/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OF_INN.H
//Description : Header of FirmInn
#ifndef __OF_INN_H
#define __OF_INN_H
#ifndef __OUNIT_H
#include
#endif
#ifndef __OSKILL_H
#include
#endif
#ifndef __OFIRM_H
#include
#endif
//----------- Define constant --------------//
#define MAX_INN_UNIT 6 // maximum no. of units allowed in the hire waiting list
//------- define struct InnUnit ---------//
#pragma pack(1)
struct InnUnit
{
public:
char unit_id;
Skill skill;
short hire_cost;
short stay_count; // how long this unit is going to stay until it leaves the inn if you do not hire him.
short spy_recno; // >0 if this unit is a spy
public:
void set_hire_cost();
};
#pragma pack()
//------- Define class FirmInn --------//
#pragma pack(1)
class FirmInn : public Firm
{
public:
short next_skill_id; // the skill id. of the next available unit
InnUnit inn_unit_array[MAX_INN_UNIT];
short inn_unit_count;
public:
FirmInn();
~FirmInn();
void init_derived();
void put_info(int);
void detect_info();
void put_det(int);
void next_day();
void assign_unit(int unitRecno);
int hire(short recNo);
virtual void auto_defense(short targetRecno);
virtual FirmInn* cast_to_FirmInn() { return this; };
void process_ai();
//-------------- multiplayer checking codes ---------------//
virtual UCHAR crc8();
virtual void clear_ptr();
private:
int should_add_inn_unit();
void add_inn_unit(int unitId);
void del_inn_unit(int recNo);
void update_add_hire_list();
void update_del_hire_list();
void disp_unit_info(int dispY1, InnUnit* hireInfoPtr, int refreshFlag);
//-------- AI actions ---------//
int think_del();
int think_hire_spy();
int think_assign_spy_to(int raceId, int innUnitRecno);
int think_hire_general();
int think_assign_general_to(int raceId, int innUnitRecno);
};
#pragma pack()
//--------------------------------------//
#endif