/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : OB_PROJ.H // Description : header file for Projectile #ifndef __OB_PROJ_H #define __OB_PROJ_H #include #pragma pack(1) class Projectile : public Bullet { public: float z_coff; // height = z_coff * (cur_step) * (total_step - cur_step) Sprite act_bullet; Sprite bullet_shadow; public: Projectile(); ~Projectile(); void init(char parentType, short parentRecno, short targetXLoc, short targetYLoc, char targetMobileType); // virtual function from obullet.h void deinit(); char display_layer(); void draw(); // int write_derived_file(File *); int read_derived_file(File *); //-------------- multiplayer checking codes ---------------// virtual UCHAR crc8(); virtual void clear_ptr(); }; #pragma pack() #endif