/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : COLOR.H //Description : Game Color Definition #ifndef __COLOR_H #define __COLOR_H //--------- Define color codes ----------// #define VGA_RED 0xA0 #define VGA_LIGHT_BLUE 0xA4 #define VGA_DARK_BLUE 0xC4 #define VGA_LIGHT_GREEN 0xA8 #define VGA_DARK_GREEN 0xC8 #define VGA_PURPLE 0xAC #define VGA_ORANGE 0xD0 #define VGA_YELLOW 0xB4 #define VGA_BROWN 0xB8 #define VGA_GRAY 0x90 #define V_BLACK 0x00 // single color only #define V_WHITE 0x9F #define V_RED VGA_RED+1 #define V_LIGHT_BLUE VGA_LIGHT_BLUE+1 #define V_DARK_BLUE VGA_DARK_BLUE+1 #define V_LIGHT_GREEN VGA_LIGHT_GREEN+1 #define V_DARK_GREEN VGA_DARK_GREEN+3 #define V_PURPLE VGA_PURPLE+1 #define V_ORANGE VGA_ORANGE #define V_YELLOW VGA_YELLOW #define V_BROWN VGA_BROWN+2 #define V_BACKGROUND 0xFF // background color, pixels of this color are not put in VGAputIcon //---------- Define Game Colors --------------// #define OWN_SELECT_FRAME_COLOR V_YELLOW #define ENEMY_SELECT_FRAME_COLOR V_RED #define UNEXPLORED_COLOR V_BLACK #define SITE_COLOR V_BLACK #define WALL_COLOR VGA_GRAY+6 #define HILL_COLOR VGA_BROWN+3 #define FIRE_COLOR V_RED #define TORNADO_COLOR1 VGA_GRAY+7 #define TORNADO_COLOR2 VGA_GRAY+8 #define INDEPENDENT_NATION_COLOR V_WHITE //---------------------------------------------// #endif