/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OU_GOD.CPP
//Description: Unit God header file
#ifndef __OU_GOD_H
#define __OU_GOD_H
#ifndef __OUNIT_H
#include
#endif
#ifndef __OFIRM_H
#include
#endif
//----------- Define class God -----------//
#pragma pack(1)
class UnitGod : public Unit
{
public:
short god_id;
short base_firm_recno; // recno of the seat of power which creates and supports this god unit
char cast_power_type;
short cast_origin_x, cast_origin_y;
short cast_target_x, cast_target_y;
public:
virtual void init_derived();
void pre_process();
int process_attack();
void disp_info(int refreshFlag);
void detect_info();
void cast_power(int castXLoc, int castYLoc);
//-------------- multiplayer checking codes ---------------//
virtual UCHAR crc8();
virtual void clear_ptr();
private:
void consume_power_pray_points();
void cast_on_loc(int castXLoc, int castYLoc);
void cast_on_unit(int unitRecno, int divider);
void cast_on_worker(Worker* workerPtr, int nationRecno, int divider);
void viking_summon_rain();
void viking_summon_tornado();
void persian_cast_power(int unitRecno, int divider);
void japanese_cast_power(int unitRecno, int divider);
void maya_cast_power(int unitRecno, int divider);
#ifdef AMPLUS
void egyptian_cast_power(int unitRecno, int divider);
void indian_cast_power(int unitRecno, int divider);
void zulu_cast_power(int unitRecno, int divider);
#endif
void persian_cast_power(Worker* workerPtr, int nationRecno, int divider);
void japanese_cast_power(Worker* workerPtr, int nationRecno, int divider);
void maya_cast_power(Worker* workerPtr, int nationRecno, int divider);
#ifdef AMPLUS
void egyptian_cast_power(Worker *workerPtr, int nationRecno, int divider);
void indian_cast_power(Worker *workerPtr, int nationRecno, int divider);
void zulu_cast_power(Worker *workerPtr, int nationRecno, int divider);
#endif
//--------- AI functions ----------//
void process_ai();
void think_dragon();
void think_maya_god();
void think_phoenix();
void think_viking_god();
void think_persian_god();
void think_chinese_dragon();
void think_japanese_god();
int think_god_attack_target(int& targetXLoc, int& targetYLoc);
#ifdef AMPLUS
void think_egyptian_god();
void think_indian_god();
void think_zulu_god();
#endif
};
#pragma pack()
//--------------------------------------------//
#endif