/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OU_MONS.CPP //Description: Unit Monster header file #ifndef __OU_MONS_H #define __OU_MONS_H #ifndef __OUNIT_H #include #endif enum { MONSTER_ACTION_STOP = 0, MONSTER_ACTION_ATTACK, MONSTER_ACTION_DEFENSE, MONSTER_ACTION_EXPAND, }; //----------- Define class Monster -----------// #pragma pack(1) class UnitMonster : public Unit { public: char monster_action_mode; public: UnitMonster(); char* unit_name(int withTitle=1); void set_monster_action_mode(char monsterActionMode); void process_ai(); void die(); //-------------- multiplayer checking codes ---------------// virtual UCHAR crc8(); virtual void clear_ptr(); private: int random_attack(); int assign_to_firm(); void group_order_monster(int destXLoc, int destYLoc, int actionType); void king_leave_scroll(); }; #pragma pack() //--------------------------------------------// #endif