::draw_step(vgabuf);
for( int i = 0; i < used_branch; ++i)
{
branch[i]->draw_step(vgabuf);
}
}
//--------- End of function YLightning::draw_step --------//
//--------- Begin of function YLightning::draw_whole --------//
void YLightning::draw_whole(VgaBuf *vgabuf)
{
while(!goal())
{
draw_step(vgabuf);
}
}
//--------- End of function YLightning::draw_whole --------//