/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OMOUSE.CPP
//Description : Mouse handling Object
#if(defined(SPANISH))
#include
#include
#include
#include
#include
#include
#include
#include
#include
#ifdef WIN32
#include
#endif
//--- define the size of a buffer for real-time vga screen updating ---//
#define VGA_UPDATE_BUF_SIZE (100*100) // 100 x 100
//--------- Define Click Threshold -----------//
//
// Clock tick is incremented 1000 times per second or once per millisecond.
//
// The minimum time interval between consequent mouse click is set to
// = 0.3 seconds
//
//--------------------------------------------//
static DWORD click_threshold = (LONG)(0.3 * 1000);
//------- Define static functions -----------//
LRESULT CALLBACK key_hook_proc(int nCode, WORD wParam, LONG lParam);
// static unsigned translate_key(unsigned scanCode, unsigned short skeyState);
//------- define constant --------//
#define MOUSE_BUFFER_SIZE 100
#define KEYB_BUFFER_SIZE 16
#define DOUBLE_SPEED_THREHOLD 8
//------- define static storage -----------//
static DIDEVICEOBJECTDATA mouse_data[MOUSE_BUFFER_SIZE];
static DIDEVICEOBJECTDATA keyb_data[KEYB_BUFFER_SIZE];
static int update_x1, update_y1, update_x2, update_y2; // coordination of the last double-buffer update area
//--------- Start of Mouse::Mouse ---------//
//
Mouse::Mouse()
{
memset( this, 0, sizeof(Mouse) );
double_speed_threshold = DEFAULT_DOUBLE_SPEED_THRESHOLD;
triple_speed_threshold = DEFAULT_TRIPLE_SPEED_THRESHOLD;
}
//---------- End of Mouse::Mouse ---------//
//---------- Begin of Mouse::~Mouse --------//
//
// Deinitialize the mouse driver, reset event handler
//
Mouse::~Mouse()
{
deinit();
}
//------------ End of Mouse::~Mouse --------//
//------------ Start of Mouse::init ------------//
//
void Mouse::init(HINSTANCE hinst, HWND hwnd, LPDIRECTINPUT createdDirectInput)
{
//-------- set starting position ---------//
POINT pt;
GetCursorPos(&pt);
cur_x = pt.x;
cur_y = pt.y;
/*
//------ install keyboard hook ---------//
key_hook_handle = SetWindowsHookEx(WH_KEYBOARD, (HOOKPROC) key_hook_proc, sys.app_hinstance, NULL);
if( !key_hook_handle )
err.run( "Failed installing keyboard hook." );
*/
//-------- initialize DirectInput Mouse device--------//
/*
direct_mouse_handle = DMouseOpen();
if( !direct_mouse_handle )
err.run( "Failed installing direct mouse." );
*/
HRESULT hr;
if( createdDirectInput )
{
direct_input = createdDirectInput;
hr = direct_input->AddRef();
}
else
{
hr = DirectInputCreate(hinst, DIRECTINPUT_VERSION, &direct_input, NULL);
}
if(hr)
err.run( "Failed creating DirectInput");
// ####### begin Gilbert 12/9 #######//
{
VgaFrontLock vgaLock;
hr = direct_input->CreateDevice(GUID_SysMouse,&di_mouse_device,NULL);
}
// ####### end Gilbert 12/9 #######//
if(hr)
err.run( "Failed creating mouse interface from DirectInput");
// ------- set cooperative level --------//
hr = di_mouse_device->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE);
// ------- set data format ---------//
if(!hr)
hr = di_mouse_device->SetDataFormat(&c_dfDIMouse);
// ------- set relative coordinate mode --------//
// DirectInput default is relative
if(!hr)
{
DIPROPDWORD propDword;
propDword.diph.dwSize = sizeof(DIPROPDWORD);
propDword.diph.dwHeaderSize = sizeof(DIPROPHEADER);
propDword.diph.dwHow = DIPH_DEVICE; // Entire device
propDword.diph.dwObj = 0; // Entire device, so zero
propDword.dwData = DIPROPAXISMODE_REL;
hr = di_mouse_device->SetProperty(DIPROP_AXISMODE, &propDword.diph);
}
// ------- set buffer size --------//
if(!hr)
{
DIPROPDWORD propDword;
propDword.diph.dwSize = sizeof(DIPROPDWORD);
propDword.diph.dwHeaderSize = sizeof(DIPROPHEADER);
propDword.diph.dwHow = DIPH_DEVICE; // Entire device
propDword.diph.dwObj = 0; // Entire device, so zero
propDword.dwData = MOUSE_BUFFER_SIZE * sizeof(DIDEVICEOBJECTDATA);
hr = di_mouse_device->SetProperty(DIPROP_BUFFERSIZE, &propDword.diph);
}
if(hr)
err.run( "Failed initializing mouse interface");
// ------- create direct input keyboard interface --------- //
// ####### begin Gilbert 12/9 #######//
{
VgaFrontLock vgaLock;
hr = direct_input->CreateDevice(GUID_SysKeyboard,&di_keyb_device,NULL);
}
// ####### end Gilbert 12/9 #######//
if(hr)
err.run( "Failed creating keyboard interface from DirectInput");
// ------- set cooperative level --------//
hr = di_keyb_device->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
// ------- set data format ---------//
if(!hr)
hr = di_keyb_device->SetDataFormat(&c_dfDIKeyboard);
// ------- set buffer size --------//
if(!hr)
{
DIPROPDWORD propDword;
propDword.diph.dwSize = sizeof(DIPROPDWORD);
propDword.diph.dwHeaderSize = sizeof(DIPROPHEADER);
propDword.diph.dwHow = DIPH_DEVICE; // Entire device
propDword.diph.dwObj = 0; // Entire device, so zero
propDword.dwData = KEYB_BUFFER_SIZE * sizeof(DIDEVICEOBJECTDATA);
hr = di_keyb_device->SetProperty(DIPROP_BUFFERSIZE, &propDword.diph);
}
if(hr)
err.run( "Failed initializing keyboard interface");
// ------- get initial keyboard state ----------//
skey_state = 0;
if(GetKeyState(VK_LSHIFT) < 0)
skey_state |= LEFT_SHIFT_KEY_MASK;
if(GetKeyState(VK_RSHIFT) < 0)
skey_state |= RIGHT_SHIFT_KEY_MASK;
if(GetKeyState(VK_LCONTROL) < 0)
skey_state |= LEFT_CONTROL_KEY_MASK;
if(GetKeyState(VK_RCONTROL) < 0)
skey_state |= RIGHT_CONTROL_KEY_MASK;
if(GetKeyState(VK_LMENU) < 0)
skey_state |= LEFT_ALT_KEY_MASK;
if(GetKeyState(VK_RMENU) < 0)
skey_state |= GRAPH_KEY_MASK;
if(GetKeyState(VK_NUMLOCK) & 1)
skey_state |= NUM_LOCK_STATE_MASK;
if(GetKeyState(VK_CAPITAL) & 1)
skey_state |= CAP_LOCK_STATE_MASK;
if(GetKeyState(VK_SCROLL) & 1)
skey_state |= SCROLL_LOCK_STATE_MASK;
skey_state |= INSERT_STATE_MASK; // enable insert mode by default
//------- initialize VGA update buffer -------//
vga_update_buf = mem_add( VGA_UPDATE_BUF_SIZE );
// ------ initialize mouse boundary ---------//
reset_boundary();
// ------- initialize event queue ---------//
head_ptr = tail_ptr = 0;
//--------------------------------------------//
init_flag = 1;
}
//------------- End of Mouse::init -------------//
//------------ Start of Mouse::deinit ------------//
//
void Mouse::deinit()
{
if( init_flag )
{
// UnhookWindowsHookEx(key_hook_handle);
// DMouseClose(direct_mouse_handle);
init_flag = 0;
}
if( vga_update_buf )
{
mem_del(vga_update_buf);
vga_update_buf = NULL;
}
if( di_keyb_device )
{
di_keyb_device->Unacquire();
di_keyb_device->Release();
di_keyb_device = NULL;
}
if( di_mouse_device )
{
di_mouse_device->Unacquire();
di_mouse_device->Release();
di_mouse_device = NULL;
}
if( direct_input )
{
direct_input->Release();
direct_input = NULL;
}
}
//------------- End of Mouse::deinit -------------//
//--------- Start of Mouse::hide -------//
//
// Suspend the mouse function, use resume() to resume to function
//
void Mouse::hide()
{
mouse_cursor.hide_all_flag=1;
mouse_cursor.process(cur_x, cur_y);
}
//---------- End of Mouse::hide --------//
//--------- Start of Mouse::show -------//
//
// Resume the mouse function which is previously hideed by hide()
//
void Mouse::show()
{
mouse_cursor.hide_all_flag=0;
mouse_cursor.process(cur_x, cur_y);
}
//---------- End of Mouse::show --------//
//--------- Begin of Mouse::hide_area ----------//
//
void Mouse::hide_area(int x1, int y1, int x2, int y2)
{
mouse_cursor.hide_area_flag++;
if( mouse_cursor.hide_area_flag!=1 ) // only process for the first call of hide_area()
return;
mouse_cursor.hide_x1 = x1;
mouse_cursor.hide_y1 = y1;
mouse_cursor.hide_x2 = x2;
mouse_cursor.hide_y2 = y2;
int curX = cur_x - mouse_cursor.hot_spot_x;
int curY = cur_y - mouse_cursor.hot_spot_y;
if( m.is_touch( x1, y1, x2, y2, curX, curY,
curX+mouse_cursor.icon_width-1,
curY+mouse_cursor.icon_height-1 ) )
{
if( handle_flicking )
{
update_x1 = min(x1, curX);
update_y1 = min(y1, curY);
update_x2 = max(x2, curX+mouse_cursor.icon_width-1);
update_y2 = max(y2, curY+mouse_cursor.icon_height-1);
update_x1 = max(0, update_x1);
update_y1 = max(0, update_y1);
update_x2 = min(VGA_WIDTH-1 , update_x2);
update_y2 = min(VGA_HEIGHT-1, update_y2);
err_when( (update_x2-update_x1+1) * (update_y2-update_y1+1) > VGA_UPDATE_BUF_SIZE );
//---- save the update area of the back buf to a temp buffer ----//
vga_back.read_bitmap( update_x1, update_y1, update_x2, update_y2, vga_update_buf );
//--- copy the update area from the front buf to the back buf ---//
IMGcopy( vga_back.buf_ptr(), vga_back.buf_pitch(), vga_front.buf_ptr(), vga_front.buf_pitch(),
update_x1, update_y1, update_x2, update_y2 );
//-- redirect the front VGA buffer pointer to the back VGA buffer --//
vga_front.set_buf_ptr( vga_back.buf_ptr() );
}
//------ hide up the mouse cursor --------//
mouse_cursor.process(cur_x, cur_y);
}
}
//--------- End of Mouse::hide_area --------------//
//--------- Begin of Mouse::show_area ----------//
//
void Mouse::show_area()
{
mouse_cursor.hide_area_flag--;
if( mouse_cursor.hide_area_flag!=0 ) // only process for the first call of hide_area()
return;
int curX = cur_x - mouse_cursor.hot_spot_x;
int curY = cur_y - mouse_cursor.hot_spot_y;
if( m.is_touch( mouse_cursor.hide_x1, mouse_cursor.hide_y1,
mouse_cursor.hide_x2, mouse_cursor.hide_y2,
curX, curY, curX+mouse_cursor.icon_width-1,
curY+mouse_cursor.icon_height-1 ) )
{
//----- redisplay the mouse cursor ------//
mouse_cursor.process(cur_x, cur_y);
if( handle_flicking )
{
//--- copy the update area from the back buf to the front buf ---//
IMGcopy( vga_front.buf_ptr(), vga_front.buf_pitch(), vga_back.buf_ptr(), vga_back.buf_pitch(),
update_x1, update_y1, update_x2, update_y2 );
//--- restore the update area of the back buf with the temp buffer ---//
vga_back.fast_put_bitmap( update_x1, update_y1, vga_update_buf );
//--- restore the VGA front buffer's buf ptr ---//
vga_front.set_default_buf_ptr();
}
}
}
//--------- End of Mouse::show_area --------------//
//--------- Start of Mouse::add_event ---------//
//
// Called by handler interrupt to procss the state
//
void Mouse::add_event(MouseEvent *mouseEvent)
{
//---- call the game object to see if the mouse cursor icon needs to be changed, or if the nation selection square needs to be activated ----//
power.mouse_handler();
//--------- update the mouse cursor ----------//
mouse_cursor.process(cur_x, cur_y); // repaint mouse cursor
//-------- save state into the event queue --------//
if((head_ptr == tail_ptr-1) || // see if the buffer is full
(head_ptr == EVENT_BUFFER_SIZE-1 && tail_ptr == 0))
{
return;
}
event_buffer[head_ptr] = *mouseEvent;
if(++head_ptr >= EVENT_BUFFER_SIZE) // increment the head ptr
head_ptr = 0;
}
//----------- End of Mouse::add_event ----------//
//--------- Start of Mouse::add_key_event ---------//
//
// Called by key handler to save the key pressed
//
void Mouse::add_key_event(unsigned scanCode, DWORD timeStamp)
{
if((head_ptr == tail_ptr-1) || // see if the buffer is full
(head_ptr == EVENT_BUFFER_SIZE-1 && tail_ptr == 0))
{
return;
}
MouseEvent *ev = event_buffer + head_ptr;
ev->event_type = KEY_PRESS;
ev->scan_code = scanCode;
ev->skey_state = skey_state;
ev->time = timeStamp;
// put mouse state
// ev->state = 0; //ev->state = left_press | right_press;
ev->x = cur_x;
ev->y = cur_y;
if(++head_ptr >= EVENT_BUFFER_SIZE) // increment the head ptr
head_ptr = 0;
}
//----------- End of Mouse::add_key_event ----------//
//--------- Start of Mouse::get_event ---------//
//
// Get next event from the event buffer
//
// return : 1 - event fetched from the event queue
// 0 - not event remained in the buffer
//
// to know what type of event :
// 1. check is_mouse_event() or is_key_event()
// 2. if is_mouse_event(), check mouse_event_type
// if( LEFT_BUTTON or LEFT_BUTTON_RELEASE, read click_buffer[LEFT_BUTTON]
// if( RIGHT_BUTTON or RIGHT_BUTTON_RELEASE, read click_buffer[RIGHT_BUTTON]
// 3. if is_key_event(), check event_skey_state, scan_code and key_code
//
int Mouse::get_event()
{
if(head_ptr == tail_ptr) // no event queue left in the buffer
{
scan_code =0; // no keyboard event
key_code =0;
has_mouse_event=0; // no mouse event
return 0;
}
//--------- get event from queue ---------//
MouseEvent* eptr = event_buffer + tail_ptr;
MouseClick* cptr;
event_skey_state = eptr->skey_state;
mouse_event_type = eptr->event_type;
switch( eptr->event_type )
{
case LEFT_BUTTON:
case RIGHT_BUTTON:
// set count of other button to zero
click_buffer[LEFT_BUTTON+RIGHT_BUTTON-eptr->event_type].count = 0;
cptr = click_buffer + eptr->event_type;
if( //eptr->event_type == LEFT_BUTTON && // left button has double click
eptr->time - cptr->time < click_threshold )
cptr->count++;
else
cptr->count = 1;
cptr->time = eptr->time;
cptr->x = eptr->x;
cptr->y = eptr->y;
scan_code = 0;
key_code = 0;
has_mouse_event = 1;
break;
case KEY_PRESS:
scan_code = eptr->scan_code;
key_code = mouse.is_key(mouse.scan_code, mouse.event_skey_state, (WORD) 0, K_CHAR_KEY);
has_mouse_event = 0;
break;
case LEFT_BUTTON_RELEASE:
case RIGHT_BUTTON_RELEASE:
cptr = click_buffer + eptr->event_type - LEFT_BUTTON_RELEASE;
cptr->release_time = eptr->time;
cptr->release_x = eptr->x;
cptr->release_y = eptr->y;
scan_code = 0;
key_code = 0;
has_mouse_event = 1;
break;
case KEY_RELEASE:
// no action
break;
default:
err_here();
}
if(++tail_ptr >= EVENT_BUFFER_SIZE)
tail_ptr = 0;
return 1;
}
//----------- End of Mouse::get_event ----------//
//--------- Begin of Mouse::in_area ----------//
//
//
//
// Detect whether mouse cursor is in the specified area
//
// x1,y1,x2,y2 = the coordinations of the area
//
// Return : 1 - if the mouse cursor is in the area
// 0 - if not
//
int Mouse::in_area(int x1, int y1, int x2, int y2)
{
return( cur_x >= x1 && cur_y >= y1 && cur_x <= x2 && cur_y <= y2 );
}
//--------- End of Mouse::in_area --------------//
//--------- Begin of Mouse::press_area ----------//
//
//
//
// Detect whether the specified area has been pressed by mouse
//
// x1,y1,x2,y2 = the coordinations of the area
// buttonId = which button ( 0=left, 1-right, 2-left or right )
//
// Return : 1 - if the area has been pressed (left button)
// 1 - if the area has been pressed (right button)
// 0 - if not
//
int Mouse::press_area(int x1, int y1, int x2, int y2, int buttonId)
{
if( cur_x >= x1 && cur_y >= y1 && cur_x <= x2 && cur_y <= y2 )
{
if( left_press && (buttonId==0 || buttonId==2) ) // Left button
return 1;
if( right_press && (buttonId==1 || buttonId==2) ) // Right button
return 2;
}
return 0;
}
//--------- End of Mouse::press_area --------------//
//--------- Begin of Mouse::set_boundary ----------//
//
// for each parameter, put -1 to mean unchange
//
void Mouse::set_boundary(int x1, int y1, int x2, int y2)
{
if( x1 >= 0)
bound_x1 = x1;
if( y1 >= 0)
bound_y1 = y1;
if( x2 >= 0)
bound_x2 = x2 > MOUSE_X_UPPER_LIMIT ? MOUSE_X_UPPER_LIMIT : x2;
if( y2 >= 0)
bound_y2 = y2 > MOUSE_Y_UPPER_LIMIT ? MOUSE_Y_UPPER_LIMIT : y2;
}
//--------- End of Mouse::set_boundary ----------//
//--------- Begin of Mouse::reset_boundary ----------//
void Mouse::reset_boundary()
{
bound_x1 = 0;
bound_y1 = 0;
bound_x2 = MOUSE_X_UPPER_LIMIT;
bound_y2 = MOUSE_Y_UPPER_LIMIT;
}
//--------- End of Mouse::set_boundary ----------//
//--------- Begin of Mouse::single_click ----------//
//
//
//
// Detect whether the specified area has been single clicked by mouse
//
// x1,y1,x2,y2 = the coordinations of the area
// [int] buttonId = which button ( 0=left, 1-right, 2-both)
// (default:0)
//
// Return : 1 - if the area has been clicked (left click)
// 2 - if the area has been clicked (right click)
// 0 - if not
//
int Mouse::single_click(int x1, int y1, int x2, int y2,int buttonId)
{
if( !has_mouse_event )
return 0;
MouseClick* cptr;
if( buttonId==0 || buttonId==2 ) // left button
{
cptr = click_buffer+LEFT_BUTTON;
if( mouse_event_type == LEFT_BUTTON
&& cptr->count == 1
&& cptr->x >= x1 && cptr->y >= y1
&& cptr->x <= x2 && cptr->y <= y2 )
{
return 1;
}
}
if( buttonId==1 || buttonId==2 ) // right button
{
cptr = click_buffer+RIGHT_BUTTON;
if( mouse_event_type == RIGHT_BUTTON
&& cptr->count == 1
&& cptr->x >= x1 && cptr->y >= y1
&& cptr->x <= x2 && cptr->y <= y2 )
{
return 2;
}
}
return 0;
}
//--------- End of Mouse::single_click --------------//
//--------- Begin of Mouse::double_click ----------//
//
//
//
// Detect whether the specified area has been double clicked by mouse
//
// Note : when a mouse double click, it will FIRST generate a SINGLE
// click signal and then a DOUBLE click signal.
// Because a double click is consisted of two single click
//
// x1,y1,x2,y2 = the coordinations of the area
// [int] buttonId = which button ( 0=left, 1-right, 2-left or right)
// (default:0)
//
// Return : 1 - if the area has been clicked
// 0 - if not
//
int Mouse::double_click(int x1, int y1, int x2, int y2,int buttonId)
{
if( !has_mouse_event )
return 0;
MouseClick* cptr;
if( buttonId==0 || buttonId==2 ) // left button
{
cptr = click_buffer+LEFT_BUTTON;
if( mouse_event_type == LEFT_BUTTON
&& cptr->count == 2
&& cptr->x >= x1 && cptr->y >= y1
&& cptr->x <= x2 && cptr->y <= y2 )
{
return 1;
}
}
if( buttonId==1 || buttonId==2 ) // right button
{
cptr = click_buffer+RIGHT_BUTTON;
if( mouse_event_type == RIGHT_BUTTON
&& cptr->count == 2
&& cptr->x >= x1 && cptr->y >= y1
&& cptr->x <= x2 && cptr->y <= y2 )
{
return 1;
}
}
return 0;
}
//--------- End of Mouse::double_click --------------//
//--------- Begin of Mouse::any_click ----------//
//
//
//
// Detect whether the specified area has been single or double clicked by mouse
//
// x1,y1,x2,y2 = the coordinations of the area
// [int] buttonId = which button ( 0=left, 1-right, 2-left or right)
// (default:0)
//
// Return : >0 - the no. of click if the area has been clicked
// 0 - if not
//
int Mouse::any_click(int x1, int y1, int x2, int y2,int buttonId)
{
if( !has_mouse_event )
return 0;
MouseClick* cptr;
if( buttonId==0 || buttonId==2 ) // left button
{
cptr = click_buffer+LEFT_BUTTON;
if( mouse_event_type == LEFT_BUTTON
&& cptr->count >= 1
&& cptr->x >= x1 && cptr->y >= y1
&& cptr->x <= x2 && cptr->y <= y2 )
{
return cptr->count;
}
}
if( buttonId==1 || buttonId==2 ) // right button
{
cptr = click_buffer+RIGHT_BUTTON;
if( mouse_event_type == RIGHT_BUTTON
&& cptr->count >= 1
&& cptr->x >= x1 && cptr->y >= y1
&& cptr->x <= x2 && cptr->y <= y2 )
{
return cptr->count;
}
}
return 0;
}
//--------- End of Mouse::any_click --------------//
//--------- Begin of Mouse::any_click ----------//
//
//
//
// Detect whether the specified area has been single or double clicked by mouse
// Only check button, don't check mouse coordination
//
// [int] buttonId = which button ( 0=left, 1-right, 2-left or right)
// (default:0)
//
// Return : >0 - the no. of click if the area has been clicked
// 0 - if not
//
int Mouse::any_click(int buttonId)
{
if( !has_mouse_event )
return 0;
MouseClick* cptr;
if( buttonId==0 || buttonId==2 ) // left button
{
cptr = click_buffer+LEFT_BUTTON;
if( mouse_event_type == LEFT_BUTTON && cptr->count >= 1 )
return cptr->count;
}
if( buttonId==1 || buttonId==2 ) // right button
{
cptr = click_buffer+RIGHT_BUTTON;
if( mouse_event_type == RIGHT_BUTTON && cptr->count >= 1 )
return cptr->count;
}
return 0;
}
//--------- End of Mouse::any_click --------------//
//--------- Begin of Mouse::release_click ----------//
//
//
//
// Detect whether the specified area has been released button by mouse
//
// x1,y1,x2,y2 = the coordinations of the area
// [int] buttonId = which button ( 0=left, 1-right, 2-both)
// (default:0)
//
// Return : 1 - if the area has been clicked (left click)
// 2 - if the area has been clicked (right click)
// 0 - if not
//
int Mouse::release_click(int x1, int y1, int x2, int y2,int buttonId)
{
if( !has_mouse_event )
return 0;
MouseClick* cptr;
if( buttonId==0 || buttonId==2 ) // left button
{
cptr = click_buffer+LEFT_BUTTON;
if( mouse_event_type == LEFT_BUTTON_RELEASE
&& cptr->release_x >= x1 && cptr->release_y >= y1
&& cptr->release_x <= x2 && cptr->release_y <= y2 )
{
return 1;
}
}
if( buttonId==1 || buttonId==2 ) // right button
{
cptr = click_buffer+RIGHT_BUTTON;
if( mouse_event_type == RIGHT_BUTTON_RELEASE
&& cptr->release_x >= x1 && cptr->release_y >= y1
&& cptr->release_x <= x2 && cptr->release_y <= y2 )
{
return 2;
}
}
return 0;
}
//--------- End of Mouse::release_click --------------//
//------- Begin of function key_hook_proc --------//
LRESULT CALLBACK key_hook_proc(int nCode, WORD wParam, LONG lParam)
{
if (nCode >= 0)
mouse.add_key_event(wParam, m.get_time());
return CallNextHookEx(mouse.key_hook_handle, nCode, wParam, lParam);
}
//-------- End of function key_hook_proc --------//
//--------- Begin of Mouse::poll_event ----------//
//
// Poll mouse events from the direct mouse VXD.
//
void Mouse::poll_event()
{
if(!init_flag)
return;
// ---- acquire mouse device and count the message queued ----//
HRESULT hr;
if( (hr = di_mouse_device->Acquire()) != DI_OK && hr != S_FALSE)
return;
if( (hr = di_keyb_device->Acquire()) != DI_OK && hr != S_FALSE)
return;
// HRESULT hr;
DWORD mouseLen, keybLen;
int moveFlag = 0;
while( 1 )
{
mouseLen = MOUSE_BUFFER_SIZE;
keybLen = KEYB_BUFFER_SIZE;
if( (hr = di_mouse_device->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
mouse_data, &mouseLen, 0)) != DI_OK && hr != S_FALSE )
mouseLen = 0;
if( (hr = di_keyb_device->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
keyb_data, &keybLen, 0)) != DI_OK && hr != S_FALSE)
keybLen = 0;
if( !mouseLen && !keybLen )
break;
DIDEVICEOBJECTDATA *mouseMsg = mouse_data, *keybMsg = keyb_data;
while( mouseLen > 0 || keybLen > 0)
{
// merge mouse event and keyboard event
MouseEvent ev;
int earlyDevice = 0; // 1 = mouse, 2 = keyboard
if( mouseLen > 0 && keybLen > 0 )
{
if( DISEQUENCE_COMPARE(mouseMsg->dwSequence, <=, keybMsg->dwSequence) )
earlyDevice = 1;
else
earlyDevice = 2;
}
else if( mouseLen > 0)
{
earlyDevice = 1;
}
else if( keybLen > 0)
{
earlyDevice = 2;
}
if( earlyDevice == 1 )
{
if (mouseMsg->dwOfs == DIMOFS_BUTTON0)
{
if( mouseMsg->dwData & 0x80)
{
// mouse button pressed
//ev.state = left_press = LEFT_BUTTON_MASK;
left_press = LEFT_BUTTON_MASK;
ev.event_type = LEFT_BUTTON;
ev.x = cur_x;
ev.y = cur_y;
ev.time = mouseMsg->dwTimeStamp;
ev.scan_code = 0;
ev.skey_state = skey_state;
add_event(&ev);
}
else
{
// mouse button released
left_press = 0;
ev.event_type = LEFT_BUTTON_RELEASE;
ev.x = cur_x;
ev.y = cur_y;
ev.time = mouseMsg->dwTimeStamp;
ev.scan_code = 0;
ev.skey_state = skey_state;
add_event(&ev);
reset_boundary(); // reset_boundary whenever left button is released
}
}
else if (mouseMsg->dwOfs == DIMOFS_BUTTON1)
{
if( mouseMsg->dwData & 0x80)
{
// mouse button pressed
right_press = RIGHT_BUTTON_MASK;
ev.event_type = RIGHT_BUTTON;
ev.x = cur_x;
ev.y = cur_y;
ev.time = mouseMsg->dwTimeStamp;
ev.scan_code = 0;
ev.skey_state = skey_state;
add_event(&ev);
}
else
{
// mouse button released
right_press = 0;
ev.event_type = RIGHT_BUTTON_RELEASE;
ev.x = cur_x;
ev.y = cur_y;
ev.time = mouseMsg->dwTimeStamp;
ev.scan_code = 0;
ev.skey_state = skey_state;
add_event(&ev);
}
}
else if (mouseMsg->dwOfs == DIMOFS_BUTTON2)
{
// not interested
}
else if (mouseMsg->dwOfs == DIMOFS_BUTTON3)
{
// not interested
}
else if (mouseMsg->dwOfs == DIMOFS_X)
{
cur_x += micky_to_displacement(mouseMsg->dwData);
if(cur_x < bound_x1)
cur_x = bound_x1;
if(cur_x > bound_x2)
cur_x = bound_x2;
moveFlag = 1;
}
else if (mouseMsg->dwOfs == DIMOFS_Y)
{
cur_y += micky_to_displacement(mouseMsg->dwData);
if(cur_y < bound_y1)
cur_y = bound_y1;
if(cur_y > bound_y2)
cur_y = bound_y2;
moveFlag = 1;
}
else if (mouseMsg->dwOfs == DIMOFS_Z)
{
// not interested
}
--mouseLen;
++mouseMsg;
}
else if( earlyDevice == 2 )
{
// trap keys, such as shift, ctrl, alt, numlock, caplock and scrolllock
// add to event if the key is none of the above
switch( keybMsg->dwOfs )
{
case DIK_LSHIFT:
if( keybMsg->dwData & 0x80 )
skey_state |= LEFT_SHIFT_KEY_MASK;
else
skey_state &= ~LEFT_SHIFT_KEY_MASK;
break;
case DIK_RSHIFT:
if( keybMsg->dwData & 0x80 )
skey_state |= RIGHT_SHIFT_KEY_MASK;
else
skey_state &= ~RIGHT_SHIFT_KEY_MASK;
break;
case DIK_LCONTROL:
if( keybMsg->dwData & 0x80 )
skey_state |= LEFT_CONTROL_KEY_MASK;
else
skey_state &= ~LEFT_CONTROL_KEY_MASK;
break;
case DIK_RCONTROL:
if( keybMsg->dwData & 0x80 )
skey_state |= RIGHT_CONTROL_KEY_MASK;
else
skey_state &= ~RIGHT_CONTROL_KEY_MASK;
break;
case DIK_LMENU:
if( keybMsg->dwData & 0x80 )
skey_state |= LEFT_ALT_KEY_MASK;
else
skey_state &= ~LEFT_ALT_KEY_MASK;
break;
case DIK_RMENU:
if( keybMsg->dwData & 0x80 )
skey_state |= GRAPH_KEY_MASK;
else
skey_state &= ~GRAPH_KEY_MASK;
break;
case DIK_CAPITAL:
if(keybMsg->dwData & 0x80)
skey_state ^= CAP_LOCK_STATE_MASK;
break;
case DIK_NUMLOCK:
if(keybMsg->dwData & 0x80)
skey_state ^= NUM_LOCK_STATE_MASK;
break;
case DIK_SCROLL:
if(keybMsg->dwData & 0x80)
skey_state ^= SCROLL_LOCK_STATE_MASK;
break;
case DIK_INSERT:
if(keybMsg->dwData & 0x80)
{
// insert is a special case, it toggle skey_state and
// append event queue
skey_state ^= INSERT_STATE_MASK;
add_key_event(keybMsg->dwOfs, keybMsg->dwTimeStamp);
}
break;
default:
if( keybMsg->dwData & 0x80 )
{
add_key_event(keybMsg->dwOfs, keybMsg->dwTimeStamp);
// ####### begin Gilbert 29/8 ######//
// capture screen
if(keybMsg->dwOfs == DIK_F11 && (skey_state & CONTROL_KEY_MASK))
{
sys.capture_screen();
}
// ####### end Gilbert 29/8 ######//
}
}
--keybLen;
++keybMsg;
}
}
}
// ####### begin Gilbert 12/4 ########//
if(moveFlag)
{
mouse_cursor.process(cur_x, cur_y); // repaint mouse cursor
power.mouse_handler();
}
// ####### end Gilbert 12/4 ########//
}
//--------- End of Mouse::poll_event --------------//
// ####### begin Gilbert 31/10 #########//
//--------- Begin of Mouse::update_skey_state ----------//
// called after task switch to get the lastest state of ctrl/alt/shift key
void Mouse::update_skey_state()
{
// ------- get initial keyboard state ----------//
skey_state = 0;
if(GetKeyState(VK_LSHIFT) < 0)
skey_state |= LEFT_SHIFT_KEY_MASK;
if(GetKeyState(VK_RSHIFT) < 0)
skey_state |= RIGHT_SHIFT_KEY_MASK;
if(GetKeyState(VK_LCONTROL) < 0)
skey_state |= LEFT_CONTROL_KEY_MASK;
if(GetKeyState(VK_RCONTROL) < 0)
skey_state |= RIGHT_CONTROL_KEY_MASK;
if(GetKeyState(VK_LMENU) < 0)
skey_state |= LEFT_ALT_KEY_MASK;
if(GetKeyState(VK_RMENU) < 0)
skey_state |= GRAPH_KEY_MASK;
if(GetKeyState(VK_NUMLOCK) & 1)
skey_state |= NUM_LOCK_STATE_MASK;
if(GetKeyState(VK_CAPITAL) & 1)
skey_state |= CAP_LOCK_STATE_MASK;
if(GetKeyState(VK_SCROLL) & 1)
skey_state |= SCROLL_LOCK_STATE_MASK;
skey_state |= INSERT_STATE_MASK; // enable insert mode by default
}
//--------- End of Mouse::update_skey_state ----------//
// ####### end Gilbert 31/10 #########//
//--------- Begin of Mouse::wait_press ----------//
//
// Wait until one of the mouse buttons is pressed.
//
// [int] timeOutSecond - no. of seconds to time out. If not
// given, there will be no time out.
//
// return: 1-left mouse button
// 2-right mouse button
//
int Mouse::wait_press(int timeOutSecond)
{
while( mouse.left_press || mouse.any_click() || mouse.key_code ) // avoid repeat clicking
{
sys.yield();
mouse.get_event();
}
int rc=0;
unsigned int timeOutTime = m.get_time() + timeOutSecond*1000;
while(1)
{
sys.yield();
mouse.get_event();
if( sys.debug_session )
sys.blt_virtual_buf();
if( right_press || mouse.key_code==KEY_ESC )
{
rc = 2;
break;
}
if( left_press || mouse.key_code )
{
rc = 1;
break;
}
if( timeOutSecond && m.get_time() > timeOutTime )
break;
}
while( mouse.left_press || mouse.any_click() || mouse.key_code ) // avoid repeat clicking
{
sys.yield();
mouse.get_event();
}
return rc;
}
//--------- End of Mouse::wait_press --------------//
//--------- Begin of Mouse::reset_click ----------//
//
// Reset queued mouse clicks.
//
void Mouse::reset_click()
{
click_buffer[0].count=0;
click_buffer[1].count=0;
}
//--------- End of Mouse::reset_click --------------//
// ------ Begin of Mouse::mickey_to_displacment -------//
long Mouse::micky_to_displacement(DWORD w)
{
long d = (long)w ;
// long a = abs(d);
// return a >= double_speed_threshold ? (a >= triple_speed_threshold ? 3 * d : 2 * d) : d;
return abs(d) >= double_speed_threshold ? d+d : d;
}
// ------ End of Mouse::mickey_to_displacment -------//
// ------ Begin of Mouse::is_key -------//
// compare key with key code
// e.g. to test a key is alt-a,
// call mouse.is_key(mouse.scan_code, mouse.event_skey_state, 'a', K_CHAR_KEY | K_IS_ALT)
//
// pass 0 as charValue to disable checking in charValue
// e.g pressed key is 'a'
// mouse.is_key(mouse.scan_code, mouse.event_skey_state, (WORD) 0, K_CHAR_KEY) returns 'a'
// but if key pressed is alt-a
// the same function call returns 0
// use mouse.is_key(mouse.scan_code, mouse.event_skey_state, (WORD) 0, K_CHAR_KEY | K_IS_ALT ) instead
//
int Mouse::is_key(unsigned scanCode, unsigned short skeyState, unsigned short charValue, unsigned flags)
{
unsigned short priChar = 0, shiftChar = 0, capitalChar = 0, altChar = 0;
unsigned onNumPad = 0;
switch(scanCode)
{
case DIK_ESCAPE: priChar = shiftChar = capitalChar = KEY_ESC; break;
case DIK_1: priChar = capitalChar = '1'; shiftChar = '!'; altChar = '|'; break;
case DIK_2: priChar = capitalChar = '2'; shiftChar = '\"'; altChar = '@'; break;
case DIK_3: priChar = capitalChar = '3'; shiftChar = (UCHAR)'·'; altChar = '#'; break;
case DIK_4: priChar = capitalChar = '4'; shiftChar = '$'; break;
case DIK_5: priChar = capitalChar = '5'; shiftChar = '%'; break;
case DIK_6: priChar = capitalChar = '6'; shiftChar = '&'; break;
case DIK_7: priChar = capitalChar = '7'; shiftChar = '/'; break;
case DIK_8: priChar = capitalChar = '8'; shiftChar = '('; break;
case DIK_9: priChar = capitalChar = '9'; shiftChar = ')'; break;
case DIK_0: priChar = capitalChar = '0'; shiftChar = '='; break;
//case DIK_MINUS: priChar = capitalChar = '-'; shiftChar = '_'; break;
case 0x0c: priChar = capitalChar = '\''; shiftChar = '?'; break;
//case DIK_EQUALS: priChar = capitalChar = '='; shiftChar = '+'; break;
case 0x0d: priChar = capitalChar = (UCHAR)'¡'; shiftChar = (UCHAR)'¿'; break;
case DIK_BACK: priChar = capitalChar = shiftChar = KEY_BACK_SPACE; break; // backspace
case DIK_TAB: priChar = capitalChar = shiftChar = KEY_TAB; break;
case DIK_Q: priChar = 'q'; capitalChar = shiftChar = 'Q'; break;
case DIK_W: priChar = 'w'; capitalChar = shiftChar = 'W'; break;
case DIK_E: priChar = 'e'; capitalChar = shiftChar = 'E'; break;
case DIK_R: priChar = 'r'; capitalChar = shiftChar = 'R'; break;
case DIK_T: priChar = 't'; capitalChar = shiftChar = 'T'; break;
case DIK_Y: priChar = 'y'; capitalChar = shiftChar = 'Y'; break;
case DIK_U: priChar = 'u'; capitalChar = shiftChar = 'U'; break;
case DIK_I: priChar = 'i'; capitalChar = shiftChar = 'I'; break;
case DIK_O: priChar = 'o'; capitalChar = shiftChar = 'O'; break;
case DIK_P: priChar = 'p'; capitalChar = shiftChar = 'P'; break;
// case DIK_LBRACKET: priChar = capitalChar = '['; shiftChar = '{'; break;
case 0x1a: priChar = capitalChar = '`'; shiftChar = '^'; altChar = '['; break;
// case DIK_RBRACKET: priChar = capitalChar = ']'; shiftChar = '}'; break;
case 0x1b: priChar = capitalChar = '+';shiftChar = '*'; altChar = ']'; break;
case DIK_NUMPADENTER: // Enter on numeric keypad
onNumPad = 1; // fall through
case DIK_RETURN: priChar = capitalChar = shiftChar = KEY_RETURN; break;
case DIK_A: priChar = 'a'; capitalChar = shiftChar = 'A'; break;
case DIK_S: priChar = 's'; capitalChar = shiftChar = 'S'; break;
case DIK_D: priChar = 'd'; capitalChar = shiftChar = 'D'; break;
case DIK_F: priChar = 'f'; capitalChar = shiftChar = 'F'; break;
case DIK_G: priChar = 'g'; capitalChar = shiftChar = 'G'; break;
case DIK_H: priChar = 'h'; capitalChar = shiftChar = 'H'; break;
case DIK_J: priChar = 'j'; capitalChar = shiftChar = 'J'; break;
case DIK_K: priChar = 'k'; capitalChar = shiftChar = 'K'; break;
case DIK_L: priChar = 'l'; capitalChar = shiftChar = 'L'; break;
//case DIK_SEMICOLON: priChar = capitalChar = ';'; shiftChar = ':'; altChar = '~'; break;
case 0x27: priChar = (UCHAR)'ñ'; capitalChar = shiftChar = (UCHAR)'Ñ'; break;
//case DIK_APOSTROPHE: priChar = capitalChar = '\''; shiftChar = '\"'; break;
case 0x28: priChar = capitalChar = (UCHAR)'´'; shiftChar = (UCHAR)'¨'; altChar = '{'; break;
//case DIK_GRAVE: priChar = capitalChar = '~'; shiftChar = '`'; break;
case 0x29: priChar = capitalChar = (UCHAR)'º'; shiftChar = (UCHAR)'ª'; altChar = '\\'; break;
// case DIK_BACKSLASH: priChar = capitalChar = '\\'; shiftChar = '|'; break;
case 0x2b: priChar = (UCHAR)'ç'; capitalChar = shiftChar = (UCHAR)'Ç'; altChar = '}'; break;
case DIK_Z: priChar = 'z'; capitalChar = shiftChar = 'Z'; break;
case DIK_X: priChar = 'x'; capitalChar = shiftChar = 'X'; break;
case DIK_C: priChar = 'c'; capitalChar = shiftChar = 'C'; break;
case DIK_V: priChar = 'v'; capitalChar = shiftChar = 'V'; break;
case DIK_B: priChar = 'b'; capitalChar = shiftChar = 'B'; break;
case DIK_N: priChar = 'n'; capitalChar = shiftChar = 'N'; break;
case DIK_M: priChar = 'm'; capitalChar = shiftChar = 'M'; break;
case DIK_COMMA: priChar = capitalChar = ','; shiftChar = ';'; break;
case DIK_PERIOD: priChar = capitalChar = '.'; shiftChar = ':'; break;
// case DIK_SLASH: priChar = capitalChar = '/'; shiftChar = '\?'; break;
case 0x35: priChar = capitalChar = '-'; shiftChar = '_'; break;
case DIK_MULTIPLY: priChar = capitalChar = shiftChar = '*'; onNumPad = 1; break; // * on numeric keypad
case DIK_SPACE: priChar = capitalChar = shiftChar = ' '; break;
case DIK_ADD: priChar = capitalChar = shiftChar = '+'; onNumPad = 1; break; // + on numeric keypad
case DIK_DIVIDE: priChar = capitalChar = shiftChar = '/'; onNumPad = 1; break; // / on numeric keypad
case DIK_SUBTRACT: priChar = capitalChar = shiftChar = '-'; onNumPad = 1; break; // - on numeric keypad
case DIK_NUMPAD7: priChar = shiftChar = capitalChar = '7'; onNumPad = 1; break;
case DIK_NUMPAD8: priChar = shiftChar = capitalChar = '8'; onNumPad = 1; break;
case DIK_NUMPAD9: priChar = shiftChar = capitalChar = '9'; onNumPad = 1; break;
case DIK_NUMPAD4: priChar = shiftChar = capitalChar = '4'; onNumPad = 1; break;
case DIK_NUMPAD5: priChar = shiftChar = capitalChar = '5'; onNumPad = 1; break;
case DIK_NUMPAD6: priChar = shiftChar = capitalChar = '6'; onNumPad = 1; break;
case DIK_NUMPAD1: priChar = shiftChar = capitalChar = '1'; onNumPad = 1; break;
case DIK_NUMPAD2: priChar = shiftChar = capitalChar = '2'; onNumPad = 1; break;
case DIK_NUMPAD3: priChar = shiftChar = capitalChar = '3'; onNumPad = 1; break;
case DIK_NUMPAD0: priChar = shiftChar = capitalChar = '0'; onNumPad = 1; break;
case DIK_DECIMAL: priChar = shiftChar = capitalChar = '.'; onNumPad = 1; break;
// function keys
case DIK_F1: priChar = shiftChar = capitalChar = KEY_F1; break;
case DIK_F2: priChar = shiftChar = capitalChar = KEY_F2; break;
case DIK_F3: priChar = shiftChar = capitalChar = KEY_F3; break;
case DIK_F4: priChar = shiftChar = capitalChar = KEY_F4; break;
case DIK_F5: priChar = shiftChar = capitalChar = KEY_F5; break;
case DIK_F6: priChar = shiftChar = capitalChar = KEY_F6; break;
case DIK_F7: priChar = shiftChar = capitalChar = KEY_F7; break;
case DIK_F8: priChar = shiftChar = capitalChar = KEY_F8; break;
case DIK_F9: priChar = shiftChar = capitalChar = KEY_F9; break;
case DIK_F10: priChar = shiftChar = capitalChar = KEY_F10; break;
case DIK_F11: priChar = shiftChar = capitalChar = KEY_F11; break;
case DIK_F12: priChar = shiftChar = capitalChar = KEY_F12; break;
// arrow keys
case DIK_HOME: priChar = shiftChar = capitalChar = KEY_HOME; break;
case DIK_UP: priChar = shiftChar = capitalChar = KEY_UP; break;
case DIK_PRIOR: priChar = shiftChar = capitalChar = KEY_PGUP; break;
case DIK_LEFT: priChar = shiftChar = capitalChar = KEY_LEFT; break;
case DIK_RIGHT: priChar = shiftChar = capitalChar = KEY_RIGHT; break;
case DIK_END: priChar = shiftChar = capitalChar = KEY_END; break;
case DIK_DOWN: priChar = shiftChar = capitalChar = KEY_DOWN; break;
case DIK_NEXT: priChar = shiftChar = capitalChar = KEY_PGDN; break;
case DIK_INSERT: priChar = shiftChar = capitalChar = KEY_INS; break;
case DIK_DELETE: priChar = shiftChar = capitalChar = KEY_DEL; break;
// other keys
case 0x56: priChar = capitalChar = '<'; shiftChar = '>'; break;
// other keys found in Japanese keyboard
case DIK_NUMPADCOMMA: priChar = shiftChar = capitalChar = ','; break;
case DIK_NUMPADEQUALS: priChar = shiftChar = capitalChar = '='; break;
case DIK_AT: priChar = shiftChar = capitalChar = '@'; break;
case DIK_COLON: priChar = shiftChar = capitalChar = ':'; break;
case DIK_UNDERLINE: priChar = shiftChar = capitalChar = '_'; break;
}
// BUGHERE : numpad key is not translated when numlock is off
// check flags
int retFlag = 1;
// check shift key state
if( !(flags & K_IGNORE_SHIFT) )
{
if( flags & K_IS_SHIFT )
{
if( !(skeyState & SHIFT_KEY_MASK) )
retFlag = 0;
}
else
{
if( skeyState & SHIFT_KEY_MASK )
retFlag = 0;
}
}
// check contrl key state
if( !(flags & K_IGNORE_CTRL) )
{
if( flags & K_IS_CTRL )
{
if( !(skeyState & CONTROL_KEY_MASK) )
retFlag = 0;
}
else
{
if( skeyState & CONTROL_KEY_MASK )
retFlag = 0;
}
}
// check alt key state
if( !(flags & K_IGNORE_ALT) )
{
if( flags & K_IS_ALT )
{
if( !(skeyState & ALT_KEY_MASK) )
retFlag = 0;
}
else
{
if( skeyState & ALT_KEY_MASK )
retFlag = 0;
}
}
// check numpad state
if( !(flags & K_IGNORE_NUMPAD) )
{
if( flags & K_ON_NUMPAD )
{
if( !onNumPad )
retFlag = 0;
}
else
{
if( onNumPad )
retFlag = 0;
}
}
unsigned outChar = priChar;
if( flags & K_TRANSLATE_KEY )
{
if( (skeyState & GRAPH_KEY_MASK) && altChar )
{
outChar = altChar;
}
else
{
if( priChar == capitalChar )
{
// non-letter
outChar = skeyState & SHIFT_KEY_MASK ? shiftChar : priChar;
}
else
{
// letter
outChar = skeyState & CAP_LOCK_STATE_MASK ?
(skeyState & SHIFT_KEY_MASK ? priChar : capitalChar) :
(skeyState & SHIFT_KEY_MASK ? shiftChar : priChar) ;
}
}
}
if(!retFlag)
return 0;
int retFlag2 = (charValue == 0) || outChar == charValue
|| ((flags & K_IGNORE_SHIFT) && shiftChar == charValue)
|| ((flags & K_IGNORE_CAP_LOCK) && capitalChar == charValue)
#ifdef WIN32
|| ((flags & K_CASE_INSENSITIVE) && outChar == (unsigned short) std::tolower(charValue));
#else
|| ((flags & K_CASE_INSENSITIVE) && outChar == (unsigned short) tolower(charValue));
#endif
if(retFlag2)
return outChar;
else
return 0;
}
// ------ End of Mouse::is_key -------//
// ------ Begin of Mouse::is_key -------//
int Mouse::is_key(unsigned scanCode, unsigned short skeyState, char *keyStr, unsigned flags)
{
int len = strlen(keyStr);
if( len == 0)
return 0;
if( len == 1)
return is_key(scanCode, skeyState, keyStr[0], flags);
char *priChar = NULL;
char *numLockChar = NULL;
int onNumPad = 0;
switch(scanCode)
{
case DIK_F1: numLockChar = priChar = "F1"; break;
case DIK_F2: numLockChar = priChar = "F2"; break;
case DIK_F3: numLockChar = priChar = "F3"; break;
case DIK_F4: numLockChar = priChar = "F4"; break;
case DIK_F5: numLockChar = priChar = "F5"; break;
case DIK_F6: numLockChar = priChar = "F6"; break;
case DIK_F7: numLockChar = priChar = "F7"; break;
case DIK_F8: numLockChar = priChar = "F8"; break;
case DIK_F9: numLockChar = priChar = "F9"; break;
case DIK_F10: numLockChar = priChar = "F10"; break;
case DIK_F11: numLockChar = priChar = "F11"; break;
case DIK_F12: numLockChar = priChar = "F12"; break;
case DIK_NUMPAD7: priChar = "HOME"; numLockChar = "7"; onNumPad = 1; break;
case DIK_NUMPAD8: priChar = "UP"; numLockChar = "8"; onNumPad = 1; break;
case DIK_NUMPAD9: priChar = "PAGE UP"; numLockChar = "9"; onNumPad = 1; break;
case DIK_NUMPAD4: priChar = "LEFT"; numLockChar = "4"; onNumPad = 1; break;
case DIK_NUMPAD5: priChar = "CENTER"; numLockChar = "5"; onNumPad = 1; break;
case DIK_NUMPAD6: priChar = "RIGHT"; numLockChar = "6"; onNumPad = 1; break;
case DIK_NUMPAD1: priChar = "END"; numLockChar = "1"; onNumPad = 1; break;
case DIK_NUMPAD2: priChar = "DOWN"; numLockChar = "2"; onNumPad = 1; break;
case DIK_NUMPAD3: priChar = "PAGE DOWN"; numLockChar = "3"; onNumPad = 1; break;
case DIK_NUMPAD0: priChar = "INSERT"; numLockChar = "0"; onNumPad = 1; break;
case DIK_DECIMAL: priChar = "DELETE"; numLockChar = "."; onNumPad = 1; break;
// keys above arrow keys
case DIK_HOME: priChar = numLockChar = "HOME"; break;
case DIK_UP: priChar = numLockChar = "UP"; break;
case DIK_PRIOR: priChar = numLockChar = "PAGE UP"; break;
case DIK_LEFT: priChar = numLockChar = "LEFT"; break;
case DIK_RIGHT: priChar = numLockChar = "RIGHT"; break;
case DIK_END: priChar = numLockChar = "END"; break;
case DIK_DOWN: priChar = numLockChar = "DOWN"; break;
case DIK_NEXT: priChar = numLockChar = "PAGE DOWN"; break;
case DIK_INSERT: priChar = numLockChar = "INSERT"; break;
case DIK_DELETE: priChar = numLockChar = "DELETE"; break;
// 104-key only
case DIK_LWIN: priChar = numLockChar = "LEFT WINDOW"; break;
case DIK_RWIN: priChar = numLockChar = "RIGHT WINDOW"; break;
case DIK_APPS: priChar = numLockChar = "APP MENU"; break;
}
// check flags
int retFlag = 1;
// check shift key state
if( !(flags & K_IGNORE_SHIFT) )
{
if( flags & K_IS_SHIFT )
{
if( !(skeyState & SHIFT_KEY_MASK) )
retFlag = 0;
}
else
{
if( skeyState & SHIFT_KEY_MASK )
retFlag = 0;
}
}
// check contrl key state
if( !(flags & K_IGNORE_CTRL) )
{
if( flags & K_IS_CTRL )
{
if( !(skeyState & CONTROL_KEY_MASK) )
retFlag = 0;
}
else
{
if( skeyState & CONTROL_KEY_MASK )
retFlag = 0;
}
}
// check alt key state
if( !(flags & K_IGNORE_ALT) )
{
if( flags & K_IS_ALT )
{
if( !(skeyState & ALT_KEY_MASK) )
retFlag = 0;
}
else
{
if( skeyState & ALT_KEY_MASK )
retFlag = 0;
}
}
// check numpad state
if( !(flags & K_IGNORE_NUMPAD) )
{
if( flags & K_ON_NUMPAD )
{
if( !onNumPad )
retFlag = 0;
}
else
{
if( onNumPad )
retFlag = 0;
}
}
char *outChar = skeyState & NUM_LOCK_STATE_MASK ? numLockChar : priChar;
int retFlag2 = outChar ? !strcmp(outChar, keyStr) : 0;
return retFlag && retFlag2;
}
// ------ End of Mouse::is_key -------//
#endif