/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
// Filename : OB_PROJ.H
// Description : header file for Projectile
#ifndef __OB_PROJ_H
#define __OB_PROJ_H
#include
#pragma pack(1)
class Projectile : public Bullet
{
public:
float z_coff; // height = z_coff * (cur_step) * (total_step - cur_step)
Sprite act_bullet;
Sprite bullet_shadow;
public:
Projectile();
~Projectile();
void init(char parentType, short parentRecno, short targetXLoc, short targetYLoc, char targetMobileType); // virtual function from obullet.h
void deinit();
char display_layer();
void draw();
// int write_derived_file(File *);
int read_derived_file(File *);
//-------------- multiplayer checking codes ---------------//
virtual UCHAR crc8();
virtual void clear_ptr();
};
#pragma pack()
#endif