; Seven Kingdoms: Ancient Adversaries ; ; Copyright 1997,1998 Enlight Software Ltd. ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 2 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program. If not, see . ; ;Filename : I_R.ASM ;Description : Blt a bitmap to the display surface buffer with colour remapping ; but without color key transparency handling INCLUDE IMGFUN.inc .CODE ;----------- BEGIN OF FUNCTION IMGbltRemap ------------ ; ; Put an non-compressed bitmap on image buffer. ; It does not handle color key transparency but colorRemapping ; ; Syntax : IMGblt( imageBuf, pitch, x, y, bitmapBuf ) ; ; char *imageBuf - the pointer to the display surface buffer ; int pitch - pitch of the display surface buffer ; int x,y - where to put the image on the surface buffer ; char *bitmapPtr - the pointer to the bitmap buffer ; char *colorTable - a 256-entry color remapping table ; ;------------------------------------------------- ; ; Format of the bitmap data : ; ; width ; height ; bitmap image ; ;------------------------------------------------- PUBLIC IMGbltRemap IMGbltRemap PROC imageBuf, pitch, x, y, bitmapPtr, colorTable LOCAL drawWidth STARTPROC MOV EAX, imageBuf ; store the address of the image buffer to a variable MOV image_buf, EAX ;------ get the bitmap width and height -----; MOV AX , DS MOV ES , AX MOV ESI, bitmapPtr XOR EAX, EAX LODSW ; get bitmap width MOV EBX, EAX MOV drawWidth, EAX LODSW ; get bitmap height MOV ECX, EAX MOV EDX, pitch ; EDX = lineDiff SUB EDX, EBX ; lineDiff = pitch - bitmap_width CLD ; clear direction flag for MOVSB ;------- pixels copying loop --------; CALC_ADDR EDI, x, y, pitch ; Get the offset to the image buffer address MOV EBX, colorTable @@putLine: PUSH ECX MOV ECX, drawWidth @@putPoint: LODSB XLATB [EBX] STOSB LOOP @@putPoint ADD EDI, EDX ; EDX = lineDiff POP ECX LOOP @@putLine ; decrease the remain height and loop @@end: ENDPROC IMGbltRemap ENDP ;----------- END OF FUNCTION IMGbltRemap ---------- END