/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : GAMEDEF.H //Description : Maximum game constant #ifndef __GAMEDEF_H #define __GAMEDEF_H //----------- define game version ------------// //#define GAME_VERSION_STR "1.1" extern char *GAME_VERSION_STR; //#define GAME_VERSION 110 // Version 1.00, don't change it unless the format of save game files has been changed extern const int GAME_VERSION; //-------- Define constant ------------// #define APP_NAME "SK" // application name #define WIN_CLASS_NAME "Seven_Kingdoms" // for registering window class #define WIN_TITLE "Seven Kingdoms" // window title //------- Data sub-directories -------// #define DIR_RES "RESOURCE\\" #define DIR_SPRITE "SPRITE\\" #define DIR_SOUND "SOUND\\" #define DIR_IMAGE sys.dir_image #define DIR_ENCYC sys.dir_encyc #ifdef AMPLUS #define DIR_ENCYC2 sys.dir_encyc2 #endif #define DIR_MUSIC sys.dir_music #define DIR_MOVIE sys.dir_movie #define DIR_TUTORIAL sys.dir_tutorial #define DIR_SCENARIO sys.dir_scenario // see MAX_SCENARIO_PATH in sys #define DIR_SCENARIO_PATH(p) sys.dir_scenario_path[p] //--------- Define direction types -----------// enum { MAX_DIR=8 }; enum { DIR_N, // building directions DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW }; //---------- Link enable/disable status ---------// #define LINK_DD 0 // both sides disabled #define LINK_ED 1 // host side enabled, client side disabled #define LINK_DE 2 // host side disabled, client side enabled #define LINK_EE 3 // both sides enabled //------------- define command types ------------// enum { COMMAND_PLAYER=0, COMMAND_REMOTE=1, COMMAND_AI, COMMAND_AUTO }; //-------- Define maximum game constant ---------// #ifdef AMPLUS #define MAX_RACE 10 #else #define MAX_RACE 7 #endif #define MAX_COLOR_SCHEME 7 // Maximum no. of color schemes #define MAX_NATION MAX_COLOR_SCHEME // Maximum no. of nation should be equal to the maximum no. of color scheme-1 (the exclude one is for independent nations) #define MAX_UNIT_ATTACK_TYPE 3 #define MAX_SPRITE_DIR_TYPE 8 #define MAX_LINKED_FIRM_FIRM 23 #define MAX_LINKED_FIRM_TOWN 30 #define MAX_LINKED_TOWN_TOWN 18 #define PROCESS_GOODS_INTERVAL 3 // Process goods in mines, factories and market places once 3 days #define PEASANT_FOOD_YEAR_PRODUCTION 30 // A peasant produce 2 units of food per month #define PERSON_FOOD_YEAR_CONSUMPTION 10 // consume one unit of food per person per month #define NO_FOOD_LOYALTY_DECREASE_INTERVAL 5 // When your kingdom runs out of food, the loyalty of all your units will decrease 1 point every 5 days. #define RAW_PRICE 1 // Cost per raw material #define PRODUCT_PRICE 2 // Cost per product #define CONSUMER_PRICE 4 // Cost per product for consumers #define REWARD_COST 30 #define REWARD_LOYALTY_INCREASE 10 #define UNIT_BETRAY_LOYALTY 30 // if a unit's loyalty is below this, it will betray #define PROMOTE_LOYALTY_INCREASE 20 #define DEMOTE_LOYALTY_DECREASE 40 #define ATTACK_SLOW_DOWN 4 // how many times attacking damages should be reduced, this lessens all attacking damages, thus slowing down all battles. #define SPY_KILLED_REPUTATION_DECREASE 3 //-----------------------------------------------// #endif