/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OSKILL.H //Description : Skill class #ifndef __OSKILL_H #define __OSKILL_H //--- Define the default skill of the citizens ---// enum { CITIZEN_COMBAT_LEVEL = 10, CITIZEN_SKILL_LEVEL = 10, CITIZEN_HIT_POINTS = 20 }; //---------- Define constant ------------// enum { MAX_SKILL=7, MAX_TRAINABLE_SKILL=MAX_SKILL-1 }; // exclude praying //---------- Define skill types -----------// enum { SKILL_CONSTRUCTION=1, SKILL_LEADING, SKILL_MINING, SKILL_MFT, SKILL_RESEARCH, SKILL_SPYING, SKILL_PRAYING, }; //-------- Define struct Skill ----------// #pragma pack(1) class Skill { public: char combat_level; char skill_id; char skill_level; // if the unit is a town defender, this var is temporary used for storing the loyalty that will be added back to the town if the defender returns to the town unsigned char combat_level_minor; // when combat_level_mirror >= 100, combat_level + 1 unsigned char skill_level_minor; unsigned char skill_potential; // skill potential static char* skill_str_array[MAX_SKILL]; static char* skill_code_array[MAX_SKILL]; static char skilled_race_id_array[MAX_SKILL]; // the id. of the race that specialized in this skill. static char skill_train_cost_array[MAX_SKILL]; public: Skill(); char* skill_des(int shortWord=0); int get_skill(int skillId); void set_skill(int skillId) { skill_id = skillId; } }; #pragma pack() //---------------------------------------// #endif