/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : OSNOW2.CPP // Description : Class Snow // Ownership : Gilbert #include #include #include //------------ Begin of function Snow::set_bound ---------// void Snow::set_bound(int x1, int y1, int x2, int y2) { for(int i = 0; i < SNOW_LAYERS; ++i) { layer[i].set_bound(x1, y1, x2, y2); } } //------------ End of function Snow::set_bound ---------// //------------ Begin of function Snow::init ---------// void Snow::init(double s, char animSpeed) { for(int i = 0; i < SNOW_LAYERS; ++i) { // slower the snow, denser layer[i].init( 15 + 10*i + animSpeed, 20 + 10*i + animSpeed, 3+i*2, i+2, i/2, s, animSpeed); } } //------------ End of function Snow::init ---------// //------------ Begin of function Snow::fall ---------// void Snow::fall() { for(int i = 0; i < SNOW_LAYERS; ++i) { layer[i].fall(); } } //------------ End of function Snow::fall ---------// //------------ Begin of function Snow::draw_step ---------// void Snow::draw_step(VgaBuf *vgabuf) { for(int i = 0; i < SNOW_LAYERS; ++i) { layer[i].draw_step(vgabuf); } } //------------ End of function Snow::draw_step ---------//