; Seven Kingdoms: Ancient Adversaries
;
; Copyright 1997,1998 Enlight Software Ltd.
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 2 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program. If not, see .
;
;Filename : I_READ.ASM
;Description : Read a bitmap from the display surface buffer
INCLUDE IMGFUN.inc
.CODE
;----------- BEGIN OF FUNCTION IMGread ------------
;
; Put an non-compressed bitmap on image buffer.
; It does not handle color key transparency.
;
; Syntax : IMGread( imageBuf, pitch, x1, y1, x2, y2, bitmapBuf )
;
; char *imageBuf - the pointer to the display surface buffer
; int pitch - pitch of the surface buffer
; int x1, y1, x2, y2 - the read of the surface buffer to read
; char *bitmapPtr - the pointer to the bitmap buffer
;
;-------------------------------------------------
;
; Format of the bitmap data :
;
; width
; height
; bitmap image
;
;-------------------------------------------------
PUBLIC IMGread
IMGread PROC imageBuf, pitch, x1, y1, x2, y2, bitmapPtr
STARTPROC
MOV EAX, imageBuf ; store the address of the image buffer to a variable
MOV image_buf, EAX
;------ get the bitmap width and height -----;
MOV AX , DS
MOV ES , AX
MOV EDI, bitmapPtr
MOV EAX, x2
SUB EAX, x1
INC EAX ; calculate the bitmap width
STOSW ; store it into the bitmap buffer
MOV EBX, EAX ; store it to EBX for later internal processing
MOV EAX, y2
SUB EAX, y1
INC EAX ; calculate the bitmap height
STOSW ; store it into the bitmap buffer
MOV ECX, EAX ; store it to ECX for later internal processing
MOV EDX, pitch ; EDX = lineDiff
SUB EDX, EBX ; lineDiff = image_width - bitmap_width
CLD ; clear direction flag for MOVSB
;------- pixels copying loop --------;
CALC_ADDR ESI, x1, y1, pitch ; Get the offset to the image buffer address
@@putLine:
PUSH ECX
MOV ECX, EBX
REP MOVSB
ADD ESI, EDX ; EDX = lineDiff
POP ECX
LOOP @@putLine ; decrease the remain height and loop
@@end: ENDPROC
IMGread ENDP
;----------- END OF FUNCTION IMGread ----------
END