/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OGFILE.H //Description : Oject Game file, save and restore game #ifndef __OGFILE_H #define __OGFILE_H #ifndef __OFILE_H #include #endif #ifndef __ODYNARR_H #include #endif #ifndef __ONATION_Hd #include #endif #ifdef AMPLUS //------------ Define constant for game version == 1xx -----------------// #define VERSION_1_MAX_RACE 7 #define VERSION_1_MAX_UNIT_TYPE 37 #define VERSION_1_RACERES_NAME_COUNT 1582 #define VERSION_1_UNITRES_UNIT_INFO_COUNT 37 #define VERSION_1_TOWNRES_TOWN_NAME_COUNT 367 #define VERSION_1_GODRES_GOD_COUNT 7 #define VERSION_1_TECH_COUNT 7 #endif //-------- Define struct HallFame ----------// enum { HALL_FAME_NUM = 6 }; // No. of Hall of Fame entries #pragma pack(1) struct HallFame // Hall of Fame { char player_name[NationArray::HUMAN_NAME_LEN+1]; char race_id; short start_year; short end_year; int score; int population; short difficulty_rating; public: void disp_info(int,int,int); void record_data(int); }; #pragma pack() //-------- Define class GameFile -----------// #pragma pack(1) class GameFile { public: size_t class_size; // for version compare char file_name[MAX_PATH+1]; char player_name[NationArray::HUMAN_NAME_LEN+1]; char race_id; char nation_color; int game_date; // the game date of the saved game FILETIME file_date; // saving game date short terrain_set; static File* file_ptr; static char last_read_success_flag; public: int save_game(char* =NULL); int load_game(char* =NULL); void set_file_name(); void disp_info(int x, int y); int validate_header(); private: void save_process(); void load_process(); int write_game_header(File* filePtr); int write_file(File*); int write_file_1(File*); int write_file_2(File*); int write_file_3(File*); int read_file(File*); int read_file_1(File*); int read_file_2(File*); int read_file_3(File*); void write_book_mark(short bookMark); int read_book_mark(short bookMark); }; #pragma pack() //------- Define class GameFileArray --------// class GameFileArray : public DynArray { public: char demo_format; // whether write the game in shareware format or not (only selectable in design mode) char has_read_hall_of_fame; char last_file_name[MAX_PATH+1]; //### begin alex 5/3 ###// #ifdef AMPLUS short load_file_game_version; // game version of load file char same_version; // true if major version of the load game is same as that of the program #endif //#### end alex 5/3 ####// HallFame hall_fame_array[HALL_FAME_NUM]; public: GameFileArray(); void init(char *extStr); void deinit(); int menu(int, int *recno=NULL); int save_game() { return menu(1); } int load_game() { return menu(2); } void save_new_game(char* =NULL); // save a new game immediately without prompting menu int read_hall_of_fame(); int write_hall_of_fame(); // it may be called by group_res.gen_group() in writting default name void disp_hall_of_fame(); int add_hall_of_fame(int); GameFile* operator[](int recNo); private: void disp_browse(); void load_all_game_header(char *extStr); int process_action(int=0); void del_game(); }; extern GameFileArray game_file_array; extern GameFile game_file; //**BUGHERE //----------------------------------------- #endif